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RE: Allies land on Luzon!!

 
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RE: Allies land on Luzon!! - 10/7/2013 10:42:21 AM   
JocMeister

 

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Luzon
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Here is the situation. I still chuckle a bit when I remember Erik being upset I had stacked Portland Roads to the roof. Yet he was quick to do the same thing at Rabaul, Rangoon, Bangkok and Manila

Not blaming mind you. Just a humorous observation!

The presence of Clark/Manila forces me to send troops in the manner I do. Small trickle. He can likely penetrate any LRCAP I throw up using heavy escort from Manila. So the only thing to do is to do it in a trickle for now. I must make it so costly for little gain Erik just gives up.






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Post #: 1981
RE: Allies land on Luzon!! - 10/7/2013 10:54:30 AM   
JocMeister

 

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Air losses
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Post #: 1982
RE: Allies land on Luzon!! - 10/7/2013 11:19:05 AM   
JocMeister

 

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Allied Fighter pools
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Post #: 1983
RE: Allies land on Luzon!! - 10/7/2013 1:05:02 PM   
RogerJNeilson


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Can you remind us which scenario this is?

Roger

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Post #: 1984
RE: Allies land on Luzon!! - 10/7/2013 1:15:01 PM   
JocMeister

 

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quote:

ORIGINAL: Cannonfodder

The only thing allies can hope to achieve is local air superiority. A lot of the decent Japanese aircraft have high service rating so as you know the only thing you can do is sweep, sweep, bomb and keep the local airbase closed. LRCAP is not harmless but it is less effective and vulnerable..

It's the only thing you can do. Allied air strategy? "concentration of force"...

Next time I play a scenario 2 game I'm going consider asking for modified allied production rates or PDU off..


Problem is I can´t really afford more sweeping. Took only a week of sweeping at Eriks LRCAP in Thailand to gut the USAAF. The Japanese air force on the other hand was completely unphased by the losses. Erik probably lost somewhere around 800-1200 fighters in that time. Yet there were never even a sign of wavering.

I share you sentiment on PDU OFF. Or somehow limiting the number of Japanese pilots.

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Post #: 1985
RE: Allies land on Luzon!! - 10/7/2013 1:16:57 PM   
JocMeister

 

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quote:

ORIGINAL: Roger Neilson 3

Can you remind us which scenario this is?

Roger


Hi Roger,

This is SCEN 1. So the allied players playing SCEN 2 have it 3 times worse then I have. Only hope for them is that the Japanese player crash the economy.

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Post #: 1986
RE: Allies land on Luzon!! - 10/7/2013 1:17:33 PM   
DOCUP


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I agree ops losses for transports are terrible. I can understand if they were all flying the hump but not all of mine are. I kinda agree that the ac numbers are a downer. Maybe we should start a thread and have guys from both sides hash out some ac numbers for the allies.

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Post #: 1987
RE: Allies land on Luzon!! - 10/7/2013 1:25:32 PM   
paullus99


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I still like Nemo's old idea of putting additional Allied Factories on the map that could be expanded (as long as you could get the supplies to them) to somewhat offset the disparity in production flexibility.

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Post #: 1988
RE: Allies land on Luzon!! - 10/7/2013 1:27:25 PM   
DOCUP


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I do like that idea also paullus

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Post #: 1989
RE: Allies land on Luzon!! - 10/7/2013 1:57:54 PM   
Walloc

 

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quote:

ORIGINAL: DOCUP

I agree ops losses for transports are terrible. I can understand if they were all flying the hump but not all of mine are. I kinda agree that the ac numbers are a downer. Maybe we should start a thread and have guys from both sides hash out some ac numbers for the allies.


+1. Its not the plane as in the C-47 its the mission. I pay particular attention to plane and pilot fatigue, plus exp lvl of teh pilots. Still with that in mind and keeping them low/high exp. i take lot higher ops loses doing a tranport mission than a bombing mission the same distance. All things given i dont get much flak on transport missions between 2 friendly bases as i do on bombing mission and still its the same.

