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RE: Australia Invaded! - 7/10/2014 5:23:31 PM   
Spidery

 

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If all the relevant hexes are jungle not jungle rough and your troops are well rested I would start them all moving now. It will take about 8 days to get infantry from Moulmein to the hex NW of Pegu if you order that as a move. It will take about the same time to go from that hex to Bassein and about 10 days from Toungoo West one hex.

So I'ld order the forces from Moulmein to the road NW of Pegu, the forces in that hex to Bassein and the forces in Toungoo to the West. Also start a movement arrow to the hex SW of Prome but expect to cancel that. Drop on Bassein in a couple of days and in the day after that bomb the hex between it and Prome. Depending what you have, you may be able to hold the river crossings at Bassein.

Do you have stacking limits? If you do, note that the hex between Toungoo and Prome has a lower limit than the road from Rangoon to Prome.

It looks very good for you trapping all those forces at Rangoon!

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RE: Australia Invaded! - 7/10/2014 5:54:45 PM   
Lowpe


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quote:

ORIGINAL: Spidery
Do you have stacking limits? If you do, note that the hex between Toungoo and Prome has a lower limit than the road from Rangoon to Prome.


No stacking limits.

I purposefully didn't bombard Rangoon today...I don't want him fleeing Rangoon now. Switched back all air forces to defensive posture.

I think he is going to reinforce Rangoon more...so I will not start any troop movements on Prome or paradrop Bassein yet. Let us see what how he reacts to the loss at Rangoon...which I think it will be to reinforce...I hope.

My troops one hex away from Prome lack AT weapons, ART and Tanks. I am guessing in 10 days that will be very different, and if in the meantime he reinforces Rangoon, so much he better. IF he starts a retreat, I will launch the counter attack with what forces are on hand.

I will also move out of Ramree looking to cut the sheep trail ne and se of Ramree.





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RE: Australia Invaded! - 7/10/2014 6:40:14 PM   
Spidery

 

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quote:

ORIGINAL: Lowpe

And finally, with refineries shut off, the fuel is shipping out of Urumchi.





Are you sure of that? Unless you have expanded the airfield, the fuel limit at Urumchi is 19000 and you may be just seeing spoilage. It seems unlikely you would get a daily flow from Urumchi. I am getting fuel to flow twice a week only and that is about 100 units per week (oil seems to move easily).

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RE: Australia Invaded! - 7/10/2014 7:53:48 PM   
setloz

 

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quote:

I can take Bassein with 3 regiments of Paratroops now...but they could never hold...however is it worth it to take it now with 1 unit simply to mess with his supply? I am leaning yes, and I have 7/10 detection on Bassein now. But I have reservations, in that maybe the Allies would then retreat before I am ready to strike at Prome.

Any thoughts/comments would be highly appreciated!

o
It depends on what forces you have available. I was able to take a base with paratroopers and the in the space of 4 turns move there 200 AV from a division by air. I would do it, considering Prome has rivers around it.

You could also use a para fragment to move into the Rangoon hex to close that hex side. Even if it gets trashed in the shock attack, it should close the hex side and prevent movement out of there.

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RE: Australia Invaded! - 7/10/2014 8:50:34 PM   
Lowpe


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quote:

ORIGINAL: Spidery
Are you sure of that? Unless you have expanded the airfield, the fuel limit at Urumchi is 19000 and you may be just seeing spoilage. It seems unlikely you would get a daily flow from Urumchi. I am getting fuel to flow twice a week only and that is about 100 units per week (oil seems to move easily).


You are right, spoilage.

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RE: Australia Invaded! - 7/10/2014 8:52:54 PM   
Lowpe


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quote:

ORIGINAL: setloz

quote:

I can take Bassein with 3 regiments of Paratroops now...but they could never hold...however is it worth it to take it now with 1 unit simply to mess with his supply? I am leaning yes, and I have 7/10 detection on Bassein now. But I have reservations, in that maybe the Allies would then retreat before I am ready to strike at Prome.

Any thoughts/comments would be highly appreciated!

o
It depends on what forces you have available. I was able to take a base with paratroopers and the in the space of 4 turns move there 200 AV from a division by air. I would do it, considering Prome has rivers around it.

You could also use a para fragment to move into the Rangoon hex to close that hex side. Even if it gets trashed in the shock attack, it should close the hex side and prevent movement out of there.



