Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: House Of Cards 1945 - TOAWIII mod... briefing preview

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> Scenario Design >> RE: House Of Cards 1945 - TOAWIII mod... briefing preview Page: <<   < prev  1 [2] 3   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: House Of Cards 1945 - TOAWIII mod... briefing preview - 9/28/2007 11:41:09 PM   
Silvanski


Posts: 2506
Joined: 1/23/2005
From: Belgium, residing in TX-USA
Status: offline
He ran this wargame club...
 
http://members.fortunecity.de/mcsnipe/news.htm
 
where it says...
 
July 2000
Dear player and former player,
After 10 years of OC I  Have decided to call it a day. There will be no active organization from my side with regard to a new game.
However I am always open for an activity like playing Gettysburg with two teams just contact me.
The below game is, btw still ongoing and no result yet seen.
The pages are left as they were.
Thank you all for  for 10 years of amazing, educational and above all exiting wargaming.
Thomas Kolley 

_____________________________

The TOAW Redux Dude

(in reply to Silvanski)
Post #: 31
RE: House Of Cards 1945 - TOAWIII mod... briefing preview - 9/29/2007 5:15:37 PM   
sPzAbt653


Posts: 9511
Joined: 5/3/2007
From: east coast, usa
Status: offline
Does Matrix have an official standpoint on an idividual modifying a scenario? I can see how some scenarios can use some modification, and there are great benefits to us due to the work of people like Silvanski. I've read some other posts that make analogies to other types of legal precedents. But what does Matrix say?

(in reply to Silvanski)
Post #: 32
RE: House Of Cards 1945 - TOAWIII mod... briefing preview - 9/29/2007 5:20:35 PM   
Telumar


Posts: 2236
Joined: 1/3/2006
From: niflheim
Status: offline
As long as noone has any commercial intentions i can't imagine Matrix has anything against it. 

_____________________________


(in reply to sPzAbt653)
Post #: 33
RE: House Of Cards 1945 - TOAWIII mod... briefing preview - 9/29/2007 5:27:59 PM   
sPzAbt653


Posts: 9511
Joined: 5/3/2007
From: east coast, usa
Status: offline
That's what I would think. And the 'getting the designers permission' part would just be out of common courtesy.

(in reply to Telumar)
Post #: 34
RE: House Of Cards 1945 - TOAWIII mod... briefing preview - 9/29/2007 8:20:49 PM   
shunwick


Posts: 2426
Joined: 10/15/2006
Status: offline

quote:

ORIGINAL: Silvanski

I understand what you mean,  can you point me to a specific post on the Harpoon forum?





Pick just about any post in the forum. Best to wear a flak jacket though.

Best wishes,


_____________________________

I love the smell of TOAW in the morning...

(in reply to Silvanski)
Post #: 35
RE: House Of Cards 1945 - TOAWIII mod... briefing preview - 9/29/2007 8:45:31 PM   
shunwick


Posts: 2426
Joined: 10/15/2006
Status: offline
sPzAbt653, Telumar, Silvanski (in no particular order),

I suspect that Matrix would not involve themselves in it since they are not hosting the scenarios. I don't know where Silvanski is planning to release them but the owners and operators of Rugged Defense, Wargamer, and Gamesquad etc might have something to say on the matter. Silvanski, it might be worth approaching them to see what they think.

As far as I am aware, the lack of commercial interest has nothing to do with it. Mr Kolley's apparent disapearance has nothing to do with it. Even Mr Kolley's death has nothing to do with it (for at least 25 years (I think)). Copyright is copyright.

I am genuinely sorry to bring up the issue since I would like to play these scenarios myself. I just don't want to see Silvanski get into trouble.

There have been no lawsuits in the Great Harpoon Database Scandal but that hasn't stopped the Harpoon community splitting up into multiple hate-filled factions. I don't know this Mr Kolley from Adam but it is always possible that he is lurking in the background just waiting to make everyone's life miserable.