Rasmus

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Post #: 1990
RE: Allies land on Luzon!! - 10/7/2013 2:10:48 PM   
JocMeister

 

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The problem with that idea is that the allies have unlimited supply. I´m not kidding when I say unlimited. I have 99,3 million supply on map. If I could increase airplane production using supply...Even if the cost was 100.000 supply per point I could expand it to almost a thousand airplanes per month. If I did that to the P47 line...I would sweep away any Japanese opposition in a couple of days.

The problem here is that Japanese flexibility unbalance things in unintended ways. You don´t fix that by adding flexibility to the other side. Things would become even more hopeless to balance. You need to either take away the Japanese flexibility by playing with PDU OFF or do something to limit the impact of playing with PDU ON.

I might sound like a broken record by I´m absolutely convinced that the best and easiest way to do this is to limit the availability of japanese pilots. You have to throw something in the mix that does away with Japans ability to completely disregard losses. That is what upsets not only balance but also gameplay.

Personally I´m still convinced BOTH players will have a more fun experience playing with PDU OFF. It would do away with a lot of the silly things we see in the game right now. The easiest way to do away with all the crazy things I see in the air war right now is to play it in the way it was intended.

I won´t play with PDU ON again. Sadly most Japanese players (I know of only one exception) believe that they HAVE TO play with PDU ON to achieve something. I think they are wrong and they have only grown used to having unlimited planes and pilots. I´m absolutely certain a skilled Japanese player can achieve the same results without just throwing numbers into the grinder to overwhelm allied plane pools.

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Post #: 1991
RE: Allies land on Luzon!! - 10/7/2013 2:16:01 PM   
paullus99


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Does the initial experience of Japanese pilots decrease as the war goes on? I mean, towards the end, the Japanese were putting pilots in the air that barely had more than a few hours of flying time....so, say in mid-1944, if the Japanese player has sustained massive losses, the new pilots in the pool start off with experience of like 20 or 30, for example? Perhaps decreasing as low as 10 in some cases, for really massive losses over and over again?

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Post #: 1992
RE: Allies land on Luzon!! - 10/7/2013 2:25:58 PM   
Bullwinkle58


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quote:

ORIGINAL: JocMeister

I share you sentiment on PDU OFF. Or somehow limiting the number of Japanese pilots.


Or not agreeing to HRs which neuter Allied models that really could do that.

Just sayin'.

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Post #: 1993
RE: Allies land on Luzon!! - 10/7/2013 2:30:52 PM   
Bullwinkle58


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quote:

ORIGINAL: DOCUP

I agree ops losses for transports are terrible. I can understand if they were all flying the hump but not all of mine are. I kinda agree that the ac numbers are a downer. Maybe we should start a thread and have guys from both sides hash out some ac numbers for the allies.


To be fair I see very bad ops losses for Mavis models too.

My transports flying the Hump are always on a minimum of 50% Rest so the airframe fatigue can be addressed. Not a perfect solution, but it helps.

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Post #: 1994
RE: Allies land on Luzon!! - 10/7/2013 2:36:32 PM   
Bullwinkle58


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quote:

ORIGINAL: paullus99

Does the initial experience of Japanese pilots decrease as the war goes on? I mean, towards the end, the Japanese were putting pilots in the air that barely had more than a few hours of flying time....so, say in mid-1944, if the Japanese player has sustained massive losses, the new pilots in the pool start off with experience of like 20 or 30, for example? Perhaps decreasing as low as 10 in some cases, for really massive losses over and over again?


Real war pilots only had a few hours because of av gas shortages. Not an issue in the game. When flying is based on LI supply and the training gains appear to be non-linear such that level 20 pilots can get into the high 40s in a couple of weeks, I don't think nerfing experience is going to work.

I think one must either play with PDU off, cripple HI production early (hit the Oil), or play a non-air-focused game and accept higher ground casualties.

