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RE: WitPTracker now at 1.1.1

 
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RE: WitPTracker now at 1.1.1 - 6/8/2008 7:26:52 AM   
Chris21wen

 

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From: Cottesmore, Rutland
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Aircraft Camparison Screen

Is it possible to include what the plane upgrades to.

(in reply to n01487477)
Post #: 271
RE: WitPTracker now at 1.1.1 - 6/8/2008 7:34:28 AM   
Chris21wen

 

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Aircraft Comparison Screen
I've also noticed that not all the aircraft are there? I.e. A6M3a

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Post #: 272
RE: WitPTracker now at 1.1.1 - 6/8/2008 11:11:22 AM   
n01487477


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quote:

ORIGINAL: Chris H
Aircraft Comparison Screen
Is it possible to include what the plane upgrades to.

That will be put on the list and discussed at the AGM (annual general meeting) ... sounds reasonable though
quote:


Aircraft Comparison Screen
I've also noticed that not all the aircraft are there? I.e. A6M3a

I've just looked at BB1.4 mod, no problem & I assume it is showing for other mods too ... what mod are you using ... Is the filter set correctly ? Check that it is on the Aircraft screen.



< Message edited by n01487477 -- 6/8/2008 11:12:36 AM >

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Post #: 273
RE: WitPTracker now at 1.1.1 - 6/8/2008 7:44:50 PM   
Chris21wen

 

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quote:

ORIGINAL: n01487477

quote:

ORIGINAL: Chris H
Aircraft Comparison Screen
I've also noticed that not all the aircraft are there? I.e. A6M3a

I've just looked at BB1.4 mod, no problem & I assume it is showing for other mods too ... what mod are you using ... Is the filter set correctly ? Check that it is on the Aircraft screen.


Please ignore this, a case of PEBKAC. (Problem Exists Between Keyboard And Chair).

(in reply to n01487477)
Post #: 274
RE: WitPTracker now at 1.1.1 - 6/9/2008 4:01:56 AM   
drizzt73


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Hi all, I hope this hasn't been asked before but will this be compatable with AE?
Also is there any threads on how to use this tool properly. I.E. how to read the numbers(I am a newbie to playing with the Japanese and really want to learn how to manage the industry/resources and units properly.
Cheers

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Post #: 275
RE: WitPTracker now at 1.1.1 - 6/9/2008 4:06:17 AM   
n01487477


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I plan on doing a tutorial for WitpTracker, probably after the next big update ... but until then you can look here for explanation using tracker ...
http://www.matrixgames.com/forums/tm.asp?m=1653188&mpage=18&key= (about page 18 onward ... ) And John's AAR is a great read anyway!
or
put up some screen shots, and plenty of people will give you some help.

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Post #: 276
RE: WitPTracker 1.0 - 6/9/2008 9:51:26 AM   
cantona2


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Probabably been answered already but, can this be used in conjunction with witp decoder?

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Post #: 277
RE: WitPTracker 1.0 - 6/9/2008 9:57:11 AM   
n01487477


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quote:

ORIGINAL: cantona2
Probabably been answered already but, can this be used in conjunction with witp decoder?

Neither rely on each other, so yes you can use it, as well as using decoder.

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Post #: 278
RE: WitPTracker 1.0 - 6/9/2008 10:44:46 AM   
saj42


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From: Somerset, England
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Thankyou Floyd for pointing out my installation error - I should learn to read the instructions correctly.

Anyways now I've got this running I see a few anomalies on the alert screen (see attached). The airgroup upgraded to P-47C (does appear on the a/c screen under ID 169) and some LCUs appearing at Aden and S.F. have unknown locations. Any ideas as to the problem ???? A very low priority issue - I can live with it.

for info I'm playing BB 1.31 on Ex-map (imported the bb 1_4X txt file for region locations)





Attachment (1)

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Post #: 279
RE: WitPTracker 1.0 - 6/9/2008 11:11:54 AM   
n01487477


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A bug is a bug, & is something that should be squashed.

