Dimitris
Posts: 13282
Joined: 7/31/2005 Status: offline
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quote:
ORIGINAL: Reaper cant imagine a two year dog-fight but hey, who knows..... Quote from warfareSims.com "Relentless Realism", I just think that the fact that you cant play it at the recommended specs at 1:1 means its not doing what it is designed to do. So... extrapolating this viewpoint, when the guys at CERN simulate e.g. a matter-antimatter collision, and they're running a hyper-detailed simulation on top of a super-computer and it still takes weeks to simulate a few micro-seconds of this cosmic interaction, does this mean their simulation is not realistic, because simulating one second takes longer than one second? You can probably guess I do not subscribe to this view. IMHO, Command does EXACTLY what it was designed to do. It conforms to the priorities that we, and those who grok the stuff we do, have set upon it. When we speak about realism, we mean weapon DLZ parameters, radar scan vertical beamwidths and their effect on sidelobe jamming, a towed array's angular resolution as a function of its aperture width, and a virtual captain's/pilot's ability to make sense of all these and use them to his advantage. For us, that's where realism lies. If a sim takes shortcuts on fidelity so that you can have a smooth 30-60 FPS visual experience that's not realism for us.
< Message edited by Sunburn -- 9/28/2013 11:29:10 PM >
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