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RE: Ship Art update - 3/19/2011 6:50:08 PM   
TOMLABEL


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From: Alabama - ROLL TIDE!!!!!
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quote:

ORIGINAL: BigDuke66
I wonder if we have a "blank" sets of icons without color in the background so one could use his preferred color.

No we don't. Not at this time.

quote:

ORIGINAL: BigDuke66
Oh and do you know why on all mapicons sets the symbol with the two ships(forth from the top) is always in green no matter what color the rest uses?


quote:

ORIGINAL: OSO

I believe the double icon of 2 ships represents a spotted task force. I would imagine that it's the same color for all nationalities for FOW purposes.


Correct. This is exactly why.

TOMLABEL

_____________________________


Art by the Rogue-USMC

WITP Admiral's Edition: Ship & Sub Art/Base Unit Art/Map Icon Art

"If destruction be our lot - it will come from within"...Abraham Lincoln

(in reply to BigDuke66)
Post #: 631
RE: Ship Art update - 3/20/2011 2:25:09 AM   
BigDuke66


Posts: 2013
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From: Terra
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And it seems to be used if there are to many TFs in a base, at least in Soerabaja I see that the symbol is being used although all TFs are Dutch.
I wonder what map icon set he uses if there are several TFs with different nationalities in a hex, at least for the LCUs it seems to simply use the color of the first unit or a corresponding darker shade if more troops are in a hex.
Airfield map icons look strange don't seem to work that way, first unit in Singapore is an Australian AG but airfield map icon uses British color, OK maybe because its a CW base but an Indian base(Madras for example) still us the British map icon color for airfields despite having only Indian air groups there & being an Indian base.
And Industry icons at the bottom use also British color instead Indian color.


BTW attached are modified red & yellow boxes to fit with the unit icons so there is no icon color outside of those boxes like it is now.

Attachment (1)

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Post #: 632
RE: Ship Art update - 3/20/2011 9:13:25 PM   
TOMLABEL


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From: Alabama - ROLL TIDE!!!!!
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quote:

ORIGINAL: Big B

To all,
On behalf of TOMLABEL and myself, I am happy to announce that our joint USN&RN ship art project is finished and may be downloaded at RogueUSMC's website here:
http://witp.tylerroguedesigns.com/new.htm

The project consists of 232 direct replacement ships for stock AE (232 sides and 232 matching shils), as well as the complete set of 519 for modding your own scenarios.
There are also several variations of combat screens.

Sorry it took so long, and thank you for your patience.

B


See here:
http://www.matrixgames.com/forums/tm.asp?m=2759968


_____________________________


Art by the Rogue-USMC

WITP Admiral's Edition: Ship & Sub Art/Base Unit Art/Map Icon Art

"If destruction be our lot - it will come from within"...Abraham Lincoln

(in reply to BigDuke66)
Post #: 633
RE: Art mods - 3/25/2011 3:46:47 AM   
TOMLABEL


Posts: 5116
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From: Alabama - ROLL TIDE!!!!!
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quote:

ORIGINAL: BigDuke66

quote:

ORIGINAL: Halsey

This is great!

We can always use the help, since there's only 2 or 3 of us working on these now.

You take the Japanese forces, do whatever you want to them.
It'll be awesome to see the Japanese in there glory!


Sure lend me your sources & talent and its done in a minute.



BigD, can you give us an update on your progress on these or if you need any help?

Thanks for jumping in on the deep-end!!!

TOMLABEL

_____________________________


Art by the Rogue-USMC

WITP Admiral's Edition: Ship & Sub Art/Base Unit Art/Map Icon Art

"If destruction be our lot - it will come from within"...Abraham Lincoln

(in reply to BigDuke66)
Post #: 634
RE: Art mods - 3/25/2011 5:22:43 AM   
BigDuke66


Posts: 2013
Joined: 2/1/2001
From: Terra
Status: offline
Unfortunately I wasn't able to dig out anything useful just again and again and again:
-Ensign of the Imperial Japanese Navy
-Seal of the Imperial Japanese Navy
Not even something for such famous ships as the Yamato.

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Post #: 635
RE: Art mods - 3/30/2011 7:28:40 PM   
Major SNAFU_M


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quote:

ORIGINAL: Dixie

Badges for the Royal Navy CVEs in the Pacific. Badges for destroyers, cruiers, battleships and fleet carriers are made but waiting for permission to use some of the images.




