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RE: Osaka attacked! - 1/25/2016 2:27:21 PM   
witpqs


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What does "8000 feet" refer to? 8,000 yards range?

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Post #: 6601
RE: Osaka attacked! - 1/25/2016 5:11:58 PM   
Lowpe


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Meant yards.

Traveling all weekend and come home to three feet of snow. Oops, meant 1 yard of snow.

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Post #: 6602
RE: Osaka attacked! - 1/25/2016 5:19:47 PM   
Lowpe


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Our intrepid destroyers launch 3 torpedoes at carriers and all miss. We do plant one 12 cm hit on the flight deck of the Cowpens.

In other news during the night Nagoya is horrendously bombarded, by multiple taskforces. I finally got some CD guns there (DP guns) and even though they were unpacking they did fire at one of the task forces. I guess this means Nagoya will see an attack today or tomorrow.

During the day our bombers hit a port first, many get thru but no hits. This is the weakest Allied port...can't buy a hit. A few kamikazes sortie against two destroyers but miss.

However the Allies strike back hitting industry in Honshu and ports with B29s. They used P38s to sweep, and Japanese fighters stand up to them very well, but B29s on port strike at 7000 feet can't be denied. Ugly.

All the B29s aren't on port strike even. Losing the subs hurts.






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RE: Osaka attacked! - 1/25/2016 5:24:01 PM   
Lowpe


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B29s also hit Pescadores where the Tone is repairing, and plant three 500 pounders on her, while more B29s hit Keijo and sink three motor launches. Here, I worry about the last large vehicle factory for the Empire.

The Deathstar stays in the Yellow See and sinks a destroyer, damages two others and gets an odd merchant or two.

Plane losses for the day...




Please note that most of the B29 losses in the air came from the horrendously slow but heavily armed A6M5c.

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< Message edited by Lowpe -- 1/25/2016 6:25:52 PM >

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Post #: 6604
Fighting in Nagoya! - 1/25/2016 5:35:33 PM   
Lowpe


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An Allied Army, featuring some real beasts in the Australians, gets bogged down in street fighting in Nagoya.






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RE: Fighting in Nagoya! - 1/25/2016 5:38:55 PM   
Lowpe


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Cam Ranh Bay is bombed heavily during the day, and supplies are low especially for the AA units, but the arrival of the heavy 1st ID secures the defense for the Japanese and Gardner's Horse is effectively 0 AV.






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RE: Fighting in Nagoya! - 1/25/2016 5:41:57 PM   
Lowpe


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The most valuable ships sunk for the day.




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RE: Osaka attacked! - 1/25/2016 5:46:29 PM   
Lowpe


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quote:

ORIGINAL: Yaab

Lowpe, how are you coping with so few political points this late in the campaign?


It sucks. I just bought out a heavy infantry division from Manchuko...

I really mishandled my PPs, I didn't use until the very end the ability to buy out troops and put them into air commands at 1/3 cost.

I still have several nice units I would like to buy out, either in China or Manchuko.

Oh well.

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Post #: 6608
RE: Osaka attacked! - 1/25/2016 7:52:56 PM   
Alfred

 

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No, you played it correctly.  No dev has ever approved of transferring LCU to an Air HQ to get the PP discount.  Not just not approved, several have posted that it should not be done as it is a clear player "cheat".  There are no circumstances which justify use of the "cheat" if there is any intent to be realistic to the conditions and capabilities of the era. 

You will get posters saying this is not so but every single one of them will fail to provide you with a quote where a dev approved the practice.

Players who approve of the "cheat" may as well edit the scenario to allow Japan the Atomic Bomb on 7 Dec 1941, to deploy a B-52 equivalent, Tomcats on the KB, and Abrams tanks in every single LCU.  Oh, and a Manchukuo garrison requirement of zero AV.

Alfred


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Post #: 6609
RE: Osaka attacked! - 1/25/2016 8:07:46 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
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quote:

ORIGINAL: Alfred

No, you played it correctly.  No dev has ever approved of transferring LCU to an Air HQ to get the PP discount.  Not just not approved, several have posted that it should not be done as it is a clear player "cheat".  There are no circumstances which justify use of the "cheat" if there is any intent to be realistic to the conditions and capabilities of the era. 

