Baleur
Posts: 372
Joined: 1/18/2010 Status: offline
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quote:
ORIGINAL: Erik Rutins I respectfully disagree. You guys are jumping to all kinds of conclusions based on limited information. It's fair to criticize constructively and suggest a different approach, but this is getting over the top. First, there has not been a black hole of information. Universe has been announced, features posted with product page, press releases sent out with screenshots. There is information on what the release contains available to you. In addition, for over a month now we've had preview copies out and available to the press, but we cannot force a preview to appear. The "Home of Wargamers" event actually has a lot of mainstream press attending that love games just like DW and will give it good exposure and coverage. You should not assume that this event is focused on a niche audience. We're also promoting games like our upcoming Warhammer 40k release there. We've supported DW from the start with more than most publishers would provide. We care about Elliot as well and want him to succeed as much as possible. I hope you will all be a bit more patient and determine how we've done in terms of raising awareness once DW Universe is actually released. I apologize for the delays with this release, but while some of that has been on the development side, some if it has also been specifically to allow more time for the marketing to happen as planned. The best thing you all could do is to help us spread the word among your friends and fellow gamers if you want DW to succeed, rather than discussing boycotts because you disagree with the promotion to date. Regards, - Erik Or, as something i've made several posts the past years on these forums about, you could do something yourself to promote the game other than noname press releases that nobody except people who subscribe to the Matrix Games email newsletter will see.. It's your game, it's your success (or not, depending on sales). It's not our job to do this, we're fans yes, but we're also the customers. It's ridiculous to rely 100% on your paying customers to do the PR work for you as well. I've said it a thousand times on these forums already, and it has always been met with hostility (which is baffling to me considering how much i praised the game!). 1. Get the game on Steam. Period. There are awful **** games, literally scams that manage to get on steam. I find it very hard to believe that this game could not get on steam if you actually tried. 2. Do something, anything, to promote the game OUTSIDE of Matrix Games fans. Send preview copies to popular youtubers (those covering strategy games). Ask them to make a video on the game. Doesn't cost a dime. 3. Run some youtube video ads, target users who already searched for "4x space" games and the like. It's quite simple and doesnt cost a fortune if you narrow the target audience. In short, do SOMETHING! I love this game to death and imo it's pretty much the best 4x space game to ever have been released, period. Far better than X Rebirth (can we agree on that?), even surpassing Galciv 2 and Moo. But nobody will know this if you don't do something YOURSELF (as in the company) to promote the game. It's not our job. Don't chill back and rely on your fans to do the work. Don't you want the game to sell even better? Heck if it was on steam and had a little 10% release day sale, DWU could possibly sell more than it already has up to this point since the first initial release! Don't you want that? You don't want to secure more funding for the sequel and grow the community and fanbase? As an indie developer you MUST have a clue about the modern climate we live in where a single popular youtube video or twitch stream can result in thousands upon thousands of extra sales. Surely? Surely you are aware of this? You don't want that? Because i don't see any other reason for why this game has been sitting on such apathetic shoulders for the past years. It's not a niche game that "not many people like". This is 2014, if the developers are actually gamers themselves they would know this. It would sell like nuts on Steam, because many mainstream gamers (who DO love 4x space games) have never ever heard of this game, and its appearance on Steam would spread the word and success faster than it has since the first release, guaranteed. It feels like Dwarf Fortress, honestly. An incredible game that is just sitting idle because the developers don't understand what they are sitting on, don't understand the potential success or perhaps simply don't have any ambition what so ever to grow it further. It makes me sad. It makes anyone sad to see a complete and utter gem being neglected by "parents" who don't realize the potential and don't have the ambition to capitalize on it.
< Message edited by Baleur -- 4/28/2014 7:53:15 AM >
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