Montbrun
Posts: 1498
Joined: 2/7/2001 From: Raleigh, NC, USA Status: offline
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ORIGINAL: jaw quote:
ORIGINAL: Smirfy Understand its Alpha just hoping it will get checked out. I cant imagine even with the most spectacular success Germany actually increasing in strength during the 41 campaign given that Halder noted a 200,000 man shortfall in September historically. I also cant imagine in the same scenario the release of 2nd and 5th Pz in September bringing the total number of AFV's to a pre Barbarossa total let alone 700 more. I looked at the numbers in the data base and actually they tie in a lot closer than I would have thought. Elmo began with roughly around 3,500 AFVs. The Germans are producing about 100 AFVs of all types per week so over 17 turns they would have churned out about 1,700 AFVs giving them roughly 5,200 and elmo shows losing around 1,000 so he should have around 4,200 left which is what the OB screen shows. I think the issue is not whether the game is tabulating losses correctly because it seems to be doing so, but rather whether the Germans should have only lost 1,000 AFVs in 17 weeks of combat. Are these low losses an indication of a problem with the combat resolution system or merely a product of elmo's playing style? I think we cannot make such a determination from a single sample game. I, personally, have lost as many as 300 AFVs in a single turn so I think the numbers have more to do with how elmo is playing the game then that anything is wrong with the game system per se but finding these things out is exactly why we do playtesting. Living in the modern era, with the reliability of many things being so high (well - except maybe for Toyota ) we also tend to forget about the impact of non-combat operational losses. Many of these losses are break-downs, etc., and can be repaired, but do have an impact on combat operations.
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