pws1225
Posts: 1166
Joined: 8/9/2010 From: Tate's Hell, Florida Status: offline
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Unless you know you will need a ton of Ha-44 engines, I would turn those off too. And depending on what your xAK inventory looks like, you can probably turn off all merchant ship yards. Same goes for naval shipyards with the exception of DDs and E boats with high ASW ratings. Those HI points are better spent on late war fighters IMHO. Although I am not as experienced a JFB as many on this forum, I have played one PBEM into mid-1945 and found that the late game is just as much fun as the early and mid-game phases. It just requires a different mindset. Here is what I learned from my vast experience of going the distance one time. Broadly speaking, in the early phase of the war a JFB's mindset should be focused on expansion and securing the borders of the Empire (the JFB's 'happy times' of running amok almost any where on the map). During the middle (plundering) phase, the mindset should turn to fortification and hauling as much loot (fuel, oil, and resources) back to the Home Islands as possible. But in the late game IMHO, a JFB's mindset needs to shift over to playing the role of spoiler. During the late war, the Allies have simply grown too strong to defeat and Japan has become the underdog. But as every good underdog knows (paraphrasing Kenneth Grahame), there is nothing - absolutely nothing - half so much worth doing as simply denying the favored side their anticipated victory. In game terms, that means denying the AFB's anticipated major Allied victory by VJ day. In fact, due to the wonders of 20-20 historical hindsight, you can consider this goal to be the single strategic objective of the entire war. Every tactical decision you make from Dec 7 onwards can be evaluated by gauging how well it helps you achieve this single goal of denying your Allied opponent his victory. The proof of how well you played the game lies in the 'pudding' of the final phase of the game. So with this strategic goal in mind, you can evaluate how well any course of action you take will help you achieve your ends. In this vein, I see all the sound advice you have received from more experienced players than me such as ny59giants, Obvert, Lowpe, Grafin, etc. all seem consistent with this goal: play for the long game. And as far as doing a banzai charge with your SCTFs as 1225psi and I described in prior posts, while it is great fun, I consider it at this late stage of the war as being a desperation move best left until later. If it were me, I would wait until Canoe moves to close the circle around the Home Islands by invading Okinawa, Formosa, Hong Kong, or Can Ranh Bay. Then, only if the situation is right and you are prepared and the attack offers a good chance of frustrating Steve's plans and will delay an Allied victory would I do it. That's a lot of 'ands', but damn it sure is fun! So there's my two cents worth of wisdom. Use it as you see fit. Some might see this strategic vision of playing the game as being excessively modest. Maybe it is, but can you realistically expect to do any better? I don't think so. Besides, having some strategic vision is better than having no strategic vision at all.
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