V22 Osprey
Posts: 1593
Joined: 4/8/2008 From: Corona, CA Status: offline
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quote:
ORIGINAL: jomni Being a Squad Battles fan, I find it more realistic and engrossing than Steel Panthers. You get leaders with names, individual weapons that you can drop and pick up, option to take cover. But their focus are different. SB = Infantry focus (doesn't do tanks well), SP = Tank focus (depiciton of infantry is bland). It would be great if each title is treated as an add-on and sold at add-on price. That would definitely take in more new blood. But selling everything as stand-alone game also makes sense as you can choose the titles like me. Good point. However, one could argue the fact that in steel panthers you get leaders as well. The leaders are integrated into the squads, otherwise they work the same way the leaders in SqB does. In steel panthers, your squad leader will try to rally, if he fails, and if you are near the lead squad of the platoon, the platoon commander will also try and help rally. Sure you can't move around leaders the same way SqB does, but it works. Also, I guess you have never right clicked a squad in steel panthers. The leader of each squad gets a name and rank just like SqB, heck you can change it during the game or in the editor when creating historical scenarios. You can also tell a squad to not shoot certain weapons in the right click info screen as well. Steel Panthers also has an Op Fire filter, so you can tell your squad to shutup to maintain surprise or save ammo. If there is function like this SqB, I have not seen it. I agree SqB feels more realistic and engaging but whereas SqB fails at it's representation of armor, Steel panthers being armor based also does a rather decent job of infantry as well. Also, don't get me wrong. I love Squad Battles. I have both and play both.
< Message edited by V22 Osprey -- 12/9/2010 3:46:07 AM >
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