Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Unorthodox

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> RE: Unorthodox Page: <<   < prev  157 158 [159] 160 161   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Unorthodox - 5/24/2015 11:39:37 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Jan 22, 1944

I wanted to lure something bigger into the coastal guns, but I will take getting rid of these guys.




Attachment (1)

(in reply to topeverest)
Post #: 4741
RE: Unorthodox - 5/24/2015 11:56:38 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Sweeps go in first and clear the way, and then follow up bombing on Kunashiri (undamaged) hits several AKAs, APAs in port. There are 91 ships there in a size 1 port. Flak is pretty rough, even a 15K, but that is war. The enemy fighters Corsair II, F4U and F4U-1 are cleared away, and the kamikazes make the first attack.

A big target, but the weather really stinks, and only one hits, and bounces of the belt armor. I will try and keep track of hits and altitude to see if there is any correlation. I knew I wanted heavier bombs for this mission.

At 10% rest, with 1 plane in reserve, there are now three planes left with a morale of 88 and fatigue of 17 after flying back to the HI for replenishment. Important to get the unit back in action in 4-5 days for more strikes.

I also ran 40 Betties into this hex with torpedoes, but the thunderstorms stopped any hits, and none of the pilots decided to make the sacrifice for the empire. Pity.






Attachment (1)

< Message edited by Lowpe -- 5/25/2015 12:57:36 AM >

(in reply to Lowpe)
Post #: 4742
RE: Unorthodox - 5/25/2015 12:11:40 AM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
The Lilly dive bombers continue to harass Allied ships heading in and out to the Aluetians. I am curious if there is an experience threshold for sacrificing to the Emperor, so I will check his experience in tracker.






These attacks has caused the Allies to move CVEs east to try and cover them, and also B24 bomb Paramushiro (weather expected blizzard - actual Clear sky). Zekes raise up and challenge the beasties, and are great bomber killers. Rufes catch some B24s of Babeldoab and between the two groups 4 are shot down.



Attachment (1)

< Message edited by Lowpe -- 5/25/2015 1:15:23 AM >

(in reply to Lowpe)
Post #: 4743
RE: Unorthodox - 5/25/2015 12:22:22 AM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
More fighter goodness. Jugs sweeps are going to be tough, I think we need to have very low CAP, and hope for some advantage, however they are so fast compared to my planes.




Attachment (1)

(in reply to Lowpe)
Post #: 4744
RE: Unorthodox - 5/25/2015 12:26:31 AM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Overall not a bad day, since 25 Helens went kamikaze. Any day close to 1-1 I will take.

Over Indochina the Allies bomb heavily before a series of deliberate attacks. Japanese AA does great service damaging almost 100% of bombers (how many were damaged more than once, who knows).




Attachment (1)

(in reply to Lowpe)
Post #: 4745
RE: Unorthodox - 5/25/2015 12:29:34 AM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
All 1-2 attacks where we inflict two to three times the destroyed and disabled. Good day here.




Attachment (1)

(in reply to Lowpe)
Post #: 4746
RE: Unorthodox - 5/25/2015 12:33:00 AM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Here is one of the attacks. I will take it.




Attachment (1)

(in reply to Lowpe)
Post #: 4747
RE: Unorthodox - 5/25/2015 12:41:42 AM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Big picture.

The CVE's look hittable out in the Kuriles.

Should have a big attack on Kushiro this turn.

All Allied PT boats are nailed.

600 ships brought a lot of supplies I bet.




Our bombers set several ships on fire at Kunashiro, with fuel burning. APAs and AKAs. Somebody once told be supplies can actually burn?

Attachment (1)

< Message edited by Lowpe -- 5/25/2015 1:42:35 AM >

(in reply to Lowpe)
Post #: 4748
RE: Unorthodox - 5/25/2015 2:40:21 AM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
quote:

ORIGINAL: topeverest

While prospects are poor, I would not throw in the towel yet. How many men can you get on the island how fast?

quote:

ORIGINAL: Wargmr

Once the allies get their teeth in it is very hard to dislodge them. He will have to risk quite a lot for an amphibious assault on the west side of the island.

Right now your best defense is the rough/jungle hexes between the eastern beaches of Hokkaido and Sapporo but at this point the game is over.