We'll get to it sometime (real life permitting) ... here is my BB game, looking from the LCU production screen, all seems ok... but we'll chase it down.





quote:


The airgroup upgraded to P-47C (does appear on the a/c screen under ID 169) and some LCUs appearing at Aden and S.F. have unknown locations. Any ideas as to the problem ???? A very low priority issue - I can live with it.

Interestingly the 348th FG arrives 43/05/15 ... SO is this an arrival in fragments or from a TF unloading ? Or a pure upgrade ?

Attachment (1)

< Message edited by n01487477 -- 6/9/2008 11:24:49 AM >


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Post #: 280
RE: WitPTracker 1.0 - 6/9/2008 7:58:37 PM   
cantona2


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first time user, why dnt i get any reports generated?

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Post #: 281
RE: WitPTracker 1.0 - 6/9/2008 8:33:10 PM   
saj42


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quote:

ORIGINAL: n01487477
quote:


The airgroup upgraded to P-47C (does appear on the a/c screen under ID 169) and some LCUs appearing at Aden and S.F. have unknown locations. Any ideas as to the problem ???? A very low priority issue - I can live with it.

Interestingly the 348th FG arrives 43/05/15 ... SO is this an arrival in fragments or from a TF unloading ? Or a pure upgrade ?


Game date is 43/08/23 - they arrived with a previous a/c model and I upgraded them in theatre. Unit was split over two bases. I noticed I had enough of the new model in the pool so I upgraded all 3 sub-units in the same turn.

(in reply to n01487477)
Post #: 282
RE: WitPTracker now at 1.1.1 - 6/9/2008 8:40:04 PM   
cantona2


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This is the error message im getting


C:\Users\Jonathan\Desktop\Tracker>java -jar "WitPTracker.jar"
Initializing WitP Tracker database.
java.sql.SQLException: Numeric value out of range
       at org.hsqldb.jdbc.Util.sqlException(Unknown Source)
       at org.hsqldb.jdbc.jdbcStatement.fetchResult(Unknown Source)
       at org.hsqldb.jdbc.jdbcStatement.executeUpdate(Unknown Source)
       at witptracker.Database.InsertRow(Database.java:56)
       at witptracker.LCU.InsertSmallDelta(LCU.java:336)
       at witptracker.LCU.InsertInTable(LCU.java:315)
       at witptracker.SaveFileReader.ReadLocationInfo(SaveFileReader.java:1131)
       at witptracker.SaveFileReader.<init>(SaveFileReader.java:83)
       at witptracker.Main.main(Main.java:108)
Insert Error code = -65
Table=LCUSmallDelta Values=(185,11,16,-1543503872)


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Post #: 283
RE: WitPTracker now at 1.1.1 - 6/10/2008 5:57:01 AM   
floydg

 

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quote:

ORIGINAL: cantona2

This is the error message im getting


C:\Users\Jonathan\Desktop\Tracker>java -jar "WitPTracker.jar"
Initializing WitP Tracker database.
java.sql.SQLException: Numeric value out of range
       at org.hsqldb.jdbc.Util.sqlException(Unknown Source)
       at org.hsqldb.jdbc.jdbcStatement.fetchResult(Unknown Source)
       at org.hsqldb.jdbc.jdbcStatement.executeUpdate(Unknown Source)
       at witptracker.Database.InsertRow(Database.java:56)
       at witptracker.LCU.InsertSmallDelta(LCU.java:336)
       at witptracker.LCU.InsertInTable(LCU.java:315)
       at witptracker.SaveFileReader.ReadLocationInfo(SaveFileReader.java:1131)
       at witptracker.SaveFileReader.<init>(SaveFileReader.java:83)
       at witptracker.Main.main(Main.java:108)
Insert Error code = -65
Table=LCUSmallDelta Values=(185,11,16,-1543503872)



It's trying to insert a very large number for supply needed into the database and it fails. There must be some problem with how the information is being read from the file. Can you send me the save file and the witptracker.properties file to witptracker@gmail.com?
In the mean time, you can remove the trackerdb files (usually four of them) and read in a different turn and see if that works.

