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RE: Burma Bungle! - 12/7/2014 1:01:43 PM   
topeverest


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6 million is a good number. Fact is game is usually over from strategic bombing, and the empire doesn't defend Japan.

It would be interesting if there were no strategic bombardment and Japan proper had to be invaded. Then I think supply would be a very important factor

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RE: Burma Bungle! - 12/8/2014 12:25:35 PM   
Lowpe


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July 31, 1943

No night bombing.

Fairly quiet day...normal heavy bombing by the Allies in Burma; Marshalls, Solomons. Plenty of sweeps. Another 4 four E downed by flak and ops losses.


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RE: Burma Bungle! - 12/11/2014 1:18:48 PM   
Lowpe


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Aug 1, 1943

No night bombing.

Nothing to report! Very quiet, except for the normal Allied bombing, that is.

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RE: Burma Bungle! - 12/11/2014 3:11:02 PM   
DanSez


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If it is quiet - how about a review of any ships you have accelerated or ships due out of the yards in the next few months. Do you rush any carriers, destroyers, tankers?

Need all the instruction possible. I am about to launch my own first Scenario 2 PBEM game.

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RE: Burma Bungle! - 12/11/2014 9:59:25 PM   
Lowpe


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quote:

ORIGINAL: DanSez

If it is quiet - how about a review of any ships you have accelerated or ships due out of the yards in the next few months. Do you rush any carriers, destroyers, tankers?

Need all the instruction possible. I am about to launch my own first Scenario 2 PBEM game.


Not sure I am the one to go to for this...I kind of took a more sedate path or roleplaying path:

Nothing really extravagant here, I inherited everything being made. Everything. I turned off the really late carriers and all xakls, but left everything else on including the xaks that can convert to tankers. Initially, I accelerated destroyers or escorts which could be.

After sinking a few of the Allied carriers and getting the SRA, and realizing the game might last until 44; I decided to turn back on all warships, call it victory disease or roleplaying but it makes no sense to me that Japan would stop their production at the height of their power; however nothing was really accelerated. I even made the first two SSTs, ships which are notoriously terrible.

Currently, I have the Taiho accelerated and should get her in a month which is late by most JFB standards. I also need tankers, and have gone to accelerating those too now. And have turned off the SSTs, but I suspect I will make them too, eventually.

The game has an ebb and tide for useful ships depending on playstyle; currently I really need Es and Destroyers and motor gun boats. When I took over the game a year ago, July of 42, I could have used more carriers and battleships and minesweepers.

I have come to really appreciate some ship designs and their upgrades: the training cruisers especially so, since they go to super escorts.

I used Iboats aggressively early, hitting Allied ports in packs, and that worked well when there was a shortage of Allied ASW ships, but alas no more. Now the subs run supply sometimes, but are my distant eyes and ears and pickets a role they will probably fill for the rest of the game. Some are dedicated to supporting the KB.

When I get my next turn, I will post more as I am sure there is plenty for me to learn here.





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RE: Burma Bungle! - 12/12/2014 6:28:54 PM   
Lowpe


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August 2, 1943

No night bombing. Moonlight 3 percent.

Japanese has heavy concentrations of planes at Bangkok (500); Truk (400).

Allies bomb Burma, Marshalls, and lower Solomons. No challenge from the Japanese air forces.

In China, another Corp is forced to surrender.




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RE: Burma Bungle! - 12/12/2014 6:29:59 PM   
Lowpe


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A typical day on the front lines in Burma...




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< Message edited by Lowpe -- 12/12/2014 7:30:32 PM >

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RE: Burma Bungle! - 12/12/2014 6:47:09 PM   
Lowpe


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I will probably turn the RO subs back on at some point...




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RE: Burma Bungle! - 12/12/2014 11:52:26 PM   
Lowpe


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August 3, 1943

No night bombing.

We try to stage CAP traps over Pegu and Toungoo, but for some silly reason the planes shift over outside their range, and cover Tuang Gyi where they are shredded by Corsairs flying sweeps, and the Pegu squadrons shift over to Toungoo and get some licks in.

Lightnings sweep Rabaul, and lose 11, but for the day 40 Japanese fighters are lost for only 14 American fighters and 3 Wellingtion GRVIIIs.






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RE: Burma Bungle! - 12/12/2014 11:54:44 PM   
Lowpe


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The much reduced Islands of Kwaj and Roi get invaded at the same time! They are trashed by the bombers,and naval bombardments before the invasion really begins. Shore guns do manage to get a couple of Cruiser hits...






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RE: Burma Bungle! - 12/13/2014 12:18:12 AM   
Lowpe


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Uh oh!




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RE: Burma Bungle! - 12/13/2014 12:18:25 AM   
DanSez


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Thanks for the update.
Your game is at an interesting point (build wise as well as the strategic problems faced) so I hope you don't mind a question or two about how the ship build queue works.