You will get posters saying this is not so but every single one of them will fail to provide you with a quote where a dev approved the practice.

Players who approve of the "cheat" may as well edit the scenario to allow Japan the Atomic Bomb on 7 Dec 1941, to deploy a B-52 equivalent, Tomcats on the KB, and Abrams tanks in every single LCU.  Oh, and a Manchukuo garrison requirement of zero AV.

Alfred





That is good to know. Thanks! I had people telling me the opposite... In my game with Jocke, we swapped emails on this topic and decided not to use it, but in the mod there are no free air HQ commands to transfer into or at least not many on the Japanese side.

The other Japanese ploy is to expand Naval squadrons, and I really don't like that either.

I could use a few Abrams about now...heck, I will settle for a Pershing or two.

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Post #: 6610
RE: Osaka attacked! - 1/25/2016 8:12:51 PM   
Lowpe


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Nagoya bombarded...




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Post #: 6611
RE: Osaka attacked! - 1/25/2016 8:17:05 PM   
Lowpe


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Another big bombardment.




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Post #: 6612
RE: Osaka attacked! - 1/27/2016 4:53:31 AM   
Alfred

 

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quote:

ORIGINAL: Lowpe


quote:

ORIGINAL: Alfred

No, you played it correctly.  No dev has ever approved of transferring LCU to an Air HQ to get the PP discount.  Not just not approved, several have posted that it should not be done as it is a clear player "cheat".  There are no circumstances which justify use of the "cheat" if there is any intent to be realistic to the conditions and capabilities of the era. 

You will get posters saying this is not so but every single one of them will fail to provide you with a quote where a dev approved the practice.

Players who approve of the "cheat" may as well edit the scenario to allow Japan the Atomic Bomb on 7 Dec 1941, to deploy a B-52 equivalent, Tomcats on the KB, and Abrams tanks in every single LCU.  Oh, and a Manchukuo garrison requirement of zero AV.

Alfred





That is good to know. Thanks! I had people telling me the opposite... In my game with Jocke, we swapped emails on this topic and decided not to use it, but in the mod there are no free air HQ commands to transfer into or at least not many on the Japanese side.

The other Japanese ploy is to expand Naval squadrons, and I really don't like that either.

I could use a few Abrams about now...heck, I will settle for a Pershing or two.


The expand naval squadrons ploy is not quite so clear cut.

I don't recall ever searching for dev comments limited to that ploy whereas I can assure you I have conducted several searches on the LCU reattachment to air HQ practice. There are many dev posts on the LCU reattachment, all quite negative. I don't recall in doing those searches coming across one on the naval air but I'm quite confident they would not approve of that ploy too.

The reason why the naval ploy is not so clear cut is that it is intended that air units which operate from aircraft carriers be able to undertake their historical resizing. Historically these air units always remained on the aircraft carriers after the resizing (obviously if the carrier were sunk or decommissioned for repairs etc that is a different scenario). What did not occur historically was the 1 day placement onto a carrier of a terrestrial air unit which was expanded to maximum CV air capacity and then immediately withdrawn back to terra firma to conduct terrestrial operations.

It is a weakness of the game engine that the naval ploy is possible. With the current engine you cannot have the historical resizing option for permanent carrier units whilst simultaneously preventing any carrier capable unit which operated exclusively from land, from doing likewise. Attempting to plug the code loophole leads to other problems such as stopping carrier capable units from both operating off carriers and being capable of upskilling to carrier trained status.

I'll give you another game ploy which is not supported by historical praxis even though those who benefit from it will vociferously claim otherwise. Operating off a carrier is a high skill operation which requires constant practice to maintain the skills. In real life, if you are relocated to operate from land for an extended period of time, you will lose those carrier skills. A more robust game engine would therefore result in carrier trained units which are relocated to operate from land bases, losing their carrier trained status and reverting at the very least to the lesser carrier capable status. That would have a dramatic impact on game play and make it much more realistic too. Imagine combining that with no resizing to carrier capacity for dedicated terrestrial air units.

