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RE: Screenshot of the day... - 1/26/2011 4:34:04 PM   
Topo

 

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Those T-34/85 are beautiful!

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RE: Screenshot of the day... - 1/27/2011 1:38:08 PM   
spellir74


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quote:

Jacko:

Uhmm...this is called 'Screenshot of the DAY', isn't it?


You didn't say screen shot of what...




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< Message edited by spellir74 -- 1/27/2011 1:40:09 PM >

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RE: Screenshot of the day... - 1/27/2011 3:37:24 PM   
Jacko


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You are right, I should have been more specific. I was hoping for a screenshot of a dead forum member....

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RE: Screenshot of the day... - 1/27/2011 6:53:42 PM   
Mobius


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Going for a non-street level view.





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RE: Screenshot of the day... - 1/27/2011 8:27:42 PM   
Mad Russian


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quote:

ORIGINAL: Jacko

Uhmm...this is called 'Screenshot of the DAY', isn't it?


Yes, and most days we post more than one. But lately we've been busy trying to get the demo's done and the update released to you.

We'll try to do better.

Good Hunting.

MR

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Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

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RE: Screenshot of the day... - 1/29/2011 6:54:24 PM   
Jacko


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Sorry, didn't mean to sound ungrateful. You guys are doing a great job. It is just that with each screenshot this game is looking better than before.

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RE: Screenshot of the day... - 1/31/2011 4:38:16 AM   
benpark

 

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I'll try to make up for the lack of screens by posting a few from the last QB I have played. Screens are work in progress/images are compressed/rendering stuff is still being changed (but I'm not allowed to tweak things any more, which is a good sign as far as us being very, very close to you seeing something soon). As other people involved in the making of the new update have mentioned, we have been in overdrive lately.

The game starts off with my lone AT gun getting taken out from the air:




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< Message edited by benpark -- 1/31/2011 4:46:24 AM >


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RE: Screenshot of the day... - 1/31/2011 4:43:05 AM   
benpark

 

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An example of enemy AI situational awareness- the Soviet AFV has encountered my squad in the building and withdrew to avoid up-close AT assets that might make for an unpleasant repair job:




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RE: Screenshot of the day... - 1/31/2011 4:44:23 AM   
benpark

 

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That happened.




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RE: Screenshot of the day... - 1/31/2011 4:44:52 AM   
benpark

 

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Mr. Heat.





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< Message edited by benpark -- 1/31/2011 4:45:33 AM >


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RE: Screenshot of the day... - 1/31/2011 8:26:37 AM   
Mobius


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Bombers view




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RE: Screenshot of the day... - 1/31/2011 4:19:00 PM   
Jacko


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That is a good-looking Jagdpanzer! Thank you.

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RE: Screenshot of the day... - 1/31/2011 4:43:59 PM   
rickier65

 

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quote:

ORIGINAL: Mobius

Bombers view



I thought at first that you had just colorized the photo, then i realized it was a top down map screenshot!

Thanks
rick

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RE: Screenshot of the day... - 1/31/2011 4:44:39 PM   
Mad Russian


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It looked better before it was knocked out! 

Good Hunting.

MR


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Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

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RE: Screenshot of the day... - 1/31/2011 8:53:49 PM   
Mobius


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Courthouse grass




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RE: Screenshot of the day... - 1/31/2011 10:14:14 PM   
Richie61


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To fight and conquer in all our battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting.

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RE: Screenshot of the day... - 2/2/2011 9:18:19 AM   
Mobius


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Tigers in tall grass.





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RE: Screenshot of the day... - 2/2/2011 10:39:53 AM   
Topo

 

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Good shot, but there are some problems in alpha channel trees testures?

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RE: Screenshot of the day... - 2/3/2011 3:30:20 PM   
morganbj


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quote:

ORIGINAL: Mobius

Tigers in tall grass.





Good grief! That's spectacular stuff!

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Post #: 439
RE: Screenshot of the day... - 2/3/2011 3:57:24 PM   
benpark

 

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The alpha is set in the map maker. It just needs to be adjusted to eliminate the see-through areas seen in the screens with the issues.

Having the alpha adjustable allows the 3D trees to appear like they have lost leaves- helpful for fall and early winter. Not so good with the more planar trees that we have replaced the stock PzC:K trees with, which retain the basic model of the old trees (adjusted where they were odd) with new textures. It makes the older maps look far better. These trees are lower res than the newer 3D trees, so they are good for filling out maps with lots of high-poly models without bringing lower spec machines to their knees.

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RE: Screenshot of the day... - 2/3/2011 5:45:09 PM   
Topo

 

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Thanks for clarification.

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RE: Screenshot of the day... - 2/3/2011 6:53:57 PM   
Mobius


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How do you like me now?
Thanks for the alpha catch. I made this map awhile back when there wasn't an automatic way to change the alpha on the trees. And some trees require more than others.






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Post #: 442
RE: Screenshot of the day... - 2/5/2011 3:14:58 PM   
Mad Russian


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What's this? A German recon section in the new setup zones?

Is that a Puma leading the section?

Good Hunting.

MR




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Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

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RE: Screenshot of the day... - 2/5/2011 4:54:16 PM   
Prince of Eckmühl


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Man, I hope someone does a proper Nazee-flag mod upon release of Ostfront. The old eagle-on-blue thing gives me the creeps!

And I see that the blue-bases are turned on!

But, has the progress bar been painted blue, for nostalgia's sake, I mean?


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RE: Screenshot of the day... - 2/5/2011 5:01:21 PM   
junk2drive


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Those are not blue bases, they are setup zones.

The blue bar is green. The AI calc is red, sim calc is green and playback is blue.

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RE: Screenshot of the day... - 2/5/2011 5:20:41 PM   
rickier65

 

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quote:

ORIGINAL: Prince of Eckmühl

Man, I hope someone does a proper Nazee-flag mod upon release of Ostfront. The old eagle-on-blue thing gives me the creeps!

And I see that the blue-bases are turned on!

But, has the progress bar been painted blue, for nostalgia's sake, I mean?



Spellir had a flag mod for some of the vehicles ready quite a while back. I'm not sure he still has it with all the other things he's been working on.

Thanks
rick

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RE: Screenshot of the day... - 2/5/2011 7:06:13 PM   
Mad Russian


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There are no bases for units in PCO.

Good Hunting.

MR


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The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

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Post #: 447
RE: Screenshot of the day... - 2/5/2011 10:57:55 PM   
Mad Russian


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The artillery blasts even knocked down trees around the craters.

Good Hunting.

MR




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The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

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Post #: 448
RE: Screenshot of the day... - 2/5/2011 11:32:54 PM   
spellir74


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quote:

ORIGINAL: Rick


Spellir had a flag mod for some of the vehicles ready quite a while back. I'm not sure he still has it with all the other things he's been working on.

Thanks
rick



Battle flag and Russian hammer

(Also "aircraft-ID flags" for some vehicles)





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< Message edited by spellir74 -- 2/5/2011 11:33:24 PM >

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RE: Screenshot of the day... - 2/5/2011 11:36:11 PM   
junk2drive


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I'll be happier when someone flattens out that flag.

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