Bullwinkle58
Posts: 11302
Joined: 2/24/2009 Status: offline
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quote:
ORIGINAL: Paul McNeely Why was there a discussion of a shipyard in Perth? I can't see one there when I was looking last night. It would be wonderful to have one but I'll just make do with the Castor. I don't see how you can hold Java if the Japanese try to take it. The AI put something like 5 divisions into the attack, and their carrier based air flattened the air fields combined with losses from BB bombardments and the rest. Batvia and Sorebaja became death traps for the ships there. I managed to get the Castor, Sumatra, Tharcion, Everston and Bulmer out but lost the Durban, Marblehead and John Paul Jones in the attempt. Of course I made the error of not stopping Operation Siphon and turning back the convoys but I thought this was just a short term raid and not the preliminary to an invasion otherwise I would have lost a lot fewer tankers, light cruisers and tin cans. But even hanging onto Koepang is proving to be hard. My first attempt at naval resupply of Darwin also was less than stellar due to betty bombers sinking 2 of the 3 cargo ships during unloading. On the positive side the Japanese lost a CVE to torpedoes and 2 CVs to mines in the Java invasion plus a BB took 3 torpedoes so should be in the yard for a while. I managed to evacuate only ABDA HQ, the mariner Bn, the Van Alten Bn, and the 223 Group HQ to Darwin plus a small part of the 4th Inf Rgt and KN-MIL HQ ended up in Koepang. I'm busy with my flying boats moving the troops from Den Passar and the next island to Koepang...but the Japanese landed a division on Koepang and well the odds and sods that are there have about 1/3 its troop strength. Click on Perth. Look at the icons in the bottom row. Look at the last on the right. Repair Shipyard, Size 3. I didn't try to hold Java; never even thought to try. I started my GC very soon after the game shipped, and I was past Java when folks here started saying it could be done. I don't doubt it can be done if you're good. I'm not that good, but more importantly for me, I don't think the AI scripts can deal with it well, and it would make for a weird game. Against a human player I think it would be a lot of fun to try.
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The Moose
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