Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: How do WITP and WITP:AE differ?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [General] >> General Discussion >> RE: How do WITP and WITP:AE differ? Page: <<   < prev  1 [2]
Login
Message << Older Topic   Newer Topic >>
RE: How do WITP and WITP:AE differ? - 7/25/2014 1:21:37 AM   
Pariah


Posts: 40
Joined: 7/18/2014
Status: offline
Well, it would be great to be able to rent a key from Matrix for a month or two! That way people who are apprehensive about buying it, cant try it first. $60 - $80 is a high price to pay for a game. I am sure it is worth it to those who enjoy it (if not more)
I know that if I spent that amount on a game and did not like it, it would make me uneasy to ever make that big of a jump again. i don't know how feasible it would be to allow the temporary rental of keys would be. But, I feel it would benefit both sides of the financial equation.

_____________________________


Before all else, be armed.

-Niccolo Machiavelli-



(in reply to SuluSea)
Post #: 31
RE: How do WITP and WITP:AE differ? - 7/25/2014 4:29:01 AM   
warspite1


Posts: 41353
Joined: 2/2/2008
From: England
Status: offline

quote:

ORIGINAL: Pariah


quote:

ORIGINAL: ezz

the main difference between WITP and AE is that in WITP you have to decide from which of the 50 shades of grey you want to paint your ships in before they are launched.

In AE , you have to remember to order the paint as well.



How is that fun?
warspite1

It isn't for everyone, but clearly there are enough gamers for whom the logistical aspects of war are fun and a challenge. The WITP-AE forum remains one of the most - if not the most - active forum here.


_____________________________

England expects that every man will do his duty. Horatio Nelson October 1805



(in reply to Pariah)
Post #: 32
RE: How do WITP and WITP:AE differ? - 7/25/2014 6:26:47 AM   
aaatoysandmore

 

Posts: 2848
Joined: 9/11/2013
Status: offline
I wish they would make a grand TACTICAL game of the Pacific War or something. I like lotsa units but I don't want each one to represent a division or corp. Command Ops would be great for a Pacific land based tactical game. If he can bring that engine down to at least platoon levels. Even Panzer Command would be fun in that theater.

If someone could just take the turn based aspect of the Total War series and marry it up with Norbsofts combat engine (no not formed lines like in the civilwars or napoleonics) but more of command decision type game where the ai will still control your units even if you aren't around to do it or forget about them. Nothing ticks me off more than a unit that's getting pelted just stand there and do nothing until the player arrives for input. Command decision games are the way to play now that we can. That's why I enjoy Norbsoft's Civilwar games, Command Ops and Spartan/Troy so much now.

Are there anymore type games like those 3 out there? If only the Total War engine had an ai like these three. Need more games where the ai actually can battle itself and you just give or change orders as you see fit or need to.

(in reply to warspite1)
Post #: 33
RE: How do WITP and WITP:AE differ? - 7/25/2014 8:29:36 AM   
Rising-Sun


Posts: 2082
Joined: 11/5/2009
From: Clifton Park, NY
Status: offline
Well i wasted alot on Elder Scrolls Online, trying to reserved my character name before they take it. So that failed, the game itself failed due lack of realism compare to any other ESSeries. I played like a week and quit. A week ago i asked some questions in the forum for details to see if Zenimax or w/e improve the game any, some say yes and no, then fifthteen minutes i was booted from the forum and cant get back in. After doing some research, though about give it another try and for three days of playing it, gotta say it really suck. So many glitches and bugs in that game. But the graphics is nice, the rest is craps compare to World of Warcraft and Everquest II. So i wasted 95 bucks on that garbages and wont happen again.

Its a gamble unless they have demo or free trials, just have to do some research and hopefully you will like it. So they wont refund your money, dont take that for granted.

_____________________________


(in reply to aaatoysandmore)
Post #: 34
RE: How do WITP and WITP:AE differ? - 7/25/2014 9:15:09 AM   
gradenko2k

 

Posts: 935
Joined: 12/27/2010
Status: offline
quote:

ORIGINAL: aaatoysandmore
I wish they would make a grand TACTICAL game of the Pacific War or something.

http://www.hpssims.com/Pages/Products/SB/ProudFew/ProudFew.html

http://www.hpssims.com/Pages/Products/SB/pacwar/pacwar.html

(in reply to aaatoysandmore)
Post #: 35
RE: How do WITP and WITP:AE differ? - 7/25/2014 12:07:27 PM   
Rising-Sun


Posts: 2082
Joined: 11/5/2009
From: Clifton Park, NY
Status: offline

quote:

ORIGINAL: gradenko_2000

quote:

