taltamir
Posts: 1290
Joined: 4/2/2010 Status: offline
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quote:
ORIGINAL: Erik Rutins Taltamir, I am not having any serious fleet cohesion issues at all. If you can describe what exactly is happening for you in 1.0.5.6 and what settings you are using, maybe it would help us figure out why you are experiencing that. Regards, - Erik Simply put, I tell a fleet to attack an undefended or under-defended target which would be easily defeated or conquered by a fraction of the fleet... they spend a whole lot of time assembling, refueling, etc... where the majority of the fleet is sitting, together, idle, waiting for a few stragglers. Instead of just leaving the stragglers behind and taking said planet or whatever my target is. I will see if I can get more concrete examples, maybe submit some saves or a video or something. It slows things down too much so I just take ships out of the fleet and order them to attack directly, and they get things done. I was never bothered by the whole "only half my fleet attacks when I tell it!" thing... i found it to be completely sensible... ships would cycle in and out of the action, and you just knew to send a fleet twice as big as what you need to take the target. In the early game fleets are small (which helps), but fuel is scarce and engines are slow. In the late game fleets are large (which hurts), but it is balanced with massive fuel tanks and very efficient reactors and very fast engines.
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I do not have a superman complex; for I am God, not Superman.
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