Floyd

(in reply to cantona2)
Post #: 284
RE: WitPTracker 1.0 - 6/10/2008 5:58:17 AM   
floydg

 

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quote:

ORIGINAL: Tallyho!

Thankyou Floyd for pointing out my installation error - I should learn to read the instructions correctly.

Anyways now I've got this running I see a few anomalies on the alert screen (see attached). The airgroup upgraded to P-47C (does appear on the a/c screen under ID 169) and some LCUs appearing at Aden and S.F. have unknown locations. Any ideas as to the problem ???? A very low priority issue - I can live with it.

for info I'm playing BB 1.31 on Ex-map (imported the bb 1_4X txt file for region locations)



There is something fishy about how the alerts get the information. I'll have to take a better look at that (I've seen it myself, too).

Floyd

(in reply to saj42)
Post #: 285
RE: WitPTracker now at 1.1.1 - 6/10/2008 2:00:32 PM   
n01487477


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In spite of having a pdf file, due to some requests ...

Started a small tutorial section on my AAR ... Will be bringing various updates over the next few weeks & as needed ...

I'll keep a link at the top of the first page of the AAR to each of the sections for convenience and so you don;t have to read my penmanship.

I start by looking at Basic Clusters, Air Production & LCU Production 101.
http://www.matrixgames.com/forums/tm.asp?m=1822230

Any suggestions or queries please pm me, I'd rather have the AAR as clean as possible. Unless it is about the WAR ...

< Message edited by n01487477 -- 6/10/2008 3:26:50 PM >


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Post #: 286
RE: WitPTracker 1.0 - 6/10/2008 3:29:28 PM   
rhohltjr


Posts: 536
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Sorry if this has been asked many times before, however are there plans to provide this tool for the Admirals Edition? Will it already work for that ?

Thanks in advance,
rhohltjr

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Amphibious Assault at Kota Bharu
TF 85 troops securing a beachhead at Kota Bharu, 51,75
whew! I still feel better.

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Post #: 287
RE: WitPTracker 1.0 - 6/10/2008 3:39:09 PM   
floydg

 

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quote:

ORIGINAL: rhohltjr

Sorry if this has been asked many times before, however are there plans to provide this tool for the Admirals Edition? Will it already work for that ?

Thanks in advance,
rhohltjr


The save file format is supposed to be different, so, although we'd like to, there are presently no plans to offer this for AE.

(in reply to rhohltjr)
Post #: 288
RE: WitPTracker now at 1.1.1 - 6/10/2008 6:35:12 PM   
cantona2


Posts: 3749
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From: Gibraltar
Status: offline

quote:

ORIGINAL: floydg


quote:

ORIGINAL: cantona2

This is the error message im getting


C:\Users\Jonathan\Desktop\Tracker>java -jar "WitPTracker.jar"
Initializing WitP Tracker database.
java.sql.SQLException: Numeric value out of range
       at org.hsqldb.jdbc.Util.sqlException(Unknown Source)
       at org.hsqldb.jdbc.jdbcStatement.fetchResult(Unknown Source)
       at org.hsqldb.jdbc.jdbcStatement.executeUpdate(Unknown Source)
       at witptracker.Database.InsertRow(Database.java:56)
       at witptracker.LCU.InsertSmallDelta(LCU.java:336)
       at witptracker.LCU.InsertInTable(LCU.java:315)
       at witptracker.SaveFileReader.ReadLocationInfo(SaveFileReader.java:1131)
       at witptracker.SaveFileReader.<init>(SaveFileReader.java:83)
       at witptracker.Main.main(Main.java:108)
Insert Error code = -65
Table=LCUSmallDelta Values=(185,11,16,-1543503872)



It's trying to insert a very large number for supply needed into the database and it fails. There must be some problem with how the information is being read from the file. Can you send me the save file and the witptracker.properties file to witptracker@gmail.com?
In the mean time, you can remove the trackerdb files (usually four of them) and read in a different turn and see if that works.

