pad152 -> Wish List (7/18/2004 8:23:05 PM)
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Kid I’ve consolidated all of my requests in one list, some old, some new. Just to make it easier for you to find the good stuff[:D] Requests: 1. Add a delete save file to the save data screen. There is going to be a ton of save files with this game. 2. Add a next /previous button to the data screen in the on-line database when viewing planes, ships, etc. 3. Ability to disband PT boats, where they will show up back in PT pool, say 60 - 90 days later. There are lots of groups of one or two PT boats all over the map and it’s hard to get them where you want because of the short range. It’s a complete waste of using a tanker for 2 wks to move PT boats around the map. 4. Add a star next to the name of HQ’s that are restricted, in the change HQ screen, so players do waste PP’s to change a unit from one restricted HQ to another. 5. Recon – ability to send a recon mission to a specific TF and any hex, currently only recon a hex with a base or land unit in it. 6. A new arrival button in the intel screen that will show a list of newly arrived units and locations. New units show up all over the map, and you may miss the arrival message because of all the other info. 7. Show damage level and low ammo (change color) in the list ships screen, to make it easy to find damaged ships and ships/subs with low on ammo! 8. I use to think land combat was too simplistic, but now I think it's reporting of land combat that's too simplistic. I would like to see more favor(detail) to Land Combat Reports. Example -------------------------------------------------------------- Ground combat Japanese Deliberate attack Attacking force 22235 troops, 243 guns, 17 vehicles 33rd Division Defending force 11934 troops, 75 guns, 1 vehicles 2nd Burma Rifle Brigade Japanese assault odds: 0 to 1 (fort level 0) Japanese ground losses: 33rd Division ---------------------- 152 casualties reported 152 - IJA Inf 7 Guns lost 3 - 3in Mortor 4 - 70mm Inf Gun Vehicles lost 1 - Type92 Tankette Allied ground losses: 2nd Burma Rifle Brigade ---------------------- 417 casualties reported 207 - CW Rife Inf 190 - CW Eng 30 - Support Units 6 Guns lost 3 - 3in Mortor 3 - 57mm AT Gun 9. Display ETA in the TF/ship screen, I’m tried of calculating 122 hexes/2 hexes per day = 61 days. 10. Waypoint or offset where a ship/TF will go to the waypoint/offset hex first before proceeding to its destination. Just setting a destination for a ship or TF it will too often sail to close to enemy held bases. 11. Display aircraft range in hexes instead of endurance in the aircraft database. 12. Add equipment/ground loss to intel screen to show loss of ground units and equipment, so the Japanese player will know what is being lost and when to adjust equipment production. 13. Option set message delay (on/off) - (Auto Esc Key) when the AI is processing turns. Right now your have to press the Esc Key during each turn. This should help speed this up! 14. Reduce the number of escorts that attack subs (1 or 2), it’s unrealistic to have every ship in TF conduct attacks on a single sub! 15. Reduce the effectiveness of allied subs for the first 3 or 4 months of the war. US subs were historically very ineffective in the early part of the war. 16. Provide a way to show if Air groups or LCU’s are in command (range) and receiving benefits/replacements from HQ’s. 17. Ability to preview ship upgrades, like the show TOE for land units. 18. Click on items in the Operational Report , Ability to click on items in the operational report that takes you to that location on the map. It's no fun having to scroll all over the map trying to find that TF spotted move southwest at location 37,67, the map is just to big for this. 19. Beef up the Japanese AI in China, in the 4 months of the campaign the AI has done little or nothing in China! 20. Automatically turn off Add Replacements to LCU when they are being loaded on TF's, this seems to cause split LCU showing up after the TF leaves port. 6 of the above were added to the list - Note I will publish the list
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