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RE: Bob Flemin's MWIF AARse II The Sequel

 
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RE: Bob Flemin's MWIF AARse II The Sequel - 1/4/2014 3:30:51 PM   
warspite1


Posts: 41353
Joined: 2/2/2008
From: England
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May/Jun 1942
Impulse: 5

The most important attack is left to the end. If the Germans can make a breakthrough here, east of Vilna, then they can drive a wedge between the few units (almost isolated north of the Pripet Marshes) and the rest of the army in the north...

_____________________________

England expects that every man will do his duty. Horatio Nelson October 1805



(in reply to warspite1)
Post #: 541
RE: Bob Flemin's MWIF AARse II The Sequel - 1/4/2014 3:36:23 PM   
warspite1


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Joined: 2/2/2008
From: England
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May/Jun 1942
Impulse: 5

But the Germans have mis-calculated yet again...

The Soviets have the choice of table - must be the Anti-Tank unit that's done it. The battle is therefore a 2:1 +3 on the Assault table....

...ouch, its a 6 (8). Ugh? The odds column has changed to + 2??

Not sure what that is all about, but that is not great for the Germans as they lose a unit and are disorganised.






Attachment (1)

_____________________________

England expects that every man will do his duty. Horatio Nelson October 1805



(in reply to warspite1)
Post #: 542
RE: Bob Flemin's MWIF AARse II The Sequel - 1/4/2014 3:45:05 PM   
warspite1


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There you go Ormster - that's Finland. Not sure what the status of Finland is to be honest. After the Soviets left the country I was not asked to broker peace again.




Attachment (1)

_____________________________

England expects that every man will do his duty. Horatio Nelson October 1805



(in reply to warspite1)
Post #: 543
RE: Bob Flemin's MWIF AARse II The Sequel - 1/4/2014 3:45:20 PM   
Courtenay


Posts: 4003
Joined: 11/12/2008
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quote:

Jan/Feb 1942
Impulse: 7

Given what happened in France, the Axis are loath to trust to the air war dice god. They therefore choose to attack with the subs only.

I am amazed. I thought it would be something of a turkey shoot given the lack of escorts, but instead, the Italian submarine force has been hurt with two of the four attackers damaged and one 1/2 abort.

Since it is 1942, all Allied convoys have intrinsic escorts:
quote:

the non-SUB side’s ASW factors:

0.5 for every U.S. or Commonwealth convoy points included in a combat in 1942;

1 for every U.S. or Commonwealth convoy points included in a combat in 1943; and

1.5 for every U.S. or Commonwealth convoy points included in a combat in 1944 or later


quote:

So what can the subs do in response?

Well they destroy 1, damage 1 and abort 2. I do not know if these are counters or convoy points though. I was not asked to choose - the computer went straight into the dice throws??

Since all you had were convoys, you didn't have any decisions to make, so the computer had nothing to ask you. Assuming the computer doesn't roll any elevens , each X kills two CPs, each D kills one, and each A aborts one. So your combat killed three CPs and aborted two.

Note on the intrinsic ASW: Only the CW and US have intrinsic ASW. French, Netherlands, or other incompletely conquered minors don't have it. Completely conquered minor's CPs that have been taken over by the US or CW do.

_____________________________

I thought I knew how to play this game....

(in reply to warspite1)
Post #: 544
RE: Bob Flemin's MWIF AARse II The Sequel - 1/4/2014 3:48:23 PM   
warspite1


Posts: 41353
Joined: 2/2/2008
From: England
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quote:

ORIGINAL: Courtenay

quote:

Jan/Feb 1942
Impulse: 7

Given what happened in France, the Axis are loath to trust to the air war dice god. They therefore choose to attack with the subs only.

I am amazed. I thought it would be something of a turkey shoot given the lack of escorts, but instead, the Italian submarine force has been hurt with two of the four attackers damaged and one 1/2 abort.

Since it is 1942, all Allied convoys have intrinsic escorts:
quote:

the non-SUB side’s ASW factors:

0.5 for every U.S. or Commonwealth convoy points included in a combat in 1942;

1 for every U.S. or Commonwealth convoy points included in a combat in 1943; and

1.5 for every U.S. or Commonwealth convoy points included in a combat in 1944 or later


quote:

So what can the subs do in response?

Well they destroy 1, damage 1 and abort 2. I do not know if these are counters or convoy points though. I was not asked to choose - the computer went straight into the dice throws??

