warspite1 -> RE: MWIF Game Interface Design (9/22/2009 4:56:26 AM)
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ORIGINAL: Shannon V. OKeets quote:
ORIGINAL: warspite1 quote:
ORIGINAL: Shannon V. OKeets One last screen shot of this form for today. I shortened the names of some places so they fit within the space available. I need to write more code for Guadalcanal and Day of Infamy which have different victory conditions. I also want to indicate when the 'owner' is because of proximity. [image]local://upfiles/16701/400F3910D2254B99932BB898132B978F.jpg[/image] Warspite1 Nice forms [:)] Suggestion Could you amend the Owner name, rather than shorten the Objective description? The reason I say this is that some of the objective places will not be readily identifiable to players new to the game and/or with limited geographic knowledge e.g. Pago Pago, Diego Suarez etc. Instead why not have: CW, USA, Fr, Jap, China, USSR and Ger. Because you have added the colours (excellent idea), this makes it clear which major power you are referring to without the full name. That's the full list of objective hexes - I only had to shortened 3 names (Aleut., Neth., and Terr.). I don't think anything has bee lost by doing so. I will use abbreviations for the major powers when there are more than 1 of them and their name is long (i.e., CW & US). That will come up very rarely. I have added an asterisk if the objective is assigned by proximity of the capital (not shown here - maybe I'll find time to do that tomorrow). Warspite1 Okay thanks - as I say, these are nice, well set out, user friendly forms that let a player know at-a-glance what the state of play is.
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