wwengr
Posts: 678
Joined: 1/14/2007 From: Menomonee Falls, Wisconsin, USA Status: offline
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quote:
ORIGINAL: rtrapasso quote:
As we all know, the WitP "progressive flooding" model had no parallels in real life. Errrr.... No progressive flooding - just sudden and catastrophic structural failure... lots of stuff not modeled in WITP, like spontaneous magazine explosions destroying a BB, or ammo ship blowing up and taking numerous boats and a couple of ships with them, or grounding of ships which either destroys them or takes them our of action, collisions between ships, typhoons that sank multiple ships, etc., etc. Most players would scream bloody murder if a CV grounded during operations (yes, it happened), or a BB blew up (again, it happened), or one of the ALMOST DAILY mishaps that occurred operationally during the war on both sides that routinely severely damaged and/or destroyed hundreds of smaller vessels through the war. One of the precursor games to WITP had a pretty nice weather model - and you picked up more SYS damage in a hurry if you were sailing in it. It DID make it nice to sneak in a carrier group behind a weather front, though. However, i think we'll have to wait for WITP II for this to happen. How many people would want to quit if the had an amunition ship spontaneously explode in San Francisco (WITP's abstraction for all ports in the Bay area) as a total loss, destroying 9 LCM's, and causing serious damage to: 2 cargo ships, 1 tanker, 1 troop ship, 1 oiler, 2 repair ships, 1 destroyer tender, 1 sub tender, 1 destroyer transport, 3 destroyer escorts, 1 destroyer, 2 escort carriers, and causing significant damage to port facilties and port supplies (abstraction of damage/destruction to numerous port vessels and small craft). It happened in the Port Chicago disaster, when the USS Mount Hood (AE-11 exploded).
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I have been inputting my orders for the campaign game first turn since July 4, 2009. I'm getting close. In another month or two, I might be able to run the turn!
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