Basically the devs wanted to remove hard coded restrictions and allow flexibility. But flexibility within historical, real world constraints. Unfortunately the game engine, like all game engines, allows players to exploit loopholes. Plugging any loophole always creates another; and that is without taking into account whether the resources were available or best utilised on plugging that loophole at the expense of other coding tasks.

Alfred

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Post #: 6613
RE: Osaka attacked! - 1/27/2016 12:56:45 PM   
Rio Bravo


Posts: 1794
Joined: 7/13/2013
From: Grass Valley, California
Status: offline

quote:

ORIGINAL: Alfred


quote:

ORIGINAL: Lowpe


quote:

ORIGINAL: Alfred

No, you played it correctly.  No dev has ever approved of transferring LCU to an Air HQ to get the PP discount.  Not just not approved, several have posted that it should not be done as it is a clear player "cheat".  There are no circumstances which justify use of the "cheat" if there is any intent to be realistic to the conditions and capabilities of the era. 

You will get posters saying this is not so but every single one of them will fail to provide you with a quote where a dev approved the practice.

Players who approve of the "cheat" may as well edit the scenario to allow Japan the Atomic Bomb on 7 Dec 1941, to deploy a B-52 equivalent, Tomcats on the KB, and Abrams tanks in every single LCU.  Oh, and a Manchukuo garrison requirement of zero AV.

Alfred





That is good to know. Thanks! I had people telling me the opposite... In my game with Jocke, we swapped emails on this topic and decided not to use it, but in the mod there are no free air HQ commands to transfer into or at least not many on the Japanese side.

The other Japanese ploy is to expand Naval squadrons, and I really don't like that either.

I could use a few Abrams about now...heck, I will settle for a Pershing or two.


The expand naval squadrons ploy is not quite so clear cut.

I don't recall ever searching for dev comments limited to that ploy whereas I can assure you I have conducted several searches on the LCU reattachment to air HQ practice. There are many dev posts on the LCU reattachment, all quite negative. I don't recall in doing those searches coming across one on the naval air but I'm quite confident they would not approve of that ploy too.

The reason why the naval ploy is not so clear cut is that it is intended that air units which operate from aircraft carriers be able to undertake their historical resizing. Historically these air units always remained on the aircraft carriers after the resizing (obviously if the carrier were sunk or decommissioned for repairs etc that is a different scenario). What did not occur historically was the 1 day placement onto a carrier of a terrestrial air unit which was expanded to maximum CV air capacity and then immediately withdrawn back to terra firma to conduct terrestrial operations.

It is a weakness of the game engine that the naval ploy is possible. With the current engine you cannot have the historical resizing option for permanent carrier units whilst simultaneously preventing any carrier capable unit which operated exclusively from land, from doing likewise. Attempting to plug the code loophole leads to other problems such as stopping carrier capable units from both operating off carriers and being capable of upskilling to carrier trained status.

I'll give you another game ploy which is not supported by historical praxis even though those who benefit from it will vociferously claim otherwise. Operating off a carrier is a high skill operation which requires constant practice to maintain the skills. In real life, if you are relocated to operate from land for an extended period of time, you will lose those carrier skills. A more robust game engine would therefore result in carrier trained units which are relocated to operate from land bases, losing their carrier trained status and reverting at the very least to the lesser carrier capable status. That would have a dramatic impact on game play and make it much more realistic too. Imagine combining that with no resizing to carrier capacity for dedicated terrestrial air units.

Basically the devs wanted to remove hard coded restrictions and allow flexibility. But flexibility within historical, real world constraints. Unfortunately the game engine, like all game engines, allows players to exploit loopholes. Plugging any loophole always creates another; and that is without taking into account whether the resources were available or best utilised on plugging that loophole at the expense of other coding tasks.

Alfred


Alfred-

In your opinion would it be considered a "Cheat" to fly aircraft off a British Carrier that is due to withdraw? Example: The Indomitable (I believe that is the name of the British Carrier that is due to withdraw in my game in like 3 weeks).

Best Regards,

-Terry

_____________________________

"No one throws me my own guns and tells me to run. No one."

-Bret (James Coburn); The Magnificent Seven

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Post #: 6614
RE: Osaka attacked! - 1/27/2016 2:54:07 PM   
Alfred

 

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No.

