christof139
Posts: 980
Joined: 12/7/2006 Status: offline
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I just determined how to use the on-screen siege icon yesterday. It works. Sieges still have way to high casualties for the besiegers, or the casualty numbers are wrong to some degree. I think this hurts the game. Losing your best units in sieges hurts. Even with siege arty. it seems much to hard and long incurring way to high casualties to finish most, but not all sieges. Drastically reducing the attacker's casualties by 50% would be a good start, and the defenders could get about a 10-20% reduction in casualties, that would be somewhat more realistic methinks. Not any siege caused the percentage of casualties that the attcaker recieves in this game. Forts also should be able to be starved-out. Perhaps giving Forts a 2 - 3 month supply for any size garrison would be a simple way of doing this. If the province a fort is in is next to a friendly province, then and only then can I see it never running-out of supplies, but that would be an extreme rarity, so there should be a time limit here too, maybe 6-months max or less. I really have the game going now. The Confeds are doing good, but the Union still has lots of manpower with decent and superior weapons. The Confeds just took Fortress Monroe and Cairo and retook the entire Fts. Henry and donelson areas and liberated Nashville. Knoxville is still Union and is surrounded by Confed provinces. Hope I can get a Confed Fleet up and sailing, then I will explore the Northern rivers. I am not playing to win, but to have fun, prolonging the game and explore it. i know have a small Indian Corps flying the van Dorn Flag for the Corps flag and led by Vanglorious Dorn himself, with Wheeler as a Divisional commander. Forrest is still in the Infantry of the Army of Tennessee. I hope to get a Cav. Div. for him. Stuart and Hampton have a 2-brigade division with the ANV. One Indian Bde. has captured Spencers. Sounds like the Little Big Horn campaign. One thing, the Confeds did not have Indian Infantry units as they were all mounted, and the 3 Union Indian Home guard regiments were also mounted, but both generally fought dismounted, but not always. The Rodman 10-inch Columbiad should be more powerul than the regulsr New and Old Columbiad. The 3-inch Ordnance Gun has a slightly longer ranger than the 10-pdr. Parrott, when actually the Parrott had a slightly longer range, by about 200-yards give or take. The 9-inch Blakely never made it to the Confeds, so why have it in the game?? There was a huge Armstrong at Ft. Fisher, and some other smaller but still large Armstrong guns made it through the blockade, so an Armstrong would be more appropriate. The Blakely's used in the war were mainly smaller field guns. Why does the 42-pounder take less iron to make than the 32-pounder, when the 42-pounder was larger?? I think all these big guns take a bit too many resources to make, just a tad less would be better IMHO. Overall, the Arty. in the game is accurate and OK, and fun to build and use. Are there 20 and 30-pdr. Parrotts?? These could be included as one class of gun, along with the 4.5-inch Army Siege gun. 3-guns in one class, and the 42-pdr. field siege gun is an OK substitute guess, as is the 32-pdr. Not a big deal, but historical purists would like a new class of gun incorporating the 3 aforementioned Parrotts and 4.5-inch Army Siege Gun. I am glad to see the 24-pdr gun too, and that could be considered as a 20-pdr Parrott for practical game purposes. Good to see the Brooke Guns, but I haven't gotten one yet. Brooke also made fieldpieces, and those were the Tredagar copies of the Union 10-pdr. Parrott. They remind a little of Brooke Shields I think. Maybe, someway, somehow. Must be the curves. The Confeds. made an iron Napoleoon, and one version had a banded breach so it looked like a Parrott. It was a decent gun. Guns are neat, guns are good, with those guns you can get some food. I just shot the pizza in the oven again, it was still alive. I do that when I get excited. I wouldn't use an 8-inch Howitzer to do that though. Some of the attributes seem a bit odd, but interesting. Gen. Cleburne, the Stonwall of the West and one of the Confeds' best Gens. does not give any attributes to his troopies, while other lesser gens. do, can you all do something about that?? Cleburne was smart, had well drilled troops, and brave, so perhaps the Hero, Fast, Volley, Flankers, and one of the Drill/manuever attributes could be given to Cleburne. Chris
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