I wish I had a better answer.

Best wishes,


_____________________________

I love the smell of TOAW in the morning...

(in reply to shunwick)
Post #: 36
RE: House Of Cards 1945 - TOAWIII mod... briefing preview - 9/29/2007 9:48:35 PM   
Silvanski


Posts: 2506
Joined: 1/23/2005
From: Belgium, residing in TX-USA
Status: offline
Fair points...

As a matter of copyright, yes there is something but these scenarios are non-commercial...
Getting the designer's permit is only natural and in the mod's notes I give full credit for the original design.

Not being able to get in touch with a designer however is frustrating ...

I've got here two playable scenario mods... scenarios which are almost 10 years old and a previous TOAW version but are solid because of their original design. Their PO however was quite rudimentary.
This upgrade/mod gives them a new lease of life.

I'll be holding them back and ask around at RD etc what their view on the matter is...

_____________________________

The TOAW Redux Dude

(in reply to shunwick)
Post #: 37
RE: House Of Cards 1945 - TOAWIII mod... briefing preview - 9/29/2007 10:23:06 PM   
shunwick


Posts: 2426
Joined: 10/15/2006
Status: offline
Silvanski,

Don't get me wrong, I hope it all goes well and you certainly won't get any problem from me. I just thought I'd better make sure you understand the potential problems.

Best wishes,


_____________________________

I love the smell of TOAW in the morning...

(in reply to Silvanski)
Post #: 38
RE: House Of Cards 1945 - TOAWIII mod... briefing preview - 9/29/2007 10:54:10 PM   
ColinWright

 

Posts: 2604
Joined: 10/13/2005
Status: offline

quote:

ORIGINAL: Silvanski

Fair points...

As a matter of copyright, yes there is something but these scenarios are non-commercial...
Getting the designer's permit is only natural and in the mod's notes I give full credit for the original design.

Not being able to get in touch with a designer however is frustrating ...

I've got here two playable scenario mods... scenarios which are almost 10 years old and a previous TOAW version but are solid because of their original design. Their PO however was quite rudimentary.
This upgrade/mod gives them a new lease of life.

I'll be holding them back and ask around at RD etc what their view on the matter is...


As I recall, there's language in at least the original Matrix releases barring any claim of any propriety rights to any designer of any scenario.

So legally, you would seem to be safe. Morally, I'd say you've done all that can be asked. You've tried to find this guy and he's fallen off the face of the earth. I'd say put something to that effect in the briefing and consider your duty done.


_____________________________

I am not Charlie Hebdo

(in reply to Silvanski)
Post #: 39
RE: House Of Cards 1945 - TOAWIII mod... briefing preview - 9/29/2007 11:43:51 PM   
shunwick


Posts: 2426
Joined: 10/15/2006
Status: offline
Colin,

This is from the license agreement at the back of the manual (sorry about the capital letters but that is how it appears):

THE ENCLOSED SOFTWARE PROGRAM AND THIS MANUAL ARE COPYRIGHTED. ALL RIGHTS
ARE RESERVED. THE ORIGINAL PURCHASERMAY PRINT OR HAVE A PRINT/COPY SHOP MAKE A
PRINTOUT AND/OR COPY OFTHE MANUAL. MATRIX PUBLISHING, LLC GRANTSTHE ORIGINAL
PURCHASER OF THIS SOFTWARE PACKAGE THE RIGHT TO USE ONE COPY OF THE SOFTWARE
PROGRAM. YOU MAY NOT RENT OR LEASE IT, DISASSEMBLE, DECOMPILE, REVERSE ENGINEER,
OR MODIFY THE SOFTWARE IN ANYWAY. ALL EDITORS MAY BE USED TO CREATE SCENARIOS
THAT MAY BE FREELY DISTRIBUTED. ALL SCENARIO AUTHORS HOLD THE ULTIMATE RIGHTS
TOTHEIR DESIGNED SCENARIOS AND MATRIX PUBLISHING, LLC MAKES NO CLAIMS THEREOF.

