operating
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Joined: 1/19/2013 Status: offline
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quote:
ORIGINAL: kirk23 quote:
ORIGINAL: operating quote:
ORIGINAL: kirk23 Another bone of contention that has been fixed,is the use off the Small Garrison.It will now, not stray more than one hex from the City it starts from.Meaning that it can't be transported by Sea or Rail,and neither will you see it creep slowly into the front lines,they will now do, what they were originally intended to do,and that is defend your Cities behind the front lines. Often SGs become front line, simply because the front line crosses over their city at some point. Is there any chance that SGs will receive tech upgrades? In 1.4.2, SGs do get the entrenchment upgrade. My thinking is: that if a SG is pinned in to a city and it's surroundings, that the attacker will concentrate on this weak unit, much like in 1.40. combined arms attacks on SGs is devastating. I realize that SG s are meant to hold till more powerful units arrive or swap places, but if it is later in a game, the attacker may be many times tech heavier, whereas, a SG never change tech elevations. Can you see where I am going with this? I'm OK with SG limited movement. <edit> IIRC, in 1.40 SGs could not be disbanded when restricted to a city. If you are allowed to upgrade the Small Garrison,then you will have to pay Upkeep,and if you pay upkeep on them,then the PPs for all Countries, will have to be increased by quite a large amount,to cover the cost of the SG units,because there are many Small Garrison units on the map,especially for Countries like Russia,who have a lot of Cities to protect,the question is where to you draw the line,its swings and roundabouts,somewhere down the line you have to balance the books.Remember the Small Garrison is a free unit,it cost's your Countries zero,they only cost you anything when you decide to repair them after combat,I could easily grant them upgrade enhancements,that is not the problem. I don't think it would be wise to upgrade each and every SG, only the ones who are threatened, and let it be known if a player decides to upgrade an SG, what are the consequences of doing so, short of disbanding, or loss of the unit due to combat. Certainly would not want to upset the PP as you have planned, to an even greater amount. It might be worth it to upgrade a SG to save a city temporarily, then disband (return upkeep cost to production) it after the threat is over or destroyed, if desired. This is a subject that should be discussed now, instead of later. To tell the truth: I am a little on the fence about this proposal, but felt it was worth mentioning.
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