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Post #: 1995
RE: Allies land on Luzon!! - 10/7/2013 2:38:06 PM   
JocMeister

 

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quote:

ORIGINAL: paullus99

Does the initial experience of Japanese pilots decrease as the war goes on? I mean, towards the end, the Japanese were putting pilots in the air that barely had more than a few hours of flying time....so, say in mid-1944, if the Japanese player has sustained massive losses, the new pilots in the pool start off with experience of like 20 or 30, for example? Perhaps decreasing as low as 10 in some cases, for really massive losses over and over again?


That was my hope. But I have seen no lessening in Japanese capabilities. I´m still hovering around the same ratios I did in 43. That being said I have no clue how it really looks on the Japanese side. Erik could be balancing on the verge or collapse when it comes to pilots. But I don´t think so.


quote:

ORIGINAL: Bullwinkle58

Or not agreeing to HRs which neuter Allied models that really could do that.

Just sayin'.


Not sure what you mean by this?

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Post #: 1996
RE: Allies land on Luzon!! - 10/7/2013 2:59:46 PM   
Bullwinkle58


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quote:

ORIGINAL: JocMeister

quote:

ORIGINAL: Bullwinkle58

Or not agreeing to HRs which neuter Allied models that really could do that.

Just sayin'.


Not sure what you mean by this?


Don't agree to maneuver band HRs that don't let the P-47 and the Mustang do their designed thing. In my game I've eaten hundreds of Oscar sweeps at 39,000 feet with my P-40s moving like pigs at 20,000. You better believe when I get those two models they're running high and fast.

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Post #: 1997
RE: Allies land on Luzon!! - 10/7/2013 3:44:32 PM   
JocMeister

 

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P47s are at 42k. This HR has been a big help for me in 43 and 44. So it doesnt explain the result. I would be worse off without it.

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Post #: 1998
RE: Allies land on Luzon!! - 10/7/2013 4:16:09 PM   
Crackaces


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I think there is an opportunity to look at the big picture. maybe an IJFB can chime in but given the level of IJ fighter production and losses about how much HI would the IJ typically have saved? Joc should have the world cut off and the IJ should be using the HI reserves at this point? I would assume that the IJ economy is about to have its day of reckoning ?

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Post #: 1999
RE: Allies land on Luzon!! - 10/7/2013 4:16:40 PM   
Bullwinkle58


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quote:

ORIGINAL: JocMeister

P47s are at 42k. This HR has been a big help for me in 43 and 44. So it doesnt explain the result. I would be worse off without it.


Clearly then I don't understand your HR. 42k is the max altitude for the P-47. How is that the second-best MV band? The last modifier is at "greater than 32k feet."

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Post #: 2000
RE: Allies land on Luzon!! - 10/7/2013 4:33:23 PM   
JocMeister

 

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quote:

ORIGINAL: Bullwinkle58


quote:

ORIGINAL: JocMeister

P47s are at 42k. This HR has been a big help for me in 43 and 44. So it doesnt explain the result. I would be worse off without it.


Clearly then I don't understand your HR. 42k is the max altitude for the P-47. How is that the second-best MV band? The last modifier is at "greater than 32k feet."


Its best second MVR band. So I have been the only one with access to the top MVR band since the Hellcat came online in 4/43. Then with the P47. So both those AC have been able to operate at maximum altitude.

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Post #: 2001
RE: Allies land on Luzon!! - 10/7/2013 5:09:29 PM   
Lokasenna


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quote:

ORIGINAL: Crackaces

I think there is an opportunity to look at the big picture. maybe an IJFB can chime in but given the level of IJ fighter production and losses about how much HI would the IJ typically have saved? Joc should have the world cut off and the IJ should be using the HI reserves at this point? I would assume that the IJ economy is about to have its day of reckoning ?


Judging by the air losses... from what I can see in the screenshot a couple of posts up, adding up all of the IJ planes listed in the second screenshot is a total of 23,818 engines. That's 857,448 HI spent. There are 10891 IJ aircraft unaccounted for. Assuming half of those are 2E (Netties?), 40% 1E (Vals, Rufes, etc.), and 10% 4E flying boats (Obvert has used them a lot, unsure if 110 is a reasonable number for their losses)... That still only totals about 1.5M HI. For 3 years of game time (1098 turns?), that's not TOO much. 1366 HI per day. With Scen 1 pilot training costs, I think Obvert can afford this.

