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March update - 3/3/2006 8:15:16 PM   
Tim Coakley

 

Posts: 457
Joined: 1/28/2005
Status: offline
Programming progress continues...no new screen shots to put up. Frank is focusing on finishing a few interface items in the editor, and will then be back to the game. I just sent him my comments from a version he sent last week.

I will post a quick update with each version.

Regards,
Tim
Post #: 1
RE: March update - 3/5/2006 4:58:40 PM   
Le Tondu


Posts: 564
Joined: 10/2/2001
From: Seattle, WA
Status: offline
Thanks Tim. I have a question.

While looking at the screenshots, the playing area of the game appears to be terribly small. Is there any chance for a narrowing of the informational area on the left and at the bottom of the screen? Could this be one of those interface items? (Meaning the visual interface.)

Thanks.

_____________________________

Vive l'Empereur!

(in reply to Tim Coakley)
Post #: 2
RE: March update - 3/6/2006 5:44:46 PM   
Dego

 

Posts: 13
Joined: 2/15/2006
Status: offline
How may I try latest version of this game?
Is it possible?
Regards.

(in reply to Le Tondu)
Post #: 3
RE: March update - 3/7/2006 1:41:40 AM   
Ivan58


Posts: 11
Joined: 2/26/2006
From: Belgium
Status: offline
Oh please Tim, won't you tell the guy not to bother too much with the graphics. It's gameplay that counts. I agree to a comment I read somewhere: I hope the maps are not limited in size. It should be possible to play tiny battles (Lodi !) and large battles (Wagram !) alike. Perhaps in a different scale, but evenso.
Really looking forward to this one

Ivan

(in reply to Tim Coakley)
Post #: 4
RE: March update - 3/7/2006 10:45:48 PM   
Le Tondu


Posts: 564
Joined: 10/2/2001
From: Seattle, WA
Status: offline
Dego,

The only versions are the ones that the play testers are working on. Nothing is available for us regular Joes.
Cheers,
Rick


I agree as well that the graphics aren't any big deal. We can always mod them later on if we want.

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Vive l'Empereur!

(in reply to Dego)
Post #: 5
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