Gunner98
Posts: 5508
Joined: 4/29/2005 From: The Great White North! Status: offline
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The TLAM strike at Kef is fair ball. I am surprised that it is very effective, might have to crank up the AD around there. My thoughts on Kef at this stage of the campaign is that it would take a significant strike, well coordinated with EW, AAW, SEAD and ASuW strike in conjunction with TLAMs to close the base. If a player can pull it off - well done , scenario 10.1 'Ant Eater's revenge' and '10.2 Buff's bite back' focus on closing the base before the combined weight of the Carl Vinson and Eisenhower to restore cave dwelling as an acceptable way of life up there. All in preparation for 'Jar Heads on Ice' to retake the island. I would call the shifting of the tanker and F-14's a bit of a stretch, clever and obviously effective, but it unbalances things a bit. I wouldn't want to specifically restrict that move but I'll need to think about disadvantaging it somehow. Dannyp19: The Max is 90 but a good number for an Air Group is 72-76. I have not tested this but from what I've read that seems to be the norm for the era. In this scenario there are already 82 in the Air group and the potential to reinforce by 24x F-18, you will max out quickly unless you take casualties or beach some A/C. Rule of thumb is 1 for 1, to fit the 24 new AC you need to lose or move 24 or at the very least 18. If it comes to deck space, priority has to be to get the F-18Cs with the AMRAAMs out there first - then beach the F-18A's in exchange for the Jar-Head F-18As at Oceana who are come loaded with some SLAM's - you will have ammo issues later I am really glad that improvements to the game are allowing you all to enjoy this one, very reassuring and I appreciate the comments. Should be able to fix it up and release as final this weekend. B
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