Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

The Operational Art of War v3.0.0.17 Released!

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> The Operational Art of War v3.0.0.17 Released! Page: [1] 2   next >   >>
Login
Message << Older Topic   Newer Topic >>
The Operational Art of War v3.0.0.17 Released! - 7/19/2006 7:50:49 AM   
Alex Fiedler


Posts: 507
Joined: 7/22/2003
From: Sydney
Status: offline
Major Update for Operational Strategy Game

Matrix Games, together with Norm Koger and the TOAD team, are pleased to announce the second official update for Norm Koger’s The Operational Art of War III, which was released one month ago. Download the new v3.0.0.17 official patch from the Matrix Games website at www.matrixgames.com and check the Games and Forum pages for more information on The Operational Art of War III.

This major update includes fourteen changes, among them a speed improvement for supply calculations which allows large scenarios to play more quickly and additional improvements to the computer opponent. Also included is a new scenario and updated briefings for the existing scenarios to note their suitability for PBEM or AI play. Fixes include an adjustment to Anti-Aircraft fire, a reduction in rout and reorganization frequency, additional sound-related fixes and a fix for event upgrade issues. It is recommended that all players upgrade to v3.0.0.17. The v3.0.0.17 update is a comprehensive update and will work on all previous versions of Norm Koger’s Operational Art of War III.

Norm Koger’s The Operational Art of War series is legendary among wargamers. A masterpiece of flexible design, it allows you to play and create any battle from the entire 20th Century of warfare and up to the modern day, with reasonable accuracy back as far as the 1850s. Originally released by TalonSoft, Matrix Games last year acquired the rights and source code to The Operational Art of War. Now, together with Norm Koger and a new design team, we bring you the definitive release of this unsurpassed operational wargame – The Operational Art of War III!

With over 130 of the best scenario designs of the last five years included in The Operational Art Of War III, along with more than 70 classic TOAW scenarios from the original series, The Operational Art of War III sets a new benchmark in operational wargaming.


< Message edited by ralphtrick -- 3/8/2007 3:54:21 AM >
Post #: 1
RE: The Operational Art of War v3.0.0.17 Released! - 7/19/2006 8:02:43 AM   
Okimaw


Posts: 268
Joined: 4/24/2006
From: Land of the brave, home of the Cree
Status: offline
Ok so I'll be the one to ask the silly question this time  . Are there any differences btween this and the beta?

_____________________________

I have returned

(in reply to Alex Fiedler)
Post #: 2
RE: The Operational Art of War v3.0.0.17 Released! - 7/19/2006 8:57:15 AM   
JAMiAM

 

Posts: 6165
Joined: 2/8/2004
Status: offline
There's one in every crowd...

No. There are not any differences. Just to set the record straight...

We will first release the "beta" version of any particular patch into the registered Members Area, before it is available to the general public. In general, these patches are deemed safe for the public to use by the TOAD QA team, i.e., we feel that they fix much more than they break, but we allow the registered members both the opportunity to download the patch before it is available to the wider public, as well as to give us one last set of eyes, in case there are any problems we allowed to slip through.

Then, usually after a week, provided that there are no patch specific game-breaking problems, we will release the beta, as is, into the general public.

If a game-breaking bug is found within a patch, then we will either pull it out of beta, and urge people to patch back with a previous patch, or we will release a new version ASAP. New versions will have a different version number.

So, in short, if we release to the public a version that has previously been issued as a "beta" patch, then it is the same thing, no changes, and why didn't you patch it a week earlier when we first gave it to you......?

(in reply to Okimaw)
Post #: 3
RE: The Operational Art of War v3.0.0.17 Released! - 7/19/2006 9:32:02 AM   
Okimaw


Posts: 268
Joined: 4/24/2006
From: Land of the brave, home of the Cree
Status: offline
quote:

So, in short, if we release to the public a version that has previously been issued as a "beta" patch, then it is the same thing, no changes, and why didn't you patch it a week earlier when we first gave it to you......?


Actually I was probably the one to patch here. I'm here most of the day and kind of a night watchman of sorts. BTW I saw some kids hanging around your car the other night and I chased em away. So what sorts of goodies can we look forward to in the next one?

< Message edited by Okimaw -- 7/20/2006 12:57:53 AM >


_____________________________

I have returned

(in reply to JAMiAM)
Post #: 4
RE: The Operational Art of War v3.0.0.17 Released! - 7/19/2006 10:24:14 AM   
JAMiAM

 

Posts: 6165
Joined: 2/8/2004
Status: offline

quote:

ORIGINAL: Okimaw
I'm here most of the day and kind of a night watchman of sorts. BTW I saw some kids hanging around your car the other night and I chased em away. BTW what sorts of goodies can we look forward to in the next one?

You mean my bicycle? Or the old pickup that hasn't moved out of the driveway in two years? Anyhow thanks!

If you want a clue, we might throw out some bones in the open chat tonight. 10 PM, EST. Be there, or be square.

Come to think of it, I should get some sleep, so I'm not such a grumpy old fart in there...

