RE: Intrest in a Team Game? (Full Version)

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Tom Hunter -> RE: Intrest in a Team Game? (3/4/2005 4:59:00 AM)

Start shooting




Nomad -> RE: Intrest in a Team Game? (3/4/2005 5:28:55 AM)

quote:

ORIGINAL: Tom Hunter

Start shooting


[sm=00000055.gif][sm=00000106.gif][sm=00000054.gif][sm=00000106.gif][sm=00000055.gif][sm=00000106.gif]




Tom Hunter -> RE: Intrest in a Team Game? (3/4/2005 6:07:46 AM)

Start sawing too Nomad




SoulBlazer -> RE: Intrest in a Team Game? (3/4/2005 7:12:48 PM)

We are currenly working on the turn now, guys.

It should be sent out to all Allied players tonight.

This first turn is a doozy to do, also. [:D]




Cap Mandrake -> RE: Intrest in a Team Game? (3/4/2005 7:47:49 PM)

Dang..you guys are fast ...but planning will get you nowhere. The emperor wears girlie underwear

[:'(]

[image]local://upfiles/7983/Ki207340985.jpg[/image]




AmiralLaurent -> RE: Intrest in a Team Game? (3/4/2005 8:01:02 PM)

In our 3 vs 3 game, planning the first months of the war and doing the first turn (actually the 2nd, as we play a historical first turn) took us a full week. Especially deciding who will do what and who will USE what and for how many time.




Cap Mandrake -> RE: Intrest in a Team Game? (3/4/2005 9:08:44 PM)

quote:

ORIGINAL: AmiralLaurent

In our 3 vs 3 game, planning the first months of the war and doing the first turn (actually the 2nd, as we play a historical first turn) took us a full week. Especially deciding who will do what and who will USE what and for how many time.


Good Lord...I dont think the Yalta conference took that long [:D] Of course, Churchill and FDR weren't exactly chummy with Joe stalin

As the Allied team, we have had some tentative discussions, but our main attention will be toward cleaning up the mess for a couple of weeks after the Japanese attack. So far, it all seems very civil [8D]




Tom Hunter -> RE: Intrest in a Team Game? (3/4/2005 9:14:28 PM)

In the Allied planning sessions one of our team members asked how to prepare, this was the official answer:

"Go outside, find the biggest shovel you can and hit yourself in the face as hard as you can. That is what turn 1 will be like."




AmiralLaurent -> RE: Intrest in a Team Game? (3/4/2005 9:18:51 PM)

quote:

ORIGINAL: Tom Hunter

In the Allied planning sessions one of our team members asked how to prepare, this was the official answer:

"Go outside, find the biggest shovel you can and hit yourself in the face as hard as you can. That is what turn 1 will be like."


Yes but you will then find that team games are easier for the Allied. Japan will less concentrate than in single player games and so Allied forces (that are less mobile) will not be as much dominated locally. And misunderstandings (TFs sailing back and forth with opposite orders from 2 players) will also slow the Japanese advance.




Cap Mandrake -> RE: Intrest in a Team Game? (3/5/2005 12:27:30 AM)

quote:

ORIGINAL: Tom Hunter

In the Allied planning sessions one of our team members asked how to prepare, this was the official answer:

"Go outside, find the biggest shovel you can and hit yourself in the face as hard as you can. That is what turn 1 will be like."


I tried that...but I couldn't find a shovel...so I got out my pitching wedge and nearly embedded it in my forehead. When I woke up and looked in the mirror I found the word "Cleveland" spelled out in little purple letters. I took this to be some kind of miraculous hint for Allied naval strategy...but I cant find a Cleveland in the OOB. I'm thinking now...it may be a hint on where to dig in and form a defensive line.




Tom Hunter -> RE: Intrest in a Team Game? (3/6/2005 1:26:36 AM)

CL-55 USS Cleveland
Cleveland class Light Cruiser:
Displacement: 10,000 tons
Length: 610'-610'1"
Beam: 66'3"-66'4"
Draft: 24'7"-26'6"
Speed: 32.5 knots
Armament: 12 6"/47, 12 5"/38, 3 planes
Complement: 1214-1475
Geared turbines, four screws
Built at New York, S.B. Co. and commissioned 15 Jun 1942

[image]local://upfiles/14870/Zx724714643.gif[/image]




scott64 -> RE: Intrest in a Team Game? (3/6/2005 6:42:06 AM)

Have fun [:D][X(][8D][:)][8|]




scott64 -> RE: Intrest in a Team Game? (3/6/2005 6:45:13 AM)

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Roger Neilson -> RE: Intrest in a Team Game? (3/6/2005 12:22:15 PM)

We have hit a major issue on game files which I am working on - will update you here on the resolution of it. It may be specific to me, or another of the team we are in, or it may be somethign we have done, in which case its wise to be aware of it.

I have ended up with a combat replay which will not be overwritten by new replays... and my American opponent cannot open the file to input his orders... we have Mr Frag looking at it for us.

The Japs have found a short nightly meeting using MSN to be very useful for general chat.

