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RE: The Elephant Vanishes : obvert (J) vs Historiker_SqzMyLemon_Canoerebel (A)

 
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RE: The Elephant Vanishes : obvert (J) vs Historiker_Sq... - 11/7/2018 8:59:03 PM   
obvert


Posts: 14050
Joined: 1/17/2011
From: PDX (and now) London, UK
Status: offline

quote:

ORIGINAL: Bearcat2

Dropped in to say Thanks for the AAR!


Thanks for saying hello. Good to know people are still following in spite of my sporadic posts lately. I hope to catch up tomorrow.

_____________________________

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to Bearcat2)
Post #: 2521
RE: The Elephant Vanishes : obvert (J) vs Historiker_Sq... - 11/7/2018 9:13:42 PM   
Anachro


Posts: 2506
Joined: 11/23/2015
From: The Coastal Elite
Status: offline
what's the drawback of putting troops in reserve to prevent auto-bombardment? does it still trigger?

(in reply to obvert)
Post #: 2522
RE: The Elephant Vanishes : obvert (J) vs Historiker_Sq... - 11/7/2018 9:16:19 PM   
obvert


Posts: 14050
Joined: 1/17/2011
From: PDX (and now) London, UK
Status: offline
Feb 16, 1945


The Allies come back strong and my high CAP suffers on the 16th. Layering doesn't work without the radar in hex. Even small Allied sweeps have their way. This is reminiscent of my game with Jocke. I won't set things up like this again.

Japanese troops continue to take a pounding. I'm not worried about the troops thought. The majority should make it back okay. It's the subsequent healing when I'll all need to hold back the hordes now unleashed on Hokkaido. Or maybe the Allies will jump again. Who knows?

He's started raiding at Hakodate with small DD TFs. It's not going to be easy to ship things around here anymore, but it is Feb 45, so I guess that's expected.

--------------------------------------------------------------------------------
AFTER ACTION REPORTS FOR Feb 16, 1945
--------------------------------------------------------------------------------

Night Time Surface Combat, near Hakodate at 119,53, Range 2,000 Yards

Japanese Ships
PB Takunan Maru #2, Torpedo hits 1, and is sunk

Allied Ships
DD Rocket
DD Saumarez

Reduced sighting due to 21% moonlight
Maximum visibility in Partly Cloudy Conditions and 21% moonlight: 2,000 yards

--------------------------------------------------------------------------------
Night Air attack on Kushiro , at 123,53

Weather in hex: Overcast

Raid spotted at 22 NM, estimated altitude 12,000 feet.
Estimated time to target is 9 minutes

Japanese aircraft
J1N1-Sa Irving x 3
Ki-45 KAId Nick x 2

Allied aircraft
SB2C-4 Helldiver x 8

No Japanese losses

Allied aircraft losses
SB2C-4 Helldiver: 1 destroyed, 2 damaged

Aircraft Attacking:
7 x SB2C-4 Helldiver releasing from 10000'
City Attack: 1 x 1000 lb GP Bomb, 2 x 250 lb GP Bomb

--------------------------------------------------------------------------------
Night Time Surface Combat, near Hakodate at 119,53, Range 10,000 Yards

Japanese Ships
E No.66, Shell hits 15, and is sunk
TK Juko Maru, Shell hits 26, and is sunk
TK Sanraku Maru, Shell hits 10, and is sunk
TK Yuho Maru, Shell hits 11, and is sunk


Allied Ships
DD Rocket, Shell hits 1
DD Saumarez, Shell hits 1

Allied Ships Reported to be Approaching!

--------------------------------------------------------------------------------
Pre-Invasion action off Kushiro (123,53)
Defensive Guns engage approaching landing force

370 Coastal gun shots fired in defense.

Allied Ships
APD Walter B. Cobb
APD Reeves
APD Cofer

Allied ground losses:
215 casualties reported
Squads: 4 destroyed, 22 disabled

Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

APD Walter B. Cobb fired at enemy troops
APD Reeves fired at enemy troops

--------------------------------------------------------------------------------
Morning Air attack on 61st Division, at 123,52 , near Kushiro

Weather in hex: Clear sky

Raid spotted at 49 NM, estimated altitude 40,300 feet.
Estimated time to target is 18 minutes

Japanese aircraft
A6M8 Zero x 35
A7M2 Sam x 5
J2M5 Jack x 24
N1K1-J George x 7
N1K2-J George x 27
N1K5-J George x 32
Ki-43-IIIa Oscar x 24
Ki-43-IV Oscar x 25
Ki-44-IIc Tojo x 67
Ki-45 KAIa Nick x 10
Ki-83 x 39
Ki-84b Frank x 31
Ki-84r Frank x 46
Ki-100-I Tony x 75
Ki-100-II Tony x 14
Ki-102b Randy x 3

Allied aircraft
F4U-1D Corsair x 21

Japanese aircraft losses
A6M8 Zero: 2 destroyed
N1K2-J George: 1 destroyed
N1K5-J George: 1 destroyed
Ki-84b Frank: 3 destroyed
Ki-84r Frank: 1 destroyed


Allied aircraft losses
F4U-1D Corsair: 2 destroyed

--------------------------------------------------------------------------------
Morning Air attack on 61st Division, at 123,52 , near Kushiro

Weather in hex: Clear sky

Raid spotted at 42 NM, estimated altitude 44,300 feet.
Estimated time to target is 15 minutes

Japanese aircraft
A6M8 Zero x 28
A7M2 Sam x 5
J2M5 Jack x 19
N1K1-J George x 7
N1K2-J George x 22
N1K5-J George x 26
Ki-43-IIIa Oscar x 21
Ki-43-IV Oscar x 18
Ki-44-IIc Tojo x 64
Ki-45 KAIa Nick x 7
Ki-83 x 30
Ki-84b Frank x 18
Ki-84r Frank x 38
Ki-100-I Tony x 67
Ki-100-II Tony x 10
Ki-102b Randy x 2

Allied aircraft
F4U-1D Corsair x 11

Japanese aircraft losses
A7M2 Sam: 1 destroyed
J2M5 Jack: 2 destroyed
N1K2-J George: 2 destroyed
Ki-84r Frank: 1 destroyed


No Allied losses

--------------------------------------------------------------------------------
Morning Air attack on 61st Division, at 123,52 , near Kushiro

Weather in hex: Clear sky

Raid spotted at 34 NM, estimated altitude 37,300 feet.
Estimated time to target is 11 minutes

Japanese aircraft
A6M8 Zero x 19
A7M2 Sam x 1
J2M5 Jack x 14
N1K1-J George x 5
N1K2-J George x 14
N1K5-J George x 20
Ki-43-IIIa Oscar x 13
Ki-43-IV Oscar x 12
Ki-44-IIc Tojo x 41
Ki-45 KAIa Nick x 3
Ki-83 x 17
Ki-84b Frank x 13
Ki-84r Frank x 31
Ki-100-I Tony x 46
Ki-100-II Tony x 5
Ki-102b Randy x 1

Allied aircraft
F6F-5 Hellcat x 22

Japanese aircraft losses
N1K2-J George: 2 destroyed
Ki-44-IIc Tojo: 2 destroyed
Ki-84b Frank: 1 destroyed
Ki-100-I Tony: 9 destroyed


Allied aircraft losses
F6F-5 Hellcat: 1 destroyed

--------------------------------------------------------------------------------
Morning Air attack on 61st Division, at 123,52 , near Kushiro

Weather in hex: Clear sky

Raid spotted at 45 NM, estimated altitude 42,300 feet.
Estimated time to target is 16 minutes

Japanese aircraft
A6M8 Zero x 16
A7M2 Sam x 1
J2M5 Jack x 7
N1K1-J George x 1
N1K2-J George x 9
N1K5-J George x 10
Ki-43-IIIa Oscar x 1
Ki-43-IV Oscar x 6
Ki-44-IIc Tojo x 10
Ki-45 KAIa Nick x 1
Ki-83 x 5
Ki-84b Frank x 7
Ki-84r Frank x 18
Ki-100-I Tony x 6
Ki-100-II Tony x 1

Allied aircraft
F4U-1D Corsair x 16

Japanese aircraft losses
A7M2 Sam: 1 destroyed
N1K2-J George: 1 destroyed
N1K5-J George: 1 destroyed
Ki-44-IIc Tojo: 1 destroyed
Ki-83: 1 destroyed
Ki-100-I Tony: 1 destroyed


Allied aircraft losses
F4U-1D Corsair: 3 destroyed

--------------------------------------------------------------------------------
Morning Air attack on 61st Division, at 123,52 , near Kushiro

Weather in hex: Clear sky

Raid spotted at 30 NM, estimated altitude 39,900 feet.
Estimated time to target is 11 minutes

Japanese aircraft
A6M8 Zero x 15
J2M5 Jack x 6
N1K1-J George x 1
N1K2-J George x 8
N1K5-J George x 4
Ki-43-IIIa Oscar x 1
Ki-43-IV Oscar x 4
Ki-44-IIc Tojo x 5
Ki-83 x 3
Ki-84b Frank x 7
Ki-84r Frank x 11
Ki-100-I Tony x 5
Ki-100-II Tony x 1

Allied aircraft
F4U-1A Corsair x 9

Japanese aircraft losses
J2M5 Jack: 1 destroyed
Ki-44-IIc Tojo: 1 destroyed
Ki-83: 1 destroyed
Ki-84b Frank: 1 destroyed


Allied aircraft losses
F4U-1A Corsair: 2 destroyed

--------------------------------------------------------------------------------
Morning Air attack on 7th Medium Mortar Battalion, at 123,52 , near Kushiro

Weather in hex: Clear sky

Raid spotted at 16 NM, estimated altitude 11,000 feet.
Estimated time to target is 4 minutes

Japanese aircraft
A6M8 Zero x 6
J2M5 Jack x 1
N1K1-J George x 1
N1K2-J George x 1
N1K5-J George x 2
Ki-43-IIIa Oscar x 1
Ki-44-IIc Tojo x 1
Ki-100-I Tony x 1

Allied aircraft
P-47D25 Thunderbolt x 18

Japanese aircraft losses
A6M8 Zero: 3 destroyed
N1K2-J George: 1 destroyed
N1K5-J George: 1 destroyed
Ki-43-IIIa Oscar: 1 destroyed
Ki-44-IIc Tojo: 1 destroyed
Ki-100-I Tony: 1 destroyed


Allied aircraft losses
P-47D25 Thunderbolt: 2 destroyed

Aircraft Attacking:
6 x P-47D25 Thunderbolt sweeping at 42000 feet

--------------------------------------------------------------------------------
Morning Air attack on 7th Division, at 123,52 , near Kushiro

Weather in hex: Clear sky

Raid spotted at 20 NM, estimated altitude 10,000 feet.
Estimated time to target is 6 minutes

Allied aircraft
Liberator B.VI x 21
Liberator GR.VI x 11
B-24J Liberator x 82
B-29-1 Superfort x 32
B-29-25 Superfort x 106
P-47D25 Thunderbolt x 19
PB4Y-1 Liberator x 11
PV-1 Ventura x 10

Allied aircraft losses
Liberator B.VI: 17 damaged
Liberator GR.VI: 6 damaged
B-24J Liberator: 30 damaged
B-24J Liberator: 1 destroyed by flak
B-29-1 Superfort: 27 damaged
B-29-25 Superfort: 47 damaged
PB4Y-1 Liberator: 7 damaged
PV-1 Ventura: 9 damaged

Japanese ground losses:
4580 casualties reported
Squads: 20 destroyed, 245 disabled
Non Combat: 16 destroyed, 359 disabled
Engineers: 2 destroyed, 32 disabled
Guns lost 127 (2 destroyed, 125 disabled)
Vehicles lost 56 (3 destroyed, 53 disabled)


Aircraft Attacking:
3 x PB4Y-1 Liberator bombing from 8000 feet
Ground Attack: 10 x 500 lb GP Bomb

--------------------------------------------------------------------------------

Ground combat at Kushiro (123,53)

Japanese Bombardment attack

Attacking force 39611 troops, 357 guns, 1 vehicles, Assault Value = 642

Defending force 158391 troops, 2572 guns, 4364 vehicles, Assault Value = 3679

Japanese ground losses:
1662 casualties reported
Squads: 55 destroyed, 66 disabled
Non Combat: 0 destroyed, 7 disabled
Engineers: 4 destroyed, 14 disabled
Guns lost 25 (7 destroyed, 18 disabled)


Allied ground losses:
29 casualties reported
Squads: 0 destroyed, 5 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 1 disabled

Assaulting units:
8th Division
49th Ind.Mixed Bde /1
51st Ind.Mixed Brigade
56th Ind.Mixed Brigade
38th Division
14th Naval Guard Unit
1st Recon Regiment
49th Cavalry Regiment
Kure 7th SNLF
58th Ind.Mixed Brigade
Ichiki Det. /1
33rd Ind. Engineer Regiment
51st Base Force
17th Naval Construction Battalion
4th Air Army
27th Special Base Force
Yangtze SNLF
13th JAAF Base Force
63rd JAAF AF Bn