Perhaps part of the problem, Joc, is that you're fighting over his bases a lot with sweeps, so his pilot losses are much lower than they otherwise would be? As for operating outside of air cover, are you playing with the database fixes? They make AAA much deadlier, and if he wants to inflict any kind of real losses on your LCUs from the air it's going to require planes, blood, and supplies that he may not be able to afford. Even IJAAF humble 2E bombing campaigns just burn up the supply. In an AI game not so long ago, I was bombing daily with ~500 IJAAF 2Es, all Helens/Sallys. The supply required numbers at their airbases jumped to a total of ~40k between them. If he wants to expend that amount of supply now (not to mention the HI to replace the planes, and the hard-to-replace pilots), it's going to really hurt him later.


RE: pool levels in general -

You're in the "dead zone" for the P-47 right now, aren't you? I just loaded up a game from the Allied side. The P-47D25 stops being replaced in 6/44, and the P-47N doesn't start until 3/45. I think I remember seeing this pop up in other threads.

You just started receiving the P-51D at 120/mo and the F4U-1D at 158. Maybe it's time to let the USMC pilots take over a bit of the burden?

Also, I agree with Bullwinkle a bit here. You could use other good planes at high altitudes if you weren't restricted to second-best rating. For example, the F4U-1D has a max alt of 39.3, which is still slightly higher than the -84r Frank and it's SR1 vs. the Frank's 3. Likewise, your P-38s are being prevented from doing their historical job as well by that HR - they have max alts near 40k, but their second-best band tops out at 31k. But you're 3 years in, so we can discuss that in a different thread/game ;).

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Post #: 2002
RE: Allies land on Luzon!! - 10/7/2013 5:38:09 PM   
ny59giants


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Having a HR for max ceiling based on 2nd best maneuver band puts a further restriction on Allied fighters. The Allied fighters maneuver better at their max than Japanese as far as I can recall.

I would ask for an end to this HR now. Both sides need to see if this is a good or bad thing to have. In my PBEM, we did one based on the date. So, when '44 rolls around, neither side will have any restriction. If I remember right, MichaelM added an increase to fatigue levels when you fly above 31k.

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Post #: 2003
RE: Allies land on Luzon!! - 10/7/2013 5:43:19 PM   
Spidery

 

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quote:

I think there is an opportunity to look at the big picture. maybe an IJFB can chime in but given the level of IJ fighter production and losses about how much HI would the IJ typically have saved? Joc should have the world cut off and the IJ should be using the HI reserves at this point? I would assume that the IJ economy is about to have its day of reckoning ?


It is impossible to make even an educated guess from the outside looking in. At its peak, Japanese fuel production is about 10 million per year and Japan starts with about 6 million stockpiles (including oil stock).

Depending how much naval movement there has been, and how quickly the Japanese navy shrunk, 8 to 12 million might be spent by the Navy by now. Depending how much the naval programme was curtailed could make a lot of difference as well. So any estimate is going to be +/- a few million and 1 million HI represents 20,000 aircraft. I.e. the total aircraft build falls within the margin of error in estimating HI.

To give a feel for just how variable it is, there are 5 Tonan Whaler TK, if these have all been sunk laden with fuel that is about 1500 aircraft less built then if they were sunk heading back empty.

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Post #: 2004
RE: Allies land on Luzon!! - 10/7/2013 5:51:01 PM   
Bullwinkle58


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quote:

ORIGINAL: Lokasenna

Also, I agree with Bullwinkle a bit here. You could use other good planes at high altitudes if you weren't restricted to second-best rating. For example, the F4U-1D has a max alt of 39.3, which is still slightly higher than the -84r Frank and it's SR1 vs. the Frank's 3. Likewise, your P-38s are being prevented from doing their historical job as well by that HR - they have max alts near 40k, but their second-best band tops out at 31k. But you're 3 years in, so we can discuss that in a different thread/game ;).