He can have a level 9 base within fighter distance of Japan within a month.




Well, the prospects are very poor, but that is one of the attractions of playing Japan. Getting crushed.

I am moving troops furiously into Hokkaido. Transports, Barges, etc, etc. However, I have very few artillery to get here, it is stuck mostly on islands so it will be a defensive war fraught with peril. I hopefully will be able to save the two fort bases.

I will try and make a fight of it...and see what happens.

I was totally unprepared for this move. Needless to say.



< Message edited by Lowpe -- 5/25/2015 3:41:45 AM >

(in reply to topeverest)
Post #: 4749
RE: Unorthodox - 5/25/2015 2:44:49 AM   
topeverest


Posts: 3376
Joined: 10/17/2007
From: Houston, TX - USA
Status: offline
Did I read that the Kami's activated after the Hokkaido invasion?

_____________________________

Andy M

(in reply to Lowpe)
Post #: 4750
RE: Unorthodox - 5/25/2015 2:47:59 AM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Yes, one day after. The Kamikaze check for activation seems to occur early in the turn. I got the depot divisions two full days earlier.

It is 20 hexes by sea. The rulebook states 15.



< Message edited by Lowpe -- 5/25/2015 4:08:35 AM >

(in reply to topeverest)
Post #: 4751
RE: Unorthodox - 5/25/2015 3:03:30 AM   
Rio Bravo


Posts: 1794
Joined: 7/13/2013
From: Grass Valley, California
Status: offline
Hang in there, Lowpe!

It must be shocking to be the Japanese in 1944!

Regards,

-Terry



_____________________________

"No one throws me my own guns and tells me to run. No one."

-Bret (James Coburn); The Magnificent Seven

(in reply to Lowpe)
Post #: 4752
RE: Unorthodox - 5/25/2015 3:14:05 AM   
topeverest


Posts: 3376
Joined: 10/17/2007
From: Houston, TX - USA
Status: offline
These speed games make me wish we could advance the arrival of the kami through rules, because it is an awesome weapon - perhaps the primary late war weapon - if it is given a chance to blossom. IMHO, speed games take the inferior power, and make her even weaker. It already is so very difficult to play empire...

We've seen enough of these speed games to set a house rule to it in our games. In our current mod, we decided that the allies had to activate the Kami 90 days before an invasion of the home islands could occur. Something you might want to consider the next time around.



_____________________________

Andy M

(in reply to Lowpe)
Post #: 4753
RE: Unorthodox - 5/25/2015 3:38:39 AM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
quote:

ORIGINAL: topeverest

These speed games make me wish we could advance the arrival of the kami through rules, because it is an awesome weapon - perhaps the primary late war weapon - if it is given a chance to blossom. IMHO, speed games take the inferior power, and make her even weaker. It already is so very difficult to play empire...

We've seen enough of these speed games to set a house rule to it in our games. In our current mod, we decided that the allies had to activate the Kami 90 days before an invasion of the home islands could occur. Something you might want to consider the next time around.




I see what you are saying, but it really is my bad play that ended me up here.

It would have taken 4+ divisions to hold Hokkaido alone, troops I don't really have, not to mention the islands. This is not taking into account his naval superiority and deathstar.

Allies have well over 100K troops in Kushiro alone (101 units). With close to 1000 ships present there is no way I will be able to kick him off Hokkaido, or come anywhere close. Thinking of just evacuating. Sigh. Maybe I can hold the forts but I simply don't have enough anti-tank tools so I doubt it really. I would like to bomb Kushiro, but to tell the truth I am scared to death of the flak present. Well over 1600 guns and 2200 vehicles there.

I won't be able to come anywhere close to preventing his building of airfields, he will have a level 9 base in less than a week.

I do have 3 divisions on their way back from Truk and the Lower Solomons, and one Division at Saipan. Heck it will be a full month till they make it back by then won't be much left. China, I guess. There is no assault value in the SRA, that was stripped in Dec of 43. Some will come from China, but it is still a long way away.

Maybe it wouldn't have happened if I didn't throw away the KB in the Marianas, but even with a full KB trading carriers with the Deahtstar he brought so much there is no way to stop it. He was fully concentrated, I wasn't. Not even close.

I can take grim satisfaction I am still in northern Oz.