Defending units:
3rd Marine Division
12th NZ Bde /6
CenPac Amphib Tank Brigade
775th Tank Battalion
31st Infantry Division
4th Armoured Brigade
37th (Sep) Infantry Rgt /6
43rd Infantry Division
1st USMC Amphb Tank Battalion
112th Cavalry Regiment
96th Infantry Division
2/6th Armoured Regiment
11th Airborne Div /1
815th Towed Tank Destroyer Battalion
2nd Marine Division
XIV Corps Combat Engineer Regiment
670th Tank Destroyer Battalion
767th Tank Battalion
1st Cavalry (Spec) Cavalry Division
4th USMC Tank Battalion
364th(Sep) Infantry Regiment
II Aus Corps Engineer Battalion
25th Infantry Division
716th Tank Battalion
38th Infantry Division
3rd USMC Tank Battalion
3rd Motor Brigade
192nd Tank Battalion
44th Tank Battalion
2/4th Armoured Regiment
I Corps Cmbt Engineer Regiment
37th Infantry Div /1
147th Field Artillery Regiment
7th USMC Field Artillery Battalion
738th Coast AA Regiment
12th USMC Field Artillery Battalion
I Corps Artillery
9th USMC Field Artillery Battalion
XIV Corps Artillery
189th USAAF Base Force
694th Field Artillery Battalion
17th NZ AA Bde
27th USN Naval Construction Regiment
225th Field Artillery Battalion
III US Amphib Corps
47th Coastal Artillery Regiment
IX Corps Artillery
154th FA Bn
544th Field Artillery Battalion
8th USMC Field Artillery Battalion
33rd Medium Regiment
85/88/98th Mortar Rgt /3


--------------------------------------------------------------------------------

Ground combat at 121,53 (near Sapporo)

Japanese Shock attack

Attacking force 1749 troops, 12 guns, 0 vehicles, Assault Value = 60

Defending force 7 troops, 0 guns, 0 vehicles, Assault Value = 1

Japanese adjusted assault: 110

Allied adjusted defense: 1

Japanese assault odds: 110 to 1

Combat modifiers
Defender: terrain(+)
Attacker: shock(+), leaders(+)

Japanese ground losses:
9 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 1 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

Allied ground losses:
Units destroyed 1

Assaulting units:
52nd Naval Guard Unit

Defending units:
Rocky Mountain Rger Bn /4


--------------------------------------------------------------------------------

Ground combat at Kushiro (123,53)

Allied Deliberate attack

Attacking force 20590 troops, 589 guns, 1304 vehicles, Assault Value = 3674

Defending force 52380 troops, 473 guns, 149 vehicles, Assault Value = 563

Allied adjusted assault: 416

Japanese adjusted defense: 503

Allied assault odds: 1 to 2 (fort level 4)

Combat modifiers
Defender: terrain(+), forts(+), disruption(-), preparation(-)
Attacker:

Japanese ground losses:
1545 casualties reported
Squads: 68 destroyed, 48 disabled
Non Combat: 3 destroyed, 25 disabled
Engineers: 4 destroyed, 4 disabled
Guns lost 19 (9 destroyed, 10 disabled)
Vehicles lost 10 (6 destroyed, 4 disabled)


Allied ground losses:
51 casualties reported
Squads: 0 destroyed, 8 disabled
Non Combat: 1 destroyed, 17 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 4 (1 destroyed, 3 disabled)
Vehicles lost 33 (5 destroyed, 28 disabled)


Assaulting units:
II Aus Corps Engineer Battalion
112th Cavalry Regiment
670th Tank Destroyer Battalion
37th (Sep) Infantry Rgt /6
1st USMC Amphb Tank Battalion
3rd USMC Tank Battalion
XIV Corps Combat Engineer Regiment
364th(Sep) Infantry Regiment
12th NZ Bde /6
775th Tank Battalion
2nd Marine Division
11th Airborne Div /1
31st Infantry Division
43rd Infantry Division
192nd Tank Battalion
767th Tank Battalion
3rd Motor Brigade
38th Infantry Division
I Corps Cmbt Engineer Regiment
4th USMC Tank Battalion
96th Infantry Division
2/6th Armoured Regiment
3rd Marine Division
815th Towed Tank Destroyer Battalion
716th Tank Battalion
2/4th Armoured Regiment
44th Tank Battalion
CenPac Amphib Tank Brigade
1st Cavalry (Spec) Cavalry Division
4th Armoured Brigade
25th Infantry Division
37th Infantry Div /1
189th USAAF Base Force
IX Corps Artillery
I Corps Artillery
154th FA Bn
33rd Medium Regiment
738th Coast AA Regiment
544th Field Artillery Battalion
7th USMC Field Artillery Battalion
9th USMC Field Artillery Battalion
12th USMC Field Artillery Battalion
225th Field Artillery Battalion
147th Field Artillery Regiment
694th Field Artillery Battalion
27th USN Naval Construction Regiment
47th Coastal Artillery Regiment
17th NZ AA Bde
III US Amphib Corps
8th USMC Field Artillery Battalion
XIV Corps Artillery
85/88/98th Mortar Rgt /3

Defending units:
38th Division
1st Recon Regiment
58th Ind.Mixed Brigade
Kure 7th SNLF
49th Cavalry Regiment
14th Naval Guard Unit
51st Ind.Mixed Brigade
8th Division
49th Ind.Mixed Bde /1
56th Ind.Mixed Brigade
51st Base Force
13th JAAF Base Force
17th Naval Construction Battalion
Yangtze SNLF
27th Special Base Force
63rd JAAF AF Bn
33rd Ind. Engineer Regiment
4th Air Army
Ichiki Det. /1


--------------------------------------------------------------------------------

Ground combat at 123,52 (near Kushiro)

Allied Bombardment attack

Attacking force 864 troops, 22 guns, 0 vehicles, Assault Value = 244

Defending force 34236 troops, 591 guns, 285 vehicles, Assault Value = 639

Assaulting units:
2nd NZ Bde /9
3rd NZ Armoured Sqn
2nd Regiment
763rd Tank Battalion
112th Cavalry Rgt /6

Defending units:
52nd Ind.Mixed Brigade
61st Division
19th Tank Regiment
7th Division
77th Division
3rd Amphibious Brigade
53rd Ind.Mixed Bde /2
6th Medium Mortar Battalion
7th Medium Mortar Battalion
134th AA Regiment
3rd Medium Mortar Battalion
25th RF Gun Battalion
12th RF Gun Battalion
5th RF Gun Battalion
73rd Field AA Battalion
5th Medium Mortar Battalion
6th Ind. Field Artillery Battalion
7th Base Force
--------------------------------------------------------------------------------


The Allies got 2:1 with their sweeps today and hit the troops with massive force. The good doesn't last long in 45 for Japan.




Attachment (1)

_____________________________

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to obvert)
Post #: 2523
RE: The Elephant Vanishes : obvert (J) vs Historiker_Sq... - 11/7/2018 9:18:55 PM   
obvert


Posts: 14050
Joined: 1/17/2011
From: PDX (and now) London, UK
Status: offline

quote:

ORIGINAL: Anachro

what's the drawback of putting troops in reserve to prevent auto-bombardment? does it still trigger?


I can try that but I've always had one unit then revert to combat and take all of the damage. That's happening right now with troops walking in the clear and getting smashed by 4Es. One switches t combat each turn.

_____________________________

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to Anachro)
Post #: 2524
RE: The Elephant Vanishes : obvert (J) vs Historiker_Sq... - 11/7/2018 10:05:38 PM   
mind_messing

 

Posts: 3393
Joined: 10/28/2013
Status: offline
quote:

Morning Air attack on 7th Division, at 123,52 , near Kushiro Weather in hex: Clear sky Raid spotted at 20 NM, estimated altitude 10,000 feet. Estimated time to target is 6 minutes Allied aircraft Liberator B.VI x 21 Liberator GR.VI x 11 B-24J Liberator x 82 B-29-1 Superfort x 32 B-29-25 Superfort x 106 P-47D25 Thunderbolt x 19 PB4Y-1 Liberator x 11 PV-1 Ventura x 10 Allied aircraft losses Liberator B.VI: 17 damaged Liberator GR.VI: 6 damaged B-24J Liberator: 30 damaged B-24J Liberator: 1 destroyed by flak B-29-1 Superfort: 27 damaged B-29-25 Superfort: 47 damaged PB4Y-1 Liberator: 7 damaged PV-1 Ventura: 9 damaged Japanese ground losses: 4580 casualties reported Squads: 20 destroyed, 245 disabled Non Combat: 16 destroyed, 359 disabled Engineers: 2 destroyed, 32 disabled Guns lost 127 (2 destroyed, 125 disabled) Vehicles lost 56 (3 destroyed, 53 disabled) Aircraft Attacking: 3 x PB4Y-1 Liberator bombing from 8000 feet Ground Attack: 10 x 500 lb GP Bomb


Now you see why I simply refuse to send Japanese units in a clear non-hex hex under any circumstance. It's absolute murder in the late war, and there's very little to do about it.

The cover provided by x2 and x3 terrain doesn't make it much better, but it's a massive casualty reduction and it costs nothing.

(in reply to obvert)
Post #: 2525
RE: The Elephant Vanishes : obvert (J) vs Historiker_Sq... - 11/7/2018 10:33:08 PM   
Lokasenna


Posts: 9297
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline

quote:

ORIGINAL: obvert


quote:

ORIGINAL: Anachro

what's the drawback of putting troops in reserve to prevent auto-bombardment? does it still trigger?


I can try that but I've always had one unit then revert to combat and take all of the damage. That's happening right now with troops walking in the clear and getting smashed by 4Es. One switches t combat each turn.


Being in Reserve doesn't protect you from aerial bombing.

It might protect from land bombardment, and from being triggered from amphibious unloading.

(in reply to obvert)
Post #: 2526
RE: The Elephant Vanishes : obvert (J) vs Historiker_Sq... - 11/8/2018 2:50:15 AM   
adarbrauner

 

Posts: 1496
Joined: 11/3/2016
From: Zichron Yaaqov, Israel; Before, Treviso, Italy
Status: offline

quote:

ORIGINAL: obvert


. Kushiro troops take another hit form the landing auto-bombardments. Dan and I had a talk about this as apparently he's been getting a lot of flak in the AAR about it.

I won't lie. It's frustrating. It's not that he's doing something wrong though, it's that the game has a limitation that restricts me from making a choice here. These are the parts of game I have trouble with the the only areas I would now consider making AARs about. With this issue I don't know how it could be regulated though. You can't say don't send more troops in. He does put ships and troops at risk by doing so as well, but the risk is minimal compared to the gain in this case. It's become a system for him recently, and he's using it well.


It's simple; either Matrix disable this auto bombardment feature, which I can't grasp yet it's reasoning and historical plausibility, or add the choice to select NO AUTO BOMBARDMENT;

meanwhile it could be asked from the opposing player to refrain from landings which have the only clear main purpose to trigger this "autobombardment";
it works both ways IMHO;

I've respectfully asked from Adm. Roper to refrain from this practice;

(in reply to obvert)
Post #: 2527
RE: The Elephant Vanishes : obvert (J) vs Historiker_Sq... - 11/8/2018 8:19:04 AM   
obvert


Posts: 14050
Joined: 1/17/2011
From: PDX (and now) London, UK
Status: offline

quote:

ORIGINAL: adarbrauner


quote:

ORIGINAL: obvert


. Kushiro troops take another hit form the landing auto-bombardments. Dan and I had a talk about this as apparently he's been getting a lot of flak in the AAR about it.

I won't lie. It's frustrating. It's not that he's doing something wrong though, it's that the game has a limitation that restricts me from making a choice here. These are the parts of game I have trouble with the the only areas I would now consider making AARs about. With this issue I don't know how it could be regulated though. You can't say don't send more troops in. He does put ships and troops at risk by doing so as well, but the risk is minimal compared to the gain in this case. It's become a system for him recently, and he's using it well.


It's simple; either Matrix disable this auto bombardment feature, which I can't grasp yet it's reasoning and historical plausibility, or add the choice to select NO AUTO BOMBARDMENT;

meanwhile it could be asked from the opposing player to refrain from landings which have the only clear main purpose to trigger this "autobombardment";
it works both ways IMHO;

I've respectfully asked from Adm. Roper to refrain from this practice;



Thanks for your concern. I do think he's landing with that intention, since it's only small fractions of units by APD and it's every turn. That said I don't want an HR on the practice, since it's a valid action by the player.

There are a lot of things we can do in game and some things we just can't do, like para-drops in non-base hexes and setting waypoints effectively for bombardment TFs. I understand the game has limitations and is also outside it's support window. We had a lot for many years from michaelm which was amazing, and he was so quick and responsive to valid requests.

now we will live with these difficulties. I'll chalk it up to rocket launching Corsairs (also not in game) and move on.

There are things though that are player activated holes in the game parameters that I think can be HRed. Only small things, but I'll bring one up soon. Some things bring up areas the player can't control that IMHO should be limited as they're not integral to player usage of their forces and can be seen as an intended use of game mechanics to gain an edge that can't be countered effectively by the other side.

