Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Routine Convoys always returning to Truk!

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Uncommon Valor - Campaign for the South Pacific >> Routine Convoys always returning to Truk! Page: [1]
Login
Message << Older Topic   Newer Topic >>
Routine Convoys always returning to Truk! - 5/23/2002 1:34:47 AM   
Hartmann

 

Posts: 888
Joined: 11/28/2000
Status: offline
After sailing a few hexes out of Truk, they always go back. There is never enemy activity.

Most strangely, this even happens if I have set them on "do not retire"!

Btw. not only the routine convoys in the strict sense show this strange behavior, also the CS:Rabaul convoys etc; in fact, any convoy under computer control. The only workaround I have for now is to put them under human control, but it is a chore to monitor this all the time.

Any suggestions?

Hartmann

PS: some, but not all of these convoys have PCs in them.
Post #: 1
- 5/23/2002 7:17:46 AM   
Hartmann

 

Posts: 888
Joined: 11/28/2000
Status: offline
Umm .... *bump*.... ;)

Edit: to make clear why this is so important: I actually not even *once* succeeded in having a computer controlled convoy going from Truk to somewhere else. One time, I tried to leave them alone to see whether they eventually will make it. I had to stop the experiment and reset them to human control when I got very short on supplies and fuel, though.

Hartmann

(in reply to Hartmann)
Post #: 2
- 5/23/2002 8:30:24 AM   
Joel Billings


Posts: 32265
Joined: 9/20/2000
From: Santa Rosa, CA
Status: offline
A CS mission set to Do not Retire should not turn around. A computer controlled transport group that has not been given a destination has to decide for itself that a base needs resupply. My understanding is that once it sails, it will continue on if set for do not retire, but will turn around if enemy carriers are prowling if set to retirements allowed. Unless this was broken very late in development (and not caught by testers), it had been working. I used to use the CS missions all the time, although I didn't use standard routine convoy very much because it wouldn't tend to send the supplies to bases as soon as I wanted them to.

(in reply to Hartmann)
Post #: 3
- 5/23/2002 10:11:47 AM   
Hartmann

 

Posts: 888
Joined: 11/28/2000
Status: offline
[QUOTE]Originally posted by Joel Billings
[B]A CS mission set to Do not Retire should not turn around. A computer controlled transport group that has not been given a destination has to decide for itself that a base needs resupply. My understanding is that once it sails, it will continue on if set for do not retire, but will turn around if enemy carriers are prowling if set to retirements allowed. Unless this was broken very late in development (and not caught by testers), it had been working. SNIP [/B][/QUOTE]

Well, I can´t but report my own experiences ... and these computer controlled convoys *do* turn around even when set to "do not retire" with me. It works from Shortland to Buin/Buka without problems, though.

Is there maybe some condition which overrides the "do not retire" setting, and which could apply in my case? There were definitely no enemy carriers around. OTOH, some of my own carriers were there on transfer quite often. Could it be that they get misidentified?

Hartmann

(in reply to Hartmann)
Post #: 4
- 5/23/2002 12:55:25 PM   
Hartmann

 

Posts: 888
Joined: 11/28/2000
Status: offline
Maybe I solved that (it´s still theory, I yet have to try it out). The manual says that
only one routine convoy can go at a time - I tried to set up *much* more than that. Probably the others turn around when a new one is set? This also would at least partially explain what happened when I left them alone - once a convoy decides to return, it is set to "retirement allowed" automatically with all consequences of that.


Hartmann

(in reply to Hartmann)
Post #: 5
I see this also - 5/23/2002 7:38:08 PM   
Rex Bellator

 

Posts: 66
Joined: 4/26/2002
From: Kent UK
Status: offline
Just to confirm that Mr Hartmann is not alone. In the Operation MO scenario I had non-retiring CS convoys set up consisting of TK ships & escorts to run desperately needed fuel into Rabaul from Truk. The convoy would move for a few hexes and then I'd always get the 'Routine Convoy # Returning to Truk' message.

I'm not sure about the one CS at a time theory, as I had multiple CS Barge convoys running out of Shortland into the Guadalcanal area and they worked fine.

Like you I ended up setting the Truk convoys to Human control which became a bit time consuming.

(in reply to Hartmann)
Post #: 6
We'll check into this... - 5/23/2002 10:11:10 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Have you tried this with longer range escorts as well (i.e. something more than the shortest range PCs and DDs)? Certainly, if this is a bug it's a new one and one that slipped in at the last minute. I'm wondering if something is happening where the escorts think they're running out of endurance and trigger a retirement for the entire convoy?

If you have some time, please try those same routine and CS convoys with the following arrangements:

1. No escorts, just long range APs, AKs and TKs.
2. Only long-range escorts (longer-range DDs or APDs)

Regards,

- Erik

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to Hartmann)
Post #: 7
Re: We'll check into this... - 5/24/2002 12:43:50 AM   
Hartmann

 

Posts: 888
Joined: 11/28/2000
Status: offline
[QUOTE]Originally posted by Erik Rutins
[B]SNIP I'm wondering if something is happening where the escorts think they're running out of endurance and trigger a retirement for the entire convoy?SNIP
[/B][/QUOTE]

In the meantime, I was wondering that, too.

At the next possible opportunity, I will try to run a single cc convoy without escorts from Truk.

