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RE: Unit pics too cartoonish? - 9/5/2010 8:36:54 PM   
Hard Sarge


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quote:

ORIGINAL: jomni

quote:

ORIGINAL: ETF
I too thought the same.....realistic or even real WWII shots would have been better. I noticed Paradox does this with their HOI3/Semper wargame.


In my opinion, colorful hand drawn is better. The board game industry was revitalized with these pretty looking drawings as opposed to traditional tank schematics and infantry silouettes during the classic board game era. Why not do it in computer games?

As for HOI, they did that to fool the regular gamer into thinking the game is historical while it's not. But it's all wrong. hehe.




OT but...

I remember when HOI came out, and I had a talk to one of the designers, trying to tell him that the BF 108 was not one of the LW fighters, and he sort of told me, when you grow up and learn something about history come back and talk to him

when I told him what a BF 108 was, guess he looked it up and came back and said, sorry about that, one of the researchers must of made a mistake

good researchers over there :)

this one looks interesting

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RE: Unit pics too cartoonish? - 9/6/2010 3:38:19 AM   
Pete AU


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I don't really see the unit graphics as an issue. I've played thru the game a few times now and there is a tendency to just quickly click and move units on the screen with the units zoomed out to max in order to speed up play. I don't really look at the unit pictures (although they were amusing for the first play thru). I'd much prefer a full function editor as I do see potential for scenarios that are unlikley to be made by the developer - which is a shame.

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Post #: 92
RE: Unit pics too cartoonish? - 9/6/2010 4:06:45 AM   
bairdlander2


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quote:

ORIGINAL: jomni

quote:

ORIGINAL: ETF
I too thought the same.....realistic or even real WWII shots would have been better. I noticed Paradox does this with their HOI3/Semper wargame.


In my opinion, colorful hand drawn is better. The board game industry was revitalized with these pretty looking drawings as opposed to traditional tank schematics and infantry silouettes during the classic board game era. Why not do it in computer games?

As for HOI, they did that to fool the regular gamer into thinking the game is historical while it's not. But it's all wrong. hehe.




you are both wrong,HOI3 uses any vehicle pic because of the tech tree.You can produce for example a tank with an 88mm gun,but with an engine not the same as a Tiger tank,so they just used basic pics.It can be easily modded and there were many complaints on their forum.I think most of us consumers would be aware of a company intentionally trying to "fool" us as we are all history buffs for the most part.

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Post #: 93
RE: Unit pics too cartoonish? - 9/7/2010 2:15:58 AM   
Birdmon

 

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From the screenshots I have viewed, they look kewl. Not status quo - if I buy the game (no demo ) it will be because of its first impressions. It was the first thing that caught my eye.

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Post #: 94
RE: Unit pics too cartoonish? - 9/7/2010 2:20:46 AM   
Birdmon

 

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quote:

ORIGINAL: redmarkus4

Just to show how easily these images can be modded, here's some more stuff I've done for my personal use. I used images from Volcano's mod for the HPS series, so I can't share this work unfortunately, but I'm sure some real modders will be creating new content.







This is OUTSTANDING!!!! do more please!!! Looks like i'll be buying the game after all. I cant help myself

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Post #: 95
RE: Unit pics too cartoonish? - 9/7/2010 2:31:36 PM   
Redmarkus5


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Well, thanks. I'm really just playing around with a paint program and some images off the Internet. A true modder will be able to work wonders with this game - I don't have the patience for the detailed bits that need to be done...





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Post #: 96
RE: Unit pics too cartoonish? - 9/7/2010 2:32:08 PM   
Redmarkus5


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More...




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Post #: 97
RE: Unit pics too cartoonish? - 9/7/2010 2:32:39 PM   
Redmarkus5


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and another...




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Post #: 98
RE: Unit pics too cartoonish? - 9/7/2010 2:49:30 PM   
GFelz

 

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Damn. Those are really good (for just fooling around with photoshop).