_____________________________

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to adarbrauner)
Post #: 2528
RE: The Elephant Vanishes : obvert (J) vs Historiker_Sq... - 11/8/2018 8:25:06 AM   
obvert


Posts: 14050
Joined: 1/17/2011
From: PDX (and now) London, UK
Status: offline

quote:

ORIGINAL: mind_messing

quote:

Morning Air attack on 7th Division, at 123,52 , near Kushiro Weather in hex: Clear sky Raid spotted at 20 NM, estimated altitude 10,000 feet. Estimated time to target is 6 minutes Allied aircraft Liberator B.VI x 21 Liberator GR.VI x 11 B-24J Liberator x 82 B-29-1 Superfort x 32 B-29-25 Superfort x 106 P-47D25 Thunderbolt x 19 PB4Y-1 Liberator x 11 PV-1 Ventura x 10 Allied aircraft losses Liberator B.VI: 17 damaged Liberator GR.VI: 6 damaged B-24J Liberator: 30 damaged B-24J Liberator: 1 destroyed by flak B-29-1 Superfort: 27 damaged B-29-25 Superfort: 47 damaged PB4Y-1 Liberator: 7 damaged PV-1 Ventura: 9 damaged Japanese ground losses: 4580 casualties reported Squads: 20 destroyed, 245 disabled Non Combat: 16 destroyed, 359 disabled Engineers: 2 destroyed, 32 disabled Guns lost 127 (2 destroyed, 125 disabled) Vehicles lost 56 (3 destroyed, 53 disabled) Aircraft Attacking: 3 x PB4Y-1 Liberator bombing from 8000 feet Ground Attack: 10 x 500 lb GP Bomb


Now you see why I simply refuse to send Japanese units in a clear non-hex hex under any circumstance. It's absolute murder in the late war, and there's very little to do about it.

The cover provided by x2 and x3 terrain doesn't make it much better, but it's a massive casualty reduction and it costs nothing.


I'd be completely happy with having two divisions crushed as long as I could hit the B-29s. My frustration is that I can't get to the bombers. In this case he also is limiting further action by "troop hunting." In about 9 months since landing at Shikuka, there have only been less than 4k strat points destroyed.

If the 4E are hitting troops they're not hitting airframe factories. If the fighters are dying in sweeps over troop hexes they're not clearing skies over Tokyo, and those lost pilots are lost, those lost airframes are lost.

The numbers are piling up. This is a rumble in the jungle strategy. Take the hits for as long as I can, then punch back after the opponent has weakened themself considerebly.

_____________________________

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to mind_messing)
Post #: 2529
RE: The Elephant Vanishes : obvert (J) vs Historiker_Sq... - 11/8/2018 8:26:01 AM   
obvert


Posts: 14050
Joined: 1/17/2011
From: PDX (and now) London, UK
Status: offline
Feb 17, 1945


On the 17th the air battles even out again. About 60 fighters lost for each side, and the CAP just barely stays long enough to hit a few bombers. Just.

But not long enough to do anything meaningful. Troops still get pounded.

The Allies move a small unit to Bihoro. I'll remove it in the next turn or two if I see nothing else is coming.

--------------------------------------------------------------------------------
AFTER ACTION REPORTS FOR Feb 17, 1945
--------------------------------------------------------------------------------

Pre-Invasion action off Kushiro (123,53)
Defensive Guns engage approaching landing force

279 Coastal gun shots fired in defense.

Allied Ships
APD Diachenko
APD Lloyd

Allied ground losses:
206 casualties reported
Squads: 2 destroyed, 22 disabled

Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

APD Diachenko fired at enemy troops
APD Lloyd fired at enemy troops

--------------------------------------------------------------------------------
Afternoon Air attack on 61st Division, at 123,52 , near Kushiro

Weather in hex: Partial cloud

Raid spotted at 26 NM, estimated altitude 42,300 feet.
Estimated time to target is 9 minutes

Japanese aircraft
N1K1-J George x 11
N1K5-J George x 52
Ki-45 KAIa Nick x 10
Ki-83 x 78
Ki-84r Frank x 70
Ki-100-II Tony x 19
Ki-102b Randy x 3

Allied aircraft
F4U-1D Corsair x 10

Japanese aircraft losses
Ki-45 KAIa Nick: 2 destroyed
Ki-84r Frank: 1 destroyed


Allied aircraft losses
F4U-1D Corsair: 1 destroyed

--------------------------------------------------------------------------------
Afternoon Air attack on 61st Division, at 123,52 , near Kushiro

Weather in hex: Partial cloud

Raid spotted at 37 NM, estimated altitude 38,300 feet.
Estimated time to target is 12 minutes

Japanese aircraft
N1K1-J George x 11
N1K5-J George x 43
Ki-45 KAIa Nick x 5
Ki-83 x 70
Ki-84r Frank x 59
Ki-100-II Tony x 19
Ki-102b Randy x 3

Allied aircraft
F6F-5 Hellcat x 18

No Japanese losses

Allied aircraft losses
F6F-5 Hellcat: 3 destroyed

--------------------------------------------------------------------------------
Afternoon Air attack on 61st Division, at 123,52 , near Kushiro

Weather in hex: Partial cloud

Raid spotted at 35 NM, estimated altitude 14,000 feet.
Estimated time to target is 7 minutes

Japanese aircraft
N1K1-J George x 11
N1K5-J George x 35
Ki-45 KAIa Nick x 5
Ki-83 x 58
Ki-84r Frank x 53
Ki-100-II Tony x 13
Ki-102b Randy x 2

Allied aircraft
Spitfire VIII x 12

Japanese aircraft losses
Ki-84r Frank: 1 destroyed
Ki-100-II Tony: 2 destroyed


Allied aircraft losses
Spitfire VIII: 2 destroyed

--------------------------------------------------------------------------------
Afternoon Air attack on 77th Division, at 123,52 , near Kushiro

Weather in hex: Partial cloud

Raid spotted at 37 NM, estimated altitude 11,000 feet.
Estimated time to target is 10 minutes

Japanese aircraft
N1K1-J George x 3
N1K5-J George x 6
Ki-45 KAIa Nick x 1
Ki-83 x 35
Ki-84r Frank x 34
Ki-100-II Tony x 2
Ki-102b Randy x 1

Allied aircraft
P-47D25 Thunderbolt x 11

Japanese aircraft losses
N1K5-J George: 1 destroyed
Ki-83: 1 destroyed
Ki-84r Frank: 1 destroyed


Allied aircraft losses
P-47D25 Thunderbolt: 2 destroyed

--------------------------------------------------------------------------------
Afternoon Air attack on 61st Division, at 123,52 , near Kushiro

Weather in hex: Partial cloud

Raid spotted at 41 NM, estimated altitude 41,300 feet.
Estimated time to target is 14 minutes

Japanese aircraft
N1K1-J George x 1
N1K5-J George x 5
Ki-83 x 32
Ki-84r Frank x 19
Ki-102b Randy x 1

Allied aircraft
F6F-5 Hellcat x 17

Japanese aircraft losses
Ki-83: 1 destroyed
Ki-84r Frank: 1 destroyed
Ki-102b Randy: 1 destroyed


Allied aircraft losses
F6F-5 Hellcat: 2 destroyed

--------------------------------------------------------------------------------
Afternoon Air attack on 61st Division, at 123,52 , near Kushiro

Weather in hex: Partial cloud

Raid spotted at 18 NM, estimated altitude 41,800 feet.
Estimated time to target is 7 minutes

Japanese aircraft
Ki-83 x 22
Ki-84r Frank x 3

Allied aircraft
F6F-3 Hellcat x 16

Japanese aircraft losses
Ki-83: 2 destroyed

Allied aircraft losses
F6F-3 Hellcat: 3 destroyed

--------------------------------------------------------------------------------
Afternoon Air attack on 19th Tank Regiment, at 123,52 , near Kushiro

Weather in hex: Partial cloud

Raid spotted at 10 NM, estimated altitude 8,000 feet.
Estimated time to target is 3 minutes

Japanese aircraft
Ki-83 x 15
Ki-84r Frank x 3

Allied aircraft
Liberator B.VI x 5
B-24J Liberator x 36
P-51D Mustang x 7
PB4Y-1 Liberator x 23
PB4Y-2 Privateer x 21
PV-1 Ventura x 16
PV-2 Harpoon x 9

No Japanese losses

Allied aircraft losses
Liberator B.VI: 4 damaged
B-24J Liberator: 11 damaged
B-24J Liberator: 1 destroyed by flak
P-51D Mustang: 1 destroyed
PB4Y-1 Liberator: 7 damaged
PB4Y-1 Liberator: 1 destroyed by flak
PB4Y-2 Privateer: 12 damaged
PV-1 Ventura: 1 destroyed, 1 damaged

Japanese ground losses:
371 casualties reported
Squads: 1 destroyed, 7 disabled
Non Combat: 4 destroyed, 85 disabled
Engineers: 0 destroyed, 9 disabled
Guns lost 41 (8 destroyed, 33 disabled)
Vehicles lost 90 (5 destroyed, 85 disabled)


Aircraft Attacking:
9 x PV-2 Harpoon bombing from 8000 feet
Ground Attack: 8 x 500 lb GP Bomb

--------------------------------------------------------------------------------
Afternoon Air attack on 19th Tank Regiment, at 123,52 , near Kushiro

Weather in hex: Partial cloud

Raid spotted at 22 NM, estimated altitude 10,000 feet.
Estimated time to target is 7 minutes

Allied aircraft
Liberator B.VI x 8
B-24J Liberator x 6
B-29-1 Superfort x 19
B-29-25 Superfort x 49

Allied aircraft losses
Liberator B.VI: 5 damaged
B-24J Liberator: 3 damaged
B-29-1 Superfort: 12 damaged
B-29-25 Superfort: 22 damaged

Japanese ground losses:
741 casualties reported
Squads: 1 destroyed, 56 disabled
Non Combat: 24 destroyed, 86 disabled
Engineers: 0 destroyed, 8 disabled
Guns lost 20 (3 destroyed, 17 disabled)
Vehicles lost 103 (81 destroyed, 22 disabled)


--------------------------------------------------------------------------------

Ground combat at Bihoro (123,51)

Japanese Bombardment attack

Attacking force 27736 troops, 385 guns, 76 vehicles, Assault Value = 840

Defending force 804 troops, 3 guns, 76 vehicles, Assault Value = 43

Japanese ground losses:
41 casualties reported
Squads: 1 destroyed, 1 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 1 disabled

Allied ground losses:
Vehicles lost 3 (1 destroyed, 2 disabled)

Assaulting units:
28th Division
Combined 8th SNLF
50th Ind.Mixed Brigade
57th Ind.Mixed Brigade
6th Ind.Infantry Bde /2
1st Base Force
23rd RF Gun Battalion
4th Medium Mortar Battalion
58th Field AA Battalion
22nd Ind. Engineer Regiment
5th Ind.Hvy.Art Battalion
2nd RF Gun Battalion
12th Field AF Construction Battalion
5th Area Army
27th Army
27th Air Flotilla
77th JAAF AF Bn
35th Army
37th Ind. Engr Rgt /1
177th JAAF AF Bn
7th Area Army /2

Defending units:
637th Tank Destroyer Battalion

--------------------------------------------------------------------------------

Ground combat at Kushiro (123,53)

Japanese Bombardment attack

Attacking force 35847 troops, 296 guns, 0 vehicles, Assault Value = 519

Defending force 159290 troops, 2573 guns, 4362 vehicles, Assault Value = 3767

Japanese ground losses:
1139 casualties reported
Squads: 44 destroyed, 26 disabled
Non Combat: 3 destroyed, 8 disabled
Engineers: 10 destroyed, 0 disabled
Guns lost 12 (5 destroyed, 7 disabled)


Assaulting units:
1st Recon Regiment
49th Ind.Mixed Brigade
Yangtze SNLF
38th Division
58th Ind.Mixed Brigade
8th Division
51st Ind.Mixed Brigade
Ichiki Det. /1
33rd Ind. Engineer Regiment
56th Ind.Mixed Brigade
17th Naval Construction Battalion
13th JAAF Base Force
27th Special Base Force
Kure 7th SNLF
4th Air Army
49th Cavalry Regiment
14th Naval Guard Unit
51st Base Force
63rd JAAF AF Bn

Defending units:
1st Cavalry (Spec) Cavalry Division
2nd Marine Division
CenPac Amphib Tank Brigade
364th(Sep) Infantry Regiment
670th Tank Destroyer Battalion
775th Tank Battalion
3rd Motor Brigade
3rd USMC Tank Battalion
12th NZ Bde /6
815th Towed Tank Destroyer Battalion
767th Tank Battalion
716th Tank Battalion
3rd Marine Division
2/6th Armoured Regiment
XIV Corps Combat Engineer Regiment
38th Infantry Division
25th Infantry Division
11th Airborne Div /1
4th Armoured Brigade
1st USMC Amphb Tank Battalion
II Aus Corps Engineer Battalion
96th Infantry Division
43rd Infantry Division
2/4th Armoured Regiment
I Corps Cmbt Engineer Regiment
4th USMC Tank Battalion
1st Filipino Inf Rgt /1
192nd Tank Battalion
112th Cavalry Regiment
44th Tank Battalion
37th (Sep) Infantry Rgt /6
31st Infantry Division
37th Infantry Div /1
147th Field Artillery Regiment
IX Corps Artillery
7th USMC Field Artillery Battalion
9th USMC Field Artillery Battalion
III US Amphib Corps
738th Coast AA Regiment
17th NZ AA Bde
47th Coastal Artillery Regiment
I Corps Artillery
XIV Corps Artillery
27th USN Naval Construction Regiment
8th USMC Field Artillery Battalion
154th FA Bn
225th Field Artillery Battalion
694th Field Artillery Battalion
189th USAAF Base Force
12th USMC Field Artillery Battalion
544th Field Artillery Battalion
33rd Medium Regiment
85/88/98th Mortar Rgt /3

--------------------------------------------------------------------------------


_____________________________

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to obvert)
Post #: 2530
RE: The Elephant Vanishes : obvert (J) vs Historiker_Sq... - 11/8/2018 12:21:00 PM   
inqistor


Posts: 1813
Joined: 5/12/2010
Status: offline
What is your percentage settings for LRCAP? I had an extended conversation with PzB about this issue, in his AAR against Andy, and we concluded, that you have to set percentage low, if you are expecting to meet several sweeps, followed by bombers. It seems, that Air Unit will send more planes, as turn goes by, when they gradually meet opposition.