I never really grasped this HR until now. I'll never play with it, so for me it's academic. But, depending on the plane, it forces some really bizarre behaviors, especially in the second-generation Allied fighters. It requires some planes to sweep at max altitude even if the player would rather not for various coordination reasons. This is a huge advantage on bouncing, but after they dive on the bounce they're fighting in a great MV band the rest of the fight. So the HR gives with both hands. As you say, the P-38 is a really odd duck with this HR. For at least one of the P-47s it doesn't matter; there's no MV penalty at any altitude. And so on.

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Post #: 2005
RE: Allies land on Luzon!! - 10/7/2013 6:05:59 PM   
JocMeister

 

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quote:

ORIGINAL: Lokasenna

Judging by the air losses... from what I can see in the screenshot a couple of posts up, adding up all of the IJ planes listed in the second screenshot is a total of 23,818 engines. That's 857,448 HI spent. There are 10891 IJ aircraft unaccounted for. Assuming half of those are 2E (Netties?), 40% 1E (Vals, Rufes, etc.), and 10% 4E flying boats (Obvert has used them a lot, unsure if 110 is a reasonable number for their losses)... That still only totals about 1.5M HI. For 3 years of game time (1098 turns?), that's not TOO much. 1366 HI per day. With Scen 1 pilot training costs, I think Obvert can afford this.

Perhaps part of the problem, Joc, is that you're fighting over his bases a lot with sweeps, so his pilot losses are much lower than they otherwise would be? As for operating outside of air cover, are you playing with the database fixes? They make AAA much deadlier, and if he wants to inflict any kind of real losses on your LCUs from the air it's going to require planes, blood, and supplies that he may not be able to afford. Even IJAAF humble 2E bombing campaigns just burn up the supply. In an AI game not so long ago, I was bombing daily with ~500 IJAAF 2Es, all Helens/Sallys. The supply required numbers at their airbases jumped to a total of ~40k between them. If he wants to expend that amount of supply now (not to mention the HI to replace the planes, and the hard-to-replace pilots), it's going to really hurt him later.


RE: pool levels in general -

You're in the "dead zone" for the P-47 right now, aren't you? I just loaded up a game from the Allied side. The P-47D25 stops being replaced in 6/44, and the P-47N doesn't start until 3/45. I think I remember seeing this pop up in other threads.

You just started receiving the P-51D at 120/mo and the F4U-1D at 158. Maybe it's time to let the USMC pilots take over a bit of the burden?

Also, I agree with Bullwinkle a bit here. You could use other good planes at high altitudes if you weren't restricted to second-best rating. For example, the F4U-1D has a max alt of 39.3, which is still slightly higher than the -84r Frank and it's SR1 vs. the Frank's 3. Likewise, your P-38s are being prevented from doing their historical job as well by that HR - they have max alts near 40k, but their second-best band tops out at 31k. But you're 3 years in, so we can discuss that in a different thread/game ;).


Thanks for the input Lokasenna!

I havn´t actually been sweeping his bases since a few months back. He withdrew to Bangkok/Manila 2-3 months ago. After that I have been sweeping his LRCAP. Often over his troops though. Don´t know if that helps with pilots losses or if its own bases only?

I just did a quick and dirty count on HI costs. Assuming Erik has about 3 million HI in the bank now. If he spend 2 million of those on fighters alone thats 36 HI per plane right? So he can make 11.000 fighters just using HI in that is currently "in the bank"? Would this be a fairly accurate assumption?

You are right about the P47. But I have been really restrictive in my use of them and had a good pool of 450 P47s when the -25 version stopped running. The last 4 weeks just drained them including some 250 more that was in squadrons.

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Post #: 2006
RE: Allies land on Luzon!! - 10/7/2013 6:14:17 PM   
JocMeister

 

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quote:

ORIGINAL: ny59giants

Having a HR for max ceiling based on 2nd best maneuver band puts a further restriction on Allied fighters. The Allied fighters maneuver better at their max than Japanese as far as I can recall.