Since all you had were convoys, you didn't have any decisions to make, so the computer had nothing to ask you. Assuming the computer doesn't roll any elevens , each X kills two CPs, each D kills one, and each A aborts one. So your combat killed three CPs and aborted two.

Note on the intrinsic ASW: Only the CW and US have intrinsic ASW. French, Netherlands, or other incompletely conquered minors don't have it. Completely conquered minor's CPs that have been taken over by the US or CW do.
warspite1

Perfect, that all makes sense. Thanks Courtenay


_____________________________

England expects that every man will do his duty. Horatio Nelson October 1805



(in reply to Courtenay)
Post #: 545
RE: Bob Flemin's MWIF AARse II The Sequel - 1/4/2014 3:48:37 PM   
WarHunter


Posts: 1207
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quote:

ORIGINAL: Orm
quote:

ORIGINAL: warspite1
May/Jun 1942
Impulse: 3
For $%^& sake PAY ATTENTION!!!!!!
By not shattering I've allowed the Soviets to retreat north of the Dvina.... the very thing I was trying to guard against.

I suggest a new rule you should play with for a while - 'Never convert to retreat!'.
It is almost always better to shatter the units rather than to retreat them.
Do remember to keep it simple.


Good Morning General Warspite1. I see your progress in the war has engulfed Soviet Russia. May Luck bless the side with bigger battalions.

I would also like to recommend General Orm for a medal. His advice in dealing with land combat, 'Never convert to retreat!' is wise council.

It is better to strip units off the map, unless the retreated units can be assuredly surrounded.


_____________________________


“We never felt like we were losing until we were actually dead.”
Marcus Luttrell

(in reply to Orm)
Post #: 546
RE: Bob Flemin's MWIF AARse II The Sequel - 1/4/2014 3:50:51 PM   
warspite1


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quote:

ORIGINAL: WarHunter


quote:

ORIGINAL: Orm
quote:

ORIGINAL: warspite1
May/Jun 1942
Impulse: 3
For $%^& sake PAY ATTENTION!!!!!!
By not shattering I've allowed the Soviets to retreat north of the Dvina.... the very thing I was trying to guard against.

I suggest a new rule you should play with for a while - 'Never convert to retreat!'.
It is almost always better to shatter the units rather than to retreat them.
Do remember to keep it simple.


Good Morning General Warspite1. I see your progress in the war has engulfed Soviet Russia. May Luck bless the side with bigger battalions.

I would also like to recommend General Orm for a medal. His advice in dealing with land combat, 'Never convert to retreat!' is wise council.

It is better to strip units off the map, unless the retreated units can be assuredly surrounded.

warspite1

Hey, you leave the size of my battalions out of this

One thing I know from playing General..nay Field Marshal Orm at CTGW - he is one hell of a wargamer - so yes, I will always listen to his sage advice


_____________________________

England expects that every man will do his duty. Horatio Nelson October 1805



(in reply to WarHunter)
Post #: 547
RE: Bob Flemin's MWIF AARse II The Sequel - 1/4/2014 3:57:36 PM   
warspite1


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Joined: 2/2/2008
From: England
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May/Jun 1942
Impulse: 6

Let's see if I can sneak in one more before the football starts.

The RAF Hampden has to look for targets further afield as Essen is now covered. It settles on Nurnberg, but a throw of 2 once again fails to trouble the scorers..



_____________________________

England expects that every man will do his duty. Horatio Nelson October 1805



(in reply to warspite1)
Post #: 548
RE: Bob Flemin's MWIF AARse II The Sequel - 1/4/2014 4:05:06 PM   
warspite1


Posts: 41353
Joined: 2/2/2008
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May/Jun 1942
Impulse: 6

The Soviet southern sector looks a tad vulnerable all of a sudden. No ground strikes are proposed - who knows where this turn will end. The call goes out "Straighten the line!".

Frankly, there is not much of a line to straighten....




Attachment (1)

_____________________________

England expects that every man will do his duty. Horatio Nelson October 1805



(in reply to warspite1)
Post #: 549
RE: Bob Flemin's MWIF AARse II The Sequel - 1/4/2014 5:19:29 PM   
Braig

 

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quote:

ORIGINAL: Orm

quote:

ORIGINAL: warspite1

Great I've missed the declare war on the Soviet Union stage...

This has happened to me several times.

Edit: But I commonly cheat and load the autosave.


I don't consider that a cheat if you realize it before the actual turn really gets started.

