Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: FitE Axis turn 32

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> After Action Reports >> RE: FitE Axis turn 32 Page: <<   < prev  4 5 6 7 [8]
Login
Message << Older Topic   Newer Topic >>
RE: FitE Axis turn 32 - 7/13/2006 5:39:22 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
quote:

ORIGINAL: miller41
Hey Larry, would you be interested in doing a DNO game against me when you have time.


Yeah, sure. Send me a move and we're on our way. Or would you rather be USSR?

(in reply to kfmiller41)
Post #: 211
FitE Soviet turn 32 - 7/13/2006 6:59:16 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
The Soviets are doing this massive counterattack to force the Axis back across the river:


(in reply to glvaca)
Post #: 212
FitE Soviet turn 32 - 7/13/2006 7:16:09 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
Here's the Soviet losses after all the combats in turn 32:


(in reply to larryfulkerson)
Post #: 213
FitE Axis turn 33 - 7/13/2006 8:05:43 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
The cease fire has started and this is what the north half of the front lines looked like to the Axis:


(in reply to larryfulkerson)
Post #: 214
FitE Axis turn 33 - 7/13/2006 8:15:34 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
Here's what the south half of the front lines looked like:


(in reply to larryfulkerson)
Post #: 215
FitE Axis turn 33 - 7/13/2006 8:46:24 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
Here's some Axis losses so far:


(in reply to larryfulkerson)
Post #: 216
FitE Axis turn 33 - 7/13/2006 9:57:44 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
And here's the whole map ( it's not animated since not much moved ) :


(in reply to larryfulkerson)
Post #: 217
RE: FitE Axis turn 33 - 7/13/2006 11:14:55 AM   
kfmiller41


Posts: 1063
Joined: 3/25/2003
From: Saint Marys, Ga
Status: offline
If you want to be the Germans so you can try some new tactics, thats fine with me. I like hanging on and wanted to try some things I am learning from my other game.

_____________________________

You have the ability to arouse various emotions in me: please select carefully.

(in reply to larryfulkerson)
Post #: 218
RE: FitE Axis turn 33 - 7/13/2006 3:51:09 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
quote:

ORIGINAL: miller41
If you want to be the Germans so you can try some new tactics, thats fine with me. I like hanging on and wanted to try some things I am learning from my other game.


Okie dokie....I'll be the German dude. I PM'd you asking for your email address. We're on our way.

(in reply to kfmiller41)
Post #: 219
RE: FitE Axis turn 33 - 7/13/2006 8:56:34 PM   
Dr. Foo


Posts: 666
Joined: 8/31/2004
From: Honolulu, Hawaii
Status: offline
So your testing says that 33 turns in and it is over for Germany? Wow, so now is it on to Berlin?

_____________________________

*Warning: Dr. Foo is not an actual doctor.
Do not accept or follow any medical advice*

(in reply to larryfulkerson)
Post #: 220
RE: FitE Axis turn 33 - 7/13/2006 11:26:03 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
quote:

ORIGINAL: Dr. Foo
Wow, so now is it on to Berlin?


Yeah, now the Russians get to beat up on the Germans, for a change.

(in reply to Dr. Foo)
Post #: 221
RE: FitE Axis turn 33 - 7/14/2006 1:16:11 AM   
kfmiller41


Posts: 1063
Joined: 3/25/2003
From: Saint Marys, Ga
Status: offline
miller41(at)tds(dot)net

< Message edited by miller41 -- 7/14/2006 3:24:09 AM >


_____________________________

You have the ability to arouse various emotions in me: please select carefully.

(in reply to larryfulkerson)
Post #: 222
RE: FitE Axis turn 33 - 7/14/2006 3:11:13 AM   
Telumar


Posts: 2236
Joined: 1/3/2006
From: niflheim
Status: offline
quote:

ORIGINAL: miller41

miller41.....


Don't expose your e-mail like that. It might be scanned and doomed to drown under very very very large amounts of spam! Do it like this or something similar:

Miller41 (at) tds (dot) net

Edit: Use the edit function to change your original message.

< Message edited by Telumar -- 7/14/2006 3:12:14 AM >


_____________________________


(in reply to kfmiller41)
Post #: 223
RE: FitE Axis turn 33 - 7/14/2006 3:24:26 AM   
kfmiller41


Posts: 1063
Joined: 3/25/2003
From: Saint Marys, Ga
Status: offline
Thanks, forgot about that

_____________________________

You have the ability to arouse various emotions in me: please select carefully.