Just disappointed in myself for not reading the intentions of the Allies better. And no rockets or SamJ. No nightfighting to test bombers. Everything I wanted to accomplish gone.

Sad.

But we will fight, I have supply which is being burned converting all my R&D over to fighters and kamikazes. I have two basic night fighters the Irving Sa and Nick d.

He won't go for the Korea, he will invade the HI proper. I don't think I could stop him. He will do it in 2 months time.


< Message edited by Lowpe -- 5/25/2015 4:47:25 AM >

(in reply to topeverest)
Post #: 4754
RE: Unorthodox - 5/25/2015 9:45:07 AM   
obvert


Posts: 14050
Joined: 1/17/2011
From: PDX (and now) London, UK
Status: offline
Have a look at GJ vs rader. In a very similar circumstance rader held pretty well and counterpunched extensively. This was before the beta change back to a more realistic coordination of strikes, but it still should give you hope you can do something this early. He still have only four bases, and while he can backfill throughout he Kuriles, if you keep on the front while backfilling Hokkaido, you can still give him problems. Do you have no free troops you can ship over to Sapporo?

_____________________________

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to Lowpe)
Post #: 4755
RE: Unorthodox - 5/25/2015 10:24:12 AM   
Miller


Posts: 2226
Joined: 9/14/2004
From: Ashington, England.
Status: offline
Alas I think Hokkaido is gone from you. If you could limit him to just two bases until you could get a large body of troops ashore you would have a chance of kicking him off, but that seems unlikely now. I didn't realise that you had a weakened KB to start with and of course your losses due to the escorts not flying means it has lost its edge. As others have said you may as well operate the airgroups from land now as you have plenty of spare capacity and get your CVs to safety for the time being. I would still be aggressive with your surface units though if you can get them in and out in the same turn under friendly CAP.

As you have no doubt learned having any land forces larger then a Naval Guard unit anywhere south of Truk at this stage of the game is pretty pointless, the Allies simply don't need to bother with the Solomons in the first place. Keep fighting, I'm sure you'll get some big licks in eventually.

(in reply to obvert)
Post #: 4756
RE: Unorthodox - 5/25/2015 12:03:34 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Oh, I am going to fight and fight hard.

Big raid going into Kushiro, sweeping with every George, Tojo and Tony I have, followed up by huge bombing runs. Setting up for big kamikaze/naval strike but wanted to have more than one unit available.

Almost all R&D gone now.


(in reply to Miller)
Post #: 4757
RE: Unorthodox - 5/25/2015 12:05:02 PM   
castor troy


Posts: 14330
Joined: 8/23/2004
From: Austria
Status: offline
That's the difference with the game and reality. In real life the Allied thought three times about invading the home islands as they were fearing the losses, this with an already starved Japan in a hopeless situation. In the game you can just pack everything you have into 15 hundred ship task forces, move to a place, land and stay there forever pretty much ending the game. Works for both ways of course but even more so for the Allied as they pack ten times more stuff in 44/45 than the IJ does in 41/42.

Valid way to play of course as it's a game, I still preferre games that stay somewhere near a plausible way of advancing.

_____________________________


(in reply to Miller)
Post #: 4758
RE: Unorthodox - 5/25/2015 12:09:13 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline

quote:

ORIGINAL: obvert

Have a look at GJ vs rader. In a very similar circumstance rader held pretty well and counterpunched extensively. This was before the beta change back to a more realistic coordination of strikes, but it still should give you hope you can do something this early. He still have only four bases, and while he can backfill throughout he Kuriles, if you keep on the front while backfilling Hokkaido, you can still give him problems. Do you have no free troops you can ship over to Sapporo?


In general I have better fighters than Radar, and I have inflicted far more air losses on the Allies than he did. In June of 44, he had suffered 28K Japanese losses, and the Allies only 13K or so. But he still had a pretty decent KB.

However, he was in Scenario 2 and I am 1.


(in reply to obvert)
Post #: 4759
RE: Unorthodox - 5/25/2015 1:20:08 PM   
topeverest


Posts: 3376
Joined: 10/17/2007
From: Houston, TX - USA
Status: offline
+1

quote:

ORIGINAL: castor troy

That's the difference with the game and reality. In real life the Allied thought three times about invading the home islands as they were fearing the losses, this with an already starved Japan in a hopeless situation. In the game you can just pack everything you have into 15 hundred ship task forces, move to a place, land and stay there forever pretty much ending the game. Works for both ways of course but even more so for the Allied as they pack ten times more stuff in 44/45 than the IJ does in 41/42.