Floyd




Mail sent Floyd

Cheers.

I tried running the latest received turn. No error messages but no reports either

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Post #: 289
RE: WitPTracker now at 1.1.1 - 6/12/2008 2:05:16 PM   
Matto


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From: Czech Republic
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I have problem find, that my production of HI is low ... where it is possible to see. I just see, that stock is xxxx, next turn xxxx +100 next turn xxxx -120 etc. but in fact I have not enough and some of my production is not in use because of lack of HI ...TY

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Excuse my English ... I hope is better then Your Czech ... :o)
My MatrixGames: WitP, WitP AE, WPO, JTCS, P&S, CoGEE, ATG, GoA, B.Academy, C-GW, OoB all DLCs, all SC, FoG2/E, most AGEOD games ...


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Post #: 290
RE: WitPTracker now at 1.1.1 - 6/12/2008 2:30:15 PM   
n01487477


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OK there are many places to save on HI ...

The first place to look is on the chart ... see the explanation



And then check you have enough Raw materials ...



So the BIG questions are:-
DO YOU HAVE OIL AND RESOURCES AT THESE PLACES ?
ARE YOU OVERPRODUCING SOMETHING YOU DON"T NEED ?

Then turn off what you don't need ... if you have a surplus ...
  • I usually check merchant shipyards first
  • then ARM / VEH
  • then streamline your airproduction ...

    quote:

    Started a small tutorial section on my AAR ... Will be bringing various updates over the next few weeks & as needed ...

    I'll keep a link at the top of the first page of the AAR to each of the sections for convenience and so you don;t have to read my penmanship.
    I start by looking at Basic Clusters, Air Production & LCU Production 101.
    http://www.matrixgames.com/forums/tm.asp?m=1822230
    Or check out Johns AAR ... we have done a bit of chat about it on this site ...
    http://www.matrixgames.com/forums/fb.asp?m=1811761

    Any suggestions or queries please pm me, I'd rather have the AAR as clean as possible. Unless it is about the WAR ...


    And I am in the process of making a better tutorial for Production shortly ... and improving the Production screens

    < Message edited by n01487477 -- 6/12/2008 2:36:51 PM >


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  • Post #: 291
    RE: WitPTracker now at 1.1.1 - 6/13/2008 3:27:54 AM   
    2ndACR


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    From: Irving,Tx
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    Does it read the turns after you end your turn or should you copy them over before you end your turn? And is there a limit on how many turns it will store?

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    Post #: 292
    RE: WitPTracker now at 1.1.1 - 6/13/2008 3:51:02 AM   
    n01487477


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    quote:

    ORIGINAL: 2ndACR
    Does it read the turns after you end your turn or should you copy them over before you end your turn? And is there a limit on how many turns it will store?

    Either way is fine..BUT tracker can only read once per turn.

    As I play as the Japanese, I usually run the combat turn, then save before I do anything and load the turn into Tracker, then have it open and WITP windowed and do my changes. But it's up to the individual.

    A mid-turn save is also good, if you do the economics first, then you can see the results and make adjustments ... then go onto lcu's etc ...

    Theoretically, there is no limit to the number of turns stored, but as this is still being polished ... I'm only keeping about 10-20 Days data ... and realistically, that's all I want to see.


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    Post #: 293
    RE: WitPTracker now at 1.1.1 - 6/13/2008 3:57:07 AM   
    floydg

     

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    From: Middletown, NJ
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    quote:

    ORIGINAL: 2ndACR

    Does it read the turns after you end your turn or should you copy them over before you end your turn? And is there a limit on how many turns it will store?


    Whichever way you go, keep doing that way. Especially for the Allies. Once you finalize the turn, I think the turn number gets bumped up, which is the key to allowing (or disallowing) a turn from being read in.

    With the database, there is no fixed limit, but we never tested with 100's of turns.