I think that was over friendly base, with Radars, but worth a try. Especially, since NICKs shouldn't tangle with enemy fighters anyway.

(in reply to obvert)
Post #: 2531
RE: The Elephant Vanishes : obvert (J) vs Historiker_Sq... - 11/8/2018 1:13:53 PM   
obvert


Posts: 14050
Joined: 1/17/2011
From: PDX (and now) London, UK
Status: offline
Feb 18, 1945



Here come the kamis!!

Kushiro falls after a massively destructive auto-bombardment and subsequent Allied shock attack. The base would have fallen this turn regardless. Now it'll be whittling the remainder down as i try to extricate my troops from the clear, get a few more chances to aim at the sweeps and strikes, then see what comes next. I've already gotten some pieces out of Kushiro so nothing needs to be bought back, and those will go to rear areas to fill out again. Lost the experience level of a good 70exp division but not much else of note.

I'm interested to now look for opportunities to get kamis into the strike mix and aim for the Allied fleets. I haven't tried to hit anything with massed LBA since the fights over Shikuka.

My troops are still retiring toward Kushiro and should begin to make it into base tomorrow. Some will straggle for a day or two after, but I think I won't lose any units outright, which is a surprise. Bihoro is clear, but forts 8. I think I can hold there for a bit, long enough to get the wrecked troops to the rear and bring some fresh up into the x3 hex nearby.

The Allies are sending in some DD raiders in the North and South currently. I'm a bit worried about him sending single ship DD forces to raid. I have had one or two hit Hakodate and completely avoid any detection or strikes though a lot of naval search is operating and some low flying TBs are on naval attack restricted to Japanese held areas. In the South some TBs did fly to hit the paired DDs raiding around the top of New Guinea. I have increased search around here and all approaches to the important oil fields and fuel transit routes are covered extensively, but single ships are virtually undetectable.

Should I contact Dan and ask about this, since I don't want to get into a hard situation if he does send single ships deep?

I find this one area where the game mechanics restrict a player from making an impact against the tactics of the other, even with the knowledge or expectation it might happen and with a lot of experience on how one should combat it (extra search, high and low, low naval strikes, high density search around choke points etc).

Earlier in this game I did question Torsten about bringing in supply to the PI with single ship TFs. He brought them from OZ to Manila while the entire DEI was in Japanese control and extensive search and strike missions were being flown along the approach paths. I didn't see them until they began unloading at Manila and recon saw them in hex. He agreed this tactic wasn't fair after hearing about my inability to stop it or even see them en route though I knew it was happening.

What does everyone think?

Single ship raiding TFs deep behind enemy lines??


--------------------------------------------------------------------------------
AFTER ACTION REPORTS FOR Feb 18, 1945
--------------------------------------------------------------------------------

Night Time Surface Combat, near Babo at 83,111, Range 8,000 Yards

Japanese Ships
PB Hakata Maru #7, Shell hits 1
PB Shotoku Maru, Shell hits 1, on fire
TK Samui Maru, Shell hits 12, and is sunk


Allied Ships
DD Harrison
DD Ingersoll

Allied Ships Reported to be Approaching!

--------------------------------------------------------------------------------
Morning Air attack on TF, near Babo at 83,111

Weather in hex: Severe storms

Raid spotted at 35 NM, estimated altitude 3,000 feet.
Estimated time to target is 14 minutes

Japanese aircraft
B5N2 Kate x 3

Japanese aircraft losses
B5N2 Kate: 2 damaged
B5N2 Kate: 1 destroyed by flak

Allied Ships
DD Ingersoll

Aircraft Attacking:
3 x B5N2 Kate bombing from 1000 feet
Naval Attack: 2 x 250 kg SAP Bomb

--------------------------------------------------------------------------------
Morning Air attack on TF, near Noemfoor at 86,110

Weather in hex: Thunderstorms

Raid detected at 31 NM, estimated altitude 2,000 feet.
Estimated time to target is 10 minutes

Japanese aircraft
B6N2 Jill x 5

Japanese aircraft losses
B6N2 Jill: 1 damaged

Allied Ships
DD Hammann
DD Mustin

Aircraft Attacking:
5 x B6N2 Jill bombing from 1000 feet
Naval Attack: 2 x 250 kg SAP Bomb

--------------------------------------------------------------------------------
Night Naval bombardment of Bihoro at 123,51 - Coastal Guns Fire Back!

212 Coastal gun shots fired in defense.

Allied Ships
BB Iowa, Shell hits 2
CA Chester
CL Pasadena
CL Santa Fe
DD Converse, Shell hits 4
DD Cogswell, Shell hits 1
DD Chevalier, Shell hits 1
DD Charrette
DD Bennett
DD Bache, Shell hits 1
DD Ammen, Shell hits 2

Japanese ground losses:
381 casualties reported
Squads: 0 destroyed, 5 disabled
Non Combat: 5 destroyed, 44 disabled
Engineers: 0 destroyed, 8 disabled
Guns lost 4 (1 destroyed, 3 disabled)
Vehicles lost 4 (1 destroyed, 3 disabled)

Airbase hits 17
Airbase supply hits 3
Runway hits 34
Port hits 5

OS2U-3 Kingfisher acting as spotter for BB Iowa

--------------------------------------------------------------------------------
Pre-Invasion action off Kushiro (123,53)
Defensive Guns engage approaching landing force

336 Coastal gun shots fired in defense.

Allied Ships
APD Greene
APD Liddle
APD Kephart

Allied ground losses:
179 casualties reported
Squads: 0 destroyed, 34 disabled

Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

APD Greene fired at enemy troops

--------------------------------------------------------------------------------
Day Time Surface Combat, near Babo at 83,111, Range 18,000 Yards

Japanese Ships
PB Hakata Maru #7, Shell hits 2, and is sunk
PB Shotoku Maru, Shell hits 40, and is sunk


Allied Ships
DD Harrison
DD Ingersoll

Maximum visibility in Partly Cloudy Conditions: 27,000 yards
Range closes to 28,000 yards...

--------------------------------------------------------------------------------
Day Time Surface Combat, near Hakodate at 120,53, Range 11,000 Yards

Japanese Ships
APD T-1, Shell hits 25, heavy fires, heavy damage
APD T-5, Shell hits 9, heavy fires, heavy damage


Allied Ships
DD Nestor

Maximum visibility in Partly Cloudy Conditions: 27,000 yards

--------------------------------------------------------------------------------
Morning Air attack on 61st Division, at 123,52 , near Kushiro

Weather in hex: Heavy rain

Raid spotted at 17 NM, estimated altitude 42,300 feet.
Estimated time to target is 6 minutes

Japanese aircraft
A6M8 Zero x 91
A7M2 Sam x 10
N1K1-J George x 10
N1K2-J George x 14
N1K5-J George x 52
Ki-83 x 52
Ki-84r Frank x 62
Ki-100-II Tony x 19
Ki-102b Randy x 12

Allied aircraft
P-47D25 Thunderbolt x 11
P-51D Mustang x 11
F4U-1D Corsair x 9

Japanese aircraft losses
A6M8 Zero: 1 destroyed
A7M2 Sam: 2 destroyed
N1K5-J George: 1 destroyed
Ki-84r Frank: 2 destroyed
Ki-100-II Tony: 1 destroyed


Allied aircraft losses
P-47D25 Thunderbolt: 1 destroyed
P-51D Mustang: 1 destroyed
F4U-1D Corsair: 3 destroyed


--------------------------------------------------------------------------------
Morning Air attack on 61st Division, at 123,52 , near Kushiro

Weather in hex: Heavy rain

Raid spotted at 47 NM, estimated altitude 14,000 feet.
Estimated time to target is 10 minutes

Japanese aircraft
A6M8 Zero x 58
A7M2 Sam x 5
N1K1-J George x 7
N1K2-J George x 10
N1K5-J George x 36
Ki-83 x 45
Ki-84r Frank x 48
Ki-100-II Tony x 18
Ki-102b Randy x 9

Allied aircraft
Spitfire VIII x 9
P-47D25 Thunderbolt x 2
P-51D Mustang x 5

Japanese aircraft losses
A6M8 Zero: 1 destroyed
N1K2-J George: 1 destroyed
N1K5-J George: 1 destroyed


Allied aircraft losses
Spitfire VIII: 2 destroyed
P-51D Mustang: 1 destroyed


--------------------------------------------------------------------------------
Morning Air attack on 61st Division, at 123,52 , near Kushiro

Weather in hex: Heavy rain

Raid spotted at 42 NM, estimated altitude 39,800 feet.
Estimated time to target is 17 minutes

Japanese aircraft
A6M8 Zero x 35
A7M2 Sam x 3
N1K1-J George x 3
N1K2-J George x 4
N1K5-J George x 25
Ki-83 x 29
Ki-84r Frank x 43
Ki-100-II Tony x 18
Ki-102b Randy x 4

Allied aircraft
P-47D25 Thunderbolt x 1
P-51D Mustang x 2
F6F-3 Hellcat x 13

Japanese aircraft losses
A6M8 Zero: 2 destroyed
N1K2-J George: 1 destroyed
Ki-83: 1 destroyed
Ki-84r Frank: 1 destroyed


Allied aircraft losses
F6F-3 Hellcat: 2 destroyed

--------------------------------------------------------------------------------
Morning Air attack on 61st Division, at 123,52 , near Kushiro

Weather in hex: Heavy rain

Raid spotted at 28 NM, estimated altitude 39,300 feet.
Estimated time to target is 9 minutes

Japanese aircraft
A6M8 Zero x 22
A7M2 Sam x 2
N1K1-J George x 1
N1K2-J George x 1
N1K5-J George x 19
Ki-83 x 15
Ki-84r Frank x 33
Ki-100-II Tony x 18
Ki-102b Randy x 2

Allied aircraft
P-47D25 Thunderbolt x 1
P-51D Mustang x 1
F6F-5 Hellcat x 13

Japanese aircraft losses
A6M8 Zero: 2 destroyed
N1K5-J George: 1 destroyed


Allied aircraft losses
F6F-5 Hellcat: 4 destroyed

--------------------------------------------------------------------------------
Morning Air attack on 2nd Regiment, at 123,52 , near Kushiro

Weather in hex: Heavy rain

Raid detected at 19 NM, estimated altitude 11,000 feet.
Estimated time to target is 5 minutes

Japanese aircraft
A6M8 Zero x 72
N1K5-J George x 6
Ki-49-IIb Helen x 54
Ki-67-Ia (T) Peggy x 27
Ki-83 x 3
Ki-84r Frank x 10
Ki-100-II Tony x 18

Allied aircraft
F4U-1A Corsair x 2
F6F-5 Hellcat x 1

Japanese aircraft losses
A6M8 Zero: 1 destroyed

Allied aircraft losses
F6F-5 Hellcat: 1 destroyed

Allied ground losses:
Vehicles lost 62 (29 destroyed, 33 disabled)

Aircraft Attacking:
27 x Ki-67-Ia (T) Peggy bombing from 6000 feet
Ground Attack: 2 x 250 kg GP Bomb, 4 x 60 kg GP Bomb

--------------------------------------------------------------------------------
Morning Air attack on 2nd Regiment, at 123,52 , near Kushiro

Weather in hex: Heavy rain

Raid detected at 19 NM, estimated altitude 6,000 feet.
Estimated time to target is 5 minutes

Japanese aircraft
A7M2 Sam x 1
N1K5-J George x 4
Ki-44-IIc Tojo x 44
Ki-49-IIa Helen x 27
Ki-67-Ia (T) Peggy x 54
Ki-83 x 3
Ki-84r Frank x 17

Allied aircraft
F4U-1A Corsair x 1

No Japanese losses

No Allied losses

Allied ground losses:
Vehicles lost 44 (13 destroyed, 31 disabled)

Aircraft Attacking:
27 x Ki-49-IIa Helen bombing from 6000 feet
Ground Attack: 4 x 250 kg GP Bomb

--------------------------------------------------------------------------------
Morning Air attack on 112th Cavalry Regiment, at 123,52 , near Kushiro

Weather in hex: Heavy rain

Raid detected at 19 NM, estimated altitude 8,000 feet.
Estimated time to target is 5 minutes

Japanese aircraft
N1K1-J George x 1
N1K2-J George x 1
N1K5-J George x 2
Ki-49-IIa Helen x 27
Ki-83 x 5
Ki-84r Frank x 11
Ki-100-II Tony x 18

Allied aircraft
F4U-1A Corsair x 1

No Japanese losses

Allied aircraft losses
F4U-1A Corsair: 1 destroyed

Allied ground losses:
259 casualties reported
Squads: 3 destroyed, 29 disabled
Non Combat: 0 destroyed, 4 disabled

Engineers: 0 destroyed, 0 disabled
Guns lost 4 (1 destroyed, 3 disabled)

Aircraft Attacking:
27 x Ki-49-IIa Helen bombing from 6000 feet
Ground Attack: 4 x 250 kg GP Bomb

--------------------------------------------------------------------------------
Morning Air attack on 3rd NZ Armoured Sqn , at 123,52 , near Kushiro