(in reply to Orm)
Post #: 550
RE: Bob Flemin's MWIF AARse II The Sequel - 1/4/2014 5:33:47 PM   
Braig

 

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quote:

ORIGINAL: warspite1

May/Jun 1942
Impulse: 6

The Soviet southern sector looks a tad vulnerable all of a sudden. No ground strikes are proposed - who knows where this turn will end. The call goes out "Straighten the line!".

Frankly, there is not much of a line to straighten....





Can I suggest straightening it on the East side of the Dnieper? If left as they are, they are all in danger of being OOS and overrun.

(in reply to warspite1)
Post #: 551
RE: Bob Flemin's MWIF AARse II The Sequel - 1/4/2014 8:41:41 PM   
warspite1


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Joined: 2/2/2008
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May/Jun 1942
Impulse: 7

The turn continues and its all eyes on the Eastern Front.

The Germans attempt two ground strikes in the north as they try and open up the road to Moscow. They bring two fighters (one on each hex) as escort. The Soviets will be out gunned which ever hex they seek to defend, but things are now serious...

The decision is made not to intervene. They cannot afford to be disorganised close to the frontline in case the Germans do make a decisive breakthrough.

It was the right decision, neither the Ju-87R attacking the forest hex south of the Dvina, nor the Ju-87B attacking east of Vilna records a single hit.


_____________________________

England expects that every man will do his duty. Horatio Nelson October 1805



(in reply to Braig)
Post #: 552
RE: Bob Flemin's MWIF AARse II The Sequel - 1/4/2014 8:55:15 PM   
warspite1


Posts: 41353
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May/Jun 1942
Impulse: 7

The Germans eye up three attacks for this impulse. In addition to the two hexes that were not successfully ground struck, the hex northwest of Odessa is targeted.

In the north, both Timoshenko and Yeremenko try defensive HQ Support. There are sufficient German fighters to ward off Soviet bombers, although the Germans cannot improve the odds either.

The first attack takes place in the south. The odds are 4:1 +1 and the Blitzkrieg table is chosen...

... its a 10 (11)! The Russian defenders are destroyed for no loss and a Mig fighter is destroyed too - Odessa and indeed the whole Ukraine is under real threat of falling. Braig's advice about the Dneiper may be the only hope here - but even then, only if they can find some units from somewhere...








Attachment (1)

< Message edited by warspite1 -- 1/4/2014 10:37:12 PM >


_____________________________

England expects that every man will do his duty. Horatio Nelson October 1805



(in reply to warspite1)
Post #: 553
RE: Bob Flemin's MWIF AARse II The Sequel - 1/4/2014 8:55:34 PM   
Courtenay


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quote:

The CW are then asked if they want to initiate combat in the two contested Mediterranean sea zones. I didn't think this would happen as nothing new had occurred in those zones, but anyway...


If you call a naval or a combined and have an unflipped naval unit in a sea area where your enemy has any units, you may always initiate a naval combat during your impulse.

If you have an unflipped air unit, you may initiate a naval combat if you called a naval, air, or combined.

_____________________________

I thought I knew how to play this game....

(in reply to warspite1)
Post #: 554
RE: Bob Flemin's MWIF AARse II The Sequel - 1/4/2014 9:02:46 PM   
warspite1


Posts: 41353
Joined: 2/2/2008
From: England
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May/Jun 1942
Impulse: 7

The action moves to the north and two less than straightforward attacks. Firstly, in the forest south of the Dvina there is a 3:1 (no modifier) attack on the Blitzkrieg table against Timoshenko, the 3rd Armoured Army and a motorised division....

.... oh dear, its a 3. That's put a spanner in the works. The Germans lose an Anti-Tank unit for the loss of just the motorised division and all units are disorganised.

The next attack is now crucial....




Attachment (1)

_____________________________

England expects that every man will do his duty. Horatio Nelson October 1805



(in reply to warspite1)
Post #: 555
RE: Bob Flemin's MWIF AARse II The Sequel - 1/4/2014 9:06:45 PM   
warspite1


Posts: 41353
Joined: 2/2/2008
From: England
Status: offline
May/Jun 1942
Impulse: 7

The 3rd attack of three.

Its 2:1 +2 on the Blitzkrieg table against this troublesome hex east of Vilna. The order has gone out for the Nakatomi dice, but will they arrive in time?....

...its a 7 (9). The defenders are shattered. DO NOT CONVERT says Adolf!