Hartmann

(in reply to Hartmann)
Post #: 8
Re: I see this also - 5/24/2002 12:45:05 AM   
Hartmann

 

Posts: 888
Joined: 11/28/2000
Status: offline
[QUOTE]Originally posted by Rex Bellator
[B]Just to confirm that Mr Hartmann is not alone. SNIP [/B][/QUOTE]

I'm relieved to hear that ... I already began feeling like a total idiot. :)

Hartmann

(in reply to Hartmann)
Post #: 9
- 5/24/2002 12:54:01 AM   
Supervisor

 

Posts: 5166
Joined: 3/2/2004
Status: offline
I've had it happen to a single tanker (no escorts) running from Truk to Rabaul. It only got about a day out of Truk when it was reported as "retiring".

Once it had gotten back to Truk, I went in, set it to "Do Not Retire" and reset to computer control. Since then, it's been running normally and hasn't "retired" on me.

This was also in the "MO" scenario.

_____________________________


(in reply to Hartmann)
Post #: 10
- 5/24/2002 2:45:46 AM   
Sonny

 

Posts: 2008
Joined: 4/3/2002
Status: offline
Haven't had any trouble at all with this but then I have not been playing the Japanese. Maybe Truk is too far away from teir destination since the Rabaul to Buin one worked.:)

(in reply to Hartmann)
Post #: 11
RTFM - 5/24/2002 3:44:09 AM   
Capitaine

 

Posts: 1043
Joined: 1/15/2002
Status: offline
On page 52-53 of the manual, it says this:
quote:

Transport missions that have their home base set to either Truk, Noumea or Brisbane and set to computer control are considered to be "routine convoys" which will attempt to load supplies and deliver them to bases they judge need supplies...
It goes on to say that in such cases:
quote:

If their Patrol/Retreat status is set to Retirement Allowed, they will not deliver supplies to bases they consider in dangerous territory unless there are a lot of friendly fighters at the base.
So, among other things, these babies won't go where you want them IF there's a chance they can take a hit. Just change the "home base" setting to, say, Rabaul, and you should have better performance.

I tried this scheme with my Allied transports (which were acting skittish coming out of Noumea) and I changed their "home base" to Luganville and they went where they were told, but acted a bit more cautious under computer control... HTH

(in reply to Hartmann)
Post #: 12
- 5/24/2002 3:48:24 AM   
Hartmann

 

Posts: 888
Joined: 11/28/2000
Status: offline
Rowlf's results are interesting, but I want to point out that they are not contradicting the other observations. He got one TF without escorts working from Truk while "do not retire" was set. It may be that the effects of "do not retire" are overridden by PCs wrongly considered "short on fuel", or if you set up a second convoy to the same base while the first one is still on its way. Anyway, it seems that we at least get a general consensus on the aspect that "retirement allowed" is reacting much too touchy for those Truk convoys.

Hartmann

Edit, Capitaine: you can't solve the problem by setting the home base to Rabaul because the routine convoys have to start from Truk for the Japanese, according to the manual. (Except if normal transports fall under the "barge hub" clause, too, but I think this only goes for barges. And also, they then would not commute between Truk and Rabaul in any case). Furthermore, there's no friendly base with more fighters than Rabaul, so if the convoys are too shy to go even there, then something has to be adjusted. You see, I read TFM and still am confused. :)

(in reply to Hartmann)
Post #: 13
So I should have posted my bugs here! - 5/24/2002 6:17:25 AM   
1089

 

Posts: 210
Joined: 7/4/2001
From: Portland, OR
Status: offline
Hi--

I posted this bug a couple days ago, but stupidly, I posted it to the Problems and Bugs section which was set up, instead of to the main forum. The CS:"Destination" convoys from Truk go out a few hexes and then report they are going back, but actually just sit there. I can set up a CS:Lunga convoy from Shortland, and that works just fine, but the ones from Truk just stop a few hexes out, until I put them under computer control.

I have other bugs listed up there, as well, but I will post them here in the future, since they are ignored up there.

kp

_____________________________

The Earth is but a hollow nougat, reverberating with the sounds of the big bands... :cool:

(in reply to Hartmann)
Post #: 14
- 5/24/2002 8:51:23 AM   
Capitaine

 

Posts: 1043
Joined: 1/15/2002
Status: offline
Hartmann, try changing the home base of the transports to other than Truk and see if it doesn't make a difference. Truly, although I haven't played the Japs on this point, I have solved the U.S. problem in this way.

(in reply to Hartmann)
Post #: 15
Replies... - 5/24/2002 10:06:39 AM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
1089,

Check the Bug forum. I responded earlier tonight to all seven of your points.

Regards,

- Erik

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to Hartmann)
Post #: 16
Did a little testing - 5/24/2002 3:24:37 PM   
Rex Bellator

 

Posts: 66
Joined: 4/26/2002
From: Kent UK
Status: offline
I had time to do just a little testing last night, and you can rule the Escort theory out. They return regardless of what type of escort (if any) is with the CS TF.

I racked my brain trying to see a common denominator between the returning CS TFs but haven't spotted it yet. I altered them between retire/do not retire, and tried sending them to different bases but they still kept coming back after 1 days sailing.

All the returning CS TFs included TKs, and all the CS TFs which had some troops on board did not return. That's all I've seen for now, but will have more time at the weekend to do a more exhaustive test.

(in reply to Hartmann)
Post #: 17
- 5/24/2002 4:17:31 PM   
Hartmann

 

Posts: 888
Joined: 11/28/2000
Status: offline
I now managed to get one convoy to Rabaul and one to Lae. I gave them destroyers as escorts. But I had to set them on CS:Rabaul (CS:Lae) AND on "do not retire", AND I made sure no second convoy was set at any time.
The AI is a bit too narrowminded with this, I´d say. :)

Hartmann

(in reply to Hartmann)
Post #: 18
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Uncommon Valor - Campaign for the South Pacific >> Routine Convoys always returning to Truk! Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

3.625