    Floyd

    (in reply to 2ndACR)
    Post #: 294
    RE: WitPTracker now at 1.1.1 - 6/13/2008 6:00:43 PM   
    Chris21wen

     

    Posts: 6249
    Joined: 1/17/2002
    From: Cottesmore, Rutland
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    Error 65 keeps occuring. I deleted the db files and started again the jpg is from the initialization. I've also had error 104.








    Attachment (1)

    (in reply to floydg)
    Post #: 295
    RE: WitPTracker now at 1.1.1 - 6/13/2008 7:57:00 PM   
    Chris21wen

     

    Posts: 6249
    Joined: 1/17/2002
    From: Cottesmore, Rutland
    Status: offline
    Its v1.1.1
    I've two games going PMEB as Japan its OK and one allies v AI and that the one thats ging the error.  Check Witptracker.properties for both and they are OK.  Note tracker is installed in two different folders enabling me to do this.

    This is the setting for the one giving the error.
    Dir=[C:\Matrix Games\War in the Pacific]
    GameType=[0]
    Side=[1]
    Password=[abc123]
    SaveFile=[witp007.pws]

    (in reply to Chris21wen)
    Post #: 296
    RE: WitPTracker now at 1.1.1 - 6/14/2008 3:53:27 AM   
    floydg

     

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    From: Middletown, NJ
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    quote:

    ORIGINAL: Chris H

    Error 65 keeps occuring. I deleted the db files and started again the jpg is from the initialization. I've also had error 104.



    The ship seems to have 64,225 resources loaded. I don't think that's correct, but it's what the save file seems to indicate. If you send me the save file, I can see what's really there.

    In the mean time, you can ignore the error - the ship would show with 0 resources loaded.

    Floyd

    (in reply to Chris21wen)
    Post #: 297
    RE: WitPTracker now at 1.1.1 - 6/16/2008 3:17:42 PM   
    Matto


    Posts: 1138
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    From: Czech Republic
    Status: offline

    quote:

    ORIGINAL: n01487477

    OK there are many places to save on HI ...

    The first place to look is on the chart ... see the explanation

    ...



    So the BIG questions are:-
    DO YOU HAVE OIL AND RESOURCES AT THESE PLACES ?
    ARE YOU OVERPRODUCING SOMETHING YOU DON"T NEED ?

    Then turn off what you don't need ... if you have a surplus ...
  • I usually check merchant shipyards first
  • then ARM / VEH
  • then streamline your airproduction ...

    And I am in the process of making a better tutorial for Production shortly ... and improving the Production screens



  • Thanks for answer ... it helps. I can compare it with witpdecoder which I was used before ... how it looks, I'm producting too many ARMs ... after some reduction it is fine

    _____________________________

    Excuse my English ... I hope is better then Your Czech ... :o)
    My MatrixGames: WitP, WitP AE, WPO, JTCS, P&S, CoGEE, ATG, GoA, B.Academy, C-GW, OoB all DLCs, all SC, FoG2/E, most AGEOD games ...


    (in reply to n01487477)
    Post #: 298
    RE: WitPTracker now at 1.1.1 - 6/17/2008 2:11:44 AM   
    HercMighty


    Posts: 407
    Joined: 10/31/2003
    From: Minnesota, USA
    Status: offline
    Started a grand campaign playing as Allies and on the Air Production screen the Engine column are "0" no names.

    Is this supposed to be that way?

    Also, on the upgrade tab for engine it lists unknown type.

    < Message edited by HercMighty -- 6/17/2008 2:12:06 AM >

    (in reply to Matto)
    Post #: 299
    RE: WitPTracker now at 1.1.1 - 6/17/2008 2:16:47 AM   
    n01487477


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    Joined: 2/21/2006
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    quote:

    Started a grand campaign playing as Allies and on the Air Production screen the Engine column are "0" no names.

    Is this supposed to be that way?

    Also, on the upgrade tab for engine it lists unknown type.

    Only the Japanese produce engines, therefore there are no entries for the Allied player... And I am endeavouring to improve the upgrade panel for Allied players ... Good luck and I hope Tracker serves you well ...

    (in reply to HercMighty)
    Post #: 300
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