Attachment (1)

_____________________________

England expects that every man will do his duty. Horatio Nelson October 1805



(in reply to warspite1)
Post #: 556
RE: Bob Flemin's MWIF AARse II The Sequel - 1/4/2014 9:11:27 PM   
warspite1


Posts: 41353
Joined: 2/2/2008
From: England
Status: offline
May/Jun 1942
Impulse: 7

Adolf reigns in his Panzers and the Germans do not make use of the Breakthrough - just advancing one hex instead. Even so, this has driven a wedge between the armies south of the Dvina and those around Minsk...




Attachment (1)

_____________________________

England expects that every man will do his duty. Horatio Nelson October 1805



(in reply to warspite1)
Post #: 557
RE: Bob Flemin's MWIF AARse II The Sequel - 1/4/2014 9:18:22 PM   
warspite1


Posts: 41353
Joined: 2/2/2008
From: England
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May/Jun 1942
Impulse: 7

The turn is rounded off by the Germans using the last of their reorganisation points to organise some of the previously flipped units and the Japanese loading aircraft onto carriers.

The destroyed pool makes unpleasant reading for the Soviets...




Attachment (1)

_____________________________

England expects that every man will do his duty. Horatio Nelson October 1805



(in reply to warspite1)
Post #: 558
RE: Bob Flemin's MWIF AARse II The Sequel - 1/4/2014 9:19:34 PM   
warspite1


Posts: 41353
Joined: 2/2/2008
From: England
Status: offline

quote:

ORIGINAL: Courtenay

quote:

The CW are then asked if they want to initiate combat in the two contested Mediterranean sea zones. I didn't think this would happen as nothing new had occurred in those zones, but anyway...


If you call a naval or a combined and have an unflipped naval unit in a sea area where your enemy has any units, you may always initiate a naval combat during your impulse.

If you have an unflipped air unit, you may initiate a naval combat if you called a naval, air, or combined.
warspite1

Okay thanks - I seem to recall that in 5th Edition you needed to spark a search by entering the sea area...


_____________________________

England expects that every man will do his duty. Horatio Nelson October 1805



(in reply to Courtenay)
Post #: 559
RE: Bob Flemin's MWIF AARse II The Sequel - 1/4/2014 9:24:37 PM   
Courtenay


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Joined: 11/12/2008
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quote:

Just an observation and a query.

In both my AAR's the US Entry appears to be very slow (certainly in historical terms). Is this normal or has there been some unfortunate dice?

Just curious as to the "average" time it takes to get the US in (assuming the Axis player is not overly aggressive in the first half of the war).


The game is designed to average around M/A 42 for US entry. However, a comment on your US entry actions: You have mismanaged your Ge/It tension pool. You have picked far too many US entry options, given the tension rolls you had. You have a German entry level of 34 and a tension of 30. If you had chosen fewer US entry options, you could have had, for example, ten fewer points in the tension pool land and ten more in the entry pool. This would have given you 44 in the entry pool, and 20 in the tension pool, which would be a 50% chance of declaring war on Germany, instead of a 20% chance. The chart to study here is the "It's War" chart on the WiF charts on the Help menu. For the opposite extreme for US entry, take a look at my after action report, where the Axis had some early atrocious luck, and the US has had better entry than in any other game I have played. The US looks like it will be entering the war sometime in 1941, assuming that the US doesn't bungle its entry rolls.

Here is how I manage the tension pool:

First, try and get to 11 tension in both pools, so one can get gear up. Going a little over is not too bad. Next, go for 17 in both pools. Once one gets there, stop, until one picks War Appropriations. After that, one's entry options should always be picked looking at the "It's War!" chart. (Somehow, when I am the US, it always feels like the "It's War?" chart. The State Department never seems to have any exclamation points, just question marks. ) For example, in my AAR the American public has been very touchy, and Japanese tension is 30. This means that the US will not pick many options that I would normally pick. I had one face-to-face game where the US public was completely indifferent to the actions of its government, and it was quite hard getting to the 17 points needed for War appropriations; I was picking every random option I was eligible for.
quote:

ORIGINAL: warspite1

Jan/Feb 1942
End of Turn

A Partisan arrives in India, blocking the resource near Hyderabad and another arrives in the NEI at Palembang.

US Entry edges closer as the US announce an Oil Embargo.





_____________________________

I thought I knew how to play this game....

(in reply to warspite1)
Post #: 560
RE: Bob Flemin's MWIF AARse II The Sequel - 1/4/2014 9:27:25 PM   
Courtenay


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quote:

ORIGINAL: warspite1


quote:

ORIGINAL: Courtenay

quote:

The CW are then asked if they want to initiate combat in the two contested Mediterranean sea zones. I didn't think this would happen as nothing new had occurred in those zones, but anyway...