YOU MAY NOT COPY OR DISTRIBUTE COPIES IN ANY MEDIA FORM. ANY PERSONS DOING SO
SHALL BE GUILTY OF COPYRIGHT VIOLATION AND SUBjECT TO THE APPROPRIATE CIVIL OR
CRIMINAL ACTION AT THE DISCRETION OF THE COPYRIGHT HOLDER.

Best wishes,


_____________________________

I love the smell of TOAW in the morning...

(in reply to ColinWright)
Post #: 40
RE: House Of Cards 1945 - TOAWIII mod... briefing preview - 9/30/2007 2:45:05 AM   
ColinWright

 

Posts: 2604
Joined: 10/13/2005
Status: offline

quote:

ORIGINAL: shunwick

Colin,

This is from the license agreement at the back of the manual (sorry about the capital letters but that is how it appears):

THE ENCLOSED SOFTWARE PROGRAM AND THIS MANUAL ARE COPYRIGHTED. ALL RIGHTS
ARE RESERVED. THE ORIGINAL PURCHASERMAY PRINT OR HAVE A PRINT/COPY SHOP MAKE A
PRINTOUT AND/OR COPY OFTHE MANUAL. MATRIX PUBLISHING, LLC GRANTSTHE ORIGINAL
PURCHASER OF THIS SOFTWARE PACKAGE THE RIGHT TO USE ONE COPY OF THE SOFTWARE
PROGRAM. YOU MAY NOT RENT OR LEASE IT, DISASSEMBLE, DECOMPILE, REVERSE ENGINEER,
OR MODIFY THE SOFTWARE IN ANYWAY. ALL EDITORS MAY BE USED TO CREATE SCENARIOS
THAT MAY BE FREELY DISTRIBUTED. ALL SCENARIO AUTHORS HOLD THE ULTIMATE RIGHTS
TOTHEIR DESIGNED SCENARIOS AND MATRIX PUBLISHING, LLC MAKES NO CLAIMS THEREOF.

YOU MAY NOT COPY OR DISTRIBUTE COPIES IN ANY MEDIA FORM. ANY PERSONS DOING SO
SHALL BE GUILTY OF COPYRIGHT VIOLATION AND SUBjECT TO THE APPROPRIATE CIVIL OR
CRIMINAL ACTION AT THE DISCRETION OF THE COPYRIGHT HOLDER.

Best wishes,



Sorry -- I should have said the original Talonsoft releases. Those said the opposite: that scenario designers gained no rights to any scenarios designed using OPART. To the extent that anything a software maker may claim affects the rights of those using the product to create something else, it seems to me that Silvanski doesn't have anything to worry about legally.

_____________________________

I am not Charlie Hebdo

(in reply to shunwick)
Post #: 41
RE: House Of Cards 1945 - TOAWIII mod... briefing preview - 9/30/2007 6:06:09 AM   
sPzAbt653


Posts: 9511
Joined: 5/3/2007
From: east coast, usa
Status: offline
Nice! Legal jargon! My meager education reads it to say that the 'modder' can claim no rights to the original design. And we know Silvanski doesn't do that.

I looked for something on the Harpoon forum but didn't see it. I didn't sift thru everything, just looked at topic headings.

(in reply to ColinWright)
Post #: 42
RE: House Of Cards 1945 - TOAWIII mod... briefing preview - 9/30/2007 8:44:55 AM   
ColinWright

 

Posts: 2604
Joined: 10/13/2005
Status: offline
Actually, I'm just trying to lure Silvanski into releasing his work. Then I can turn him in and get the big bucks.

