micheljq -> RE: MWIF Game Interface Design (7/22/2009 7:27:46 PM)
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ORIGINAL: Froonp Well, new or improved planes, new or improved tanks, are already there with the current game. New / improved planes are here because each year new models arrive in your force pool, and new or improved tanks already exist in some form with the heavy unit rule, that allows to upgrade nearly any WiF FE land units to a "Heavy Weapons" version of the same unit. Ships on the other hand, are represented 1 per counter in WiF FE, and there is only one counter for that ship for all the game. The game provides replacement ships for some famous upgrades & reconversion (Shinano, Ise & Hyuga), but the computer game could offer the possibility to upgrade any ship. In WW2, most capital ships had improvement made to them. Sometime more gun power, most of the time more AA. I know but that could be modeled in another way. Actually you buy a Spitfire I, but you will never upgrade your onmap fighter to another more modern version. Instead you will buy a more modern version of the same fighter in a late year, like a Spitfire V, and it's random. No, I don't speak about that. I mean that when the Spitfire V is available, you return your Spitfire I in a repair, or upgrade pool, call it like you want, you pay some BPs, and after a couple of turn it is available for reinforcements as a Spitfire V. Likewise for a naval unit, for example, I don't know you begin with the WW1 version of a battleship, but from a certain year, you have the option of sending this BB into a refit, construction, or repair pool, and after a certain number of turns, you have the upgraded, refitted version of the BB available as reinforcement. It could be done with tanks, but rather complicated, the armor corps are not of particular model because of the scale involved I suppose.
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