Adnan Meshuggi -> RE: wish list for patch (7/11/2004 5:04:59 PM)
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My wish list: Section A) Production Generally: 1.) THe production should be redone completly... in the moment, it is a huge "mess", very complicated and you need a second computer and excel to calculate any effects BEFORE you can do something.... No can do 2.) The allied side should get more control about production. It should be limited in a way so you canīt get the corsair carrier plane much earlier - but your production rate should be improved (by more experience by research) So, the corsair still come into service regulary, but you produce x% more per month of em, knowing how to do... (okay, this should be also limitated, say 100% more, but still, the allies should do something (why have 2000 F4F4 in the pool but no carriers (for example), but the chance to develop a lot more hellcats, so in the moment your new carriers come into service, you have a lot planes to work with. No can do 3.) Generally, shouldnīt it be smart that you can ONLY research planes in the upgrade row ? I think, all informations you get about one plane help to build the next... example: i build the Nate. It should be preplaced by the OscarII. After OscarII (upgrade to the Ki84) you can do reserach more as historically for the Ki84... Also, if you do NOT resear a plane, you get a punishment. The same for the allied side... No can do 4.) The production should be limited and not only halted... like 0, 25, 50, 75%... And - it would be perfect if the computer do it in one screen ! (okay, if this isnīt possible, this would need some micromanagement, but it would be the advantage of the expert player) Added to the list 5.) A general overview about production, shortcommings and reserves (and how much resources this need monthly (so you can plan resource transports combined with your reserves) would be perfedt Need specific information 6.) Every change should be shown for full production, so you can see what mess you will do (if you do it) Not sure I understand this 7.) Oh, a undo button is needed (if you see that you made a mess you could undo it. This has been resuested and the developers say no. Too much risk involved. 8.) Also, the reduce production capacity possibility would be great (if i produced 200 Zero-2īs a month, have a lot in the pool and no more carriers to go with (for example), i would love to reduce this to 100, and have 100 more for other zeros (Mark 3 or 5 or 8...) So, i can expand some factories, and reduce their capacity if the plane is still needed but not in such numbers. In the moment, i have to switch the whole factory AND another (with the penalty) to the zero2. THis is not good, esp. if an automatic update to the zero3 happens (at last if i canīt upgrade 2s to 3s) Added to the list 9.) The "how much resources will be transported to xy by land" would also be great to see.... so do i need to unload in 3 or only in one harbour ? Added to the list Okay, this is the first part B.) Game handling Many people mentioned missing hotkeys... this is absolutly true. A game such huge dimension needs shortkeys, the base cycling (open screen!), the air/port/land cyclying thing (maybe a "the actual screen open"cycle thing Need specifics (supplied by other post) Also some improvements in the screens to work with would be fine. If i move in china troops, it would be great that an "leave behind needed troops" button exist. Cause if i withdraw all combattroops or air support troops, my planes sit on the ground, the base mybe produce partisans (i still havenīt recognized how this work) and my supply line is cutted... No can do The most other things had be said here c.) Statistics, savefiles Why not create a combatreportfile called "COMBATREPORTactualgamedate.txt" ? So you never have to think about overwriting, the freaks could make a huge file out of it and nobody loose the thing (I think the textfiles would be not so big, if we make a special folder (called Savefiles/ScenarioXY/Combatreports) nothing get lost and the actual CR will be saved, too... if a gamer delete this folder, nothing will be saved...? The same with Intel reports Someone posted a utility for this on Spooky's site Also, we need a "What losses had i today"-Report... perfectly seperated in hq-areas (so i know, my 4.fleet lost 120 pilots, 47 zeros, 72 betties, the akagi and these 3 destroyers... (if sunk today! if they are heavy damaged and sink from the battle 4 days ago, i got also the report of the todays lost...) the same for the enemies side (if fow is on, the results will vary) This info is already availible in other reports So, we get a lot interesting informations, could plan and improve the strategies and will know what works and what not I think this could be done, cause in the moment the computer knows everything about any unit... If this is too much computer performance, a weekly report will do, too... For the actual units.... Airunits should not only have the Kill-ratio, but also the lost planes/pilots numbers in... if i have the 317th RAAF Squad, 38 pilots, 119 kills, 2210 missions flown, 211 planes and 196 pilots killed this is much better as only the 119 kills... For ships, also a statistic with (combats (anything they fired a gun or droped a dc), reported kills (with location and date (only them!), shot down planes (again, only the known kills, damaged planes do not count) would be great.... Canīt say if this all will be possible, but i think it could be done (cause everything has a number and if plane X from ggroup y is killed, it could be documented ?) Greetings
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