(in reply to Okimaw)
Post #: 5
RE: The Operational Art of War v3.0.0.17 Released! - 7/19/2006 1:14:47 PM   
MarcA


Posts: 1181
Joined: 3/2/2005
From: England
Status: offline
Is there any intention by Matrix to keep the TOAWIII pdf manual up to date?

Also it would have been useful if, in addition to modifying the scenario briefings, you could have added the same information into the TOAW III Scenario Descriptions document. (As an idea, if you distributed the scenario document as a .doc file people could annotate this themselves, adding such information themselves and keeping a record of additonal scenarios they may have written/aquired, etc.)



_____________________________


(in reply to JAMiAM)
Post #: 6
RE: The Operational Art of War v3.0.0.17 Released! - 7/19/2006 7:16:59 PM   
a white rabbit


Posts: 2366
Joined: 4/27/2002
From: ..under deconstruction..6N124E..
Status: offline

quote:

ORIGINAL: JAMiAM


quote:

ORIGINAL: Okimaw
I'm here most of the day and kind of a night watchman of sorts. BTW I saw some kids hanging around your car the other night and I chased em away. BTW what sorts of goodies can we look forward to in the next one?

You mean my bicycle? Or the old pickup that hasn't moved out of the driveway in two years? Anyhow thanks!

If you want a clue, we might throw out some bones in the open chat tonight. 10 PM, EST. Be there, or be square.

Come to think of it, I should get some sleep, so I'm not such a grumpy old fart in there...


..dream on...


_____________________________

..toodA, irmAb moAs'lyB 'exper'mentin'..,..beàn'tus all..?,

(in reply to JAMiAM)
Post #: 7
RE: The Operational Art of War v3.0.0.17 Released! - 7/20/2006 12:43:54 AM   
cantona


Posts: 239
Joined: 4/29/2006
From: Gibraltar
Status: offline
so, time for silly question number 2, if we have the beta patch installed theres no need to get this one then?

_____________________________

1966 was a great year for english football...eric was born

(in reply to a white rabbit)
Post #: 8
RE: The Operational Art of War v3.0.0.17 Released! - 7/20/2006 12:54:25 AM   
JAMiAM

 

Posts: 6165
Joined: 2/8/2004
Status: offline
Correct.

(in reply to cantona)
Post #: 9
RE: The Operational Art of War v3.0.0.17 Released! - 7/20/2006 1:08:35 AM   
Mad Cow


Posts: 3374
Joined: 7/31/2002
Status: offline
Everytime I try to download it times out.

Every other thing I try to do online seems fine.


_____________________________


(in reply to Alex Fiedler)
Post #: 10
RE: The Operational Art of War v3.0.0.17 Released! - 7/20/2006 3:29:17 AM   
a white rabbit


Posts: 2366
Joined: 4/27/2002
From: ..under deconstruction..6N124E..
Status: offline
...5.45 minutes....

_____________________________

..toodA, irmAb moAs'lyB 'exper'mentin'..,..beàn'tus all..?,

(in reply to Mad Cow)
Post #: 11
RE: The Operational Art of War v3.0.0.17 Released! - 7/20/2006 3:36:27 AM   
Chuck2


Posts: 830
Joined: 10/12/2005
Status: offline
Firewall settings maybe?

_____________________________


(in reply to Mad Cow)
Post #: 12
RE: The Operational Art of War v3.0.0.17 Released! - 7/20/2006 5:12:19 AM   
Mad Cow


Posts: 3374
Joined: 7/31/2002
Status: offline
quote:

ORIGINAL: Chuck2

Firewall settings maybe?


I dont think so. I had the same problem downloading the last patch until I was given a different link to use.



_____________________________


(in reply to Chuck2)
Post #: 13
RE: The Operational Art of War v3.0.0.17 Released! - 7/20/2006 6:22:31 PM   
ETF


Posts: 1748
Joined: 9/16/2004
From: Vancouver, Canada
Status: offline
OK so get back to work Norm on Distant Guns will ya

_____________________________

My Top Matrix Games 1) CMO MP?? 2) WITP/AE 3) SOW 4) Combat Mission 5) Armor Brigade

Twitter
https://twitter.com/TacticWargamer

(in reply to Mad Cow)
Post #: 14
RE: The Operational Art of War v3.0.0.17 Released! - 7/20/2006 6:39:27 PM   
JAMiAM

 

Posts: 6165
Joined: 2/8/2004
Status: offline

quote:

ORIGINAL: ETF

OK so get back to work Norm on Distant Guns will ya

Son, you are confused...

Norm no longer has anything to do with TOAW III, so what TOAD does to the program has no effect on whether Norm is busy with DG, or any other projects he's got in the pipes.

(in reply to ETF)
Post #: 15
RE: The Operational Art of War v3.0.0.17 Released! - 7/21/2006 12:12:16 AM   
Mad Cow


Posts: 3374
Joined: 7/31/2002
Status: offline
I am still not able to download the update. Where is this beta patch everyone is talking about? Maybe I can try that one?

