ColinWright
Posts: 2604
Joined: 10/13/2005 Status: offline
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quote:
ORIGINAL: berto Two steps back: --The new default graphics. It seems that most players like them. I don't. (Personal opinion.) --Breaking compatibility with the older scenarios I'm most interested in. (More a well-founded suspicion than an established fact, admittedly.) One step forward: --Most everything else. (Supply aside, incremental improvements at best.) As I see it. But mainly: We're so far from where I want this to be, that even if we're stepping in the right direction (arguable), they're halting steps at best. We need to pick up the pace, but I don't see that happening. Growing tired of the journey ... Less than convincing. I got rid of the new graphics in about fifteen minutes. 'Disable .png graphics' is the key. Find that and your problems are solved. However, I'm making use of quite a few of the new text features anyway. Red stars, for example. Very nice for high-lighting points that play a key role in event mechanisms, etc. Don't mind the oil wells and refineries, either. Did I mention the small font text for points you want to note without implying they actually matter? Peak heights, historical battlefields, etc. Not a big deal, but nice... I'm in the middle of a match of 'Agonia y Victoria.' Runs fine. Better, in fact. The new patch also disables mouse attacks -- forgot about that. This deals with one of that scenario's biggest weaknesses -- it was very vulnerable to a strategy of diligent mouse attacks. On the other hand... The new variable hex conversion costs deal with what was going to be a killer in the scenario I'm working on. I was going as far as a universal constant guerrilla effect for both sides and garrisons for the supply lines to do away with the effect of hex conversion costs. ...and that wasn't really going to be a very satisfactory solution. Thank God for this part of the patch. ...variable supply points are great. As I've made clear, I have problems with what you have to take along with them, but in and of themselves, they're great. As already noted, the killing of mouse attacks was a major improvement. I've yet to test it, but supposedly there's also something permitting counterattacks against mouse encirclers. That, too, would be a major step forward. So I can't see your argument. You say we 'need to pick up the pace.' I think we just did. This patch addresses more serious problems than any I can recall.
< Message edited by ColinWright -- 5/6/2011 11:46:45 PM >
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I am not Charlie Hebdo
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