Rasputitsa
Posts: 2903
Joined: 6/30/2001 From: Bedfordshire UK Status: offline
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quote:
ORIGINAL: Panama Why do people expend so much energy asking if something done in the game could have actually been accomplished in the real world? First of all, no turn based game can ever properly simulate a real world fist fight let alone an entire military campaign. Coming vaguely close is as good as it can get. One of the most obvious reasons is because side A moves without side B responding except in very limited ways. Then side B warps back in time and moves without side A, which has already travelled to the future, being able to respond except in very limited ways. Then throw in the movement system for WitE and things get worse. Side A moves one unit and the entire rest of side A sees into the future, witnessing all combats and movements from one single unit. Then the next unit can warp back in time to respond to the future set out by that first unit making it's own future so the next unit can warp back in time to respond to. And it snowballs on down the line unit by unit. With side B only able to respond to all of this future vision with only a very limited ability to respond. Then side B does the entire time travel thing unit by unit. The reason the vast majority of turn based wargames adhere to the move everyone then conduct combat is to avoid any more future vision than is necessary. Trying to argue about whether or not one side or the other could have done this or that based on the mechanics of this game is not logical to the extreme. It just doesn't matter. WitE is even more of a game than most turn based wargames and not even close to a simulation. Just play the game, have fun, that's how it was intended. I am not having so much trouble with the IGO/UGO system in WiTE as I thought I would have, after years of WEGO in WIR. It is common military practice not to commit all your forces, but to probe your enemy with some of your units, before finalising a plan and launching the main operations (all this taking place over a week of action). The defender is always playing catch-up, trying to find out what's going on and is going to be reacting later, or in the case of France 1940, Russians 1941, Germans 1944, not reacting at all, until the turn is over. No game can be a perfect in replicating real world events, but WiTE is pretty good. However, it is a game about historical events and you would expect that a Tiger unit will perform, as far as possible, relative to a T34 unit, as their historical counterparts did. MiG 3 against BF109F, etc., etc.. The same applies to terrain effects, you would expect that the expenditure of MPs would reflect what was possible at the time, within a reasonable variation. There will be exceptional events in war, both good and bad, so I can accept some spectacular, or surprising results, from time to time, nobody wants a game that always has average results. I don't know if the initial comment in this post is right, or wrong, but it must be worthy of discussion and historical accuracy is a valid basis for consideration. It is only a game, but no harm in trying to make it as realistic as possible.
< Message edited by Rasputitsa -- 4/29/2011 6:04:25 PM >
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"In politics stupidity is not a handicap" - Napoleon “A people which is able to say everything becomes able to do everything” - Napoleon “Among those who dislike oppression are many who like to oppress" - Napoleon
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