_____________________________

I am not Charlie Hebdo

(in reply to sPzAbt653)
Post #: 43
RE: House Of Cards 1945 - TOAWIII mod... briefing preview - 9/30/2007 10:38:36 AM   
Silvanski


Posts: 2506
Joined: 1/23/2005
From: Belgium, residing in TX-USA
Status: offline

quote:

ORIGINAL: ColinWright

Actually, I'm just trying to lure Silvanski into releasing his work. Then I can turn him in and get the big bucks.


Bucks? From what? It's costing me bucks... the crates of booze and bags of popcorn and chips I consume while toiling away on these mods

On a more serious note.
In my opinion legal trouble might arise when it concerns a scenario included in the commercial release of TOAW and it's patches...
But the scenarios I handled thus far are non-commercial, freely available in the various depots and were designed under discontinued versions like A Century Of Warfare.
Did you know that GTD and HoC are almost 10 years old...

I ask for permission to put my mod in the public domain, with full credit given to the original designer, TOAW version the scenario was designed under and explanation of the changes I made ...
So far I haven't come up to a "njet" ... au contraire: Ben Turner (AWW), Tane Woodley (AF 1914), Todd Klemme and Oleg Werner (RW 1941-1944) kindly approved and clarified details in their design which puzzled me... again a big thanks guys!

In the case of the Kolley scenarios I assume that the disclaimer may keep me out of trouble...
If Mr Kolley should emerge and disapproves of seeing his scenario being manhandled and thrown in the public I'll respect his wish... no problem with that...

The original scenarios have their own merit.
What I (try to) do is improve their playability vs the PO cuz I wanna play'em myself.

Other changes are either personal taste, cosmetical (like map changes) or to improve playability in different areas.

I don't think I'm wrong when I assume that most players battle it out vs the PO (we need to post a poll about this subject somewhere)
That's why I like to share these scenario mods ...
And they're for free, just like the originals... no need to come by and drop off truckloads of (Belgian) beer

There still are several older interesting scenarios I wanna play but can't cuz the PO is not quite up to the job... so... keep watching this space




_____________________________

The TOAW Redux Dude

(in reply to ColinWright)
Post #: 44
RE: House Of Cards 1945 - TOAWIII mod... briefing preview - 9/30/2007 10:49:31 AM   
Silvanski


Posts: 2506
Joined: 1/23/2005
From: Belgium, residing in TX-USA
Status: offline

quote:

ORIGINAL: sPzAbt653

Nice! Legal jargon! My meager education reads it to say that the 'modder' can claim no rights to the original design. And we know Silvanski doesn't do that.


Exactly... full credit to the original
which remains available ...as you see on Rugged Defense my mod is only added alongside the original, as indeed should be: a modified version...

Any quirks or screw-ups in the mod are my responsability...

_____________________________

The TOAW Redux Dude

(in reply to sPzAbt653)
Post #: 45
RE: House Of Cards 1945 - TOAWIII mod... briefing preview - 9/30/2007 11:39:24 AM   
ColinWright

 

Posts: 2604
Joined: 10/13/2005
Status: offline

quote:

ORIGINAL: Silvanski

I don't think I'm wrong when I assume that most players battle it out vs the PO (we need to post a poll about this subject somewhere)



A poll would be interesting. Speaking for myself, I rarely play the P.O. Even in development, I usually just hot-seat it.

_____________________________

I am not Charlie Hebdo

(in reply to Silvanski)
Post #: 46
RE: House Of Cards 1945 - TOAWIII mod... briefing preview - 9/30/2007 8:40:48 PM   
shunwick


Posts: 2426
Joined: 10/15/2006
Status: offline

quote:

ORIGINAL: ColinWright

Sorry -- I should have said the original Talonsoft releases. Those said the opposite: that scenario designers gained no rights to any scenarios designed using OPART. To the extent that anything a software maker may claim affects the rights of those using the product to create something else, it seems to me that Silvanski doesn't have anything to worry about legally.



Colin,

In that case I agree.

Best wishes,


_____________________________

I love the smell of TOAW in the morning...