I really would like to build the Shimakaze sister ships (which were cancelled in real life but are in the build listed under Blue Prints in the early game).

You are at the point those Shimakaze sister ships could have been produced. In your game build queue, what does it say for the Shimakaze sisters:
ID 14411 DD Arikaze
ID 14412 DD Takakaze
ID 14413 DD Satsukaze

Do they have to be accelerated to leave the Blue Print phase or do they just shift over at some date to be in queue and then they will appear on their own?

And do you have any suggestions about how many ships in queue you actually allow to be built and how many you Stop or Halt?

Pardon my querries, I do not mean to side track your narrative, but if the game has slowed down a little I would appreciate a little shared perspective.

thanks in advance

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RE: Burma Bungle! - 12/13/2014 10:13:36 PM   
Lowpe


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Aug 4, 1943

No night bombing.

Some Fletchers wander too close to Bangkok...




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RE: Burma Bungle! - 12/13/2014 10:20:00 PM   
Lowpe


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quote:

ORIGINAL: DanSez

Thanks for the update.
Your game is at an interesting point (build wise as well as the strategic problems faced) so I hope you don't mind a question or two about how the ship build queue works.

I really would like to build the Shimakaze sister ships (which were cancelled in real life but are in the build listed under Blue Prints in the early game).

You are at the point those Shimakaze sister ships could have been produced. In your game build queue, what does it say for the Shimakaze sisters:
ID 14411 DD Arikaze
ID 14412 DD Takakaze
ID 14413 DD Satsukaze

Do they have to be accelerated to leave the Blue Print phase or do they just shift over at some date to be in queue and then they will appear on their own?

And do you have any suggestions about how many ships in queue you actually allow to be built and how many you Stop or Halt?

Pardon my querries, I do not mean to side track your narrative, but if the game has slowed down a little I would appreciate a little shared perspective.

thanks in advance



I am looking for the sister ships, but I don't see them, don't have access to Tracker. I am playing scenario 1 equivalent (scen6). I am using the swift Shimakaze!

Ships advance out of blueprint stage automatically unless you select stop from normal. Under stop the blueprints will be developed, but the ship will not start building. Does that help?


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RE: Burma Bungle! - 12/14/2014 12:03:49 AM   
DanSez


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... just reread your post - it might be the increased difference in Scenario 1 vs Scenario 2 that allows those deleted ships the possibility to be built.

Thanks again.
I was thinking a whole Destroyer Division of Shimakaze would be useful in the Marshal/Gilbert defense or as a counter force in the Bay of Bengal. in some ways it is the Japanese version of the Fletcher, but you only get the one (unless the 21 other blue printed models can be pushed up the queue somehow). There are also other destroyer models deep in the Tracker Blueprint ShipProd.cvs file which were cancelled ships in real life.

Most of those extra ships (example for the first 6 or so Shimakaze which are supposed to 'Start Building' 269 days past Dec 08, 1942) are look to have a 'start' dates from '43 on to mid '45 . I am not sure at this point that means they shift from Blue Print to Queue. Still, being so far down the list, if they are added to the bottom of the queue and don't get any build points unless specifically accelerated over other ships in the queue, or have to Halt/Stop a whole lotta stuff for those ships to rise enough to get NavSy build points.

Again, sorry for the diversion -- no more questions from me for awhile. Let's get back to the main show.


[edited for clarity]


< Message edited by DanSez -- 12/14/2014 1:10:12 AM >

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RE: Burma Bungle! - 12/15/2014 2:00:33 PM   
Lowpe


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No night bombing.

Normal Allied bombing in Marshalls, Solomons, and Burma. Three or four Allied bombers downed to flak, and ops. No Japanese challenge.

In the Marshalls, an Iboat closes with two (single ship task forces, again) LCT and sinking sounds are heard. Then the Allies get retribution unfortunately...

The LCTs don't show up as sunk, and not a good trade, two 1 vp craft for an 8 point sub.






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RE: Burma Bungle! - 12/15/2014 2:06:21 PM   
Lowpe


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Betties finish off the damaged Fletcher. So far, every Fletcher I have sunk has been with torpedoes. This is my third sunk, only hundreds more to go.




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RE: Burma Bungle! - 12/15/2014 6:34:12 PM   
Lowpe


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quote:

ORIGINAL: DanSez

... just reread your post - it might be the increased difference in Scenario 1 vs Scenario 2 that allows those deleted ships the possibility to be built.



Just checked Tracker and only one Shimakaze. I might pair her up with the Tone for some surface raiding off Perth. I have some plans for some other raiding with non-traditional assets there too, but it will take me a month to put together.

A whole bunch of Shimakaze's would be a good trade for one super heavy battleship.

