Ullern -> RE: MWIF Game Interface Design (10/3/2009 9:18:41 PM)
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quote:
ORIGINAL: Shannon V. OKeets quote:
ORIGINAL: Froonp quote:
ORIGINAL: Shannon V. OKeets I am trying to decide if putting in abbreviations for all 83 sea areas would be worth the effort. They would have to be terse and a small font (e.g., for the Baltic and Med. I guess I could make them a toggle on/off if it looks too cluttered. Why not, I'm sure I would appreciate that. But if you do that, there will be one person here to ask you to add country names too while you are at it. Isn't the information that is displayed on the Main Form while the mouse cursor is hovering the places on the Global map enough already ? Also, will it be possible - to have the unit in hex for display the units under the cursor on the Global Map ? - to have the flyouts appear, when they are activated,, when units hare hovered in the Global Map ? We can't do the country names - there are 252 of them and some of the longest names are for countries with the fewest hexes. --- I decided the sea area names should be added. ADG had to come up with names for all 83 sea areas and some of them are obscure and/or ambiguous (East Coast comes to mind). Having the names visible will help with the task described in the next paragraph. What I am grappling with presently is to provide a list of resources & factories concurrent with a large portion of the double sized global map, all within a 1024 by 768 pixel frame. I would like the player to be able to click on the name of a resource (unused) from the list of resources, then click on a factory city name, and lastly click on a series of sea areas, thereby defining the route from the resource to the factory. As the path is created, the program would report it back to the player using the sea area names. Once I get this up and running, I'll show you what I mean. ==== EDIT: About the Units in Hex display, it already does that for individual hexes and I have it down as a 'bug' that it does not show all units in a sea areas. Doing the Flyouts that way is a new idea. I am not convinced it is worthwhile though. The flyouts only show 9 units/page which is rarely enough for sea areas. And if you are looking at land hexes, you should be using the detailed map, not the global map. However, having the Naval Review Details form update as you click on different sea areas would be great. I'll look into doing that. All great ideas.[:)] Have you considered using some sort of symbolism instead of just colors for some of the resources/factory/used/unused and different types? Example of what I am thinking of: Say Bright green is not just bright green but have a dark vertical line on the left. In fact all factory hexes can have a dark vertical line at the left to indicate they are factories, but have different colors. While resources instead have a dark horizontal line at the bottom, in addition to colors for different types. ?
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