What were your objectives early on, I am aiming a Kazan/Penza/Saransk line in the mid, the North is not much a trouble and the South is mostly unattended. Most of the work is done without the Czechs though.
EDIT: Ohh, I obviously don't know what time it is on your side.I wish you a good night of sleep!
I had the same but one year before, it crippled my capacity to fight even if I had the initiative. Eventually, the cheer number of the Reds coupled with there NM pushed me all the way back. I am trying a no-RGD/historical path and will try to counter that NM fall. It is a obvious but highly unhistorical choice to transport your troops from Murmansk to Archangelsk now that the front is blockaded. Maybe something must be done about it... Chilpreic will know best. It those give you some sort of movement capacity early on though.
EDIT: BTW, can you tell me the plus vs minus of going the ahistorical path for the SibW Keke, thank a you in advance.
EDIT2: I now have a game with only 2 actives 3-star army leaders ( The Czech guy died)Yet I cannot promote Miller...
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I hate to repeat this, but there's obviously something significantly wrong with how battles affect national morale. That is, they don't affect it at all! When playing with the Southern Whites, I loved the fact how accurately NM gains and losses reflected the size of a battle and importance of the region it was fought on. It couldn't have been tied to the values of lost units only. I have a feeling that the rather complicated morale settings for Siberians causes this.
A case in point in below screenshot: An important battle with a strategic location captured - no NM gains at all!
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quote:
ORIGINAL: Sodei
What were your objectives early on, I am aiming a Kazan/Penza/Saransk line in the mid, the North is not much a trouble and the South is mostly unattended. Most of the work is done without the Czechs though.
Czechs to the North, Komuch to the South, and the rest to the middle. The objective was to get the lateral railroad between Cheboksary and Saratov under control.
_____________________________
Jyri Kettunen
The eternal privilege of those who never act themselves: to interrogate, be dissatisfied, find fault.
I see, pretty much the same as I did, probably with more offensive punch. I was resting my troop thinking that winter could bring me rest and I would keep the offensive, NM wouldn't permit it though. I second your point-of-view on the subject, NM as something wrong with SibW, even if I cannot get my hand on it by lack of modding skills. I have tried (by mod) to add Pol Value to units and it unbalance the whole game, even by adding it only to a specified gendre ( artillery) but it doesn't help you much in the realistic view. Basicly, it those not represent the pressure that Koltchak had because of the important NM gained from battles BUT countered the aggravating NM loss per turn that SibW have to suffer.
I personnaly did not find a way to represent, to my preference not the overall mod, how hard the SibW suffered from internal dissent. FYI I did not implant my 3 recommendations into the game, mainly because I don't know hoe to lock units into place or the specific event that needed to be adressed for those recommendations.
EDIT : When all this beta-testing is over, I would love to try a White versus Red PBME with you Keke, you look like a veteran and I would love to race to a victory against you :D
< Message edited by Sodei -- 9/5/2011 9:49:44 AM >
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Joined: 3/12/2002 From: Finland Status: offline
quote:
ORIGINAL: Sodei
EDIT : When all this beta-testing is over, I would love to try a White versus Red PBME with you Keke, you look like a veteran and I would love to race to a victory against you :D
Why not? I may look like a veteran but I have absolutely no experience in playing the Reds (yet).
_____________________________
Jyri Kettunen
The eternal privilege of those who never act themselves: to interrogate, be dissatisfied, find fault.
I hate to repeat this, but there's obviously something significantly wrong with how battles affect national morale. That is, they don't affect it at all! When playing with the Southern Whites, I loved the fact how accurately NM gains and losses reflected the size of a battle and importance of the region it was fought on. It couldn't have been tied to the values of lost units only. I have a feeling that the rather complicated morale settings for Siberians causes this.
There are no relations between events about NM and the engine, so there is something odd indeed, but not from the FY events. Is it the same in the offical version? I'm going to take a look.
I've solved the 2 bugs about Wh2 and Miller( the last being a tricky one).