I worry about all his tanks. For now, I will hold off, but it is definitely in the book of options to potentially use. Same with the paradrop on Rangoon, perhaps timed with a deliberate assault...


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Post #: 1266
RE: Australia Invaded! - 7/11/2014 11:44:24 AM   
Lowpe


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I look at this map and think the Allies will bypass the entire area...going thru the Marshall Islands, Wake and Marcus to the PI and Marianas.

I could easily take Ndeni, but to what point? It would take a fair amount of shipping to build up to where it could be a possible threat or stumbling block. I just don't see the point at this stage of the War to expend fuel and supplies in taking the area.

Am I wrong?








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RE: Australia Invaded! - 7/11/2014 12:42:16 PM   
JocMeister

 

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Nope, I think you are right. Why slowly hop up in the Solomons when you can just as easily get there in a single hop (OZ-PM).

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RE: Australia Invaded! - 7/11/2014 2:29:15 PM   
Lowpe


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Thanks, Joc.

Once again, I am trying to sneak some ships into the Allied backfield, and this time I am real close to doing it. Their target a large tanker convoy.




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RE: Australia Invaded! - 7/12/2014 2:01:09 AM   
Aurorus

 

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In my humble opinion, a paradrop in Bassein would depend upon how much is available to transport in by air after the drop and how quickly (i.e. how many transports and troops are available). It would also depend upon if the allied stacks moving there contain much armor. I would not simply sacrifice a unit, especially a paratrooper, to cut off supply for a couple days. I find the paratroopers to be very useful in counterattacking atolls in CentPac or SouPac (which is my preferred strategy as it seems to be yours. Also the transport planes are very helpful for emergency evacuations in CentPac and SoPac). Rather than building up significant defensive positions on forward atolls, I like to just leave a SNLF or 2 on the forward bases and maintain a mobile counterattacking force at 2nd or 3rd line bases to repel any advance that is not sustained and continuously covered by substantial air and naval assets.

As such, I think a move on Ndeni is ok, but not if it requires many assets, and only if you can secure Port Moresby. As you point out, without Moresby in Japanese hands, all of CentPac and most of SouPac can be bypassed by the allies. However, the more forward your position in CentPac and SoPac, the more opportunities you will have to counterattack stretched out allied forces, and the more secure your 2nd and 3rd line bases will be (where you will have many of your naval and air assets). For this reason, I tend to prefer "overextending" a bit as Japan into Centpac and SoPac, if it can be done on the cheap.

If you can cut off supply from a move out a Ramree and fly in a few additional units, this may be preferable. I would also expect an allied amphibious assault on Ramree in the very near future, so try not to weaken Ramree much by moving large units out onto the roadway to the the east. If possible, I think, at this point, it may be wise to try to cover Ramree with some anti-naval surface and air assets. I would be very surprised if the allies do make a major move against Ramree in the next week, whether he decides to withdraw from Rangoon or not.

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RE: Australia Invaded! - 7/12/2014 12:42:46 PM   
Lowpe


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quote:

ORIGINAL: Aurorus
I would also expect an allied amphibious assault on Ramree in the very near future


Hmm, I would think he would simply march in and not risk an amphibious landing...

We are having a difficult time swapping turns right now due to a new job,moving, etc. Hopefully it clears up shortly.

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RE: Australia Invaded! - 7/13/2014 2:45:54 AM   
Lowpe


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Jan 24, 1943

Japan loses 30 planes, most on the ground at either Magwe or Lae to night bombing, while Allies lose 7 only one of which is a night bomber and a Blenheim at that. IJN torpedo planes fly at night and attack....ready....pt boats.

In China, IJA takes an important road junction, and now we can now threaten all Chinese troops at Kweiyang by taking the roads south of Chungking.

An Iboat sinks a 20 vp British tanker.








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< Message edited by Lowpe -- 7/13/2014 3:46:12 AM >

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RE: Australia Invaded! - 7/13/2014 3:16:00 AM   
Lowpe


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Some other quick notes:

Allies still reinforcing Rangoon....A IJN CA hits a mine near Rangoon, DD clear about 10 and the CA clears one the hard way. If there is a minefield I can hit it reliably.

At Darwin, an IJN Bombardment fleet gets a little too close and the shore batteries hit the Agano doing 20 percent system damage.

