ZOOMIE1980 -> RE: Aircraft Upgrades (8/6/2004 9:34:21 PM)
|
quote:
ORIGINAL: Mr.Frag quote:
1. Filter the available-to-research planes by a date. Not perfect, because ideally a plane would become available because its predecessor was in production. Designing and defining a precedence list would be far more work and code than we will get. A simple date filter would be easy to do. 2. Edit the upgrade paths to allow more/most/all Nate groups to upgrade Nate-Oscar II-Frank. Or set some to go to the Tony or Tojo. I'm sure plenty of folk have the research materials to set this up reasonably. Thats exactly what I said in different words [;)] quote:
If you want to go add an additional upgrade path to the Oscar and change all the starting R&D factories to size 0's, you have removed research from the game and dealt with the #1 complaint of Oscars not upgrading. That can all be accomplished without a single piece of code work. It does not need 2BY3 to do, thats what they gave you an editor for ... Zeroing all the starting R&D is simple, adding an upgrade path for the Oscar is simple. Well, while at least some of us are beginning to morph into a sort of concensus on this issue, I'm wondering, however, how many players see ability to use the resource system "loophole" as a major source of entertainment and a large part of why they play the game. Bascially all the BTR fans that were looking forward to those types of things being in this game as well? I have to admit, my first impulse when seeing that Allied production was fixed, especially for aircraft, with no chance to bring an F8F or a P-80 into the game, was....dissappointment. But for me, nowhere near a show-stopper. I get the impression it is, though, for some.
|
|
|
|