Mac Linehan
Posts: 1484
Joined: 12/19/2004 From: Denver Colorado Status: offline
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quote:
ORIGINAL: Bullwinkle58 quote:
ORIGINAL: Shark7 Very, very carefully. You learn to make a small change, then wait to see how it works out. The main advice I can give you is: NEVER, EVER UNDER ANY CIRCUMSTANCES REPAIR/EXPAND LIGHT INDUSTRY. I have a feeling you probably already knew that, but some newer players may not. I tried Easy R&D, but I think that's too dangerous for my happy mouse finger, which seems to have a mind of its own when it sees that yellow "Expand" hotpoint. I tried to focus down onto a couple of key plane paths, and over-expanded R&D too much. Also accelerated a lot of the navy, then dragged that all back four days later when the points were negative. Turning off merchants like all the guides recco just rubs me, a USN sub guy, the wrong way, but merchant points went negaitve too. Have had other problems. I meddled with the midget sub carriers on the first turn and they never launched. The manual doesn't help much on tactical deployment of midgets, so I looked up some old posts here and think I have it now. I relied on the pre-programmed Wake TFs to get the job done, and Wake has turned into a slaughter. The USMC CD is deadly and has sunk over 15 merchants already as I've fed them into the killing ground. I leaned out too far getting tankers to Borneo as soon as I had Miri and before I had neutered the RN. Bye-bye tankers. And the AI is using the USN CVs in ways I would never think to do and sending them to places I would never send, and so, bye-bye CL and two DDs. Overall the Japanese LCUs are fragmented and all over the place, and extremely restricted to my Allied eyes. I'm still trying to figure out how to get enough mass together to take Singers. On the good side, the field of play is tiny for the early-war Japanese. Outside of economy fiddling the work load is only a fraction of the Allied given there are no off-map endeavors, and there is almost no time-consuming map scrolling, no multiple nation device pools and unlike aircraft pools either, and the distances and thus time to get something done is tiny compared to thinking about WC to Oz. I do feel the press of time though. It's odd to have to be at 100% on the first turn and not let up. I'm used to having a year to think about how I want the end game to go. Having played the Allies makes me understand where the holes in the Japanese OOB are. I'm hoping playing the other side will show me where the Allies are exposed as well. I already know I'm going to strat bomb the heck out of China since the AI never does. I want to see what it does to Chinese defenses. Also, part of the economy crashing was my efort to get the Nates out of China and get some Oscars in there too quickly. I still think getting the Nates onto training duty is a key goal, but it can't be done as fast I was pressing to do it. Lots to learn. Moose - As you are a very experienced Allied player, there is little doubt in my mind that you will eventually get a firm grip on the Japanese economy. There is a huge advantage in switching to the Dark Side of the Pond with hundreds of hours of play time under your belt. I strongly suspect that you will enjoy and master the challenge, and become a more formidable, balanced player because of it. Eventually, I will have to address you as "Moose - San"... <grin> Mac
< Message edited by Mac Linehan -- 2/25/2012 7:59:34 PM >
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