Even with the lop sided air losses, thank you night bombing, Japan picks up over 20 vp for the day thanks to sub action, lcu loss, and base expansion - Lautem now a size 4 giving a second torpedo capable air base in the south DEI.

I have really drawn down Fusan's resources (now 40K, once almost 400K), oil now around 800, fuel to 7000 and draining Manchuko dry. Hmm...

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Post #: 1273
RE: Australia Invaded! - 7/13/2014 12:42:23 PM   
Lowpe


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General plane notes:

I should be upgrading my first three CV squadrons to A6M5c very shortly.

I now have 3 squadrons of Army Dive bombers, with one active at Buna hunting for cargo ships that may try to resupply Port Moresby. 10% naval search, 90 strike with a hefty Zero escort. So far the Allies haven't detected the air buildup at Buna, but if they do then I guess the base will get pounded by night time 4e bombing runs.

The Endo Det is at Roi, staffed with elite pilots, but so far is untested.

I used 40 Oscar IIa to strafe the remnants of the 4th Aus ID in northern Oz yesterday, and they caused 170 casualties and destroyed 5 squads for no loss. Not shabby at all.

I was reading Saki's book Samurai, and in it he details a night strike at Ternate by one (1) B17 in Jan 42. Never spotted, hit the construction billets and killed over 100. Saki flew night CAP the following night, and was scared. He had no clue what to do if they did spot another B17, Zero very poor for night operations, and they had no real strategy for engaging B17s at that point.

I keep thinking I need to increase R&D on the KAId Nick...substantially. Allied night bombing is really a force multiplier for them with no answer until NF come along. Even then, I suspect there are never enough and too many bases for the Allies to hit.




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RE: Australia Invaded! - 7/13/2014 7:18:27 PM   
Lowpe


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Jan 25, 1943

I hear mine explode, and it wasn't an IJN ship! Must be the sub dropped mines north of Akyab. Thanks, NY59Giants!

Allies night bomb en mass at Magwe, where some Zeroes tangle with them blindly, and at Lae.

A nice 100 bomber raid on a Chinese unit in the open west of Changsha does a fair amount of damage, and sweeping Oscars find the remnants of the 4th Aus ID again in Oz!

Lots of sweeps in the Marshalls, and despite a heavy CAP Japanese fighter losses are nasty, once again. Allies have moved ships into Mili, and the mini subs don't do much, but at least they don't die.






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< Message edited by Lowpe -- 7/13/2014 8:35:30 PM >

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RE: Australia Invaded! - 7/13/2014 7:20:54 PM   
Lowpe


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Ugly plane losses again...mostly in the Marshalls.

Night bombing much less effective...his bombers are tired flying day after day I think.




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RE: Australia Invaded! - 7/13/2014 7:34:45 PM   
Lowpe


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Some more destroyed Chinese units in the Changsha pocket. What will happen to the lonely 5th Armored Car?






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RE: Australia Invaded! - 7/13/2014 8:39:54 PM   
Lowpe


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Somewhere between Pearl and the West Coast:




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RE: Australia Invaded! - 7/13/2014 8:45:51 PM   
Lowpe


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Not that it is earth shaking news, but Fusan saw a huge delivery of Resources today, bringing the stocking levels up to 300,000.






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RE: Australia Invaded! - 7/14/2014 10:53:29 AM   
Lowpe


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Jan 26, 1942

Allied night bombing of Lae continues, weakest effort probably due to flying every single day, although the weather was nasty -- severe thunderstorms.

In Burma, sweeps come first then bombers hit Shwebo allowing two weak Chinese divisions to take the town....IJA troops 100% disrupted prior to ground combat.

I tried to contest the air, again, in Burma. I can actually win until the Allies revert to several night bombing runs followed up by sweeps. Can't compete against that strategy. I have probably lost 200 planes over the last couple of days to this tactic. Without the night bombing runs, I can fight his sweeps...but not both.

I have one more tactic to try, and that is a high altitude night CAP, with the theory that the fighters merely being present can reduce the effectiveness of the night bombing raid (hopefully the fighters don't engage).

My heavy cruisers are one hex away from a very nice looking Allied task force on the Pearl to west coast run....






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RE: Australia Invaded! - 7/14/2014 11:40:09 AM   
Lowpe


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Night Fighters R&D:

For the two early night fighters I have one size 30 factory going after the KAId Nick (4/44) and 3 size 30 factories working on Irving (10/43) -- with the best factory of the bunch at 17 repaired.

