Banquet -> RE: Aircraft Upgrades (8/8/2004 4:32:31 AM)
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It's strange. I've played games with R&D, but never one where you had imposed on you what you had to research and produce, and by when.. It's a odd way of doing things. Usually it's done to give a degree of freedom, to allow a player to think outside the box and achieve victory by power of intellect, rather than the sword. Unfortunately it's also true that these games usually end with the winner being the one who knew how to use the rules to his benefit. In WiTP, as the Japanese, it's a different matter. You know what you need, but spend the war having to scale back. The real choice isn't 'what do I research to turn the battle' it's 'what do I have to cut back production on now?' When you're in that mindset the logic makes sense and I can see why we have this system. I've played complex strategy games for many years but I'll admit that the one's with the most satisfying research/production tree's (Civ II, HoI, Victoria, AC, etc) aren't necessarily the most realistic. So, to truly simulate the pacific war we need to remove some of the 'fun but unrealistic' elements. On the other hand we need to allow the player a true and reasonable chance to change history. IMO, the system needs to change to accomodate this. Granted, the game is balanced and there is little scope to exceed history, but yet the Japanese player is bound by the mistakes of his historical counterparts. Fixed upgrades should go. If it creates a game balancing problem then R&D should be changed to ensure we cannot research the impossible. Either way, this game is staying on my HD till infinity (and beyond) [:D]
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