As I said, it isn't so clear cut.  British carriers tend to arrive without a full complement of air units and many need to have FAA units moved onto the carrier.  This initial topping off can justify doing it in reverse too.

In practical game terms it isn't much of an issue because British aircraft pools are not that plentiful nor are British carrier capable aircraft models that good in performance terms.  Plus the unit sizes tend to be on the small side.  So in practical terms retaining them is not really going to boost the Allied performance.  If the game engine supported deskilling the FAA units left behind, I wouldn't have any objections.  But the same is not true of Japanese or American carrier units where the carriers remain active on the map but are hidden but the air wings are thrown into the thick of battle for months at a time.  That did not happen historically.  If an IJN or USN carrier was in theatre and active, it had aircraft on board.

Everything comes back to whether players attempt to play within the real world parameters of the era or just want to find any excuse to get a "game" edge to win over their opponent.  For example there are Allied players who justify their decision to load their early 1942 carriers with marine fighter units (even taking off all bomber units using the carriers as mobile flak traps) on the basis that it was done in the war.  Well yes, very later in the war in 1945.  Wasn't done in 1942 or 1943 because doctrine could not accommodate it, there weren't spare USMC units to do it, the logistics weren't in place and so on.  But heck who cares about those real limitations if they can get a gaming edge using doctrine and resources from the future.

It is all a bit like the man who goes fishing using dynamite and at the end of the day turns to a fisherman who used a fishing rod and claims to have won because he "caught" so many more fish.  Sure he has a big catch but it was a rather hollow "victory".

Alfred

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Post #: 6615
RE: Osaka attacked! - 1/27/2016 4:01:39 PM   
witpqs


Posts: 26087
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From: Argleton
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IIRC, when you withdraw a British carrier with air groups, those groups go into the reinforcement queue and come back. AFAIK they are not meant to be withdrawn with the carriers.

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RE: Osaka attacked! - 1/27/2016 8:40:59 PM   
Rio Bravo


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From: Grass Valley, California
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quote:

ORIGINAL: Alfred

No.

As I said, it isn't so clear cut.  British carriers tend to arrive without a full complement of air units and many need to have FAA units moved onto the carrier.  This initial topping off can justify doing it in reverse too.

In practical game terms it isn't much of an issue because British aircraft pools are not that plentiful nor are British carrier capable aircraft models that good in performance terms.  Plus the unit sizes tend to be on the small side.  So in practical terms retaining them is not really going to boost the Allied performance.  If the game engine supported deskilling the FAA units left behind, I wouldn't have any objections.  But the same is not true of Japanese or American carrier units where the carriers remain active on the map but are hidden but the air wings are thrown into the thick of battle for months at a time.  That did not happen historically.  If an IJN or USN carrier was in theatre and active, it had aircraft on board.

Everything comes back to whether players attempt to play within the real world parameters of the era or just want to find any excuse to get a "game" edge to win over their opponent.  For example there are Allied players who justify their decision to load their early 1942 carriers with marine fighter units (even taking off all bomber units using the carriers as mobile flak traps) on the basis that it was done in the war.  Well yes, very later in the war in 1945.  Wasn't done in 1942 or 1943 because doctrine could not accommodate it, there weren't spare USMC units to do it, the logistics weren't in place and so on.  But heck who cares about those real limitations if they can get a gaming edge using doctrine and resources from the future.

It is all a bit like the man who goes fishing using dynamite and at the end of the day turns to a fisherman who used a fishing rod and claims to have won because he "caught" so many more fish.  Sure he has a big catch but it was a rather hollow "victory".

Alfred


Alfred-

Got it.

Your analysis makes sense to me.

Thanks for responding.

Best Regards,

-Terry

_____________________________

"No one throws me my own guns and tells me to run. No one."

-Bret (James Coburn); The Magnificent Seven

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Post #: 6617
RE: Osaka attacked! - 1/28/2016 2:06:05 PM   
Lowpe


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June 30, 1944

Round two at Nagoya...I expect another attack here.