Now, the Irving comes first but there is only two squadrons that can upgrade to it one size 45 and the other size 9. A third squadron comes along 9/43 size 18 the rest start coming online in 44.

There are many more available army squadrons that can upgrade to the Nick.

Should I add to my Irving r&d or to the Nick? Both? Adding more Irv research I can then roll the factories over to researching the SA radar version (radar available 6/44). I can divide up the Irving squadrons, at least the bigger one, into thirds and have NF at 4 bases at least. Not great, but better than what I have now...or is it pointless dividing up the NF and I could only protect two bases?

To tell the truth, I am very frustrated at the night bombing role...and I think I should simply add in r&d for the NF with 5 size 30 factories of each of the early NFs.

Any guidance here much appreciated.

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Post #: 1281
RE: Australia Invaded! - 7/14/2014 12:11:19 PM   
Lowpe


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Burma:

Allies moving something out of Rangoon. I think it is only to beef up his forces at Bassein, but you never know. He is still marching troops down to Prome.

Mandalay has a fresh ID, and in another day a 2 division attack at Tuang Gyi will start. Bombardments are starting today. The Chindits on the rail line south of Magwee will get attacked again...they are down to 50 assault value.

Mandalay has 550 AV in defenders, won't mean much if I can't stop his bombers though.







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RE: Australia Invaded! - 7/15/2014 1:19:48 AM   
Lowpe


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IJN Raiders catch a convoy between Pearl and the West Coast, giving us an nice, if too short combat replay...

No night bombing today by the Allies...in fact the Allies rest their air force except for one Lightning sweep in the Marshalls.

The IJA destroys another Chinese Corp in the Changsha pocket, malus for disruption and supply...

Also, the Chindits in Burma are forced to retreat again...malus for supply. They retreat west across the river towards Prome.




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RE: Australia Invaded! - 7/15/2014 2:38:00 AM   
Lowpe


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The Burma situation:

2 Infantry Divisions will attack Tuang Gyi...these Chindits are up to 145 AV -- tough customers. I hope they are short supplies.

I am building up troops at Toungoo and moving them west and also thru Rangoon...working on my assault at Prome.

I have a CA force lurking unseen off Akyab, I am bombarding Rangoon with another force tonight, so I will think about sending the lurking CA into Akyab tomorrow.






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RE: Australia Invaded! - 7/15/2014 2:56:24 AM   
PaxMondo


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quote:

ORIGINAL: Lowpe

Night Fighters R&D:

For the two early night fighters I have one size 30 factory going after the KAId Nick (4/44) and 3 size 30 factories working on Irving (10/43) -- with the best factory of the bunch at 17 repaired.

Now, the Irving comes first but there is only two squadrons that can upgrade to it one size 45 and the other size 9. A third squadron comes along 9/43 size 18 the rest start coming online in 44.

There are many more available army squadrons that can upgrade to the Nick.

Should I add to my Irving r&d or to the Nick? Both? Adding more Irv research I can then roll the factories over to researching the SA radar version (radar available 6/44). I can divide up the Irving squadrons, at least the bigger one, into thirds and have NF at 4 bases at least. Not great, but better than what I have now...or is it pointless dividing up the NF and I could only protect two bases?

To tell the truth, I am very frustrated at the night bombing role...and I think I should simply add in r&d for the NF with 5 size 30 factories of each of the early NFs.

Any guidance here much appreciated.

my primary thought about NF's is they have to be able to catch a B29 ...

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Pax

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Post #: 1285
RE: Australia Invaded! - 7/15/2014 3:46:27 AM   
Lokasenna


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quote:

ORIGINAL: PaxMondo


quote:

ORIGINAL: Lowpe

Night Fighters R&D:

For the two early night fighters I have one size 30 factory going after the KAId Nick (4/44) and 3 size 30 factories working on Irving (10/43) -- with the best factory of the bunch at 17 repaired.

Now, the Irving comes first but there is only two squadrons that can upgrade to it one size 45 and the other size 9. A third squadron comes along 9/43 size 18 the rest start coming online in 44.

There are many more available army squadrons that can upgrade to the Nick.

Should I add to my Irving r&d or to the Nick? Both? Adding more Irv research I can then roll the factories over to researching the SA radar version (radar available 6/44). I can divide up the Irving squadrons, at least the bigger one, into thirds and have NF at 4 bases at least. Not great, but better than what I have now...or is it pointless dividing up the NF and I could only protect two bases?