(in reply to ColinWright)
Post #: 47
House Of Cards 1945 - 10/3/2007 2:07:19 PM   
Silvanski


Posts: 2506
Joined: 1/23/2005
From: Belgium, residing in TX-USA
Status: offline
quote:

ORIGINAL: shunwick
quote:

ORIGINAL: ColinWright
Sorry -- I should have said the original Talonsoft releases. Those said the opposite: that scenario designers gained no rights to any scenarios designed using OPART. To the extent that anything a software maker may claim affects the rights of those using the product to create something else, it seems to me that Silvanski doesn't have anything to worry about legally.

Colin,
In that case I agree.
Best wishes,

Thanks for the heads-up gentlemen.
I received similar opinions from other sources... so without further ado....

House Of Cards 1945 - TOAW3.2 mod on GameSquad

It comes in a PO/PBEM version and one with mod-mod Soviet PO.

I'm gonna rework the German PO version... you can play vs the German PO in the standard version though but I wanna make the Soviet player sweat a bit more

Also available on Rugged Defense in a couple of days.




< Message edited by Silvanski -- 10/3/2007 2:09:34 PM >


_____________________________

The TOAW Redux Dude

(in reply to shunwick)
Post #: 48
House Of Cards 1945 - screenie - 10/3/2007 9:59:28 PM   
Silvanski


Posts: 2506
Joined: 1/23/2005
From: Belgium, residing in TX-USA
Status: offline
Turn 1 action
The Soviets broke out of the Sandomierz bridgehead... the 4th Pz Armee gets whacked.
To the north, facing unreconned Pulawy, the Sperrverband von Alphen nervously awaits what might be coming their way...




Attachment (1)

_____________________________

The TOAW Redux Dude

(in reply to Silvanski)
Post #: 49
RE: House Of Cards 1945 - 10/5/2007 10:26:12 AM   
Silvanski


Posts: 2506
Joined: 1/23/2005
From: Belgium, residing in TX-USA
Status: offline

quote:

ORIGINAL: Silvanski
House Of Cards 1945 - TOAW3.2 mod on GameSquad


Added the "free deployment" and Axis PO versions.
All 4 versions are in one zipfile


_____________________________

The TOAW Redux Dude

(in reply to Silvanski)
Post #: 50
GTD 1944-1945 mod - 10/13/2007 2:36:06 PM   
Silvanski


Posts: 2506
Joined: 1/23/2005
From: Belgium, residing in TX-USA
Status: offline
...after evaluating several things my AAR brought to light the tedious bits and pieces work on the Axis PO is nearing completion... several formations have been rerouted to provide better coverage...

And like in HoC I added a tiny what-if? thingy to the German OOB... just in case the scenario runs beyond May 8, 1945.

_____________________________

The TOAW Redux Dude

(in reply to Silvanski)
Post #: 51
RE: GTD 1944-1945 mod - 10/19/2007 3:05:24 PM   
Silvanski


Posts: 2506
Joined: 1/23/2005
From: Belgium, residing in TX-USA
Status: offline
My TOAWIII mod of Gotterdammerung 1944-1945 is available

http://www.gamesquad.com/forums/downloads.php?do=file&id=1774

_____________________________

The TOAW Redux Dude

(in reply to Silvanski)
Post #: 52
RE: GTD 1944-1945 mod - 10/26/2007 2:03:17 PM   
Silvanski


Posts: 2506
Joined: 1/23/2005
From: Belgium, residing in TX-USA
Status: offline

quote:

ORIGINAL: Silvanski

TOAWIII mod of Gotterdammerung 1944-1945
http://www.gamesquad.com/forums/downloads.php?do=file&id=1774


The version on GS is not definitive... it is playable but I discovered some minor bits and pieces which can be improved.

_____________________________

The TOAW Redux Dude

(in reply to Silvanski)
Post #: 53
RE: GTD 1944-1945 mod - 10/26/2007 7:25:12 PM   
Veers


Posts: 1324
Joined: 6/6/2006
Status: offline
As alwyas, good man.