I would ask for an end to this HR now. Both sides need to see if this is a good or bad thing to have. In my PBEM, we did one based on the date. So, when '44 rolls around, neither side will have any restriction. If I remember right, MichaelM added an increase to fatigue levels when you fly above 31k.



quote:

ORIGINAL: Bullwinkle58

I never really grasped this HR until now. I'll never play with it, so for me it's academic. But, depending on the plane, it forces some really bizarre behaviors, especially in the second-generation Allied fighters. It requires some planes to sweep at max altitude even if the player would rather not for various coordination reasons. This is a huge advantage on bouncing, but after they dive on the bounce they're fighting in a great MV band the rest of the fight. So the HR gives with both hands. As you say, the P-38 is a really odd duck with this HR. For at least one of the P-47s it doesn't matter; there's no MV penalty at any altitude. And so on.


I actually really dislike the HR. As bullwinkle points it it really messes stuff up. It absolutely KILLED the P40 when his Tojos arrived. He could sweep from 31k while my P40s where stuck on CAP at 20k. While not the norm I did see 50-1 results on a few occasions. 10-1 was normal. Once the P47 arrived it was the other way around.

Erik actually asked me if we could do away with this HR when the P47 arrived. I basically said it was my time to have some fun now and wanted to take advantage of it. So we decided to talk about it when he had some fighters able to access the top MVR band.

I´ll bring it up with him but I´m not sure he will accept. He now has a fighter he can mass produce at a tremendous rate (probably at least 500/month). I can´t counter that until the P47N arrives. I did not consider that the allied planes actually have a MVR advantage up high. But i´ll ask him and see what he says. I can still put the Hellcat up high and with radar most of my fighters should be able to climb above his sweeps.

To put things into a perspective I refused the 2nd MVR band HR in my other game. We are running a sort of gentleman's agreement not to go above 20k. Works very well. We will up the altitude per year as Michael is doing.

< Message edited by JocMeister -- 10/7/2013 6:47:18 PM >

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Post #: 2007
RE: Allies land on Luzon!! - 10/7/2013 7:00:16 PM   
aztez

 

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The fighter production definately is an bloody mess for allied side.

I'am currently using the max. 30 000 feet for anykind of aircraft in my new PBEM. Don't know whether it is an good idea but so far so good.

You really need to start finding those aircraft factories and start bombing hell out of them. Once those are done it will ease the situation a bit.

It will cost you B29 bombers but in my opinion definately worth the effort.

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Post #: 2008
RE: Allies land on Luzon!! - 10/7/2013 7:00:59 PM   
Lokasenna


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quote:

ORIGINAL: Spidery

quote:

I think there is an opportunity to look at the big picture. maybe an IJFB can chime in but given the level of IJ fighter production and losses about how much HI would the IJ typically have saved? Joc should have the world cut off and the IJ should be using the HI reserves at this point? I would assume that the IJ economy is about to have its day of reckoning ?


It is impossible to make even an educated guess from the outside looking in. At its peak, Japanese fuel production is about 10 million per year and Japan starts with about 6 million stockpiles (including oil stock).

Depending how much naval movement there has been, and how quickly the Japanese navy shrunk, 8 to 12 million might be spent by the Navy by now. Depending how much the naval programme was curtailed could make a lot of difference as well. So any estimate is going to be +/- a few million and 1 million HI represents 20,000 aircraft. I.e. the total aircraft build falls within the margin of error in estimating HI.

To give a feel for just how variable it is, there are 5 Tonan Whaler TK, if these have all been sunk laden with fuel that is about 1500 aircraft less built then if they were sunk heading back empty.