I see, pretty much the same as I did, probably with more offensive punch. I was resting my troop thinking that winter could bring me rest and I would keep the offensive, NM wouldn't permit it though. I second your point-of-view on the subject, NM as something wrong with SibW, even if I cannot get my hand on it by lack of modding skills. I have tried (by mod) to add Pol Value to units and it unbalance the whole game, even by adding it only to a specified gendre ( artillery) but it doesn't help you much in the realistic view. Basicly, it those not represent the pressure that Koltchak had because of the important NM gained from battles BUT countered the aggravating NM loss per turn that SibW have to suffer.
I personnaly did not find a way to represent, to my preference not the overall mod, how hard the SibW suffered from internal dissent. FYI I did not implant my 3 recommendations into the game, mainly because I don't know hoe to lock units into place or the specific event that needed to be adressed for those recommendations.
EDIT : When all this beta-testing is over, I would love to try a White versus Red PBME with you Keke, you look like a veteran and I would love to race to a victory against you :D
I'm yet listening but the first step is to solve the 0 NM variation in battle for Siberians, as it will have tremendous consequences.
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Joined: 3/12/2002 From: Finland Status: offline
quote:
ORIGINAL: Chliperic
There are no relations between events about NM and the engine, so there is something odd indeed, but not from the FY events. Is it the same in the offical version? I'm going to take a look.
Can't remember. And I'd really hate to try it.
_____________________________
Jyri Kettunen
The eternal privilege of those who never act themselves: to interrogate, be dissatisfied, find fault.
Then can I be considered a real beta-tester Look at my majestic Arrogance. Just joking, as long as my favorite mod cleansed, I would consider myself the most happy man. On the NM issue, if this is a game engine bug, that would clear all my problem axed toward the SibW. In fact, that compensate for everything else AND would explain the insane amount of NM moral gained or lsot from my previous game. Lasted 10 turns and was deleted because of uber-stupidity.
Keke, I am no Red pro, but if you and I can play Denikin and Koltchak ( Me being the superior one without a doubt, you would only fall as a number two in Russia), maybe we could prove a challenge to the Red AI Chilperic made.
Even if I lost my game as SibW, I would obviously win. My Orgueil wouldn't permit me to lose.
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Joined: 3/12/2002 From: Finland Status: offline
Here it is!
Mr. Pancake's Untested Weather Mod.
I used WiTE's weather table to modify North Continental and South Continental weather zones. Probability for blizzard turns during winter months (Dec, Jan, Feb) should be significantly higher. Same for rasputitsa (mud) in April and October. There is also a small chance for a thaw turn (mud) during the deepest winter.
For some odd reason November was a "mud turn" in default settings. Now a snowfall then is much more likelier.
Instructions: Download the zip-file attached here. Extract the two files into the Weathers-folder (RUS\GameData\Weathers). You may want to backup the originals first.
I hate to repeat this, but there's obviously something significantly wrong with how battles affect national morale. That is, they don't affect it at all! When playing with the Southern Whites, I loved the fact how accurately NM gains and losses reflected the size of a battle and importance of the region it was fought on. It couldn't have been tied to the values of lost units only. I have a feeling that the rather complicated morale settings for Siberians causes this.
There are no relations between events about NM and the engine, so there is something odd indeed, but not from the FY events. Is it the same in the offical version? I'm going to take a look.
I've solved the 2 bugs about Wh2 and Miller( the last being a tricky one).
I concur the report that national morale is immune to battle results in current FY version. Playing as Southern Whites last week it was OK. With "weekend" version of FY my Southern Whites NM around øû 99-101 after months of decisive victories. The only NM points I got are those for enemy garrisons surrenders. Regretfully I cannot attach my saves at the moment.
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Joined: 3/12/2002 From: Finland Status: offline
quote:
ORIGINAL: Krot I concur the report that national morale is immune to battle results in current FY version. Playing as Southern Whites last week it was OK. With "weekend" version of FY my Southern Whites NM around øû 99-101 after months of decisive victories. The only NM points I got are those for enemy garrisons surrenders. Regretfully I cannot attach my saves at the moment.
Thanks for the info! So it is the latest version that broke the relationship between battles and NM.
_____________________________
Jyri Kettunen
The eternal privilege of those who never act themselves: to interrogate, be dissatisfied, find fault.