Cheers

Roger




AmiralLaurent -> RE: Intrest in a Team Game? (3/7/2005 5:15:12 PM)

Do you plan to post an AAR (or two: Allied and Japanese) on this forum ?




scott64 -> RE: Intrest in a Team Game? (3/7/2005 5:31:25 PM)

I would like to, but I can't write worth a darn. [X(][8|][:(]




Roger Neilson -> RE: Intrest in a Team Game? (3/7/2005 11:02:00 PM)

I will be willing to give it a go, assuming my other colleagues are happy about this.

I think its useful, even if only to give a sense of what is different about a team game.

Roger




Cap Mandrake -> RE: Intrest in a Team Game? (3/8/2005 12:14:59 AM)

quote:

ORIGINAL: Roger Neilson

I will be willing to give it a go, assuming my other colleagues are happy about this.

I think its useful, even if only to give a sense of what is different about a team game.

Roger


Would you translate this out of English for us Americans[;)]

The thing about a Scenario 15 AAR is we have them already, and we are unlikely to move along as fast as a 1 on 1 game. Seems to me it would need an interesting angle....perhaps from the perspectiv eof a liason officer trying to keep the personalities from biting each other's heads off.




Roger Neilson -> RE: Intrest in a Team Game? (3/8/2005 12:59:33 AM)

made sense to me.

I have asked the other players if they have any objection to me writing this ups, if they don't i will....

Any write up I do will concentrate on what is different about team play rather than just replicate another Scenario 15 AAR.
Pleas edo let me know if that still does not make sense.

Roger[&:]




scott64 -> RE: Intrest in a Team Game? (3/8/2005 2:04:12 AM)

Would you like to write this up as a journalist point of view. We can send you the combat reports and you can do something with that. That is if no one objects, or if our other team members have a better idea.




Cap Mandrake -> RE: Intrest in a Team Game? (3/8/2005 3:38:26 AM)

2 ideas:

1) Write it up from the perspective of a comfort girl acquiring the information from "pillow talk" [:D]

or (the latter may be more acceptible)


2) Write it up as a Historian looking back retrospectively (i.e, ...something like...."by late Dember 1941, it soon became evident that Cap Mandrake's men would follow him anywhere, but only out of curiosity to see what might happen next".




Tom Hunter -> RE: Intrest in a Team Game? (3/8/2005 4:15:12 AM)

The other possibility is to post seperate AARs and actually put our internal communcation in them. I was toying with this idea but I am not sure its a good one. Any thoughts?

Tom




SoulBlazer -> RE: Intrest in a Team Game? (3/8/2005 4:38:45 AM)

I'm rather busy and can't do the AAR myself but I can certinaly add to it if other people start it.

We have finished Dec 7 and are working on Dec 8. I just finished the orders for my area and sent the turn off to my two Japanese teammates.

I think the first day was pretty good, close to historical results, but things the Allies have to be happy about as well.

As far as confusion with the forces and people giving units two orders -- we've tried our hardest to make sure this does NOT happen in this game. That's why we defined very clear areas of the map in saying who belongs to what.

I've assigned a 'base city' in Japan to my two teammates (one for each) that I will send forces to. They know any units in their 'city' is theirs to use. If a TF or a unit in my area belongs to someone else, or SHOULD belong to someone else, I'll make sure to remind the player about that. I assume my teammates will do the same for each other.




Cap Mandrake -> RE: Intrest in a Team Game? (3/8/2005 8:37:05 AM)

quote:

ORIGINAL: Tom Hunter

The other possibility is to post seperate AARs and actually put our internal communcation in them. I was toying with this idea but I am not sure its a good one. Any thoughts?

Tom


Internal communication as a role-playing thing might be interesting....ie CIC giving orders..subordinates grousing..etc etc




Tom Hunter -> RE: Intrest in a Team Game? (4/15/2005 12:51:12 AM)

Bumping this to see if the original suspects are still interested when 1.5 arrives.

If not I am inviting all the Wargods who think China and India are easy to knock over to form a team [:D]




Nomad -> RE: Intrest in a Team Game? (4/15/2005 6:57:22 AM)

Still want to, just waiting for the 1.5 patch. I will be more aggressive in the next game. [:D]




Cap Mandrake -> RE: Intrest in a Team Game? (4/15/2005 4:29:02 PM)

I'm still in too. Nomad was that you charging the KB all over the place?




scott64 -> RE: Intrest in a Team Game? (4/17/2005 6:03:56 AM)

Im still here too [8D]




Tom Hunter -> Time to Die for the Emporer (4/28/2005 2:27:44 PM)

Ok Japanese get your turn together and send it our way.





Tom Hunter -> New Japanese Player Needed (4/28/2005 10:52:52 PM)

One of the people who committed to play Japanese in this game read the Tom & Blackwatch AAR and bowed out of the game in PHEAR [;)] of my invasion of Malaya.

Is there a son of the Emporer who wants to join the Japanese for a 3x3 game?

speaking seriously this time one of the guys had to many commitments at work. We are hoping to do a turn a day, 3 people per side. Sign up here, please include an email address or send a private message to me or Soulblazer.







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