Royal Navy Escort Carriers






This link has expired. Can some one please make it available again?

_____________________________

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(in reply to Dixie)
Post #: 636
RE: Art mods - 3/30/2011 7:40:36 PM   
Major SNAFU_M


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Do you still need to install the add-on to make this work, or is it incorporated into the i, j and k patches?

Thanks



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"One ping to find them all,
One ping to link them;
One ping to promote them all,
and in the darkness sink them"

(in reply to Major SNAFU_M)
Post #: 637
RE: Art mods - 3/30/2011 8:29:50 PM   
Smeulders

 

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quote:

ORIGINAL: Major SNAFU


quote:

ORIGINAL: Dixie

Badges for the Royal Navy CVEs in the Pacific. Badges for destroyers, cruiers, battleships and fleet carriers are made but waiting for permission to use some of the images.




Royal Navy Escort Carriers






This link has expired. Can some one please make it available again?


I hope this hasn't happened to all of Dixies files. He posted a lot of nice badges. The RN CVE badges are attached to this post. Credit is very likely due to FleetChief at the worldnavalships forum who made the badges. The RN CVE were resized to the AE format by Dixie.



Attachment (1)

< Message edited by Smeulders -- 3/30/2011 8:30:21 PM >


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(in reply to Major SNAFU_M)
Post #: 638
RE: Art mods - 3/31/2011 12:39:52 AM   
Major SNAFU_M


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Thanks!

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One ping to link them;
One ping to promote them all,
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(in reply to Smeulders)
Post #: 639
RE: Art mods - 4/1/2011 1:08:35 PM   
drw61


Posts: 894
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From: South Carolina
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Here is an update for the latest LCU patches so they work with the DaBigBabes Mod. (These work properly only with the DaBigBabes Mod) Thanks to Halsey and LesBaker for the wonderful art.

First is for the CW



Attachment (1)

(in reply to Halsey)
Post #: 640
RE: Art mods - 4/1/2011 1:14:59 PM   
drw61


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From: South Carolina
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USAAF updates

These work properly only with the DaBigBabes Mod.

Attachment (1)

(in reply to drw61)
Post #: 641
RE: Art mods - 4/1/2011 1:16:09 PM   
drw61


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From: South Carolina
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USA AA updates

These work properly only with the DaBigBabes Mod.

Attachment (1)

(in reply to drw61)
Post #: 642
RE: Art mods - 4/1/2011 1:18:04 PM   
drw61


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From: South Carolina
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USMC updates

These work properly only with the DaBigBabes Mod.

Attachment (1)

(in reply to drw61)
Post #: 643
RE: Art mods - 4/1/2011 1:19:12 PM   
drw61


Posts: 894
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From: South Carolina
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USN updates

These work properly only with the DaBigBabes Mod.

Attachment (1)

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Post #: 644
RE: Art mods - 4/1/2011 1:27:59 PM   
drw61


Posts: 894
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From: South Carolina
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USA updates

These work properly only with the DaBigBabes Mod.

Attachment (1)

(in reply to drw61)
Post #: 645
RE: Art mods - 4/1/2011 1:29:33 PM   
drw61


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From: South Carolina
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USA updates part 2

These work properly only with the DaBigBabes Mod.

Attachment (1)

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Post #: 646
RE: Art mods - 4/1/2011 1:45:15 PM   
Dixie


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quote:

ORIGINAL: Smeulders

I hope this hasn't happened to all of Dixies files. He posted a lot of nice badges. The RN CVE badges are attached to this post. Credit is very likely due to FleetChief at the worldnavalships forum who made the badges. The RN CVE were resized to the AE format by Dixie.



I'm afraid to say that all of my original links are expired as I'm not running my website anymore. I've got most of the files if someone needs a specific ship, but they're mixed in with stuff from other contributors now. If someone out there has the files, then they're free to repost links to them as Smeulders has done.

As mentioned, the ship badges are mostly courtesy of the worldnavalships forum member Fleetchief.

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Bigger boys stole my sig

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Post #: 647
RE: Art mods - 4/1/2011 3:15:28 PM   
drw61


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From: South Carolina
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After posting these I found LesBaker's coastal/AA patches. some of these will overwrite existing patches. These work properly only with the DaBigBabes Mod.