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RE: Osaka attacked! - 1/28/2016 2:21:14 PM   
Lowpe


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Jacks and Franks catch some carrier based sweeps at Shanghai and knock down quite a few. Big air raids over Yokohama, and the 12 cm guns there do good work.

Heavy bombing at Cam Ranh Bay and a few naval strikes sinks the the merchant here and there, and a local minelayer.






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Post #: 6619
RE: Osaka attacked! - 1/28/2016 2:25:01 PM   
Lowpe


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Allies only deliberate attack today is at Matsuyama which has been reinforced by another Allied infantry division...taken from the east. I probably should try to get another brigade or regiment there.

Nagoya is now the focus of the Allied attacks, getting more Allied units today with more moving there.

Osaka builds their forts back to 2.




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RE: Osaka attacked! - 1/28/2016 2:29:39 PM   
Lowpe


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Deathstar moving southwest, probably going to head to Pescadores to sink the Tone. The Tone becomes active in one more day and can make 29 knots....maybe I can get here away.

Ningpo is forts 3 (93%). Even with troops on Honshu I worry about a Chinese invasion. Probably silly on my part, but there you have it.








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RE: Osaka attacked! - 1/28/2016 2:32:49 PM   
Lowpe


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Supplies are very hard to get to the front here, but we have stymied the Allies here thanks to the terrain.

I think they Allies are making another push north of Dalat, but I reinforced there with the 1st Tank Division so they are going nowhere.

Cam Ranh Bay was bombed heavily, and I am moving out the 14th Division for some R&R (14 morale). Should be good here for a while.

Will be interesting to see what develops here.




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RE: Osaka attacked! - 1/28/2016 2:36:34 PM   
Lowpe


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I suspect these ships are going to Saigon and Singapore to establish a western fleet....since I trashed his CVEs here what two months ago?

This bodes ill for my shipping in the area, as Palembang, Miri, and Balikpapen are great supply generators for me even if the supply can only get to Luzon and troops still in the area.

Perhaps I can sink some of these guys...




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< Message edited by Lowpe -- 1/28/2016 3:38:01 PM >

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Post #: 6623
RE: Osaka attacked! - 1/28/2016 2:49:37 PM   
Lowpe


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Japanese industry build 8 more Type 3 tanks yesterday, but I have what left: July, August, September, October, November and December to make it thru.

Boy does it look bleak! It looks like all Japanese shipping will come to an end in days.

I think the Allies should have focused their invasion on Honshu at Iwaki, Sendai etc, and gotten their wonderful troops in the open. That would have been exceptionally difficult to stop.

Or, perhaps an invasion of either Korea or China.

I have got some mines up river of Shanghai now, and will put more there. I am trying to get some CD guns on the river too, but that is proving somewhat difficult. I need to look at the reinforcement que and see if anything spawns around there shortly.

Below you can see the state of the defenders of Nagoya. The heavy bombardments hit the big divisions hard with disruption, but the Regiments and Brigades are basically untouched. Need to get more brigades and regiments there, and perhaps even retask a command HQ to the defense there.

I think about how tough it was to take Chungking, encircled, and no way would I try to take either Osaka or Nagoya without surrounding them first. I can cycle units in and out and fight on some of the best terrain on the map. You couldn't ask for a better setup, meanwhile the vulnerable north approaches are digging in and the divisions there are at forts 2 already, which will help, even if it is only x2 terrain.

The longer I can keep the Island from being cut in half, the better I will be.








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Post #: 6624
RE: Osaka attacked! - 1/28/2016 2:55:31 PM   
Lowpe


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It absolutely is not much, but it is something.

Hopefully I can nail something down here...




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Post #: 6625
RE: Osaka attacked! - 1/29/2016 3:52:41 PM   
Lowpe


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Still working on the turn...

I have broken down a heavy ID at Fusan and will use barges to move the splinters across. Experience has shown that barges can load, move and unload and then disband to port up 1 hex in one day, but can they make the trip across from Korea in one day and not be bombed to pieces.

I will put the air CAP up there to protect them, and even if they don't disband, perhaps I can sucker some Allied planes to their death.

I need this heavy division for the street fighting in Nagoya I think...or somewhere to prevent the Allies from running all over Honshu.