(in reply to Telumar)
Post #: 224
FitE Soviet turn 33 - 7/16/2006 9:05:35 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
The Soviet's got another partisan near Wilno and it's not as strong as the other partisans I've seen.  Also since we're in a cease fire it can't move....that's going to make it easier to surround it:


(in reply to kfmiller41)
Post #: 225
FitE Soviet turn 33 - 7/16/2006 9:16:58 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
Here's some Soviet losses so far.  The total number of units is still less than the Axis but so far the Soviet dudes have been doing a good job of hiding behind rivers, etc. so that the number disparity isn't so pronounced, yet:


(in reply to larryfulkerson)
Post #: 226
FitE Soviet turn 33 - 7/16/2006 10:11:19 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
Here's a boatload of reinforcements that the Soviet dude is supposed to get in turn 34, and it's like this every turn now:


(in reply to larryfulkerson)
Post #: 227
RE: FitE Soviet turn 33 - 7/16/2006 4:09:25 PM   
glvaca

 

Posts: 1312
Joined: 6/13/2006
Status: offline
Lerry,

The Russian reconstituted divs, do they arrive full strength? How about supply and readiness values?

Thanks.
Best,
Glenn

(in reply to larryfulkerson)
Post #: 228
RE: Part 3 of FitE 5.0 - 7/16/2006 4:39:08 PM   
glvaca

 

Posts: 1312
Joined: 6/13/2006
Status: offline

quote:

ORIGINAL: Industrial


quote:

ORIGINAL: Jim D Burns

I think the problem the soviets face in the early war years in this scenario is simply a lack of sufficient units on map. A large chunk of those 2000 Soviet units arrive as reinforcements much later, so the designers have given the Soviets tons of replacements to assure them the ability to rebuild destroyed units as soon as possible to try and keep as many units on map in the early part of the scenario as possible.


I don't think this is a scenario design problem but is quite historical. All through 41 the Russians simply didn't have the troops to form a decent front line accross the whole of the Soviet Union.
If you are familiar with the boardgame FitE on which, I gather, this scenario is based, you will be faced with the same problem. The only solution against a competent Axis player is run like hell and blow up every rail, bridge and airfield in site. Unfortunately TOAW does not allow for blowing up rail lines and airfields making it easier for the Luftwaffe to keep up. Also not modeled in TOAW is regauging which is a rail pain for the Axis in the Boardgame. As you need to repair all the rails first and then regauge them. In fact, by running far enough the Axis will run out of supply and certain objectives will just be unreachable untill the rail lines get repaired. It seems to me that most Sovs make the mistake of fighting to close to the border, get their lines pierced and then cannot disengage fast enough, and get surrounded, and killed leaving gaps which cannot be plugged. A common mistake I seem to see is fighting heavily for the South while in the boardgame it is common practice to leave the South to the Axis while using the troops to help defend Leningrad and Moskva. I'm not saying that you cannot leave rearguards in Kiev and Odessa, and other places, far from. But fighting along the whole length of the Diepner through to Gomel, Vitbesk, Velekiey Luki unto Leningrad in the summer of 41 is just asking for trouble. As pointed out before, a competent Axis player will concentrate his forces on 3-4 spots, break through and surround the rest. Quite historical.

IMHO the South should be sacrificed initially to reinforce the Center and North. Allowing for a determined defence 100-150 km from Moskva up to Leningragd in the North and hanging on Voronezh. Well fortified and reserves plenty. Only then the South should be considered. If the Axis runs far in front of his supply local counter attacks can put him in his place.

When all is said and done, remember that the Russians lost Kharkov, Kiev, Smolensk, etc... and still managed to win the war. The Russian should conserve his strength untill winter when he has the advantage. Alternating the tune "run, run away" by "run, run away and delay"

Sorry for hijacking this AAR, but that is exactly my experience aswell, a good Axis will simply surround and annihilate every soviet opposition he runs into, the soviets simply dont have enough units to stand and fight, and if they do, they will lose.

This is a screenshot from my last FitE where I played the Axis, it was abandoned at turn 12, partly due to real life interferring, partly TOAW burnout syndrom, but I guess that game was won already at this early stage.