If you call a naval or a combined and have an unflipped naval unit in a sea area where your enemy has any units, you may always initiate a naval combat during your impulse.

If you have an unflipped air unit, you may initiate a naval combat if you called a naval, air, or combined.
warspite1

Okay thanks - I seem to recall that in 5th Edition you needed to spark a search by entering the sea area...


If you want to initiate combat during your opponent's impulse, rather than your own, he had to have moved something into the area, or within the area.

_____________________________

I thought I knew how to play this game....

(in reply to warspite1)
Post #: 561
RE: Bob Flemin's MWIF AARse II The Sequel - 1/4/2014 9:31:17 PM   
warspite1


Posts: 41353
Joined: 2/2/2008
From: England
Status: offline

quote:

ORIGINAL: Courtenay

quote:

Just an observation and a query.

In both my AAR's the US Entry appears to be very slow (certainly in historical terms). Is this normal or has there been some unfortunate dice?

Just curious as to the "average" time it takes to get the US in (assuming the Axis player is not overly aggressive in the first half of the war).


The game is designed to average around M/A 42 for US entry. However, a comment on your US entry actions: You have mismanaged your Ge/It tension pool. You have picked far too many US entry options, given the tension rolls you had. You have a German entry level of 34 and a tension of 30. If you had chosen fewer US entry options, you could have had, for example, ten fewer points in the tension pool land and ten more in the entry pool. This would have given you 44 in the entry pool, and 20 in the tension pool, which would be a 50% chance of declaring war on Germany, instead of a 20% chance. The chart to study here is the "It's War" chart on the WiF charts on the Help menu. For the opposite extreme for US entry, take a look at my after action report, where the Axis had some early atrocious luck, and the US has had better entry than in any other game I have played. The US looks like it will be entering the war sometime in 1941, assuming that the US doesn't bungle its entry rolls.

Here is how I manage the tension pool:

First, try and get to 11 tension in both pools, so one can get gear up. Going a little over is not too bad. Next, go for 17 in both pools. Once one gets there, stop, until one picks War Appropriations. After that, one's entry options should always be picked looking at the "It's War!" chart. (Somehow, when I am the US, it always feels like the "It's War?" chart. The State Department never seems to have any exclamation points, just question marks. ) For example, in my AAR the American public has been very touchy, and Japanese tension is 30. This means that the US will not pick many options that I would normally pick. I had one face-to-face game where the US public was completely indifferent to the actions of its government, and it was quite hard getting to the 17 points needed for War appropriations; I was picking every random option I was eligible for.
quote:

ORIGINAL: warspite1

Jan/Feb 1942
End of Turn

A Partisan arrives in India, blocking the resource near Hyderabad and another arrives in the NEI at Palembang.

US Entry edges closer as the US announce an Oil Embargo.




warspite1

Ah I get you. So the Tension numbers do not need to be anywhere near where I am aiming at.. With smaller Tension levels I can still choose the vital options I need.


_____________________________

England expects that every man will do his duty. Horatio Nelson October 1805



(in reply to Courtenay)
Post #: 562
RE: Bob Flemin's MWIF AARse II The Sequel - 1/4/2014 9:46:03 PM   
Courtenay


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Here is the "It's War!" chart.

At a low tension, the one never gets great chances of declaring war. At high tension, one needs a very high US entry level to get a good chance of declaring war. I like to target the two sixes, either the 49-54 column on the 17-23 row or the 44-48 column on the 24-31 row. It is my feeling that 50% chances should not be taken, unless one is desperate. They are too likely to turn a situation that isn't desperate into one that is. If tension goes over 31, seriously consider declaring war even on a 30% chance; it might work, and often won't slow down your entry even if it fails. If I were you, I would not pick any more US entry options until you are at war; your tension levels are high enough. If you were playing with oil, the oil embargo would force the Japanese to attack soon; since you are not, they are not under that pressure, but they should consider an attack soon anyway.




Attachment (1)

_____________________________

I thought I knew how to play this game....

(in reply to warspite1)
Post #: 563
RE: Bob Flemin's MWIF AARse II The Sequel - 1/4/2014 9:50:24 PM   
Orm


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Joined: 5/3/2008
From: Sweden
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quote:

ORIGINAL: warspite1

May/Jun 1942
Impulse: 7

The turn is rounded off by the Germans using the last of their reorganisation points to organise some of the previously flipped units and the Japanese loading aircraft onto carriers.