Coastal and AA

Attachment (1)

(in reply to drw61)
Post #: 648
RE: Art mods - 4/1/2011 8:06:28 PM   
BigDuke66


Posts: 2013
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From: Terra
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Maybe an extra Art mod thread for DaBigBabes Mod would be appropriate.

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Post #: 649
RE: Art mods - 4/8/2011 7:34:38 PM   
vinnie71

 

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+1

Actually is there anywhere where we can find the badges etc for airscquadrons etc? for some reason I downloaded a number but they don't appear in game (on DaBigBabes

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Post #: 650
RE: Art mods - 4/12/2011 9:28:10 PM   
Major SNAFU_M


Posts: 583
Joined: 11/3/2005
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Hi all,

I have just discovered this recently and I am trying to wrap my head around installing it.

Do I Have to install the graphics files for each scenario I want to play?  Or is there one, general place to install them and then the scenario will use what is appropriate?

Also, do you still have to download and install the original add-on to make this work, or has it been incorporated into the latest versions.

Thanks,



_____________________________

"Popular Opinion? What I suggest you do with 'Popular Opinion' is biologically impossible and morally questionable." -

"One ping to find them all,
One ping to link them;
One ping to promote them all,
and in the darkness sink them"

(in reply to vinnie71)
Post #: 651
RE: Art mods - 4/12/2011 9:45:59 PM   
Smeulders

 

Posts: 1879
Joined: 8/9/2009
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quote:

ORIGINAL: Major SNAFU

Hi all,

I have just discovered this recently and I am trying to wrap my head around installing it.

Do I Have to install the graphics files for each scenario I want to play?  Or is there one, general place to install them and then the scenario will use what is appropriate?

Also, do you still have to download and install the original add-on to make this work, or has it been incorporated into the latest versions.

Thanks,




You all have to install them all in the same place. The files themselves are named as a reference to the slot in the editor. Basically, if you're talking about the file SHP_0400, the ship that is at place 400 in the editor will display this patch in game. If another scenario has placed a different ship in the same editor slot, you need to replace the art folders based on which scenario you are going to play. Hope this explanation makes some sense.

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(in reply to Major SNAFU_M)
Post #: 652
RE: Art mods - 4/14/2011 4:59:05 PM   
Major SNAFU_M


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Status: offline
Thanks Smeulders.  I'll have to put this aside until I have time to sort this out and copy everything.

_____________________________

"Popular Opinion? What I suggest you do with 'Popular Opinion' is biologically impossible and morally questionable." -

"One ping to find them all,
One ping to link them;
One ping to promote them all,
and in the darkness sink them"

(in reply to Smeulders)
Post #: 653
RE: Art mods - 4/14/2011 5:46:31 PM   
m10bob


Posts: 8622
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From: Dismal Seepage Indiana
Status: offline
Does not take long..I just drag and drop..

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Post #: 654
RE: RN DE + CM - 5/30/2011 10:11:08 PM   
Swayin


Posts: 317
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From: Bellingham, WA
Status: offline
The contribution to the community on the patch/logo/emblem project alone simply boggles the mind ... you guys are incredible!

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Post #: 655
RE: RN DE + CM - 5/31/2011 5:26:50 PM   
cantona2


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From: Gibraltar
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Halsey, is there a comprehensive download for all patch art. Ive needed to reinstall AE

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Post #: 656
RE: RN DE + CM - 5/31/2011 8:35:25 PM   
Halsey

 

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I think I'm the only one who has it to date.

Email me with your address.

(in reply to cantona2)
Post #: 657
RE: RN DE + CM - 5/31/2011 10:01:00 PM   
cantona2


Posts: 3749
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From: Gibraltar
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quote:

ORIGINAL: Halsey

I think I'm the only one who has it to date.

Email me with your address.

PM sent

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1966 was a great year for English Football...Eric was born


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Post #: 658
Link to Allied Bitmap thread - 6/9/2011 8:49:20 PM   
Halsey

 

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For the buried Allied artwork thread.


http://www.matrixgames.com/forums/tm.asp?m=2718991

(in reply to Halsey)
Post #: 659
Allied update 25 - 6/18/2011 11:10:07 PM   
Halsey

 

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Border fixes and some new Chinese AGPs.

Over 3800 Allied bitmaps done by the entire team, so far...




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< Message edited by Halsey -- 6/19/2011 6:41:09 AM >

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Post #: 660
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