Minor quibble. The Tonans can carry 16,435 Fuel. At 36 HI per single engine plane, that's only 456.53. Not insubstantial, but definitely not 1500 planes!


quote:

ORIGINAL: JocMeister

quote:

ORIGINAL: Lokasenna

Judging by the air losses... from what I can see in the screenshot a couple of posts up, adding up all of the IJ planes listed in the second screenshot is a total of 23,818 engines. That's 857,448 HI spent. There are 10891 IJ aircraft unaccounted for. Assuming half of those are 2E (Netties?), 40% 1E (Vals, Rufes, etc.), and 10% 4E flying boats (Obvert has used them a lot, unsure if 110 is a reasonable number for their losses)... That still only totals about 1.5M HI. For 3 years of game time (1098 turns?), that's not TOO much. 1366 HI per day. With Scen 1 pilot training costs, I think Obvert can afford this.

Perhaps part of the problem, Joc, is that you're fighting over his bases a lot with sweeps, so his pilot losses are much lower than they otherwise would be? As for operating outside of air cover, are you playing with the database fixes? They make AAA much deadlier, and if he wants to inflict any kind of real losses on your LCUs from the air it's going to require planes, blood, and supplies that he may not be able to afford. Even IJAAF humble 2E bombing campaigns just burn up the supply. In an AI game not so long ago, I was bombing daily with ~500 IJAAF 2Es, all Helens/Sallys. The supply required numbers at their airbases jumped to a total of ~40k between them. If he wants to expend that amount of supply now (not to mention the HI to replace the planes, and the hard-to-replace pilots), it's going to really hurt him later.


RE: pool levels in general -

You're in the "dead zone" for the P-47 right now, aren't you? I just loaded up a game from the Allied side. The P-47D25 stops being replaced in 6/44, and the P-47N doesn't start until 3/45. I think I remember seeing this pop up in other threads.

You just started receiving the P-51D at 120/mo and the F4U-1D at 158. Maybe it's time to let the USMC pilots take over a bit of the burden?

Also, I agree with Bullwinkle a bit here. You could use other good planes at high altitudes if you weren't restricted to second-best rating. For example, the F4U-1D has a max alt of 39.3, which is still slightly higher than the -84r Frank and it's SR1 vs. the Frank's 3. Likewise, your P-38s are being prevented from doing their historical job as well by that HR - they have max alts near 40k, but their second-best band tops out at 31k. But you're 3 years in, so we can discuss that in a different thread/game ;).


Thanks for the input Lokasenna!

I havn´t actually been sweeping his bases since a few months back. He withdrew to Bangkok/Manila 2-3 months ago. After that I have been sweeping his LRCAP. Often over his troops though. Don´t know if that helps with pilots losses or if its own bases only?

I just did a quick and dirty count on HI costs. Assuming Erik has about 3 million HI in the bank now. If he spend 2 million of those on fighters alone thats 36 HI per plane right? So he can make 11.000 fighters just using HI in that is currently "in the bank"? Would this be a fairly accurate assumption?

You are right about the P47. But I have been really restrictive in my use of them and had a good pool of 450 P47s when the -25 version stopped running. The last 4 weeks just drained them including some 250 more that was in squadrons.



Keep in mind that he also has pilot training HI costs. If he had 3M HI in the bank, and spent 2M on fighters at 36 HI per plane, that's actually 55,555 fighters he could build... Obviously, no one is able to actually build that many, because there are so many other costs. Any NavSY he might still be doing (I actually can't think of anything worth it at this late date, except maybe subs and smaller craft?), plus 6 HI per Armaments/Vehicle, which he'll still need to run. Especially come August when the Soviets activate, at least so Pax claims (and I mostly believe him, though it depends on whether the IJ turns replacements on or off in Manchuria).

I think leaving only 1M HI to account for the other costs is too low. I would reverse it, and be surprised if he spent 1M HI in the next year on planes, considering he hasn't even spent that much on losses to date in 3 years.

Plus he has to account for "Are the B-29s going to torch my factories?"

(in reply to Spidery)
Post #: 2009
RE: Allies land on Luzon!! - 10/7/2013 8:42:55 PM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
Status: offline

quote:

ORIGINAL: Lokasenna

Plus he has to account for "Are the B-29s going to torch my factories?"


HI and plane pools. The Japanese version of off-map. Build early, sit back.

_____________________________

The Moose

(in reply to Lokasenna)
Post #: 2010
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