Valid way to play of course as it's a game, I still preferre games that stay somewhere near a plausible way of advancing.



_____________________________

Andy M

(in reply to castor troy)
Post #: 4760
RE: Unorthodox - 5/25/2015 1:22:18 PM   
obvert


Posts: 14050
Joined: 1/17/2011
From: PDX (and now) London, UK
Status: offline
Yes, the Scen 2 helps with the number of units and air groups of course.

He played with abandon with airframes, not considering losses due to his souped-up industrial capacity with India and China in hand. Very different, but still, gives some clues how to defend this kind of hold on the Northern areas.

_____________________________

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to Lowpe)
Post #: 4761
RE: Unorthodox - 5/25/2015 3:23:08 PM   
topeverest


Posts: 3376
Joined: 10/17/2007
From: Houston, TX - USA
Status: offline
early Hokkaido and Taiwan and Oki are a far more common occurrence than any other direct assault in the war.

These eventualities have to be a part of any defensive strategy.

Obviously very tough to do if you don't strip Manchukuo. But then if you last that long, it is a victory in an of itself

_____________________________

Andy M

(in reply to obvert)
Post #: 4762
RE: Unorthodox - 5/25/2015 3:41:43 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline

quote:

ORIGINAL: obvert

Yes, the Scen 2 helps with the number of units and air groups of course.

He played with abandon with airframes, not considering losses due to his souped-up industrial capacity with India and China in hand. Very different, but still, gives some clues how to defend this kind of hold on the Northern areas.


If I read Radar correctly, he at first tried to hold Hokkaido, then realized the inability to do so. I was actually a little stronger here than he was with 2 more tank regiments.

I am going to try and hold the fort city, that will at least close the straits for his surface ships and give him ground troops to bomb.

He then tried to protect the HI and turned it into a total defensive war, with select counter attacks as the Allies get sloppy. He was going for favorable victory point ratio pretty much, but he still wanted to protect Luzon and the conquered western provinces.

I have totally eliminated almost all plane r&d, and moved to really jack up plane production. I get two more carriers shortly, and will attempt then to put together a KB raiding force again.

Lots, and Lots of troops heading back, and the goal becomes prevent an invasion on the western HI. Throwing away planes and ships on less than well thought out opportunities is a loser.


(in reply to obvert)
Post #: 4763
RE: Unorthodox - 5/25/2015 3:43:11 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
We shall see what kind of victory points I can garner here while he is still relatively weak.

(in reply to Lowpe)
Post #: 4764
RE: Unorthodox - 5/25/2015 5:35:08 PM   
DanSez


Posts: 1023
Joined: 2/5/2012
Status: offline
Some of the best lessons are the hardest.

Think how much better you will do with a Scenario 2 game started from the beginning.
Just watching over your sholder has helped me understand the game.

I just shifted 7th Inf/A to Kurisho in my game (15th March 1942) and more will come later.


(in reply to Lowpe)
Post #: 4765
RE: Unorthodox - 5/25/2015 6:03:38 PM   
Lokasenna


Posts: 9297
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline

quote:

ORIGINAL: mind_messing


quote:

ORIGINAL: Lokasenna


quote:

ORIGINAL: obvert


quote:

ORIGINAL: mind_messing


quote:

ORIGINAL: Alfred

As always, Kushiro was the key to everything. Eventually you will find out how close were the Allies to failure had everything been singularly focussed.

Alfred


With near enough a 4:1 advantage in raw AV (to say nothing of firepower, troop quality and armor), Lowpe could have bombed and bombarded with all his might and thrown planes and ships wholesale into the meat grinder and the Allies would have still taken the base. Yes, they'd probably have some pretty damaged and disrupted units, but the base would fly the Stars and Bars.

In going for the ships, Lowpe has gained the VP's. Those are VP's that need to be made back by the Allies before they can declare victory.

For every in-game situation there's a perfect counter, in theory. Sadly the realities of PBEM play mean that putting theory into practice is far from easy.