The destroyed pool makes unpleasant reading for the Soviets...




I actually think this looks good for the Soviets considering they were surprised this turn.

----

Do remember that both Germany and the Soviet Union has a offensive chit left. Or at least I think they both have one. It might soon be timne to use them.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to warspite1)
Post #: 564
RE: Bob Flemin's MWIF AARse II The Sequel - 1/4/2014 9:53:05 PM   
warspite1


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From: England
Status: offline
Well I really should be spending the next half hour or so reading my stonkingly good book on the naval war Sept 39 - Apr 40, but a) the war in Russia is interesting and b) the Japanese and American navies are getting some really cool hardware together. I will therefore do another impulse. But fist - a nice mug of tea is required

_____________________________

England expects that every man will do his duty. Horatio Nelson October 1805



(in reply to Courtenay)
Post #: 565
RE: Bob Flemin's MWIF AARse II The Sequel - 1/4/2014 10:00:17 PM   
warspite1


Posts: 41353
Joined: 2/2/2008
From: England
Status: offline
May/Jun 1942
Impulse: 8

There will be no ground strike attempts for the Russians this impulse. The plan will be to hold the Dvina line, while pulling back toward Vitebsk. In the south, well... er make sure the Dneiper is not breached this turn!

In China, its about time Mao did something to assist! He agrees to send some armies northeast to try and stir up some trouble...

Meanwhile, the small CW army in Egypt, having been reinforced with the British 2nd and 3rd Corps, decide to start making noises toward Libya.



< Message edited by warspite1 -- 1/4/2014 11:11:41 PM >


_____________________________

England expects that every man will do his duty. Horatio Nelson October 1805



(in reply to warspite1)
Post #: 566
RE: Bob Flemin's MWIF AARse II The Sequel - 1/4/2014 10:20:07 PM   
warspite1


Posts: 41353
Joined: 2/2/2008
From: England
Status: offline
May/Jun 1942
Impulse: 9

Mussolini is getting a bit frustrated at the lack of success of his legions. He orders his submarines to the Eastern Mediterranean more in a fit of desperation than anything else. Coastal Command send a Sunderland to join the Beaufort already there.

Oh dear... Old Benito's mood is not going to be made any lighter when he hears that the Italian search yielded nothing (6) but the RAF were spot on (1)....





Attachment (1)

_____________________________

England expects that every man will do his duty. Horatio Nelson October 1805



(in reply to warspite1)
Post #: 567
RE: Bob Flemin's MWIF AARse II The Sequel - 1/4/2014 10:24:21 PM   
warspite1


Posts: 41353
Joined: 2/2/2008
From: England
Status: offline
May/Jun 1942
Impulse: 9

The CW has 8 surprise points to spend - all 8 of which are used to increase the combat column. The actual result was not quite as bad as it could have been - but it was still pretty awful.. 1 submarine sunk and two aborted.




Attachment (1)

_____________________________

England expects that every man will do his duty. Horatio Nelson October 1805



(in reply to warspite1)
Post #: 568
RE: Bob Flemin's MWIF AARse II The Sequel - 1/4/2014 10:26:37 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline

quote:

ORIGINAL: warspite1

May/Jun 1942
Impulse: 9

The CW has 8 surprise points to spend - all 8 of which are used to increase the combat column. The actual result was not quite as bad as it could have been - but it was still pretty awful.. 1 submarine sunk and two aborted.




A submarine with so low speed deserves to be sunk!

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to warspite1)
Post #: 569
RE: Bob Flemin's MWIF AARse II The Sequel - 1/4/2014 10:30:58 PM   
warspite1


Posts: 41353
Joined: 2/2/2008
From: England
Status: offline
May/Jun 1942
Impulse: 9

The Germans on the Eastern Front have barely time to finish laughing at news of their hapless Allies, when they are ordered forward once more. There are no aircraft in the south to ground strike Odessa, but two Stukas are ordered aloft for attacks on Timoshenko's units northeast of Vilna and the 8th Guard Infantry Army northeast of Minsk.

The Soviets cannot intercept...and this time Timoshenko is disorganised, although all other units are missed.

< Message edited by warspite1 -- 1/4/2014 11:33:46 PM >


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England expects that every man will do his duty. Horatio Nelson October 1805



(in reply to warspite1)
Post #: 570
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