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Post #: 6626
RE: Osaka attacked! - 1/29/2016 3:56:59 PM   
Canoerebel


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quote:

ORIGINAL: Lowpe

It absolutely is not much, but it is something.

Hopefully I can nail something down here...





It's like Jubal Early leading his army into Maryland in 1864.

I bet you catch him by surprise down there. If not, do you have a merchant or two that could follow those DDs (thus refueling them) to allow you to penetrate deeper?

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Post #: 6627
RE: Osaka attacked! - 1/29/2016 4:05:41 PM   
Lowpe


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Yep, there are several trailing merchants to refuel from. Plus another group of raiders, that force is a CL and DD.

I think Jubal had a stronger force! I think he caused a mild panic at Washington.

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Post #: 6628
RE: Osaka attacked! - 1/29/2016 8:39:48 PM   
mind_messing

 

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quote:

ORIGINAL: Alfred

No, you played it correctly.  No dev has ever approved of transferring LCU to an Air HQ to get the PP discount.  Not just not approved, several have posted that it should not be done as it is a clear player "cheat".  There are no circumstances which justify use of the "cheat" if there is any intent to be realistic to the conditions and capabilities of the era. 

You will get posters saying this is not so but every single one of them will fail to provide you with a quote where a dev approved the practice.

Players who approve of the "cheat" may as well edit the scenario to allow Japan the Atomic Bomb on 7 Dec 1941, to deploy a B-52 equivalent, Tomcats on the KB, and Abrams tanks in every single LCU.  Oh, and a Manchukuo garrison requirement of zero AV.

Alfred




Despite several patches in the past few years, there has been no effort made to patch this "cheat". Owing to your encyclopedic knowledge of the devs intentions and comments, has this not been attempted?

We've had flak and database updates, but nothing for the HQ/PP system.

I do take particular distaste to the statement "There are no circumstances which justify use of the "cheat" if there is any intent to be realistic to the conditions and capabilities of the era."

This is simply not true and frankly I'm surprised that someone such as yourself could make such a blatantly false statement.

Tokyo wouldn't care that an IJA division cost 2200 PP's to buy out from Manchuria, but Japan only had 1000 saved, if the Americans were invading Hokkaido. Washington wouldn't care about sending squadrons to fight the war in Europe if the Japanese were over-running Australia.

The PP/HQ system does a reasonable job. It has severe flaws. It works well enough. But is it realistic to the conditions and capabilities of the era? Not a chance.

quote:

Basically the devs wanted to remove hard coded restrictions and allow flexibility. But flexibility within historical, real world constraints. Unfortunately the game engine, like all game engines, allows players to exploit loopholes. Plugging any loophole always creates another; and that is without taking into account whether the resources were available or best utilised on plugging that loophole at the expense of other coding tasks.


The good thing with flexibility is that it allows creativity. Where you see loopholes I see players who read the rules, understood them, and used them to their advantage.

Anyone remember when the Fortress Palembang gambit first appeared on the forum? According to Alfred that wasn't someone being creative, it was someone exploiting a loophole!


quote:

ORIGINAL: Alfred

It is all a bit like the man who goes fishing using dynamite and at the end of the day turns to a fisherman who used a fishing rod and claims to have won because he "caught" so many more fish.  Sure he has a big catch but it was a rather hollow "victory".


Except it isn't.

If the two people agreed beforehand to use fishing rods to catch the most fish, then there's a problem.
If the two people agreed beforehand to use any means to catch the most fish, then there's not a problem.

Which is a nice metaphor for this game, in fairness. What's right and whats wrong within the game is agreed between the people taking part in that game.

(in reply to Alfred)
Post #: 6629
RE: Osaka attacked! - 1/31/2016 12:40:13 PM   
Lowpe


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July 2, 1944

A new month. I used to look forward to new months, but not with Japanese industry in ruins. No new planes to get excited about. New ships have to run the obstacle course to survive and then their days are usually numbered anyhow.

Most turns I feel like a punching bag. The small counter blow something to look forward too, but I have no strength left for anykind of major counter punch.

6 BB, 6 CA and company visit Nagoya. Luckily there are a ton of units to absorb the bombardment.




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