Weather in hex: Heavy rain

Raid detected at 12 NM, estimated altitude 7,000 feet.
Estimated time to target is 3 minutes

Japanese aircraft
A6M8 Zero x 3
N1K1-J George x 1
N1K2-J George x 1
N1K5-J George x 5
Ki-49-IIb Helen x 27
Ki-83 x 3
Ki-84r Frank x 16
Ki-100-II Tony x 18

No Japanese losses

Allied ground losses:
Vehicles lost 22 (2 destroyed, 20 disabled)

--------------------------------------------------------------------------------
Morning Air attack on Kushiro , at 123,53

Weather in hex: Moderate rain

Raid detected at 40 NM, estimated altitude 9,000 feet.
Estimated time to target is 11 minutes

Japanese aircraft
A6M8 Zero x 13
J2M5 Jack x 7
Ki-45 KAIa Nick x 10

Allied aircraft
PBJ-1D Mitchell x 14
PV-1 Ventura x 3

No Japanese losses

Allied aircraft losses
PBJ-1D Mitchell: 7 destroyed, 2 damaged
PV-1 Ventura: 1 destroyed


Resources hits 1
Fires 111

Aircraft Attacking:
2 x PBJ-1D Mitchell bombing from 6000 feet
City Attack: 6 x 500 lb GP Bomb

--------------------------------------------------------------------------------
Morning Air attack on 77th Division, at 123,52 , near Kushiro

Weather in hex: Heavy rain

Raid spotted at 20 NM, estimated altitude 11,000 feet.
Estimated time to target is 8 minutes

Japanese aircraft
A6M8 Zero x 1
N1K5-J George x 1
Ki-83 x 2
Ki-84r Frank x 2
Ki-100-II Tony x 13

Allied aircraft
Liberator B.VI x 3
F4U-1D Corsair x 7
B-24J Liberator x 63
PB4Y-1 Liberator x 9
PB4Y-2 Privateer x 42
PV-1 Ventura x 39
PV-2 Harpoon x 13

Japanese aircraft losses
Ki-83: 1 destroyed
Ki-100-II Tony: 1 destroyed


Allied aircraft losses
Liberator B.VI: 2 damaged
B-24J Liberator: 27 damaged
B-24J Liberator: 1 destroyed by flak
PB4Y-1 Liberator: 5 damaged
PB4Y-2 Privateer: 1 destroyed, 17 damaged
PV-1 Ventura: 1 destroyed, 10 damaged
PV-2 Harpoon: 1 destroyed, 2 damaged


Japanese ground losses:
722 casualties reported
Squads: 4 destroyed, 45 disabled
Non Combat: 4 destroyed, 38 disabled
Engineers: 0 destroyed, 3 disabled
Guns lost 25 (2 destroyed, 23 disabled)


Aircraft Attacking:
11 x PV-2 Harpoon bombing from 9000 feet
Ground Attack: 8 x 500 lb GP Bomb

--------------------------------------------------------------------------------
Morning Air attack on 7th Division, at 123,52 , near Kushiro

Weather in hex: Heavy rain

Raid spotted at 17 NM, estimated altitude 9,000 feet.
Estimated time to target is 4 minutes

Japanese aircraft
N1K5-J George x 1
Ki-100-II Tony x 8

Allied aircraft
PBJ-1J Mitchell x 10

No Japanese losses

Allied aircraft losses
PBJ-1J Mitchell: 2 destroyed

--------------------------------------------------------------------------------
Morning Air attack on 7th Base Force, at 123,52 , near Kushiro

Weather in hex: Heavy rain

Raid spotted at 20 NM, estimated altitude 13,000 feet.
Estimated time to target is 6 minutes

Allied aircraft
B-24J Liberator x 15
B-29-1 Superfort x 22
B-29-25 Superfort x 60

Allied aircraft losses
B-24J Liberator: 9 damaged
B-29-1 Superfort: 16 damaged
B-29-25 Superfort: 32 damaged

Japanese ground losses:
1247 casualties reported
Squads: 10 destroyed, 74 disabled
Non Combat: 7 destroyed, 35 disabled
Engineers: 2 destroyed, 4 disabled
Guns lost 13 (2 destroyed, 11 disabled)


Aircraft Attacking:
3 x B-29-25 Superfort bombing from 9000 feet
Ground Attack: 20 x 500 lb GP Bomb

--------------------------------------------------------------------------------
Morning Air attack on Kushiro , at 123,53

Weather in hex: Moderate rain

Raid detected at 68 NM, estimated altitude 9,000 feet.
Estimated time to target is 27 minutes

Japanese aircraft
A6M8 Zero x 4
J2M5 Jack x 1
Ki-45 KAIa Nick x 3

Allied aircraft
B-25D1 Mitchell x 3
PV-1 Ventura x 7

No Japanese losses

Allied aircraft losses
B-25D1 Mitchell: 2 destroyed

--------------------------------------------------------------------------------
Afternoon Air attack on Bangkok , at 56,62

Weather in hex: Light cloud

Raid detected at 11 NM, estimated altitude 48,000 feet.
Estimated time to target is 3 minutes

Japanese aircraft
Ki-45 KAIa Nick x 15

Allied aircraft
Thunderbolt II x 9

Japanese aircraft losses
Ki-45 KAIa Nick: 5 destroyed

Allied aircraft losses
Thunderbolt II: 2 destroyed

Aircraft Attacking:
2 x Thunderbolt II sweeping at 42000 feet *

--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Noemfoor at 86,110

Weather in hex: Partial cloud

Raid detected at 31 NM, estimated altitude 4,000 feet.
Estimated time to target is 13 minutes

Japanese aircraft
B5N2 Kate x 3

Japanese aircraft losses
B5N2 Kate: 1 damaged

Allied Ships
DD Mustin, Bomb hits 1, on fire

Aircraft Attacking:
3 x B5N2 Kate bombing from 1000 feet
Naval Attack: 2 x 250 kg SAP Bomb

--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Noemfoor at 86,110

Weather in hex: Partial cloud

Raid detected at 39 NM, estimated altitude 1,000 feet.
Estimated time to target is 12 minutes

Japanese aircraft
B6N2 Jill x 4

Japanese aircraft losses
B6N2 Jill: 3 damaged

Allied Ships
DD Mustin, Bomb hits 2, heavy fires, heavy damage

Aircraft Attacking:
4 x B6N2 Jill bombing from 1000 feet
Naval Attack: 2 x 250 kg SAP Bomb

--------------------------------------------------------------------------------

Ground combat at Kushiro (123,53)

Japanese Bombardment attack

Attacking force 36020 troops, 309 guns, 0 vehicles, Assault Value = 510

Defending force 161066 troops, 2593 guns, 4393 vehicles, Assault Value = 3899

Japanese ground losses:
1655 casualties reported
Squads: 157 destroyed, 13 disabled
Non Combat: 2 destroyed, 3 disabled
Engineers: 15 destroyed, 1 disabled
Guns lost 5 (2 destroyed, 3 disabled)

Allied ground losses:
9 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Vehicles lost 1 (1 destroyed, 0 disabled)

Assaulting units:
38th Division
49th Ind.Mixed Brigade
51st Ind.Mixed Brigade
8th Division
Yangtze SNLF
1st Recon Regiment
58th Ind.Mixed Brigade
Ichiki Det. /1
27th Special Base Force
4th Air Army
56th Ind.Mixed Brigade
14th Naval Guard Unit
13th JAAF Base Force
49th Cavalry Regiment
33rd Ind. Engineer Regiment
Kure 7th SNLF
51st Base Force
17th Naval Construction Battalion
63rd JAAF AF Bn

Defending units:
670th Tank Destroyer Battalion
4th Armoured Brigade
775th Tank Battalion
25th Infantry Division
767th Tank Battalion
96th Infantry Division
1st USMC Amphb Tank Battalion
3rd Motor Brigade
37th (Sep) Infantry Rgt /6
II Aus Corps Engineer Battalion
I Corps Cmbt Engineer Regiment
31st Infantry Division
815th Towed Tank Destroyer Battalion
37th Infantry Div /1
2/6th Armoured Regiment
38th Infantry Division
192nd Tank Battalion
2/4th Armoured Regiment
3rd Marine Division
3rd USMC Tank Battalion
XIV Corps Combat Engineer Regiment
112th Cavalry Regiment
11th Airborne Div /1
4th USMC Tank Battalion
44th Tank Battalion
716th Tank Battalion
2nd Marine Division
1st Filipino Inf Rgt /1
1st Cavalry (Spec) Cavalry Division
12th NZ Bde /6
364th(Sep) Infantry Regiment
CenPac Amphib Tank Brigade
43rd Infantry Division
5th Australian Div /9
XIV Corps Artillery
694th Field Artillery Battalion
225th Field Artillery Battalion
154th FA Bn
738th Coast AA Regiment
147th Field Artillery Regiment
12th USMC Field Artillery Battalion
8th USMC Field Artillery Battalion
9th USMC Field Artillery Battalion
I Corps Artillery
IX Corps Artillery
189th USAAF Base Force
47th Coastal Artillery Regiment
27th USN Naval Construction Regiment
III US Amphib Corps
33rd Medium Regiment
7th USMC Field Artillery Battalion
544th Field Artillery Battalion
17th NZ AA Bde
85/88/98th Mortar Rgt /3


--------------------------------------------------------------------------------

Ground combat at Kushiro (123,53)

Allied Shock attack

Attacking force 144081 troops, 2236 guns, 4020 vehicles, Assault Value = 3897

Defending force 48563 troops, 417 guns, 147 vehicles, Assault Value = 480

Allied engineers reduce fortifications to 3

Allied adjusted assault: 4402

Japanese adjusted defense: 367

Allied assault odds: 11 to 1 (fort level 3)

Allied forces CAPTURE Kushiro !!!

Combat modifiers
Defender: terrain(+), forts(+), disruption(-), experience(-)
Attacker: shock(+)

Japanese ground losses:
2857 casualties reported
Squads: 158 destroyed, 134 disabled
Non Combat: 178 destroyed, 108 disabled
Engineers: 178 destroyed, 1 disabled
Guns lost 203 (159 destroyed, 44 disabled)
Vehicles lost 125 (124 destroyed, 1 disabled)
Units destroyed 1

Allied ground losses:
1081 casualties reported
Squads: 11 destroyed, 136 disabled
Non Combat: 1 destroyed, 42 disabled
Engineers: 3 destroyed, 37 disabled
Guns lost 44 (2 destroyed, 42 disabled)
Vehicles lost 60 (2 destroyed, 58 disabled)

Assaulting units:
3rd Marine Division
716th Tank Battalion
364th(Sep) Infantry Regiment
112th Cavalry Regiment
815th Towed Tank Destroyer Battalion
CenPac Amphib Tank Brigade
2/4th Armoured Regiment
11th Airborne Div /1
2nd Marine Division
II Aus Corps Engineer Battalion
I Corps Cmbt Engineer Regiment
3rd Motor Brigade
XIV Corps Combat Engineer Regiment
192nd Tank Battalion
12th NZ Bde /6
37th Infantry Div /1
43rd Infantry Division
44th Tank Battalion
2/6th Armoured Regiment
670th Tank Destroyer Battalion
96th Infantry Division
37th (Sep) Infantry Rgt /6
31st Infantry Division
1st Cavalry (Spec) Cavalry Division
4th Armoured Brigade
775th Tank Battalion
25th Infantry Division
1st Filipino Inf Rgt /1
38th Infantry Division
3rd USMC Tank Battalion
767th Tank Battalion
1st USMC Amphb Tank Battalion
4th USMC Tank Battalion
5th Australian Div /9
7th USMC Field Artillery Battalion
189th USAAF Base Force
694th Field Artillery Battalion
9th USMC Field Artillery Battalion
8th USMC Field Artillery Battalion
154th FA Bn
225th Field Artillery Battalion
12th USMC Field Artillery Battalion
27th USN Naval Construction Regiment
738th Coast AA Regiment
544th Field Artillery Battalion
33rd Medium Regiment
IX Corps Artillery
147th Field Artillery Regiment
XIV Corps Artillery
I Corps Artillery
47th Coastal Artillery Regiment
III US Amphib Corps
17th NZ AA Bde
85/88/98th Mortar Rgt /3

Defending units:
51st Ind.Mixed Brigade
8th Division
Yangtze SNLF
38th Division
1st Recon Regiment
49th Ind.Mixed Brigade
58th Ind.Mixed Brigade
Ichiki Det. /1
14th Naval Guard Unit
33rd Ind. Engineer Regiment
13th JAAF Base Force
27th Special Base Force
4th Air Army
17th Naval Construction Battalion
51st Base Force
49th Cavalry Regiment
Kure 7th SNLF
56th Ind.Mixed Brigade
63rd JAAF AF Bn


--------------------------------------------------------------------------------





Attachment (1)

< Message edited by obvert -- 11/8/2018 1:16:43 PM >


_____________________________

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to obvert)
Post #: 2532
RE: The Elephant Vanishes : obvert (J) vs Historiker_Sq... - 11/8/2018 1:26:11 PM   
obvert


Posts: 14050
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From: PDX (and now) London, UK
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quote:

ORIGINAL: inqistor

What is your percentage settings for LRCAP? I had an extended conversation with PzB about this issue, in his AAR against Andy, and we concluded, that you have to set percentage low, if you are expecting to meet several sweeps, followed by bombers. It seems, that Air Unit will send more planes, as turn goes by, when they gradually meet opposition.

