Mgellis
Posts: 2054
Joined: 8/18/2007 Status: offline
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Minor point...it occurs to me that if these are added they probably should be named differently so it is not obvious when one encounters one of these things what it is. If something shows up as Civilian Dhow (Suicide Bomb) in the game display, after all, one would probably just sink it rather than let it get close enough to cause damage. :) quote:
ORIGINAL: Mgellis I have mentioned earlier the possibility of adding generic suicide explosives as weapons, but I wonder if it would make sense to do it as ships and facilities? Each of them would have a weapon, but one with no range (or maybe 0.001 miles, if it has to have some range to work), and with enough explosive power to destroy the ship/facility itself and any nearby targets. Suicide Bomber (Terrorist) <-- possibly modeled as the Downed Pilot, but with a warhead? IED (Terrorist) Land Mine (Generic) Anti-Tank Mine (Generic) Vehicle (Truck Bomb) (Terrorist) <-- 500-lb. warhead? Vehicle (Truck Bomb, Nuclear) (Terrorist) And watercraft... Civilian Boat (Suicide Bomb) <-- 500-lb. bomb for this one and the other non-nuclear ones? Fishing Boat (Suicide Bomb) Civilian Dhow (Suicide Bomb) Civilian Junk (Suicide Bomb) Container Ship, Feedermax (Nuclear Bomb) Tanker, General (Nuclear Bomb) Anyway, it's just a thought. Maybe this would be an easier way to do things?
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