TheElf
Posts: 3870
Joined: 5/14/2003 From: Pax River, MD Status: offline
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ORIGINAL: vonSchnitter - I will put my concerns into simple questions: quote:
Are Jap CVEs - and some CVLs - restricted in terms of launching aerial torpedo strikes ? Not at the time the build being featured in the AAR was used. We are aware of the issue and have to sort out the specifics. It may be a patch issue, as this was the way things were in stock and was not a priority for AE 1.0. Several hard decisions had to be made, and continue to be made. If you get my drift. quote:
How is the Single CV TV axiom of Witp adressed ? To explain: If the KB with 6 fleet CVs faces two USN CV TFs in the same hex with one CV each - what is going to happen ? Right - the KB will most likely concentrate on one TF and take it out - leaving the other to retalliate - most likely hitting a number of IJN CVs. For us to completely remove this "axiom", we'd have to have evidence that the axiom was incorrect. As in, it never happened. Which it did, at Santa Cruz. Anyway, I get the impression you think this is a hard-coded feature. It isn't. quote:
The last thing: Does AE adress the change of doctrine in strike composition as in practise by the USN ? The USN doctrine negated the need of fighters to go with a strike well to the end of 42 - in stark contrast of the IJN. Doctrine and reality are two different things. Most WWII pre-war doctrine was just that. Pre-war. You are correct to say that USN doctrine did not guarantee nor require F4Fs to Escort strikes. In reality they did. In some cases not very well. In AE they can fail coordination checks as easily as any other raid. quote:
Just to make sure you get my drift: I get your drift, and I am also getting the language barrier. I'll do my best to answer your questions. quote:
My question is: Has the IJN to face a somewhat arbitrary mixture of early war practices and late war (44+) abilities of the USN or not. Yes and No. This is another facet of the game that needs more attention, but is more due to broader changes that took priority. We focused mainly on things that would have positive effects across the widest area of the game. What we do have now are upgradable CV Airwing configurations based on date. In other words, when a date passes that marks a change in VF size from 18 to 27 or 36 planes the player can select that configuration and fill out his squadron appropriately. There were several great ideas that had to be omitted due to scope limitations. quote:
If that is the case, fine by me. Even if a question like this may take down the "merits" of AE and the people behind it by a couple of "Pegs" - since having no adequate answer to the basic issues of Carrier warfare does not help much. Again, I'm fully aware of a possible language barrier, but it's comments like this that do not win friends and influence people...just a word to the wise. I happen to think the AE team has done some amazing work. There are a lot of smart former players who have put a lot of time and energy into this project for exactly zero reward to this point. Over 2 yrs in some cases. You said something in one of your previous posts that bears a response..."get it right the 1st time". Well, for those of us on the AE team this IS the 1st time. None of us were involved in the original WitP. We were sitting where you are now, twiddling our thumbs in high anticipation as imminent customers.
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IN PERPETUUM SINGULARIS SEDES 
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