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Post #: 99
RE: Unit pics too cartoonish? - 9/7/2010 3:42:29 PM   
Josh

 

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Yeah they're really good. Are you allowed to use them though? That might be a problem if you wanted to replace all of the pictures. I imagine it would take *a lot* of time to do so... heheh, that's precisely the problem, you'd have to spend hours and hours to make a good alternative counterset. Would be cool though.

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Post #: 100
RE: Unit pics too cartoonish? - 9/7/2010 4:18:15 PM   
Birdmon

 

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Red, you have skillzzzzz bro. Um, Matrix - hire this guy ASAP and get him busy on the upgrades, (shhhh, I would even buy them)

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Post #: 101
RE: Unit pics too cartoonish? - 9/7/2010 9:16:50 PM   
Redmarkus5


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lol - too much time sitting in hotel rooms on my biz trips.  If you're like me and mostly play the Germans, there are not so many pics to edit since most units have the same 5-6 core elements - and the skills needed aren't that great because the way the devs setup the graphics files really allows you to mod anything.

The main problem is finding the right images to insert - I searched the net for hours and didn't find all I needed.  They need to be 'ground-level' shots (i.e. not at an angle from above, isometric etc.) or the units look weird against the background.  I'm happy to slowly build up a counter set if people can send me some nice pics to use.  The examples above should give you an idea of what's needed.

And it's Paint.net I use - powerful freeware!

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Post #: 102
RE: Unit pics too cartoonish? - 9/7/2010 9:51:41 PM   
Redmarkus5


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Tonite's after dinner entertainment :)




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Post #: 103
RE: Unit pics too cartoonish? - 9/7/2010 10:18:45 PM   
Josh

 

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That's a *huge* 37mm shell
I think Vic intended to have easily moddable graphics files, so us gamers can have the pictures they enjoy most. And yours are indeed very nice.
Personally I'm a bit slow on changing these files, bad habit of messing it all up see.

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Post #: 104
RE: Unit pics too cartoonish? - 9/7/2010 10:38:02 PM   
htuna


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Awesome stuff Redmarkus!!.. Looks like Tamiya Models am I right?

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Post #: 105
RE: Unit pics too cartoonish? - 9/8/2010 1:52:25 AM   
jomni


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Can we have different solider faces depending on morale?
That would be fun.





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< Message edited by jomni -- 9/8/2010 2:38:58 AM >


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Post #: 106
RE: Unit pics too cartoonish? - 9/8/2010 2:47:44 AM   
WilliePete

 

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quote:

ORIGINAL: redmarkus4

lol - too much time sitting in hotel rooms on my biz trips.  If you're like me and mostly play the Germans, there are not so many pics to edit since most units have the same 5-6 core elements - and the skills needed aren't that great because the way the devs setup the graphics files really allows you to mod anything.

The main problem is finding the right images to insert - I searched the net for hours and didn't find all I needed.  They need to be 'ground-level' shots (i.e. not at an angle from above, isometric etc.) or the units look weird against the background.  I'm happy to slowly build up a counter set if people can send me some nice pics to use.  The examples above should give you an idea of what's needed.

And it's Paint.net I use - powerful freeware!




redmarkus - since you seem to have gained a little insight on how to mod this game, I wonder if you know how to mod the sounds as well? Besides some unit pics, I'd like to change out some of the combat & arty sounds. Sometimes it almost sounds like someone clapping their hands to a beat. I'd like to change it to something a little more deeper. Any ideas?

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Post #: 107
RE: Unit pics too cartoonish? - 9/8/2010 2:50:39 AM   
WilliePete

 

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quote:

ORIGINAL: jomni

Can we have different solider faces depending on morale?
That would be fun.







you actually have a good idea there! I'd like to see units pics show men in bandages, ect. when units take a certain number of casualties.

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Post #: 108
RE: Unit pics too cartoonish? - 9/8/2010 3:25:01 AM   
jomni


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Civil War General has a visual depiction on troop status.
From good to walking on crutches with bandages.