_____________________________


(in reply to JAMiAM)
Post #: 16
RE: The Operational Art of War v3.0.0.17 Released! - 7/21/2006 12:15:36 AM   
Mad Cow


Posts: 3374
Joined: 7/31/2002
Status: offline
Nevermind, figured all that out. :)

_____________________________


(in reply to Mad Cow)
Post #: 17
RE: The Operational Art of War v3.0.0.17 Released! - 7/21/2006 12:17:59 AM   
Chuck2


Posts: 830
Joined: 10/12/2005
Status: offline
Try clicking here:

ftp://ftp.matrixgames.com/pub/TheOperationalArtOfWarIII/TOAW-UpdateComp-DR-v30017.zip

_____________________________


(in reply to Mad Cow)
Post #: 18
RE: The Operational Art of War v3.0.0.17 Released! - 7/21/2006 3:59:10 AM   
Mad Cow


Posts: 3374
Joined: 7/31/2002
Status: offline
That one doesn't work either...

_____________________________


(in reply to Chuck2)
Post #: 19
RE: The Operational Art of War v3.0.0.17 Released! - 7/21/2006 4:08:48 AM   
Chuck2


Posts: 830
Joined: 10/12/2005
Status: offline
Can I e-mail it to you?

_____________________________


(in reply to Mad Cow)
Post #: 20
RE: The Operational Art of War v3.0.0.17 Released! - 7/21/2006 8:02:39 AM   
Mad Cow


Posts: 3374
Joined: 7/31/2002
Status: offline
quote:

ORIGINAL: Chuck2

Can I e-mail it to you?


how large is it?

_____________________________


(in reply to Chuck2)
Post #: 21
RE: The Operational Art of War v3.0.0.17 Released! - 7/21/2006 10:02:56 PM   
Chuck2


Posts: 830
Joined: 10/12/2005
Status: offline
Doesn't look possible.

_____________________________


(in reply to Mad Cow)
Post #: 22
RE: The Operational Art of War v3.0.0.17 Released! - 7/21/2006 10:52:58 PM   
Mad Cow


Posts: 3374
Joined: 7/31/2002
Status: offline
No it doesn't.

I tried signing up for the members section but never got a confirmation email.

Is anyone from Matrix gonna shed some light on this?

Can someone post the patch toa mirror so I can try to get it from there?


_____________________________


(in reply to Chuck2)
Post #: 23
RE: The Operational Art of War v3.0.0.17 Released! - 7/21/2006 11:35:01 PM   
Chuck2


Posts: 830
Joined: 10/12/2005
Status: offline
I tried emailing it but it froze my computer when trying to upload. It's a pretty big file.

_____________________________


(in reply to Mad Cow)
Post #: 24
RE: The Operational Art of War v3.0.0.17 Released! - 7/21/2006 11:45:25 PM   
Mad Cow


Posts: 3374
Joined: 7/31/2002
Status: offline
quote:

ORIGINAL: Chuck2

I tried emailing it but it froze my computer when trying to upload. It's a pretty big file.


Yea, I think its too big for that, like 17MB.

_____________________________


(in reply to Chuck2)
Post #: 25
RE: The Operational Art of War v3.0.0.17 Released! - 7/22/2006 12:15:30 AM   
NefariousKoel


Posts: 2930
Joined: 7/23/2002
From: Murderous Missouri Scum
Status: offline
Damn Vin, you're such a pain. 

Why don't you have someone transfer the file to you over a chat program.


_____________________________


(in reply to Mad Cow)
Post #: 26
RE: The Operational Art of War v3.0.0.17 Released! - 7/22/2006 12:29:20 AM   
Nemo69


Posts: 685
Joined: 2/18/2004
From: Nowhere to be seen
Status: offline
Check your PMs.

_____________________________

Fais ce que dois

(in reply to NefariousKoel)
Post #: 27
RE: The Operational Art of War v3.0.0.17 Released! - 7/22/2006 3:27:43 AM   
Mad Cow


Posts: 3374
Joined: 7/31/2002
Status: offline
quote:

ORIGINAL: Nemo69

Check your PMs.


Excellent. All patched up now.

_____________________________


(in reply to Nemo69)
Post #: 28
RE: The Operational Art of War v3.0.0.17 Released! - 7/23/2006 2:37:55 AM   
Bossy573


Posts: 363
Joined: 3/25/2005
From: Buffalo, NY
Status: offline
The issue whereby the game would not stretch on a 13.3 widescreen is no more.

Well done Matrix!

_____________________________


(in reply to Mad Cow)
Post #: 29
RE: The Operational Art of War v3.0.0.17 Released! - 7/24/2006 7:37:08 PM   
jbunnelle


Posts: 166
Joined: 2/25/2002
From: United States
Status: offline
Been trying to download for an hour and it keeps timing out for me as well.

(in reply to Bossy573)
Post #: 30
Page:   [1] 2   next >   >>
All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> The Operational Art of War v3.0.0.17 Released! Page: [1] 2   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.203