bednarre
Posts: 128
Joined: 2/23/2011 Status: offline
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quote:
ORIGINAL: Adnan Meshuggi quote:
ORIGINAL: bednarre quote:
ORIGINAL: Adnan Meshuggi Well, first of all - most players (customers) disagree. A game with the historical result being the "best" one side can reach is broken. Cause it has so deep attitude to disagree to the history that it can´t seen as realistic. It doesn´t matter wich side, wich time wich conflict. Here in WitE you basically say "each axis player has to accept that if he play the gc41, he will get kicked worse than history cause I (or the programmer) think, that the historical result should only be the 1 out of 1000 result. If this would be true, nobody who is interested in playing better as historical can ignore such game. And it isn´t important if you play the russian or the axis side. as axis you could only reach "historical" results, or get slapped arount. as the russian player, it is booooooooooooooooooooring, cause only if the opposite player is "near god" he can achive historical results. I bet, if you ask 100 customers, 99 will say "no interest in such game"... maybe 95... Even fanboys of one side wouldn´t care about such a game (against ai is different, but in a pbem? Philosophically, I think most of the current debate in the game now is over the relative change from historical caused by the improvement in Russian generalship in the game, compared to better German generalship in the game. The most recent WitE versions seem to give the Russian improvement a great impact, but did marginalize the German improvement. This shows up not only in the Winter 1941 period, but especially in the Summer/Fall 1942 period as well. When one tries to both re-create and change history, the results will always be debatable. Some where down the line it is the decision of the game designers that counts most. I do not see alot of dialogue about what players think better generalship from both sides should have historically resulted in! Most of the comments revolve around the unrealism of the German Army getting crushed in Winter 1941. When this is fixed, the next important question will be how much better the Germans would have performed? I assume the designers are looking at German victory conditions, but the lack of play until the fall of Berlin may hamper there modifications. I also believe the designers want the game to be fun and challenging. Finally, the historical result was the result of both sides learning as they went along. Players can play the game numerous times, and understand their units much better than historical commanders ever did. Both initial and repeated play should be rewarding. Thanks for your answer. True - i see the problem also, if you "help" the germans in winter 41 to much, it could cause big problems for realistic gameplay. The main problem is for me, what should be the "normal" outcome if to similar experienced player do a pbem. In the moment the russian player do much better as historical (by not "die at the border"), but this cause much stronger german troops in winter41 (if you avoid battle your troops are better - but also the troops of your enemy) and exactly this doesn´t matter in this game As i wrote earlier: russian fight and loose lot troops but the german toe goes down? this should cause historical results for winter41. russian player avoid heavy battles, germans are far better, even in better locations (say leningrad, rostov and a defendable river defence with level3/4-fortifications) - russian attacks in blizzard will be blown away. Blizzard shock should NOT happen (say only 10% of it) russian wear down germany, has left more troops - german army will be kicked in winter41 and an early russian victory (say mid43 in berlin) is possible and realistic But still - if the game designer thinks that the historical events in 41 are the "best" the german side can reach - game is not interesting as a gc. Not for me and - as far as i can read the comments here - not for most players. Adnan, I agree that players want more than a sure, decisive defeat in later 1941 playing Germans. I also think the German Army would have had much greater combat ability in 1942 than I am seeing in the AARs, given a Russian retreat strategy. Therefore, when the game becomes more realistic, I expect a very close contest in 1942 to see if: 1) Moscow can be taken 2) Russian economy can be thoroughly wrecked (resources) 3) Russian Army can suffer catastrophic losses (having to stand and fight around Moscow) The fixing of the German railroad supply net should have given them a tremendous boost in 1942, and keeping overall quality and quantity should make this both an interesting game and an accurate simulation. The game is not there yet! The German were in a good position in 1942, but not a great position. This is primarily because of the severe German casualties in 1941, compared with their replacement rate. With game play, I still expect the Germans to still be in a good position in 1942. This makes the game's most decisive period in late summer 1942, allowing 1 whole year required to be played before either side sees the light. This should keep most players happy, but assumes the uber-fortress problem can be fixed. Finally, I had problems with "Don't tickle yourself" comments. If Matrix was like Microsoft, I would agree that the company could pay for more developers/game players. Realistically, there has never been a wargaming company in world history with this type of capability. From the very being of SPI, the father of modern wargaming, volunteer play testers made or broke the game. They provided numerous suggestions, found rule bugs, and fixed game imbalances. As I programmer myself, I know how time consuming just the programming aspects of the game are. If one does not want to help, fine. But it seems very unfair to criticize those who are willing to volunteer time and comments.
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Reginald E. Bednar
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