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RE: Burma Bungle! - 12/16/2014 12:47:53 PM   
Lowpe


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Allies are definitely flexing their muscles all over some tidbits from across the Empire.

Burma: Stalemate, but the Allies bomb daily and only Bangkok is currently being defended in depth with air forces. Transports are flying supplies to the cut off units around Lashio and they are fighting, but losing. The 1st Tank Division is in reserve, and the 4th ID in deep reserve. Heavy IJN presence to deter a landing at Tavoy or south; BB Ramillies seems to have made good her escape as an Iboat couldn't penetrate the screens south of Ceylon. Lucky ship (hit by three torpedoes and bombs).

Vinh line: Engineers are starting to arrive to build up this fall back line. AA for some of the air bases unloading at Haiphong.

Oz: Quiet. Raiders being sent to off Perth.

Solomons: Lower bases bombed daily, forces being flown out. Supply convoys unload tons at Umboi and Rabaul safely.

Marshall: Flying out troops. Ponape and Kusaie each have a division plus...will be tough nuts for him to crack I think.

Marianas: A Division is safely unloaded at Guam, all bases building, supply and fuel flowing in. KB here.

Kuriles: Quiet.

China: Allies starting to recon with American planes deep into China. Fighters stand ready, AA just now arriving for most bases.

Luzon, et al. Developing huge air bases...lots of shipping, ground forces very weak.

SRA: recon shows all quiet.










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RE: Burma Bungle! - 12/16/2014 1:09:47 PM   
topeverest


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Can you give more details on your Mariana's force deployment and defense strategy? The battle seems imminent.

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RE: Burma Bungle! - 12/16/2014 3:27:09 PM   
Lowpe


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quote:

ORIGINAL: topeverest

Can you give more details on your Mariana's force deployment and defense strategy? The battle seems imminent.



I am not sure how hard I want to fight for the Marianas! Command indecision! Is that wrong?

I think you are right, that Eni will go next, and Wake and all to soon the Marianas will be the front lines -- and all of New Guinea, Solomons will be circumvented. I would much rather fight the rest of 43 up thru the NG and the Solomons.

At the Marianas I have engineers and naval HQs and some land forces are trickling in. AF are built to normal, and forts are 5ish. Coastal batteries are present, and the planes are building up. Minefields are being laid. When I get my turn back I will post more...

I do have one plan for mini subs in the Marianas. By having plentiful supply at the bases, I can create all the mini subs and have them swarm the invasion hex after invasion day minimizing their dl while hopefully overwhelming the Allied ASW. I plan on standing off a dozen subs, to swarm in with them...Not sure how that would work, but I am going to try it.

Yes, the Marianas are within B29 extended range, but I am far more worried about P47 range. I certainly don't want to sacrifice the KB here, much rather save it for the fight at the Bonins. But I do want a credible defense that causes the Americans to slow down...time, I need time to get the Ki202 and SamJ up over the HI.



< Message edited by Lowpe -- 12/16/2014 4:28:32 PM >

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RE: Burma Bungle! - 12/16/2014 3:39:58 PM   
mind_messing

 

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quote:

ORIGINAL: Lowpe

quote:

ORIGINAL: topeverest

Can you give more details on your Mariana's force deployment and defense strategy? The battle seems imminent.



I am not sure how hard I want to fight for the Marianas! Command indecision! Is that wrong?

I think you are right, that Eni will go next, and Wake and all to soon the Marianas will be the front lines -- and all of New Guinea, Solomons will be circumvented. I would much rather fight the rest of 43 up thru the NG and the Solomons.

At the Marianas I have engineers and naval HQs and some land forces are trickling in. AF are built to normal, and forts are 5ish. Coastal batteries are present, and the planes are building up. Minefields are being laid. When I get my turn back I will post more...

I do have one plan for mini subs in the Marianas. By having plentiful supply at the bases, I can create all the mini subs and have them swarm the invasion hex after invasion day minimizing their dl while hopefully overwhelming the Allied ASW. I plan on standing off a dozen subs, to swarm in with them...Not sure how that would work, but I am going to try it.

Yes, the Marianas are within B29 extended range, but I am far more worried about P47 range. I certainly don't want to sacrifice the KB here, much rather save it for the fight at the Bonins. But I do want a credible defense that causes the Americans to slow down...time, I need time to get the Ki202 and SamJ up over the HI.




I like to consider the Marianas as the "breakwater" to the Allied tide. It sits right at the geographic centre of the map and straddles the two direct lines from the West Coast to Japan. The Allies can grind up New Guinea, or make a series of quick thrusts through the Marshalls, but they need to breach the Babeldoab-Marianas line in order to make any serious progress towards Tokyo.

Also, the Marianas may only enable B-29s to fly at extended range, but you may want to run the numbers to see how many squadrons you need in order to fly 24 hour CAP at the major industrial centres in the HI. It's quite a lot.