I hate to repeat this, but there's obviously something significantly wrong with how battles affect national morale. That is, they don't affect it at all! When playing with the Southern Whites, I loved the fact how accurately NM gains and losses reflected the size of a battle and importance of the region it was fought on. It couldn't have been tied to the values of lost units only. I have a feeling that the rather complicated morale settings for Siberians causes this.
There are no relations between events about NM and the engine, so there is something odd indeed, but not from the FY events. Is it the same in the offical version? I'm going to take a look.
I've solved the 2 bugs about Wh2 and Miller( the last being a tricky one).
I concur the report that national morale is immune to battle results in current FY version. Playing as Southern Whites last week it was OK. With "weekend" version of FY my Southern Whites NM around øû 99-101 after months of decisive victories. The only NM points I got are those for enemy garrisons surrenders. Regretfully I cannot attach my saves at the moment.
interesting indeed. What i've done, God, What I've done ?
Understood: That was by changing sudden death rules....Unexpected side effect. I will get back in the next version to standard sudden death rules. I will add Keke's weather mod too, a few fixes.
Sorry for the unconvenience. This side effect isn't documented...I've learnt yet something new today.
At least, it proves some are playing FY
< Message edited by Chliperic -- 9/5/2011 1:30:13 PM >
Posts: 3530
Joined: 3/12/2002 From: Finland Status: offline
quote:
ORIGINAL: Keke Mr. Pancake's Untested Weather Mod.
Very promising initial test results with "Ice March" -scenario. First blizzard arrived on late January. From the screenshot you can see regions in darker red belonging to South Continental weather zone with very harsh weather stormy weather.
I hate to repeat this, but there's obviously something significantly wrong with how battles affect national morale. That is, they don't affect it at all! When playing with the Southern Whites, I loved the fact how accurately NM gains and losses reflected the size of a battle and importance of the region it was fought on. It couldn't have been tied to the values of lost units only. I have a feeling that the rather complicated morale settings for Siberians causes this.
There are no relations between events about NM and the engine, so there is something odd indeed, but not from the FY events. Is it the same in the offical version? I'm going to take a look.
I've solved the 2 bugs about Wh2 and Miller( the last being a tricky one).
I concur the report that national morale is immune to battle results in current FY version. Playing as Southern Whites last week it was OK. With "weekend" version of FY my Southern Whites NM around øû 99-101 after months of decisive victories. The only NM points I got are those for enemy garrisons surrenders. Regretfully I cannot attach my saves at the moment.
interesting indeed. What i've done, God, What I've done ?
Understood: That was by changing sudden death rules....Unexpected side effect. I will get back in the next version to standard sudden death rules. I will add Keke's weather mod too, a few fixes.
Sorry for the unconvenience. This side effect isn't documented...I've learnt yet something new today.
At least, it proves some are playing FY
Here see my November 1918 backup files attached. Plus to NM I have mentioned another minor bug which appeared with new FY version. NW White partizan units which appear with von Neff corp aroun Pskov in November 1918 are now missing portraits and have Siberian militia origin instead of NW Whites irregular as before (I mean in previous FY version).
Clovis, you are improving FY so fast that while I was trying to attach my saves you have already corrected the reported bug and added Keke weather mod. Awesome.
Many thanks to Keke. I always wished the weather in RUS to be more diverse. As fellow Northerner (to some degree) I also missed winter blizzards playing RUS.
Clovis, you are improving FY so fast that while I was trying to attach my saves you have already corrected the reported bug and added Keke weather mod. Awesome.
Many thanks to Keke. I always wished the weather in RUS to be more diverse. As fellow Northerner (to some degree) I also missed winter blizzards playing RUS.
i've taken a cumbersome way to fix the gfx glitch rather than create a new model, hence your new bug. But creating a new model would have possibly causing CTD in ongoing games.
I've fixed your bug. I will update the mod one more time today.
I prefer to updater fast, as long it doesn't hinder continuing games begun with older version. I'm not selling FY and feedback is faster as is. Then I feel the core of the mod is yet here and unchanged. after all, we're working mostly on balance, victory conditions, gfx glitches and AI improvements on secondary fronts. I know other games with current larger and deeper troubles.
< Message edited by Chliperic -- 9/5/2011 3:39:58 PM >