mdiehl -> RE: Aircraft Weapons, their Pro Allied slant in WiTP (9/20/2005 8:58:26 PM)
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In fact, Bergerud and Lundstrom both agree that one of the major Japanese faults was their failure to develop those airfields. I agree too. IMO the error was to put that labor Bn on Lunga rather than somewhere up on New Georgia. quote:
The Japanese were very predictable in their attacks and could be counted on to arrive over Guadalcanal near the noon hour. Radar and coastwatcher warnings allowed allied aircraft to stay on the ground until the last minute but the allies always had a reasonable idea of the Japanese time of arrival overhead without them. Nonetheless a squadron awaiting an inbound strike is on alert status whether or not a strike is on the way. A squadron not on a mission to Lunga is not. Thus an "no mission" day is a stand down day for the Japanese but not for the US pilots on Lunga. This is directly relevent to the subject of combat fatigue. And yes the radar and coastwatchers often worked. Often they did not. At best the early warnings gave the F4F pilots just enough time to gain sufficient airspeed and altitude to avoid being "bounced." But it did not always turn out that the crude early warning net worked properly. quote:
Towards the end of December 1942, the Japanese shifted their attacks towards late afternoon but their operational losses went up as they attempted to return to their bases at night amidst the mountainous terrain. I always wondered why they did not launch at night and time their strikes to arrive earlier in the day. quote:
The survival advantage always goes to the defender. If forced to bail out, US pilots had a substantially better chance of rescue than did Japanese pilots. American search and rescue efforts were much better organized. That is definitely true. The "initiative" however goes to the attacker and that is a bit of an advantage if one has a hinky early warning system that occasionally breaks down. If you back out the late August major victory (in which the net did not work) the VMF has a slightly favorable kill ratio over the 11th AF. quote:
The US (and the Allies in general) put a great deal of effort into recovering downed pilots. The Japanese, on the other hand, paid little more than token attention to it. Unless he was fortunate enough to come down near a Japanese base, a downed Japanese pilot had little, in any, chance of rescue. Most Japanese fighters either didn't have radios or they didn't work so, in most cases, weren't able to broadcast their location for a rescue effort. And as the battle wore on, the waters around Guadalacanal and the southern Slot simply became too dangerous for Japanese flying boats or ships to operate in. All true. That said, when I did my original calculations on this two years ago I counted "downed and recovered" pilots as "shot down." In the long run this allowed the Allies to retain experienced pilots and worked against the Japanese, but does not directly affect any of the arithmetic tallies that we've been over in this thread. quote:
That's true to a point, with the benefit of historical hindsight. But that's a double-edged sword. The allies can also play with the benefit of hindsight. That's not really correct. The "bad realities" for the Allies are largely hardcoded. These include the Zero Bonus which should not under any circumstances be there, and the incorrect higher EXP ratings for Japanese naval pilots. Both the "looping maneuver" and the "greater airtime" were contravened by the use of poor doctrine, poor radios, poor tactical formations, and superior US doctrine (among naval and marine pilots) from the get go. The fact that the game selects for a "run and hide" US strategy rather than a "calculated risk" strategy rather indicates that as a simulation of the strategic choices facing the combatants it is greatly flawed. In WitP the US player KNOWS that he cannot engage KB on an equal footing; in WW2 the USN was willing to do so and was highly successful at times, and universally successful from the strategic POV. quote:
The Japanese can not win no matter how many carriers he has because sooner or later he has to commit them. And when he does, the allies can afford to trade carrier for carrier in a war of attrition. The fact that it's a carrier for carrier trade even in the late war (when USN command and control, pilot training, doctrine, aircraft, and operational planning were overwhelmingly superior) is a problem with the "simulation" aspect of the game. quote:
And BTW, the Japanese Zero bonus is gone on 1 May 1942. It should never have been written into the code in the first place. quote:
I'm having a hard time against even the lowly P-39 and my PBEM is only in June 1942! Here's an example: (notice my bombers aborted!) FoW on or off? Altitude? If that combat occurred at 10,000 feet there's nothing improbable about those results. The P39 was hell's bells at low altitude.
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