HansBolter
Posts: 7704
Joined: 7/6/2006 From: United States Status: offline
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quote:
ORIGINAL: firepowerjohan What difficulty level are you playing on HansBolter? I do not think there is any high level strategy game out there where the average difficulty AI (with no cheats) is hard to beat except if you play a game where one side is naturally stronger than the other (like in American Civil War games) We could have made Allies much stronger than Axis in CEaW and then you could get a challenge playing on normal difficulty when playing Axis but would on the other hand easily win if you picked Allies playing against Axis AI. I would say, giving the AI side at leist +1 handicap for an average player, +2 handicap for a good player and +3 handicap for the experts. As I stated in another thread, I played all games on moderate allied advanatge after learning that normal is actually introductory. I find the allied maximum setting too distasteful in it's limitations of German resources. I find little appeal in reducing my own available resources so I that the AI has a chance agaisnt me because I canoot build sufficient numbers of units or keep up with research competitively. Giving the AI a fighting chance by simply ensuring that I will have insufficent, crappy units has little to no appeal for me. I long for an AI that will adapt to circumstances and attempt to counter my moves. When I transport a German armor unit with Rommel in command to Libya it should cause an immediate reaction by the British. After the 3rd or 4th Italian corp transport to Libya, it should cause an immediate British reaction. They should at least attempt to put up a fight. The only time I ever saw a significant reaction from the AI was in a game where I didn't drive to Perm fast enough and the Russians reacted to my attempt to drive on Baku from Teheran. They very quickly deployed 3 high quality armored units to Baku and started driving on Teheran. My lone German armor unit surrounded by crappy Italians couldn't compete and I couldn't deploy new forces to the front as quickly as the Russians who could build in Baku. Unfortunately, for the Russians, allowing themselves to be distracted in to overdefending Baku only ensured that I had an almost unobstructed path to Perm. While it was encouraging to see the AI actually react to what I was doing, it didn't seem to have a proper sense of priority. With Moscow gone, Baku fell into my hands as soon as I took Perm. At this point, with an AI that makes no effort to defend the Med and is so easily beaten in Russia I am sorry I spent $70 on the game. I do have some hopes that if enough complaining is done here you will make an effort to improve the game through patches, making it into something I could enjoy devoting some time to. I would rather keep complaining until I see that progress rather than simply give up and go away as SMK has stated his preference for. After all, it is the squeaky wheel that gets greased!
< Message edited by HansBolter -- 7/26/2007 4:16:28 PM >
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