I think that was over friendly base, with Radars, but worth a try. Especially, since NICKs shouldn't tangle with enemy fighters anyway.


I've tried various settings, with a standard of 70% CAP and 30% rest. I've found that fewer show up to meet sweeps, thus making sweeps more effective, if used in this hex (without radar). Massed CAP suffers more to sweeps in losses, and still doesn't last thought the entire phase. There is a sweet spot somewhere.

I've tried as low as 50% CAP no rest (to allow the AI to scramble the rest for larger strikes, like the following 4Es) but without radar it seems the scrambling doesn't happen.

I likely have another few turns to try things here so I can play with an even lower setting of CAP%. I feel like they won't send more though if there is no early detection fro radar.

In the next turn I tried Lowpe's idea of having Irving S-A on low CAP to add radar, but it didn't work well. What I got was all groups scrambling everything, then getting caught out by sweeps and losing masses of fighters.

< Message edited by obvert -- 11/8/2018 1:27:09 PM >


_____________________________

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to inqistor)
Post #: 2533
RE: The Elephant Vanishes : obvert (J) vs Historiker_Sq... - 11/8/2018 1:26:30 PM   
Lowpe


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Single ship raiders larger than DD are ok, but really given the Allied naval strength why would they do it? Late war Japan is often forced into using single ship task forces because that is all that is left!

Countering Fletchers is one of the greatest concerns Japan has.

(in reply to obvert)
Post #: 2534
RE: The Elephant Vanishes : obvert (J) vs Historiker_Sq... - 11/8/2018 1:28:17 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline

quote:

ORIGINAL: obvert



In the next turn I tried Lowpe's idea of having Irving S-A on low CAP to add radar, but it didn't work well. What I got was all groups scrambling everything, then getting caught out by sweeps and losing masses of fighters.


Sorry to hear that. I have had excellent results with them, albeit not on LRCAP but CAP.

(in reply to obvert)
Post #: 2535
RE: The Elephant Vanishes : obvert (J) vs Historiker_Sq... - 11/8/2018 1:35:53 PM   
Alfred

 

Posts: 6685
Joined: 9/28/2006
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Ensure you have both day and night naval search covering the same area to catch those single ship raiders.

Alfred

(in reply to Lowpe)
Post #: 2536
RE: The Elephant Vanishes : obvert (J) vs Historiker_Sq... - 11/8/2018 1:55:33 PM   
Chickenboy


Posts: 24520
Joined: 6/29/2002
From: San Antonio, TX
Status: offline
Noticing moderate numbers of mid-war IJNAF and IJAAF fighters in your lineup: Ki-44-IIc, N1K2-J and Ki-43 IIIa.

Sorry to dive into minutiae, but what are your pools of these antiquated airframes like now? I assume you're 'using them up' because you have them in abundance, rather than ongoing production.

Also, no Ki-84a in the lineup. I know you've used quite a few of these airframes in the last few months. Is everything just going into -r and -b production?

_____________________________


(in reply to obvert)
Post #: 2537
RE: The Elephant Vanishes : obvert (J) vs Historiker_Sq... - 11/8/2018 2:17:48 PM   
obvert


Posts: 14050
Joined: 1/17/2011
From: PDX (and now) London, UK
Status: offline

quote:

ORIGINAL: Alfred

Ensure you have both day and night naval search covering the same area to catch those single ship raiders.

Alfred


I always have some night search to spot subs around the ig oil bases, so that part should be covered, but I've found it hasn't mattered with single ships.

_____________________________

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to Alfred)
Post #: 2538
RE: The Elephant Vanishes : obvert (J) vs Historiker_Sq... - 11/8/2018 2:17:53 PM   
Alfred

 

Posts: 6685
Joined: 9/28/2006
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quote:

ORIGINAL: adarbrauner


quote:

ORIGINAL: obvert


. Kushiro troops take another hit form the landing auto-bombardments. Dan and I had a talk about this as apparently he's been getting a lot of flak in the AAR about it.

I won't lie. It's frustrating. It's not that he's doing something wrong though, it's that the game has a limitation that restricts me from making a choice here. These are the parts of game I have trouble with the the only areas I would now consider making AARs about. With this issue I don't know how it could be regulated though. You can't say don't send more troops in. He does put ships and troops at risk by doing so as well, but the risk is minimal compared to the gain in this case. It's become a system for him recently, and he's using it well.


It's simple; either Matrix disable this auto bombardment feature, which I can't grasp yet it's reasoning and historical plausibility, or add the choice to select NO AUTO BOMBARDMENT;

meanwhile it could be asked from the opposing player to refrain from landings which have the only clear main purpose to trigger this "autobombardment";
it works both ways IMHO;

I've respectfully asked from Adm. Roper to refrain from this practice;



Many forumites regularly post in many threads that coding something is very easy. Whenever an issue comes up, rather than properly analysing the issue they fall back on the on the mantra that the game is wrong. They are always wrong.

Let's for a moment humour this ridiculous suggestion. When would the option of "No Auto Bombardment" be selected. At the scenario settings stage? Good there would never be any defensive bombardment. That includes on atolls. Would also mean no auto shock attack by the attacker on an atoll. So 3 divisions could be landed on a 6k limit atoll and sit there for weeks. The Allies certainly have the logistical ability to maintain this sitzkrieg in 1944/45. So much for trying to adhere to historical parameters.

Then consider the cause of the defensive bombardment. It is born out off the defensive routines which target the approaching disembarking forces. No bombardment, no need for CD units. No ability to inflict disruption on the invaders. No need to embed fire support ships in the amphibious TF to suppress defending fire and draw fire away from thin skinned no combat ships. How close to historical outcomes would that then be. To not mention the howls of protest from players.

Now what if the option is not selected at the start. Assume at the entering orders phase the player determines whether or not auto bombardment is in play. Would this be applied universally to all defensive beach positions or would each separate beach need to be toggled. Yeah more micro management because there simply isn't enough micro management in the game. More CPU cycles, more demand on memory or yeah because no one ever complains about slow turn processing. And what happens if a surprise landing occurs and the player did not have the desired toggle on for that specific location. Or the player forget to change the toggle for that location that turn. Or the player guessed incorrectly what his opponent would do this turn. For as we all know no opponent ever varies his approach, every opponent is always 100% predictable in their actions.

In a previous Lowpe AAR I explained in great detail the operation and dev rationale for the defensive shore fire. There the Allied player was clearly exploiting the game system. Canoerebel is not doing the same thing as that Allied player was doing. It is impossible in any abstraction to reproduce exactly the historical process. What is important is to arrive at outcomes which are consistent with the historical outcomes.

There is no simple coding change for anything in AE.

Alfred

(in reply to adarbrauner)
Post #: 2539
RE: The Elephant Vanishes : obvert (J) vs Historiker_Sq... - 11/8/2018 2:20:25 PM   
Alfred

 

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quote:

ORIGINAL: obvert


quote:

ORIGINAL: Alfred

Ensure you have both day and night naval search covering the same area to catch those single ship raiders.

Alfred


I always have some night search to spot subs around the ig oil bases, so that part should be covered, but I've found it hasn't mattered with single ships.


"Naval Search" or the "ASW" mission? Plus is it of the same density as the daylight operation?

Alfred

(in reply to obvert)
Post #: 2540
RE: The Elephant Vanishes : obvert (J) vs Historiker_Sq... - 11/8/2018 2:24:37 PM   
obvert


Posts: 14050
Joined: 1/17/2011
From: PDX (and now) London, UK
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quote:

ORIGINAL: Chickenboy

Noticing moderate numbers of mid-war IJNAF and IJAAF fighters in your lineup: Ki-44-IIc, N1K2-J and Ki-43 IIIa.

Sorry to dive into minutiae, but what are your pools of these antiquated airframes like now? I assume you're 'using them up' because you have them in abundance, rather than ongoing production.

Also, no Ki-84a in the lineup. I know you've used quite a few of these airframes in the last few months. Is everything just going into -r and -b production?


Thats right. Using them up as they're still useful in some situations, and for rear CAP, but also because this is a high attrition war. Since Dan started the roughly 18-20k airframes lost by each side has meant we've both had to use older airframes in certain roles. He's had F4F-4 on CAP recently!!

The Ki-43 III is a decent low CAP plane still, but a great escort. The Ki-44 Iic has the best climb so is decent in CAP defence in the rear. The N1K2 was still okay until a few months ago but I've noticed doesn't like meeting F4U-1D or Spit VIII much.

I can post pools soon.

All Frank production has upgraded, yes, with something like 280 Ki-84r and 105 Ki-84b. (I think, but I'll have a look).

The Ki-84a remaining are all in the South around Thailand and Malaya currently, and have been doing solid work in a CAP role against the sweeps from Burma.

_____________________________

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to Chickenboy)
Post #: 2541
RE: The Elephant Vanishes : obvert (J) vs Historiker_Sq... - 11/8/2018 2:25:56 PM   
obvert


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quote:

ORIGINAL: Alfred


quote:

ORIGINAL: obvert


quote:

ORIGINAL: Alfred

Ensure you have both day and night naval search covering the same area to catch those single ship raiders.

Alfred


I always have some night search to spot subs around the ig oil bases, so that part should be covered, but I've found it hasn't mattered with single ships.


"Naval Search" or the "ASW" mission? Plus is it of the same density as the daylight operation?

Alfred


Generally lower density, but in the naval search role covering a solid arc into the approach vectors. ASW mission can't operate at night unless I've been missing something, which is possible.

_____________________________

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to Alfred)
Post #: 2542
RE: The Elephant Vanishes : obvert (J) vs Historiker_Sq... - 11/8/2018 2:52:32 PM   
obvert


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Feb 19, 1945


So here is an example of me trying something that doesn't work. I've been trying different CAP settings and with the idea of radar added I tried a low CAP for the troop LR CAP. The top planes like Ki84r and Ki-83 generally do better, but it's pretty much a disaster.

Back to the drawing board.

By the third sweep scrambling begins and there are some really poor results after that. I'll simply go high for the next day and see how that works.

A single DD strikes at Biak. This is concerning. It's one that was operating in a twosome and seems now split off as a single. Hmmmm. I have TBs here that attacked the double DDs but didn't touch the single and I can't see it afterwards anywhere.

--------------------------------------------------------------------------------
AFTER ACTION REPORTS FOR Feb 19, 1945
--------------------------------------------------------------------------------

Night Time Surface Combat, near Biak at 87,110, Range 11,000 Yards

Japanese Ships
xAKL Gyoun Maru, Shell hits 17, and is sunk

Allied Ships
DD Hammann


Maximum visibility in Partly Cloudy Conditions and 53% moonlight: 11,000 yards

--------------------------------------------------------------------------------
Morning Air attack on 61st Division, at 123,52 , near Kushiro

Weather in hex: Clear sky

Raid spotted at 34 NM, estimated altitude 39,900 feet.
Estimated time to target is 12 minutes

Japanese aircraft
A6M8 Zero x 34
A7M2 Sam x 14
J1N1-Sa Irving x 12
J2M5 Jack x 51
N1K1-J George x 11
N1K2-J George x 2
N1K5-J George x 56
Ki-43-IIIa Oscar x 43
Ki-43-IV Oscar x 49
Ki-44-IIc Tojo x 22
Ki-45 KAIa Nick x 20
Ki-83 x 51
Ki-84b Frank x 60
Ki-84r Frank x 55
Ki-100-II Tony x 13
Ki-102b Randy x 12

Allied aircraft
F4U-1A Corsair x 35

Japanese aircraft losses
A6M8 Zero: 3 destroyed
A7M2 Sam: 1 destroyed
J2M5 Jack: 4 destroyed
Ki-43-IV Oscar: 2 destroyed
Ki-44-IIc Tojo: 4 destroyed
Ki-83: 1 destroyed
Ki-84b Frank: 3 destroyed
Ki-84r Frank: 1 destroyed


