Hard Sarge -> RE: What we need (10/29/2005 3:39:44 PM)
|
Good list ahhh, for the NI, while I can agree, I can also disagree, I know I pilot got 3 kills when he flew in behind some landing (think 88's) his fire knocked down the target and the planes on either side of the target, both banked and flew into the ground he said he was laffing so HARD to have to stop his attacks and fly away, until he could control him self so, it is a shouldn't, but it could, but it does seem to happen too much in the game but then again, depending on how many missions you send out, you don't get anything on more then half or two thirds of them, but when you do, it stands out, when it don't, it is oh well but, we can look at it YES, JC was doing a lot of work on the NI/NF side of the game,in fact, to counter your complaint about NI, if we could, we could try and have ALlied NF units, which can "only" fly with raids and act as NF's, and units that are NI and can try and raid AF's and catch planes that are returning to base or drop bombs on the sleeping pilots of the day fighters which also, there were a lot of bugs with the different Jammers and Intell and what not Mandel(think that was the one) was nice when it worked right, it shuts down radar sites, you could plot a single plane here and there and any radar close to it, shut down (I'll look, not sure if I still have the pics of it when it worked right) the SAS bug, is a strange one, from what we can tell, the game see's the pilot is still in the plane, the plane is damaged too bad to be repaired, so is destroyed, once the plane is destroyed, the pilot is too, since he was still in it, now we got a back and forther, if the plane was damaged too much to be repaired, then the pilot, if he was in, was pretty much mangled too, so overall, should of been killed the hassle here is a accounting system, if the plane was that badly damged, destroy it then and there, kill/wound the pilot and get on with the game now why it waits a day or two to report is, is the main bug JC was trying to hunt this down B Groups, the main hassle right now, is we got a pilot limit, there are only 20,000 pilots allowed, which counts the dead also, but the dead will be overwritten if a slot is needed (hassle, Aces/real Pilots which should of been last to be overwritten we the first, Harley Editor did some work on trying to fix these issues) the OOB before the last one, we had the B groups for 8th FC pretty much set up, but we needed to cut the number of pilots down, so they were taken out, we can now get into the Exe, so we are hopeing we can change the pilot total which then we should be able to return the B FG's and hopefully add in the B BG's also (the 78th FG was know to even fly a C Group) numbers/size of units I believe is again set by the Exe (Harley was able to change the unit size, but not how many planes were attached to a size) but again, we can get into the exe now, we maybe able to make changes to unit sizes FC/2nd Tac went to the Wing Formations about this time, do we keep all the single squadrons for the English, or do we make Wings ? or do we try and let the player decide, if they want squadrons, or to combine units into Wings ?? yea, that is a odd ball, the planes that are damaged will fly for 100 miles to return to base when it is flying over base after base that it could land at, I agree (GE should be able to land anywhere after the attack) I just not sure how it could be programmed, but I believe that was on our list of things we wanted to look at along with my main beef, a cloud at 10,000 ft over your landing field and every plane trying to land will crash, the clouds are at 10,000 ft, not 5, it is nice and clear where they are trying to land ?????, which if we can get the above worked out, maybe we can have planes that there bases are cloud covered, land else where and then count as underepair until they rejoin there units (admin detail) OC ? you mean CO ?, YES, we been talking about that, we think we understand part of the combat system and why, the CO seems to be picked out, I hope to push for a total revamp of the combat system, Aces (high Exp) should mean something, that is something we want to look at for the recon and also for the staff plotting, I also wanted to have more filters added in, max and min alt is a good place to start,wish we could get a smart system in, don't think we can, but something that hey you wanted to see Rottendam, it was cloud covered yesterday, you want us to try againt today, or, once you plot something, have the AI replot, until it is a good mission ?? (that could be dangerous, as you say, Flak traps and what not, you don't pay attention, 30 planes have gone out to the same target and not returned) but, over all, that looks like one of the top areas, we are hearing complaints from, so it will be looked at the Flak Traps, hmmmm, what version patch/OOB have you been playing ? one hassle and something we need to talk about, is JC added some tricks in to stop some of my success at sweeps, but over all, part of the hassle is 10 guns will make a mess out of a low level sweep but overall, there are a number of bugs with Flak,how the AI wants to place them, guns the AI don't want to use, I think JC fixed the one with the 255 guns at one site but, there is a idea for more waypoints, which is good, but the main one in that area is making the units fly the waypoints, a lot of times, just the lead group or a few units will follow the way point while the rest just decided to fly home keep em coming and we will try and look at them, and see if we can fix or change them (hassle being, not everything can be fixed, and not everything can be changed or interduced, but we will try) play as many of the games as you want :) invite your friends, invite people you don't even like ! lets get BoB/BTR back into our blood and minds [:-][:-]
|
|
|
|