Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Combat bonus for mountain troops and engineers

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Decisive Campaigns Series >> Decisive Campaigns: Case Blue >> RE: Combat bonus for mountain troops and engineers Page: <<   < prev  3 4 5 6 [7]
Login
Message << Older Topic   Newer Topic >>
RE: Combat bonus for mountain troops and engineers - 1/6/2013 9:05:46 AM   
heyhellowhatsnew


Posts: 306
Joined: 4/19/2012
From: New York
Status: offline
More campaigns please.

(in reply to LiquidSky)
Post #: 181
RE: Little changes that may be fun - 7/4/2013 5:33:51 AM   
marcpennington

 

Posts: 335
Joined: 1/31/2011
Status: offline
Probably more a suggestion for DC3, but I would love to see stacking limits for attacks against hexes increase based on the level of recon on a hex---- i.e. the more the attacker knows about what he's going into the more space he can find to fit additional units from unanticipated angles. It just seems like a natural, common sense kind of thing, and in addition all the underlying systems and rules are already in place in the game, just a matter of determining how many recon points allow how many additional stacking points.
Post #: 182
RE: Little changes that may be fun - 8/1/2013 11:45:40 AM   
Alchenar

 

Posts: 360
Joined: 8/2/2010
Status: offline
I know I probably won't get this but: Team play.

The most wargame fun I've had in ages has been playing Warsaw to Paris scenarios with a group of 5-6 other guys. I'd like to be able to do the same in Case Blue.

(in reply to marcpennington)
Post #: 183
RE: Little changes that may be fun - 8/3/2013 5:35:37 AM   
Tejszd

 

Posts: 3437
Joined: 11/17/2007
Status: offline
If this has been suggested already sorry, but I haven't gone through all the posts, the music and sfx volume should be saved when changed from the default as manually lowering it every time just makes me want to turn it off....

(in reply to Alchenar)
Post #: 184
RE: Little changes that may be fun - 8/26/2013 7:10:48 PM   
Gribeauval

 

Posts: 242
Joined: 9/6/2009
Status: offline
There are no informations about the use of the Flieger Division card : can the player use it by bad weather ? can the player land a Flieger division everywhere in the map ?
Does the Flieger division suffer attrition when landing ? Could it be explained in the errata of the next patch ?

(in reply to Tejszd)
Post #: 185
RE: Suggestions for next update - 12/15/2013 4:10:42 AM   
DTC666


Posts: 226
Joined: 12/9/2007
Status: offline
Being able to undo would, in my opinion spoil the game. Humans make mistakes and have to live with them. I am sure General Lee would like an undo button for Pickett's Charge.

_____________________________

Cheers Danny

(in reply to GatoMacho)
Post #: 186
RE: Suggestions for next update - 7/12/2014 12:51:48 AM   
mmarquo


Posts: 1376
Joined: 9/26/2000
Status: offline
A way to move a whole stack consisting of units from different formations rather than one by one....

(in reply to DTC666)
Post #: 187
RE: Suggestions for next update - 12/9/2014 5:26:24 PM   
Philippeatbay


Posts: 855
Joined: 12/3/2014
Status: offline
The fully zoomed out Hungarian headquarters flag is using the Italian headquarters flag texture, which is wrong.

There are also some issues with the shade of color of some of the more zoomed-out Romanian flags being to light compared to the other sizes.



(in reply to mmarquo)
Post #: 188
RE: Is this here the right place? - 8/8/2015 10:32:48 AM   
Anabella888

 

Posts: 10
Joined: 6/13/2015
Status: offline
quote:

Please add undo button.

+1

(in reply to budd)
Post #: 189
RE: Suggestions for next update - 10/30/2015 10:33:07 AM   
Delaware

 

Posts: 212
Joined: 8/6/2013
Status: offline

quote:

ORIGINAL: gifty

Being able to undo would, in my opinion spoil the game. Humans make mistakes and have to live with them. I am sure General Lee would like an undo button for Pickett's Charge.


Hmmmm this makes me think: how about a Decisive Campaigns: Gettysburg?

(in reply to DTC666)
Post #: 190
RE: Suggestions for next update - 10/30/2015 11:16:16 AM   
Lobster


Posts: 5104
Joined: 8/8/2013
From: Third rock from the Sun.
Status: offline
Tactical vs Operational.

_____________________________

http://www.operationbarbarossa.net/

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein

Q: What do you call a boomerang that doesn’t come back?
A: A stick.

(in reply to Delaware)
Post #: 191
RE: Suggestions for next update - 10/21/2016 9:50:51 PM   
Jafele


Posts: 737
Joined: 4/20/2011
From: Seville (Spain)
Status: offline
I miss a more intuitive color for selected units. Perhaps red and/or blinking hex borders.

< Message edited by Jafele -- 10/21/2016 10:15:56 PM >


_____________________________

Las batallas contra las mujeres son las únicas que se ganan huyendo.

NAPOLEÓN BONAPARTE


Cuando el necio oye la verdad se carcajea, porque si no lo hiciera la verdad no sería la verdad.

LAO TSE

(in reply to Lobster)
Post #: 192
RE: Suggestions for next update - 10/25/2016 11:01:01 AM   
Jafele


Posts: 737
Joined: 4/20/2011
From: Seville (Spain)
Status: offline
A bar in the counters to perceive the action points left. I consider it very useful for large scenarios.

_____________________________

Las batallas contra las mujeres son las únicas que se ganan huyendo.

NAPOLEÓN BONAPARTE


Cuando el necio oye la verdad se carcajea, porque si no lo hiciera la verdad no sería la verdad.

LAO TSE

(in reply to Jafele)
Post #: 193
RE: Suggestions for next update - 12/15/2016 4:43:15 PM   
Franciscus


Posts: 809
Joined: 12/22/2010
From: Portugal
Status: offline
I took advantage of the sale and bought this game, I am impressed with the quality of it !

Spoilt by DC: Barbarossa, but no harm in asking

Is there any possibility of having the various counter choices available in Barbarossa retrofitted to this game ? Or is there any mod that does it ?

Many thanks.


(EDIT: The siluet counters are more than enough . My bad. Thank you !)

< Message edited by Franciscus -- 12/16/2016 8:13:59 PM >


_____________________________

Former AJE team member

(in reply to Jafele)
Post #: 194
Page:   <<   < prev  3 4 5 6 [7]
All Forums >> [New Releases from Matrix Games] >> Decisive Campaigns Series >> Decisive Campaigns: Case Blue >> RE: Combat bonus for mountain troops and engineers Page: <<   < prev  3 4 5 6 [7]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.875