Allied aircraft losses
F4U-1A Corsair: 4 destroyed

CAP engaged:
S-407 Hikotai with A6M8 Zero (0 airborne, 0 on standby, 0 scrambling)
(18 plane(s) diverted to support CAP in hex.)
0 plane(s) not yet engaged, 18 being recalled, 0 out of immediate contact.
Group patrol altitude is 8000 , scrambling fighters between 0 and 8000.
Time for all group planes to reach interception is 2 minutes
74th I.F.Chutai/B with Ki-102b Randy (0 airborne, 0 on standby, 0 scrambling)
(12 plane(s) diverted to support CAP in hex.)
0 plane(s) not yet engaged, 12 being recalled, 0 out of immediate contact.
Group patrol altitude is 11000 , scrambling fighters between 0 and 11000.
Time for all group planes to reach interception is 2 minutes
Unryu-1 with J2M5 Jack (0 airborne, 0 on standby, 0 scrambling)
(16 plane(s) diverted to support CAP in hex.)
0 plane(s) not yet engaged, 0 being recalled, 16 out of immediate contact.
Group patrol altitude is 5000 , scrambling fighters between 0 and 5000.
Time for all group planes to reach interception is 33 minutes
65th Sentai with Ki-45 KAIa Nick (0 airborne, 0 on standby, 0 scrambling)
(20 plane(s) diverted to support CAP in hex.)
0 plane(s) not yet engaged, 20 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 0 and 10000.
Time for all group planes to reach interception is 2 minutes
903 Ku S-1 with N1K5-J George (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 7 being recalled, 0 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters between 0 and 9000.
Time for all group planes to reach interception is 2 minutes
Yokosuka Ku S-2 with N1K5-J George (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 5 being recalled, 0 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters between 0 and 9000.
Raid is overhead
S-304 Hikotai with N1K5-J George (11 airborne, 0 on standby, 0 scrambling)
11 plane(s) intercepting now.
Group patrol altitude is 9000 , scrambling fighters between 0 and 9000.
Raid is overhead
210 Ku S-1 with A6M8 Zero (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 16 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters between 0 and 9000.
Time for all group planes to reach interception is 31 minutes
210 Ku S-2 with N1K1-J George (11 airborne, 0 on standby, 0 scrambling)
11 plane(s) intercepting now.
Group patrol altitude is 41010 , scrambling fighters between 0 and 41010.
Raid is overhead
S-316 Hikotai with N1K5-J George (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 4 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters between 0 and 9000.
Time for all group planes to reach interception is 34 minutes
302 Ku S-1 with N1K5-J George (7 airborne, 0 on standby, 0 scrambling)
7 plane(s) intercepting now.
Group patrol altitude is 9000 , scrambling fighters between 0 and 9000.
Raid is overhead
302 Ku S-3 with J1N1-Sa Irving (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 7 out of immediate contact.
Group patrol altitude is 100 , scrambling fighters to 10000.
Time for all group planes to reach interception is 32 minutes
S-402 Hikotai with J2M5 Jack (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 8 being recalled, 0 out of immediate contact.
Group patrol altitude is 7000 , scrambling fighters between 0 and 7000.
Time for all group planes to reach interception is 4 minutes
Shoho-1 with N1K2-J George (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 2 being recalled, 0 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters between 0 and 9000.
Time for all group planes to reach interception is 4 minutes
S-306 Hikotai with N1K5-J George (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 7 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters between 0 and 9000.
Time for all group planes to reach interception is 43 minutes
S-307 Hikotai with J2M5 Jack (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 16 being recalled, 0 out of immediate contact.
Group patrol altitude is 7000 , scrambling fighters between 0 and 7000.
Time for all group planes to reach interception is 3 minutes
S-317 Hikotai with N1K5-J George (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 15 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters between 0 and 9000.
Time for all group planes to reach interception is 39 minutes
S-902 Hikotai with J1N1-Sa Irving (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 5 out of immediate contact.
Group patrol altitude is 100 , scrambling fighters to 5000.
Time for all group planes to reach interception is 39 minutes
70th Sentai with Ki-44-IIc Tojo (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 2 being recalled, 0 out of immediate contact.
Group patrol altitude is 7000 , scrambling fighters between 0 and 7000.
Time for all group planes to reach interception is 1 minutes
Hiryu-1 with J2M5 Jack (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 11 being recalled, 0 out of immediate contact.
Group patrol altitude is 7000 , scrambling fighters between 0 and 7000.
Raid is overhead

--------------------------------------------------------------------------------
Morning Air attack on 61st Division, at 123,52 , near Kushiro

Weather in hex: Clear sky

Raid spotted at 41 NM, estimated altitude 43,300 feet.
Estimated time to target is 15 minutes

Japanese aircraft
A6M8 Zero x 25
A7M2 Sam x 12
J1N1-Sa Irving x 12
J2M5 Jack x 43
N1K1-J George x 11
N1K2-J George x 1
N1K5-J George x 52
Ki-43-IIIa Oscar x 32
Ki-43-IV Oscar x 36
Ki-44-IIc Tojo x 15
Ki-45 KAIa Nick x 10
Ki-83 x 41
Ki-84b Frank x 45
Ki-84r Frank x 43
Ki-100-II Tony x 13
Ki-102b Randy x 9

Allied aircraft
F4U-1D Corsair x 25

Japanese aircraft losses
A6M8 Zero: 4 destroyed
J1N1-Sa Irving: 2 destroyed
Ki-45 KAIa Nick: 2 destroyed
Ki-83: 1 destroyed
Ki-84b Frank: 1 destroyed
Ki-84r Frank: 3 destroyed

Allied aircraft losses
F4U-1D Corsair: 3 destroyed

CAP engaged:
903 Ku S-1 with N1K5-J George (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 5 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters between 0 and 9000.
Time for all group planes to reach interception is 39 minutes
Yokosuka Ku S-2 with N1K5-J George (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 3 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters between 0 and 9000.
Time for all group planes to reach interception is 38 minutes
S-304 Hikotai with N1K5-J George (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 11 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters between 0 and 9000.
Time for all group planes to reach interception is 39 minutes
210 Ku S-1 with A6M8 Zero (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 16 being recalled, 0 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters between 0 and 9000.
Time for all group planes to reach interception is 5 minutes
210 Ku S-2 with N1K1-J George (11 airborne, 0 on standby, 0 scrambling)
11 plane(s) intercepting now.
Group patrol altitude is 41010 , scrambling fighters between 0 and 41010.
Raid is overhead
S-316 Hikotai with N1K5-J George (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 4 being recalled, 0 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters between 0 and 9000.
Time for all group planes to reach interception is 1 minutes
302 Ku S-1 with N1K5-J George (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 7 being recalled, 0 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters between 0 and 9000.
Time for all group planes to reach interception is 4 minutes
302 Ku S-3 with J1N1-Sa Irving (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 7 being recalled, 0 out of immediate contact.
Group patrol altitude is 100 , scrambling fighters to 10000.
Time for all group planes to reach interception is 6 minutes
S-402 Hikotai with J2M5 Jack (0 airborne, 0 on standby, 0 scrambling)
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 7000
Time for all group planes to reach interception is 14 minutes
Shoho-1 with N1K2-J George (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters between 0 and 9000.
Time for all group planes to reach interception is 5 minutes
S-306 Hikotai with N1K5-J George (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 7 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters between 0 and 9000.
Time for all group planes to reach interception is 37 minutes
S-307 Hikotai with J2M5 Jack (0 airborne, 0 on standby, 0 scrambling)
14 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 7000 , scrambling fighters to 14000.
Time for all group planes to reach interception is 19 minutes
S-317 Hikotai with N1K5-J George (0 airborne, 0 on standby, 0 scrambling)
15 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters to 8000.
Time for all group planes to reach interception is 29 minutes
S-407 Hikotai with A6M8 Zero (0 airborne, 0 on standby, 0 scrambling)
9 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 8000
Time for all group planes to reach interception is 71 minutes
S-902 Hikotai with J1N1-Sa Irving (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 5 out of immediate contact.
Group patrol altitude is 100 , scrambling fighters to 5000.
Time for all group planes to reach interception is 37 minutes
74th I.F.Chutai/B with Ki-102b Randy (9 airborne, 0 on standby, 0 scrambling)
9 plane(s) intercepting now.
Group patrol altitude is 11000 , scrambling fighters between 0 and 11000.
Raid is overhead
70th Sentai with Ki-44-IIc Tojo (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 1 out of immediate contact.
Group patrol altitude is 7000 , scrambling fighters between 0 and 7000.
Time for all group planes to reach interception is 33 minutes
Hiryu-1 with J2M5 Jack (0 airborne, 0 on standby, 0 scrambling)
11 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 7000 , scrambling fighters to 13000.
Time for all group planes to reach interception is 11 minutes
Ryujo-1 with A7M2 Sam (0 airborne, 0 on standby, 0 scrambling)
12 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 9000
Time for all group planes to reach interception is 21 minutes
Unryu-1 with J2M5 Jack (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 16 being recalled, 0 out of immediate contact.
Group patrol altitude is 5000 , scrambling fighters between 0 and 5000.
Time for all group planes to reach interception is 1 minutes



--------------------------------------------------------------------------------
Morning Air attack on Chumphon , at 52,66

Weather in hex: Moderate rain

Raid spotted at 33 NM, estimated altitude 46,000 feet.
Estimated time to target is 9 minutes

Japanese aircraft
A6M5b Zero x 6
Ki-43-IV Oscar x 10
Ki-84a Frank x 13

Allied aircraft
Thunderbolt I x 12

Japanese aircraft losses
A6M5b Zero: 1 destroyed
Ki-43-IV Oscar: 2 destroyed
Ki-84a Frank: 1 destroyed

Allied aircraft losses
Thunderbolt I: 1 destroyed

CAP engaged:
S-302 Kokutai with A6M5b Zero (0 airborne, 4 on standby, 0 scrambling)
4 plane(s) intercepting now.
0 plane(s) not yet engaged, 2 being recalled, 0 out of immediate contact.
Group patrol altitude is 5000
Time for all group planes to reach interception is 2 minutes
26th Sentai with Ki-43-IV Oscar (0 airborne, 7 on standby, 0 scrambling)
7 plane(s) intercepting now.
0 plane(s) not yet engaged, 0 being recalled, 3 out of immediate contact.
Group patrol altitude is 15000
Time for all group planes to reach interception is 43 minutes
203rd Sentai with Ki-84a Frank (0 airborne, 9 on standby, 0 scrambling)
9 plane(s) intercepting now.
0 plane(s) not yet engaged, 3 being recalled, 1 out of immediate contact.
Group patrol altitude is 15000
Time for all group planes to reach interception is 32 minutes

--------------------------------------------------------------------------------
Morning Air attack on 61st Division, at 123,52 , near Kushiro

Weather in hex: Clear sky

Raid spotted at 31 NM, estimated altitude 40,300 feet.
Estimated time to target is 10 minutes

Japanese aircraft
A6M8 Zero x 14
A7M2 Sam x 12
J1N1-Sa Irving x 6
J2M5 Jack x 38
N1K1-J George x 11
N1K2-J George x 1
N1K5-J George x 42
Ki-43-IIIa Oscar x 16
Ki-43-IV Oscar x 26
Ki-44-IIc Tojo x 15
Ki-45 KAIa Nick x 3
Ki-83 x 28
Ki-84b Frank x 44
Ki-84r Frank x 31
Ki-100-II Tony x 13
Ki-102b Randy x 6

Allied aircraft
F6F-5 Hellcat x 18

Japanese aircraft losses
Ki-43-IV Oscar: 1 destroyed
Ki-84b Frank: 2 destroyed
Ki-84r Frank: 1 destroyed


Allied aircraft losses
F6F-5 Hellcat: 3 destroyed

CAP engaged:
903 Ku S-1 with N1K5-J George (2 airborne, 0 on standby, 0 scrambling)
2 plane(s) intercepting now.
Group patrol altitude is 9000 , scrambling fighters between 0 and 9000.
Raid is overhead
Yokosuka Ku S-2 with N1K5-J George (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters between 0 and 9000.
Time for all group planes to reach interception is 1 minutes
S-304 Hikotai with N1K5-J George (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 11 being recalled, 0 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters between 0 and 9000.
Raid is overhead
210 Ku S-1 with A6M8 Zero (0 airborne, 0 on standby, 0 scrambling)
8 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters to 10000.
Time for all group planes to reach interception is 34 minutes
210 Ku S-2 with N1K1-J George (0 airborne, 0 on standby, 0 scrambling)
11 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 41010 , scrambling fighters to 10000.
Time for all group planes to reach interception is 20 minutes
S-316 Hikotai with N1K5-J George (3 airborne, 0 on standby, 0 scrambling)
3 plane(s) intercepting now.
Group patrol altitude is 9000 , scrambling fighters to 12000.
Raid is overhead
302 Ku S-1 with N1K5-J George (5 airborne, 0 on standby, 0 scrambling)
5 plane(s) intercepting now.
Group patrol altitude is 9000 , scrambling fighters between 0 and 9000.
Raid is overhead
302 Ku S-3 with J1N1-Sa Irving (0 airborne, 0 on standby, 0 scrambling)
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 100 , scrambling fighters to 10000.
Time for all group planes to reach interception is 79 minutes
S-402 Hikotai with J2M5 Jack (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 7000 , scrambling fighters between 0 and 7000.
Time for all group planes to reach interception is 3 minutes
Shoho-1 with N1K2-J George (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 1 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters between 0 and 9000.
Time for all group planes to reach interception is 34 minutes
S-306 Hikotai with N1K5-J George (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 5 being recalled, 0 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters between 0 and 9000.
Time for all group planes to reach interception is 3 minutes
S-307 Hikotai with J2M5 Jack (0 airborne, 0 on standby, 14 scrambling)
Group patrol altitude is 7000 , scrambling fighters to 14000.
Time for all group planes to reach interception is 12 minutes
S-317 Hikotai with N1K5-J George (0 airborne, 0 on standby, 15 scrambling)
Group patrol altitude is 9000 , scrambling fighters to 8000.
Time for all group planes to reach interception is 9 minutes
S-407 Hikotai with A6M8 Zero (0 airborne, 0 on standby, 6 scrambling)
Group patrol altitude is 8000
Time for all group planes to reach interception is 19 minutes
S-902 Hikotai with J1N1-Sa Irving (0 airborne, 0 on standby, 0 scrambling)
5 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 100 , scrambling fighters to 5000.
Time for all group planes to reach interception is 22 minutes
74th I.F.Chutai/B with Ki-102b Randy (0 airborne, 0 on standby, 0 scrambling)
6 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 11000
Time for all group planes to reach interception is 14 minutes
70th Sentai with Ki-44-IIc Tojo (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 7000 , scrambling fighters between 0 and 7000.
Raid is overhead
Hiryu-1 with J2M5 Jack (0 airborne, 0 on standby, 11 scrambling)
Group patrol altitude is 7000 , scrambling fighters to 13000.
Time for all group planes to reach interception is 14 minutes
Ryujo-1 with A7M2 Sam (0 airborne, 0 on standby, 12 scrambling)
Group patrol altitude is 9000
Time for all group planes to reach interception is 16 minutes
Unryu-1 with J2M5 Jack (0 airborne, 0 on standby, 0 scrambling)
12 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 5000
Time for all group planes to reach interception is 14 minutes

