Andrew Brown -> RE: Map Mod Information (12/2/2004 5:47:39 AM)
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ORIGINAL: Blackhorse Andrew, To second everyone else's comments: Great Job! Do you plan to post on your website the bases that you have added / are thinking about? Re: Your comparative "Distance" table -- the 4th and 5th columns should say 'hexes' vice 'miles.' And I think Christmas - Pearl should be (-2) and Delhi-Rangoon (-8) (unless there is a typo in the distance). Thanks! I had spotted one of the typoes but have not fixed it yet (Christmas - Pearl). I will go back and recheck the Delhi-Rangoon one. And you are right about the 4th and 5th column. I should have spotted that! I'll fix it up soon. As for new bases. I have added quite a few. Part of this is experimenting with new ideas, and I may remove them again, but it is fun. I have added (from memory): Soviet bases: Krasnoyarsk - at the 'top' of the trans siberian. Will probably make it the major source of supplies instead if Irkutsk, then see if that works. Sovetskaya Gavan - Opposite Sakhalin (sp?) Uel Kal (sp?) - Opposite upper Alaska. Part of the lend lease air route Alaska-USSR. Magadan - On Sea of Okhotsk. Part of the lend lease air route Alaska-USSR. Another base near Krasnyarsk and the Mongolian border - can't remember the name. Chinese bases: Urumchi - Near to of the map (Xinjiang). Small source of oil, plus daily supplies (from Soviets). Also two other bases near Urumchi which are airfields. Can be used to ferry aircraft to China from SU as happened in real life. I will experiment with placing some Soviet units at these bases to see what happens in the game. I am hoping that SU will stay neutral with them there, but an attack by the Japanese will bring SU into the war. In reality Xinjiang was basically run by the SU during the early war years. Indian Bases: Addu Atol - in the Maldives (actually a Commonwealth base but in the area). Added Bhopal and another one in Central India, for no other reason than it looks empty otherwise. They could easily be dispensed with if considered unnecessary. Australian Bases: Added all the bases as per my old forum posts on Oz (Albany, Daly Waters, Broken Hill, Charleville, Coen, Cloncurry, Exmouth). I may also add Port Kembla near Sydney but I am in two minds about that. NZ Bases: Hamilton - central North island. Since invading NZ actually seems to be a viable strategy, I think NZ needs some help. This base could be dispensed with however. Pacific: Ocean Island (haven't added base yet but it is on the map. I need to come up with some values - anyone got UV loaded??? Bora Bora and Papaete in the Society Islands. (anyone got recommended values??) Alaska: Faibanks. Seward. Canada: Whitehorse. Fort St. John Victoria - Also includes Esquimalt. Apparently HQ of Canadian pacific fleet?? Also had shipyards so must have been a considerable port. Edmonton and Calgary (yes you read that right). Eye candy only really. The map looks odd without them however, since I drew a 'realistic' rather than abstract rail net for the interior of North America. Added a base called 'Canada' which is located where Regina is in rea life. It is a very small Canadian version of the 'USA' base - provides supplies/fuel. USA: Am toying with the idea of adding Spokane. Again eye candy because of the rail net. I think that is all! There may be a couple I have forgotten. I have just started testing the map by the way, AI vs AI, and so far it seems to work OK. I have a little more work to do (Blackhorse is helping too - thanks!!), then I will be asking whether there is anyone else interested in helping me test the map. I hope that it can be tested vs the AI, and also in PBEM. I also need help in working out what extra units should be added to the game - mainly base forces and some CD - for the extra bases, especially in SU/Alaska/Canada/China. Andrew
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