Adnan Meshuggi -> RE: Aircraft Upgrades (8/12/2004 11:31:30 PM)
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Well the whole solution is "houserules" [:D] what about: you are allways ONLY allowed to change to the next plane in the row ? but you can circle your planes (indirect downgrade) - even if this means you will "loose" a few type of plane variations (nate to ki43I to ki43II toki61 to ki84a to ki84c to ki100 to nate will loose the ki44, but this is only a 3second path... also, you have x planes of all new types allways in the pool (the same as the allied) but you are not allowed to use em (no auto upgrades !) with this, i think everything should be fine - or, you delay the japanese planes in a way that the jap player need to research em to recive em at the actual date... what about this idea ? for the "best planes for your pilots"... just think about the zeros... example: you have in the pool 500 zero2, 200 zero3 but nil zero5... cause you had heavy losses, your airgroups are low at planes... if i have enough pilots (say the allied player got my planes by airfield bombing but my pilots survived...) i want them to use the second best planes.... also, i do not know about training so well.... does an airgroup with say 10 planes and 36 pilots train the unit as good as a unit with 36/36 ? For the control of the use... as i wrote, the houserules should be enough, any other restrictions are "silly"... like so many said, if the war went different, you have different needs.... and the btr-system is the "best" method to increase gameplay... i think BOTH sides need here improvement - even if i see the difference between allied research (only certain planes that were ONLY usefull for the pacific war should be able to speed up) and japanese research. If the game force me to redo the same failures the japanese did historically (and to a lesser part as the allied did) why should anyone PLAY ? It is like a eastern front game... you can play as the german but you are forced to do the same mistakes hitler ordered.... why should you do ? Or a game about the american civil war.... if i play the "rebs" at gettysburg, i will conquer that little round top and bring in my art... and then bye-bye yankee-army why should i play the game if i only can redo exact the things they did in history ? I think, this is the most important thing "we" (the people who want to change the actual system and replace it by a more btr-like system) critizise... this "it could bring in nonhistorical results"... well, yes.. my intention as the japanese player is to bring in ahistorical results... i want 20-30 killed american carriers (if i can handle it)... i will loose the game in the end (i do not care about points and such things, for me the only disadvantage of Gary-Grisby-Games, these victory conditions.... i fight it out - untill the end. Make points so we can see who was better, but not to end the game...If i as the german won btr... it was so frustrating... i had to allow the allies to bombard cities cause the computer needes his points (and all i wanted to do was to use the R4M.... one time i managed to kill 900 Bombers with em... [:)]) but to reach this point i had to play 200 turns with "allied" support.... that was silly....only because of the points)) No, some people would cry this is ahistorically (and they will be right if i can do it easily) but with luck in the important situations (like kb kill at coral sea both carriers with nil losses and kick enterprise and hornet and saratoga at midway and after this i eat up some of his heavies... and so the allied player is in serious troubles and he make an essex-get-lost-error-so-he-need-even-more-time-to strike-seriously) i should be allowed to fight it out with the best i can use...
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