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Post #: 109
RE: Unit pics too cartoonish? - 9/8/2010 8:31:06 AM   
GlobalExplorer

 

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quote:

I'm happy to slowly build up a counter set if people can send me some nice pics to use.  The examples above should give you an idea of what's needed.


Perhaps you should make a list of what you need. Put it somewhere on the (e.g. in this thread) and keep it updated from time to time.

Got to say I am extremely happy with Eskubis artwork, but your icons look great TOO!! Keep it up. It's in every ones interest to have some variation.

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Post #: 110
RE: Unit pics too cartoonish? - 9/8/2010 8:52:19 AM   
Redmarkus5


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quote:

ORIGINAL: WilliePete


quote:

ORIGINAL: jomni

Can we have different solider faces depending on morale?
That would be fun.







you actually have a good idea there! I'd like to see units pics show men in bandages, ect. when units take a certain number of casualties.


Hi, sounds are actually very easy to replace, the key being that you need to have a sound file you want to insert (for example, you might take a sound you like from another game).

To find the list of sounds in this game navigate to the folder 'dcwtp' (on my machine the path is C:\Matrix Games\Decisive Campaigns The Blitzkrieg from Warsaw to Paris\dcwtpsound\dcwtp)

Here you will see a list of all the sound files. They are standard .wave files and can be played in any standard media player on your PC or in iTunes etc.

Each file would need to be replaced with another one that you have given an identical name. So, if you have a file from elsewhere called, say, "heavy artillery" you will need to firstly rename it to "10.5cmKanone" and then paste it into the dcwtp folder and say 'yes' when Windows asks you to confirm.

MAKE SURE YOU BACKUP YOUR SOUNDS AND GRAPHICS FOLDERS BEFORE MODDING ANYTHING. You can just copy/paste them to a safe place. I have a folder in My Docs called Game Mods, with sub-folders for each game title.

The only negative is that this game uses a different sound file for each unit (some games just have generic artillery etc.) so you will need to repeat the above steps for each file you want to change.

Hope that helps.

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Post #: 111
RE: Unit pics too cartoonish? - 9/8/2010 8:54:03 AM   
Redmarkus5


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Just to clarify, "10.5cmKanone" is only one example of the artillery files you'll need to replace. You can see the others listed in the same folder.

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Post #: 112
RE: Unit pics too cartoonish? - 9/8/2010 8:55:27 AM   
Redmarkus5


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Erm, I quoted the wrong person above - this was obviously meant to be a reply to WP on the sounds question!

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Post #: 113
RE: Unit pics too cartoonish? - 9/8/2010 8:57:48 AM   
Redmarkus5


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quote:

ORIGINAL: cmurphy625

Awesome stuff Redmarkus!!.. Looks like Tamiya Models am I right?


Some of it is from Tamiya (inf and Mortar) but the Staff pic is a collage I created using 3 different source images. The tank pics are from the HPS mods by Volcano. The guy with the huge 37mm shell (lol) was cut out of another drawing of German gun crews.

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Post #: 114
RE: Unit pics too cartoonish? - 9/8/2010 2:29:11 PM   
GBS

 

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Are these mods? If so, how do I get them into my game? They look great!

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Post #: 115
RE: Unit pics too cartoonish? - 9/8/2010 2:45:29 PM   
GBS

 

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Nevermind, I just read the whole thread now realize I can't use these.

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Post #: 116
RE: Unit pics too cartoonish? - 9/8/2010 5:40:20 PM   
Redmarkus5


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quote:

ORIGINAL: GBS

Nevermind, I just read the whole thread now realize I can't use these.


Well, it's only the tank images I would not want to share. You're welcome to have the other pics and play around with them or use them in your game and I can explain how to add tank images yourself, if you're interested. It's not too complex.

These aren't really in a state where I would call them 'mods', so this is a co-op kind of thing. I'm away from base today and tomorrow but can upload some stuff on Friday night.

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Post #: 117
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