To tell the truth, I am very frustrated at the night bombing role...and I think I should simply add in r&d for the NF with 5 size 30 factories of each of the early NFs.

Any guidance here much appreciated.

my primary thought about NF's is they have to be able to catch a B29 ...


Same.

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Post #: 1286
RE: Australia Invaded! - 7/15/2014 10:45:22 AM   
Lowpe


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quote:

ORIGINAL: PaxMondo
my primary thought about NF's is they have to be able to catch a B29 ...


I just don't know. I can't really have any forward air bases right now without them getting pummeled by night bombing raids, that in turn then degrades my ability to fight enemy sweeps and then his bombers can destroy my ground troops or his navy can take bases as is currently happening in Burma and the Marshalls..

Maybe it is different with the improved AA, but I don't have them. Once in a blue moon can my AA destroy a bomber at night no matter the quantity present.

I went a head and converted another factory to the Irving, so that gives me 4 size 30. Maybe I will get them two to three months early. But the problem is only going to get worse, when the Allies get a bunch more 4e mid year...


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Post #: 1287
RE: Australia Invaded! - 7/15/2014 10:54:09 AM   
obvert


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quote:

ORIGINAL: Lowpe


quote:

ORIGINAL: PaxMondo
my primary thought about NF's is they have to be able to catch a B29 ...


I just don't know. I can't really have any forward air bases right now without them getting pummeled by night bombing raids, that in turn then degrades my ability to fight enemy sweeps and then his bombers can destroy my ground troops or his navy can take bases as is currently happening in Burma and the Marshalls..

Maybe it is different with the improved AA, but I don't have them. Once in a blue moon can my AA destroy a bomber at night no matter the quantity present.

I went a head and converted another factory to the Irving, so that gives me 4 size 30. Maybe I will get them two to three months early. But the problem is only going to get worse, when the Allies get a bunch more 4e mid year...




I had this problem in my second game as Japan. We have an HR that limits night bombing to 50 planes per target per night. This gives him the option, and he still does use it, but it doesn't wipe out the ability of fighters to get up in the day at all, which was what was happening before that. Night bombing airfields in this era was just not a precise process that could be relied on night in and night out to hit anything with regularity, let alone the kind of results we see without restrictions. In game there are some things that have to be modified by an HR or they just get to the realm of silliness. Night bombing is one.

If you're not comfortable with an HR then the investment in NF is your only way forward. Some of the later model AA guns, like the 12cm guns in particular, will hit planes at night more often. If you're playing the beta (which by all means you should be with Japan) that has some help in AA effectiveness.

_____________________________

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Post #: 1288
RE: Australia Invaded! - 7/15/2014 10:54:11 AM   
Lowpe


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Jan 28th 1943

No night bombings. No surface engagements.

Massive bombing raids on Mandalay targeting the 600 AV of defenders there, my fighters manage to swap 1-1 (the Lightning sweep came last) with both sides losing about 20 planes (4 B25 got splashed), but my troops took it on the chin and at least one Chinese division is crossing the river.

Sometimes, I just don't understand my opponent. Those troops can't be prepped for Mandalay, his supply line can be cut, and I have three armored units in Mandalay. I will move most of my fighter strength to cover Mandalay...but is this a ploy for him to hit Moulmein and my shipping there? I don't see anything...




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RE: Australia Invaded! - 7/15/2014 11:04:37 AM   
Lowpe


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As dawn rose over Darwin, the intrepid soldiers of the 1st Raiding Regiment parachuted down upon the heavily bombarded city. Their goal was to destroy the coastal guns...

The paratroopers were stunned to see the heavy fortifications (level 5), but with no troops manning them and they made short work of dismantling them. However, despite overwhelming advantage (6-1) they failed to totally destroy the coastal defense batteries.

The Australians can't hold out for another day, the fortifications are destroyed and reinforcements are on the way, but probably not needed.

At sea, approaching, is the Ichiki Detachment tasked with garrisoning the city. There are now three infantry division and 3 tank regiments in Northern Australia, lower DEI area, and these can either be tasked with their defense or reassigned....no immediate land threats are foreseen here.

Port Hedland will be invaded tomorrow, bringing a close to operations in Australia, unless an enveloping attack on Katherine and Daly Waters might be considered.




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