As you can see the soviets have almost no defence left, Leningrad is surrounded and cut off from supply, so the entire pocket is unsupplied, the frontline is mostly held by militas anyway and I guess the city would have fallen in 2-3 turns. Moscow is somewhat good defended, but even here the soviets lack divisions they lost early on, the frontline is held by only one divison with very little deepth, and as the majority of the german army advances into this direction the city would have fallen soon.
The south is completely hopeless, only at Kharkov are some dvisions left, but they cant secure their flanks, would be surrounded next turn and than annihilated, with them gone there would be nothing left from that point forward up to the Ural.

Friendly:Enemy loss penalty: 40:298

FitE's opening stage plays very different compared to DnO, where the soviets have a far better stand, thanks to the countless units they get to throw into the Axis path to slow them down, and I agree that the unit limit should be upped considerably (why is there a need for a unit limit at all??).

Oh well, guess I should try FitE as the soviets once, to see whether I can do better and stop the Axis drive :)

Without wanting to imply you are not an excellent player, which you obviously are, I would wager a guess your opponent has not followed the strategy outlined above. Should he have done so, I would wager some good money that things would not have gotten so bad.

Best,
Glenn

(in reply to Industrial)
Post #: 229
FitE Soviet turn 33 - 7/16/2006 5:14:24 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
quote:

ORIGINAL: glvaca
L[a]rry,

The Russian reconstituted divs, do they arrive full strength? How about supply and readiness values?




Well, as a for instance, the third one from the top in the expected replacements is the 43rd RD div.  Below is the turn 34 unit report, and as you can see the game engine has staffed it so that it has a full complement of equipment but I suspect that the readiness is calculated from how many veteran / green squads it has ( or something ) and the supply is probably the supply it had when it was killed last time:



< Message edited by larryfulkerson -- 7/19/2006 7:24:25 AM >

(in reply to glvaca)
Post #: 230
FitE Soviet turn 38 - 7/19/2006 7:23:39 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
Well, the Soviets have finally gone over 1100 units in play.  ( We're due to come out of the cease fire during turns 39 or 40 ):


(in reply to larryfulkerson)
Post #: 231
FitE Soviet turn 39 - 7/19/2006 9:42:14 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
The Soviets have strengthened their lines remarkably, two and three units deep in some cases:


(in reply to larryfulkerson)
Post #: 232
FitE Axis turn 40 - 7/20/2006 1:36:21 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
Here's the north half of the front lines in Axis turn 40 just before the resumption of hostilities:


(in reply to larryfulkerson)
Post #: 233
FitE Axis turn 40 - 7/20/2006 1:52:27 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
Here's the south half of the front lines coming out of the cease fire in turn 40:


(in reply to larryfulkerson)
Post #: 234
RE: FitE Axis turn 40 - 8/8/2006 3:50:35 AM   
glvaca

 

Posts: 1312
Joined: 6/13/2006
Status: offline
Question for, you Larry, since you have played both sides in the same game, I was wondering if you could provide some information about the correctness of the figures given as shot down each turn. It would be interesting to know what is reported on both sides for a particularly heavy turn. Could you help? Thanks.

(in reply to larryfulkerson)
Post #: 235
RE: FitE Axis turn 40 - 8/9/2006 2:31:30 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
quote:

ORIGINAL: glvaca
Question for, you Larry, since you have played both sides in the same game, I was wondering if you could provide some information about the correctness of the figures given as shot down each turn.


Um......as I understand it the figures for the enemy planes shot down is inflated to mislead the player into believing he/she shot down more than was actually shot down. The figures for the friendly side I believe is always correct. So, for example, if the Axis player is looking at the air losses report and sees 15 friendly losses and 159 enemy losses there probably were exactly 15 axis losses and somewhat less than 159 soviet losses. Probably some multiplier is applied to the soviet losses to arrive at the 159 figure or something like that.

(in reply to glvaca)
Post #: 236
RE: FitE Axis turn 40 - 8/9/2006 4:06:43 AM   
Menschenfresser

 

Posts: 252
Joined: 3/26/2004
From: United States
Status: offline
The multiplier for enemy air losses is (or was in COW) 1.5, 2.0 or 2.5. So whatever you see there, divided by 2.5 and you know that's the minimum you've destroyed.

_____________________________

Make wargames, not war.

(in reply to larryfulkerson)
Post #: 237
Page:   <<   < prev  4 5 6 7 [8]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> After Action Reports >> RE: FitE Axis turn 32 Page: <<   < prev  4 5 6 7 [8]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

3.234