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RE: Star Wars Mod - The Alderaan Version

 
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RE: Star Wars Mod - The Alderaan Version - 6/14/2013 5:56:29 AM   
rjord2021


Posts: 1992
Joined: 6/14/2013
From: Sydney, Australia
Status: offline
Due to some issues I have being having with my email address and no longer being able to log in here as rjord , I have a new account rjord1


The development of this mod continues however a little slower due to an increase in work load in "Real Life". I had also hoped there would have been a modding guide for Shadows by now but I guess this is still being worked on.

Also looking at how to make the star destroyers bigger than the Millennium Falcon for example. When tie fighters are attacking the rebellion the tie fighters are the perfect size compared to the destroyers.... perhaps I need to reduce the size of other ships so they are smaller than the Star Destroyers.

Roy

(in reply to Demiurge13)
Post #: 91
RE: Star Wars Mod - The Alderaan Version - 6/14/2013 6:04:38 AM   
SunDevil_MatrixForum

 

Posts: 783
Joined: 6/13/2001
From: Tempe, AZ
Status: offline
Thanks for the update. Any help you need just let me know. Based on some other mods that have already been converted to shadows maybe asking your questions in here, will get the modding veterans in here to answer them, if that meant a faster launch of this mod.

All the best.

_____________________________

There is no chance, no destiny, no fate, that can circumvent or hinder or control the firm resolve of a determined soul.

(in reply to rjord2021)
Post #: 92
RE: Star Wars Mod - The Alderaan Version - 10/30/2013 1:30:47 AM   
tjhkkr


Posts: 2428
Joined: 6/3/2010
Status: offline
Better job than I could have EVER done!


_____________________________

Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to SunDevil_MatrixForum)
Post #: 93
RE: Star Wars Mod - The Alderaan Version - 10/30/2013 1:32:08 AM   
tjhkkr


Posts: 2428
Joined: 6/3/2010
Status: offline
Oh, and I miss working with you guys!

_____________________________

Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to tjhkkr)
Post #: 94
RE: Star Wars Mod - The Alderaan Version - 10/30/2013 2:06:59 AM   
ehsumrell1


Posts: 2529
Joined: 8/17/2010
From: The Briar Patch Nebula
Status: offline

quote:

ORIGINAL: tjhkkr

Oh, and I miss working with you guys!

We miss you too TJ!

_____________________________

Shields are useless in "The Briar Patch"...

(in reply to tjhkkr)
Post #: 95
RE: Star Wars Mod - The Alderaan Version - 11/26/2013 10:48:55 AM   
PSK76

 

Posts: 1
Joined: 11/26/2013
Status: offline
What happened here?

Has it been released?? I'm soo looking forward to this Mod.

(in reply to ehsumrell1)
Post #: 96
RE: Star Wars Mod - The Alderaan Version - 11/27/2013 6:11:18 AM   
HectorOfTroy


Posts: 312
Joined: 1/9/2011
Status: offline
I'm not a huge fan of Star Wars, but this mod sounds great. Any news on its release?

(in reply to PSK76)
Post #: 97
RE: Star Wars Mod - The Alderaan Version - 2/12/2020 1:02:26 AM   
chaosegg

 

Posts: 20
Joined: 12/17/2012
From: The Bitter Hills
Status: offline
Is this the only Star Wars mod that can still be found to work with versions before DW:U ?

From a quick look around (without testing), it appears that it might be, but ... the last post in this thread is 6 years ago...
(I am a huge Star Wars fan though,
so I'd be happy with just a Star Wars theme...
preferably one which is Star Wars content era(s) released in the Star Wars timeline before Return Of The Jedi
(possibly including the now-so-called "Star Wars Legends" content,
which mainly came in the form of RPG & novelization content created before the release of the Ep. 1 movie.

For example; like this thread from around 2010: (lordxorn's Star Wars ROTS mod)
https://www.matrixgames.com/forums/tm.asp?m=2443302&mpage=1&key=

I'm playing the version of DW: Shadows (version before DW:Universe), and that mod, particularly the weapon graphics mod and flag graphics mod,
sound like something I'd love to use.

_____________________________

Modify, upgrade, build, or destroy;
in the end 'what' must follow 'why',
and if you have no answer for 'why',
then "to reduce suffering" is a good start.

(in reply to HectorOfTroy)
Post #: 98
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