+1


I disagree. Bombing the beaches made sense to me. Great that there's VPs now from the ships, but... just bombing out Sapporo will make those points back for him several times over. You really need to pay attention to land combats to see the effects of disruption, but it's there. Even if your bombs cause no casualties.



With three US Divisions, plus tanks, it would take a hell of a lot of bombers to drive disruption up to the point that it could overcome a 4:1 advantage in raw AV. Perhaps you could do it if there was no opposition in the air.

Otherwise, between Allied bombing and bombardment efforts and the disparity in troops, there was little chance Japan could have held on to the base.


I've seen it happen in a few cases. Not against divisions as much as against smaller units, but it's only a matter of scale.

(in reply to mind_messing)
Post #: 4766
RE: Unorthodox - 5/25/2015 6:05:30 PM   
Lokasenna


Posts: 9297
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline

quote:

ORIGINAL: Lowpe

quote:

ORIGINAL: Lokasenna
I disagree. Bombing the beaches made sense to me. Great that there's VPs now from the ships, but... just bombing out Sapporo will make those points back for him several times over. You really need to pay attention to land combats to see the effects of disruption, but it's there. Even if your bombs cause no casualties.


I understand the bombing the invasion hex. The only supply there is in the units themselves, bombing would raise disruption and increase supply consumption hopefully diminishing his attacks.

So maybe you are right. Heck, I dunno.

However, the only way I think I could have held was flying in troops to Kushiro on the first day the invasion moved south. I didn't. Nor did anyone recommend that I do so. Instead I reinforced the island, and simply moved 2/3rd of a division there.

Such is the fortunes of war.

Now it is to dealing with the current situation, making the Allies pay as high a cost as possible, and to hold on to what I can in Hokkaido.

I kind of feel sorry for you Lok, since you are already facing Kamis against MM, and he supersized his squadrons. My goodness, how that would have changed the battle here.





They haven't seen action yet but they will.

Also, the only supply being that which is in the units is not entirely accurate. I've landed units and 20K supply at a base (just did it against Arto). If I click on the stack of units, it shows a Ground Unit info screen. It shows all the supply. I want to say that when I landed at Munda against him I had a USMC division, some arty, and an HQ....and 60K supply. Obviously that doesn't all fit in the units' organic stockpiles. But it was there and remained there when I took the base.

(in reply to Lowpe)
Post #: 4767
RE: Unorthodox - 5/25/2015 7:20:04 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline

quote:

ORIGINAL: DanSez

Some of the best lessons are the hardest.

Think how much better you will do with a Scenario 2 game started from the beginning.
Just watching over your sholder has helped me understand the game.

I just shifted 7th Inf/A to Kurisho in my game (15th March 1942) and more will come later.





Forts. And not only forts, but transfer the restricted divisions to a free General Defense HQ so as to cost a lot less in PP. Prep the HQ army units too. But if you build up one area, and leave another weak, then the Allies will simply bypass. No easy answers.

You will need much more than the 7th A there.

A couple months after invading Hokkaido, Greyjoy invaded with over 6000 AV. Radar met it with 6,000 AV. I doubt I can get a total of 6000 on the HI in two months. I will try, I guess I am half way there now.

(in reply to DanSez)
Post #: 4768
RE: Unorthodox - 5/25/2015 7:39:05 PM   
DanSez


Posts: 1023
Joined: 2/5/2012
Status: offline

quote:

ORIGINAL: Lowpe
You will need much more than the 7th A there.


Yes I know. There is about 22 months difference in our game times, so I am taking notes now. My opponent is very aggressive as well.

Lighting a candle for you at Yasukuni Shrine.


(in reply to Lowpe)
Post #: 4769
RE: Unorthodox - 5/25/2015 8:05:37 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
The next day.

For the first time in a while, no Japanese torpedo bombers make a night run.

During the day, a nice wave of bombers goes in at Kushiro, before the sweeps. I lose a lot of planes and secure one hit. Many more bombers coming after this, 800 all told. It will be a long day.




Attachment (1)

(in reply to DanSez)
Post #: 4770
Page:   <<   < prev  157 158 [159] 160 161   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> RE: Unorthodox Page: <<   < prev  157 158 [159] 160 161   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.391