_____________________________

To repeat history in a game is to be predictable.
If you wish to learn more about EA, feel free to pop over to the EA forums Europe Aflame Forums.

(in reply to Silvanski)
Post #: 54
RE: GTD 1944-1945 mod - 10/27/2007 1:03:11 PM   
Silvanski


Posts: 2506
Joined: 1/23/2005
From: Belgium, residing in TX-USA
Status: offline
quote:

ORIGINAL: Silvanski

TOAWIII mod of Gotterdammerung 1944-1945
...some minor bits and pieces can be improved.


The Allied PO will benefit from these improvements


_____________________________

The TOAW Redux Dude

(in reply to Silvanski)
Post #: 55
GTD 1944-1945 mod - 11/4/2007 1:09:59 AM   
Silvanski


Posts: 2506
Joined: 1/23/2005
From: Belgium, residing in TX-USA
Status: offline
Coming close to the definitive mod version.
Corrected something which was left over from the original: 100's of Hummels in the replacement inventory was a bit too much.
The Luftwaffe OOB has been updated and all JG's KG's etc are now single unit formations.
Reexamined German OOB's for withdrawals/disbanding and late reinforcements.
Nice to see how reconstituted German units are practically immobile due to lack of trucks.
I'm currently testing vs the Allied PO and having a tough but jolly time.
Maybe a bit more tinkering with the Allied shock levels but for the rest this large scenario is very playable.


_____________________________

The TOAW Redux Dude

(in reply to Silvanski)
Post #: 56
GTD 1944-1945 mod - 11/19/2007 12:28:45 PM   
Silvanski


Posts: 2506
Joined: 1/23/2005
From: Belgium, residing in TX-USA
Status: offline
Finished the last playtest as Germans vs Allied PO... Berlin fell in March 1945, scenario ended 11 days after that ...
I managed a succesfull Ardennes offensive gaining valuable bonus points and lowering the Allied supply (sacrified my SS panzers to capture the port of Antwerp though) and hang on to Budapest and Hamburg... Minor defeat.
Almost all notes I took during play have been implemented... adjusted some replacement levels, made some minor changes to the map etc etc and tried to beef up the Allied PO a bit more...

The only thing left to do is make a copy in which all formations are available for orders on turn 1 for the "free deployment" version.

_____________________________

The TOAW Redux Dude

(in reply to Silvanski)
Post #: 57
GTD 1944-1945 mod - 11/19/2007 2:05:47 PM   
Silvanski


Posts: 2506
Joined: 1/23/2005
From: Belgium, residing in TX-USA
Status: offline
And here it is gents!

http://www.gamesquad.com/forums/downloads.php?do=file&id=1799

_____________________________

The TOAW Redux Dude

(in reply to Silvanski)
Post #: 58
RE: GTD 1944-1945 mod - 11/19/2007 10:56:20 PM   
desert


Posts: 827
Joined: 9/14/2006
Status: offline
I dont know how, but on the test version, I lost to the Germans, brutally. They got to Antwerp by Turn 9...

_____________________________

"I would rather he had given me one more division"
- Rommel, when Hitler made him a Field Marshall

(in reply to Silvanski)
Post #: 59
RE: GTD 1944-1945 mod - 11/20/2007 2:06:59 AM   
Silvanski


Posts: 2506
Joined: 1/23/2005
From: Belgium, residing in TX-USA
Status: offline

quote:

ORIGINAL: desert

I dont know how, but on the test version, I lost to the Germans, brutally. They got to Antwerp by Turn 9...


I toned it down - a bit.


_____________________________

The TOAW Redux Dude

(in reply to desert)
Post #: 60
Page:   <<   < prev  1 [2] 3   next >   >>
All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> Scenario Design >> RE: House Of Cards 1945 - TOAWIII mod... briefing preview Page: <<   < prev  1 [2] 3   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

9.094