--------------------------------------------------------------------------------
Morning Air attack on 61st Division, at 123,52 , near Kushiro

Weather in hex: Clear sky

Raid spotted at 32 NM, estimated altitude 44,300 feet.
Estimated time to target is 11 minutes

Japanese aircraft
A6M8 Zero x 7
A7M2 Sam x 12
J1N1-Sa Irving x 4
J2M5 Jack x 31
N1K1-J George x 11
N1K2-J George x 1
N1K5-J George x 21
Ki-43-IIIa Oscar x 3
Ki-43-IV Oscar x 20
Ki-44-IIc Tojo x 15
Ki-45 KAIa Nick x 1
Ki-83 x 17
Ki-84b Frank x 37
Ki-84r Frank x 20
Ki-100-II Tony x 4
Ki-102b Randy x 3

Allied aircraft
F4U-1D Corsair x 24

Japanese aircraft losses
J2M5 Jack: 2 destroyed
N1K1-J George: 3 destroyed
N1K5-J George: 1 destroyed
Ki-43-IIIa Oscar: 1 destroyed
Ki-83: 1 destroyed
Ki-84b Frank: 3 destroyed
Ki-84r Frank: 3 destroyed
Ki-102b Randy: 1 destroyed


Allied aircraft losses
F4U-1D Corsair: 1 destroyed

--------------------------------------------------------------------------------
Morning Air attack on 61st Division, at 123,52 , near Kushiro

Weather in hex: Clear sky

Raid spotted at 31 NM, estimated altitude 44,300 feet.
Estimated time to target is 11 minutes

Japanese aircraft
A6M8 Zero x 5
A7M2 Sam x 12
J1N1-Sa Irving x 2
J2M5 Jack x 26
N1K1-J George x 3
N1K2-J George x 1
N1K5-J George x 18
Ki-43-IIIa Oscar x 1
Ki-43-IV Oscar x 19
Ki-44-IIc Tojo x 15
Ki-45 KAIa Nick x 1
Ki-83 x 11
Ki-84b Frank x 30
Ki-84r Frank x 13
Ki-100-II Tony x 2
Ki-102b Randy x 1

Allied aircraft
F4U-1D Corsair x 18

Japanese aircraft losses
A6M8 Zero: 1 destroyed
J1N1-Sa Irving: 1 destroyed
J2M5 Jack: 2 destroyed
N1K5-J George: 1 destroyed
Ki-43-IV Oscar: 1 destroyed
Ki-45 KAIa Nick: 1 destroyed
Ki-84b Frank: 4 destroyed
Ki-84r Frank: 1 destroyed
Ki-100-II Tony: 1 destroyed


Allied aircraft losses
F4U-1D Corsair: 3 destroyed

--------------------------------------------------------------------------------
Morning Air attack on 25th RF Gun Battalion, at 123,52 , near Kushiro

Weather in hex: Clear sky

Raid spotted at 42 NM, estimated altitude 12,000 feet.
Estimated time to target is 12 minutes

Japanese aircraft
A6M8 Zero x 1
A7M2 Sam x 9
J2M5 Jack x 18
N1K1-J George x 1
N1K5-J George x 15
Ki-43-IIIa Oscar x 1
Ki-43-IV Oscar x 10
Ki-44-IIc Tojo x 15
Ki-83 x 5
Ki-84b Frank x 14
Ki-84r Frank x 11
Ki-102b Randy x 1

Allied aircraft
P-47D25 Thunderbolt x 12

Japanese aircraft losses
Ki-43-IV Oscar: 1 destroyed
Ki-44-IIc Tojo: 2 destroyed
Ki-84r Frank: 2 destroyed
Ki-102b Randy: 1 destroyed


Allied aircraft losses
P-47D25 Thunderbolt: 2 destroyed

--------------------------------------------------------------------------------


< Message edited by obvert -- 11/8/2018 7:30:06 PM >


_____________________________

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to obvert)
Post #: 2543
RE: The Elephant Vanishes : obvert (J) vs Historiker_Sq... - 11/8/2018 8:14:14 PM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
Status: offline
RE the question (the limited question) of an HR to ban single-ship TFs. I think players tie themselves into knots due to asking the wrong questions.

On the issue of detection, it should be hard to detect one ship from the air. It's darn hard to see a 300-ft vessel from the surface of the sea at five miles (10,000 yards.) Gray on gray if there is any sort of mist or fog, not to mention camo schemes specifically aimed at making a ship look like fog. Smoke was the main way to detect in calm air. In perfect conditions, with height-of-eye at top weather deck, with good binocs, you can push the circle out to ten miles or so. If you can see the tops of masts coming over the curve a bit more depending on height. But the math is the math.

Aloft, a ship is seen most often from the wake. But wakes merge with whitecaps very quickly. And 300-feet long is not very much data from 3-5 miles up, moving at 150 kts or more.

Once engaged, a DD should be very hard to hit with planes. They are fast and they turn on a dime. They have dual shafts, and can twist. Late-war USN DDs have fearsome AA capability, and TBs fly low, slow, and straight. 8-10 in one unit coming in on the same vector should be shot to pieces by a Fletcher. That's not unreasonable.

The way to stop single DD TFs is with surface forces, and there Japan is at a disadvantage if they have had their navy sunk. Such is life.

But the main point to me is ROI. One DD can only do one DD's-worth of damage. They have limited ammo, limited ops points. If damaged they have no TF buddies to provide AA and ASW services on the retreat. And damage shoots the DL up fast.

Many IJN PB's are up-armed tramp steamers essentially. They are not real warships. One or two of them ought to be fresh meat for a modern, well-crewed and led USN DD (with armor.) IF you let 1-2 PBs meet a DD you shouldn't ask for HRs. Just don't do that. Mass your remaining surface assets, move in company under whatever LBA you can put together (you might get lucky), and muddle through, knowing he's probably under-using his DDs anyway.

'Cause if 1-ship is bad, why is 2-ships OK? Why not an HR for 3? 4?

_____________________________

The Moose

(in reply to obvert)
Post #: 2544
RE: The Elephant Vanishes : obvert (J) vs Historiker_Sq... - 11/8/2018 8:38:49 PM   
inqistor


Posts: 1813
Joined: 5/12/2010
Status: offline
Wow, massacre! Although total airborne numbers doesn't seem to be any different from previous turns.
However, I see most of airgroups with 0 planes at immediate contact. Have you checked what was difference in settings of those groups present, and those with 0 planes?

quote:

ORIGINAL: obvert

What does everyone think?

Single ship raiding TFs deep behind enemy lines??

You might be having trouble with detecting them, because of their speed. My MAVIS at 10 hexes, 6000 ft seems to detect 1-2 ship Transport TFs, although not at first day. What I observed, that my Surface Combat TFs seems to engage them without problem, even sole DD one, and without previous detection by planes.
Since there is no point now in keeping your ships near US Invasion Beaches, relegate them to hunting at your rear. Just remember, that you need something heavier than sole DDs at this stage of war. And probably you need FP in TF to react.

(in reply to obvert)
Post #: 2545
RE: The Elephant Vanishes : obvert (J) vs Historiker_Sq... - 11/8/2018 8:49:12 PM   
inqistor


Posts: 1813
Joined: 5/12/2010
Status: offline
quote:

ORIGINAL: Bullwinkle58

Once engaged, a DD should be very hard to hit with planes. They are fast and they turn on a dime. They have dual shafts, and can twist. Late-war USN DDs have fearsome AA capability, and TBs fly low, slow, and straight. 8-10 in one unit coming in on the same vector should be shot to pieces by a Fletcher. That's not unreasonable.

For well over 100 attacks, I can recall maybe 2 instances, where my TBs hit enemy raider DD with bombs. Frankly, DBs are not much better, but they are still better.

quote:

The way to stop single DD TFs is with surface forces, and there Japan is at a disadvantage if they have had their navy sunk. Such is life.

Funny thing is, that Japan can now try to employ Submarines against those raiders. Single DD probably will not sink submarine, and they have nothing better to do anyway, at this stage of war.

(in reply to Bullwinkle58)
Post #: 2546
RE: The Elephant Vanishes : obvert (J) vs Historiker_Sq... - 11/8/2018 10:23:34 PM   
Lokasenna


Posts: 9297
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline

quote:

ORIGINAL: Bullwinkle58

But the main point to me is ROI. One DD can only do one DD's-worth of damage. They have limited ammo, limited ops points. If damaged they have no TF buddies to provide AA and ASW services on the retreat. And damage shoots the DL up fast.



This.

There's nothing wrong with 1-ship TFs performing a valid function. Single xAKs running supply in to a contested base? That's totally OK. Single DDs going raiding? Definitely OK, for reasons Bullwinkle mentioned (although I'm not sure damage really helps with detecting them in the first place).

The only semi-exploit is when there are 1-ship TFs (PBs, empty xAKLs, etc.) that aren't performing any other function than to be a damage sponge. And even then, proper DLs on other, more important TFs can mitigate the issue. People seem to forget sometimes that relative threat level and importance of the target are considerations in the naval strike code. But sometimes it will still cause a splintering of strikes that wouldn't have happened IRL and can result in nasty in-game results.

(in reply to Bullwinkle58)
Post #: 2547
RE: The Elephant Vanishes : obvert (J) vs Historiker_Sq... - 11/9/2018 12:36:11 AM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
Status: offline
I was under the impression that System damage, that causes smoke, does raise DL, but I will concede it's quite a while since I read the DL manual section.

I hate 5that section.

_____________________________

The Moose

(in reply to Lokasenna)
Post #: 2548
RE: The Elephant Vanishes : obvert (J) vs Historiker_Sq... - 11/9/2018 8:14:06 AM   
obvert


Posts: 14050
Joined: 1/17/2011
From: PDX (and now) London, UK
Status: offline

quote:

ORIGINAL: Bullwinkle58

RE the question (the limited question) of an HR to ban single-ship TFs. I think players tie themselves into knots due to asking the wrong questions.

On the issue of detection, it should be hard to detect one ship from the air. It's darn hard to see a 300-ft vessel from the surface of the sea at five miles (10,000 yards.) Gray on gray if there is any sort of mist or fog, not to mention camo schemes specifically aimed at making a ship look like fog. Smoke was the main way to detect in calm air. In perfect conditions, with height-of-eye at top weather deck, with good binocs, you can push the circle out to ten miles or so. If you can see the tops of masts coming over the curve a bit more depending on height. But the math is the math.

Aloft, a ship is seen most often from the wake. But wakes merge with whitecaps very quickly. And 300-feet long is not very much data from 3-5 miles up, moving at 150 kts or more.

Once engaged, a DD should be very hard to hit with planes. They are fast and they turn on a dime. They have dual shafts, and can twist. Late-war USN DDs have fearsome AA capability, and TBs fly low, slow, and straight. 8-10 in one unit coming in on the same vector should be shot to pieces by a Fletcher. That's not unreasonable.

The way to stop single DD TFs is with surface forces, and there Japan is at a disadvantage if they have had their navy sunk. Such is life.

But the main point to me is ROI. One DD can only do one DD's-worth of damage. They have limited ammo, limited ops points. If damaged they have no TF buddies to provide AA and ASW services on the retreat. And damage shoots the DL up fast.

Many IJN PB's are up-armed tramp steamers essentially. They are not real warships. One or two of them ought to be fresh meat for a modern, well-crewed and led USN DD (with armor.) IF you let 1-2 PBs meet a DD you shouldn't ask for HRs. Just don't do that. Mass your remaining surface assets, move in company under whatever LBA you can put together (you might get lucky), and muddle through, knowing he's probably under-using his DDs anyway.

'Cause if 1-ship is bad, why is 2-ships OK? Why not an HR for 3? 4?


I get that. The HR is bothersome to me, but on the other hand it does feel like there is a distinct difference between 1 ship and 2+ ship TFs regarding detection. If not there wouldn't have been dozens of threads and posts about this over the years. I've strayed away form ever asking for an agreement on this as most players simply self-regulate their use.

_____________________________

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to Bullwinkle58)
Post #: 2549
RE: The Elephant Vanishes : obvert (J) vs Historiker_Sq... - 11/9/2018 11:02:15 AM   
modrow

 

Posts: 1100
Joined: 8/27/2006
Status: offline

quote:

ORIGINAL: obvert
I get that. The HR is bothersome to me, but on the other hand it does feel like there is a distinct difference between 1 ship and 2+ ship TFs regarding detection. If not there wouldn't have been dozens of threads and posts about this over the years. I've strayed away form ever asking for an agreement on this as most players simply self-regulate their use.


Still eagerly reading and enjoying every post of yours :)

But I think in this one, it is important to bear in mind that much of the discussion of 1 ship TFs revolves around a different - one might perhaps even say opposite - issue, their use (or, depending on point of view abuse) as picket ships, which is possible because they are detected, even though I am not sure whether the search routine that applies is the same, and in addition the resulting fear that they may burn CV mission points that are spent. So you have to filter for threads that complain about 1 ship TFs because they are hard to detect. There may be those as well, but my subjective impression is that this is the minority by far.

Just my 2cts

Hartwig


(in reply to obvert)
Post #: 2550
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