I'll post some stuff on my AAR for you later today with some of my notions in regards to the Marianas.

< Message edited by mind_messing -- 12/16/2014 4:40:48 PM >

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RE: Burma Bungle! - 12/17/2014 12:21:50 AM   
topeverest


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IMHO, Luzon is far more attractive than Mariana's and far more suited to empire late war assets. The problem is if the allies decide to avoid Luzon and go straight to Okinawa or Taiwan.

Agree that you have to fight for the Bonin's no matter what.

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RE: Burma Bungle! - 12/17/2014 12:56:13 PM   
Lowpe


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August 6, 1943

No night bombing: moonlight 28%.

Normal Allied bombing in Burma, Marshalls, and lower Solomons.

CA Sussex listed as sunk, by torpedo, near Ramree. Another damaged ship is trying to make it back to a better repair facility. Perhaps my subs can be a little more successful this time.

Allies have stopped bombarding at Tuang Gyi. Losses were to my favor, but as pointed out by Obvert, Allied losses were probably Mtn Guns which are next to near worthless, except for the VP total which every little bit helps.

Moulmein fully repaired. I would like to hit the shipping at Ramree, but their are 8 distinct one to 10 ship task forces of crappy little boats strung out in a line southwest of Ramree. This means an approach from the west, tough to do given naval search.

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RE: Burma Bungle! - 12/17/2014 2:05:44 PM   
mind_messing

 

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quote:

ORIGINAL: topeverest

IMHO, Luzon is far more attractive than Mariana's and far more suited to empire late war assets. The problem is if the allies decide to avoid Luzon and go straight to Okinawa or Taiwan.

Agree that you have to fight for the Bonin's no matter what.


The Allies have 8 possible landing sights in the Marianas. Of those 8, 3 are more or less useless islands that can't be built to anything worthwhile. That leaves you 5 islands, closely clustered together, all within supporting range of each other.

Plus, it stands to reason that you should defend somewhere the Allies need to invade rather than somewhere the Allies may invade.

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RE: Burma Bungle! - 12/19/2014 7:08:24 PM   
Lowpe


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August 7, 1943

No night bombing; Normal bomping by Allies in Marshalls, Solomons, and Burma plus hit the China.

Forced the surrender of two more Chinese units, both splinter (one thirds). Allies slowly destroying the old defenders of Lashio in the jungle.



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RE: Burma Bungle! - 12/20/2014 3:37:45 AM   
topeverest


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What is the current empire CV situation? How many available at present / how many trained naval attack pilots?

So if you committed to a CV battle, could you avoid the great Mariana turkey Shoot.

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RE: Burma Bungle! - 12/20/2014 12:08:22 PM   
Lowpe


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quote:

ORIGINAL: topeverest

What is the current empire CV situation? How many available at present / how many trained naval attack pilots?

So if you committed to a CV battle, could you avoid the great Mariana turkey Shoot.


Not real good. Airplane and pilot losses have been horrendous in this game 13K Japanese losses to 10K Allied losses in frames alone.

Two CVs are are out 15 and 60 days with torpedo strikes, 2 CS convert in 21 days. The Shokaku and the Junyo are gone. Allies have lost Lex, Saratoga, Enterprise, Illustrious, Hermes, and Long Island.

Fresh Naval pilots are in short supply, and I have enough for two contested strikes. I take that back, Tracom is pretty generous, but those pilots are all going into night fighting squadrons.

I am not planning on having a major clash, Allies will have to trap me somehow.




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RE: Burma Bungle! - 12/22/2014 12:08:19 PM   
Lowpe


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August 8, 1943

No night bombing.

Massive strikes, unopposed, on Moulmein close the runways. Normal bombing elsewhere in Marshalls, and lower Solomons.

Making massive efforts to ship fuel and oil to China, and from there it goes to Fusan and then the HI.

I have some small supply ships headed to Ponape and Kusaie to top of their supplies. Especially, Kusaie which gets bombed fairly regularly.

IJN SST picked up a radar set in the lower Solomons and is bringing it back to Rabaul...I sure wish those subs used less fuel and had more space.

We are not taking a hiatus for the Holidays, but turns will slow, especially on my side as the family is all present for Christmas! Something to be thankful for!

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RE: Burma Bungle! - 12/24/2014 12:57:08 PM   
Lowpe


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August 9, 1943

No night bombing.

Supply convoys make Ponape, an attempt to bomb some Allied Fletchers fails or range.

Normal Allied bombing -- no opposition other than flak by Japan.

Chinese send three corp out of Chungking and temporarily gain control of a hex south of Chungking. Chengtu bombed heavily and bombarded will be attacked in a day or two for the second time. Hoping for at least a 1-1 if not even a 2-1.


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