ORIGINAL: aaatoysandmore
I wish they would make a grand TACTICAL game of the Pacific War or something.

http://www.hpssims.com/Pages/Products/SB/ProudFew/ProudFew.html

http://www.hpssims.com/Pages/Products/SB/pacwar/pacwar.html


Cool, never seen this before, thanks for sharing with us :)

_____________________________


(in reply to gradenko2k)
Post #: 36
RE: How do WITP and WITP:AE differ? - 7/25/2014 1:17:06 PM   
aaatoysandmore

 

Posts: 2848
Joined: 9/11/2013
Status: offline

quote:

ORIGINAL: gradenko_2000

quote:

ORIGINAL: aaatoysandmore
I wish they would make a grand TACTICAL game of the Pacific War or something.

http://www.hpssims.com/Pages/Products/SB/ProudFew/ProudFew.html

http://www.hpssims.com/Pages/Products/SB/pacwar/pacwar.html


Thanks gradenko, I already have those and they are great squad level games.

(in reply to gradenko2k)
Post #: 37
RE: How do WITP and WITP:AE differ? - 7/25/2014 1:54:47 PM   
Pariah


Posts: 40
Joined: 7/18/2014
Status: offline
You may have just saved me from getting ES online and wasting money. If it is nothing like the others, I do not want it. I am a fan of the series as far back as Morrowwind.

< Message edited by Pariah -- 7/25/2014 3:46:26 PM >


_____________________________


Before all else, be armed.

-Niccolo Machiavelli-



(in reply to Rising-Sun)
Post #: 38
RE: How do WITP and WITP:AE differ? - 7/25/2014 7:37:43 PM   
Trugrit


Posts: 947
Joined: 7/14/2014
From: North Carolina
Status: offline

quote:

ORIGINAL: Pariah

$60 - $80 is a high price to pay for a game.I am sure it is worth it to those who enjoy it (if not more)


Pariah,

Here is the scoop on the cost of WITPAE.

You need to really think of WITPAE as a “bundle”.

There are 2 main campaign games that can be tweaked into 4 variations.
For practical purposes Two separate games.The allied side and the Japanese side.

The mechanics are the same but trust me the Japanese side is a completely different game strategy wise.
I know because I’ve played both sides. I have 3 college degrees and the Japanese side is almost too complex for me to handle. I’m talking advanced project management, cost benefit analysis, and industrial production management. There is a special third party utility called tracker available that sorts configurable categories into around 22 different parameters.

There are forum posts from players who have used advanced mathematics to calculate port capacity and ship load and offload times. Math formulas are embedded in the manual. Know of many games like that?

When you see a war game where engineering is sometimes more important than combat you know it's a serious war game.

Then you have the submarine game.
American, British, Dutch and Japanese subs comprising about 30 different classes of submarines.
Subs that can patrol and loiter and return to port to rearm and refuel on their own.
Sub commanders that make decisions to attack with torpedoes or surface and use deck guns on their own.
Subs that can lay mines
Subs that can transport troops and supplies.
Japanese Subs that can launch float planes for search.
Midget subs
Midget sub carriers.
All this in the entire Pacific theater at 40 NM per hex.

Where in the game universe are you going to go to get a very good and detailed strategic Pacific War submarine game that covers all nationalities in the entire geographical theater? The answer is nowhere else.

Currently there are three different map styles available with information configurable for the user.

Then you have the short scenarios about 7 official and God knows how many short mods.

Then you have what I call the big intense mods,like DaBabes. Currently about 14 games for that one alone.

Then you have the editor so you can configure the game your way.

All I’ve said above just barely scratches the surface of WITPAE.
I have not covered all the naval or the air and land forces.

So for a measly $79.99 you can get about 30 games in this one package."Bundle"
That’s around $2.60 per game. Only, If you like WW2 in the Pacific.

But here is the straight of it. WITPAE is a serious adult game.
This game is an acquired taste. If you don’t acquire the taste for it, it’s not for you.
It takes real brain work..
It can be very hard to learn.
It can be boring and tedious and frustrating just like the real military (I’m former Navy)
This is one of the reasons I like it.

Also, this game is not for children. In fact WITPAE weeds out children very fast. Just like in the adult world.
There are children on the forum.I know, I’ve seen them throw tantrums on the WITPAE forum because they had to read and understand something complex in the manual or because the game did not give them instant gratification.Or because they have played so many children’s war games that they don’t understand how modern industrial war works on the strategic level.

The great thing about the WITPAE forum is that I have not seen any children there in a very long time.
The other factor, as you have indicated,is that it costs a lot of money. That weeds out children and it’s a good thing, children would not understand it anyway.

Of course there are not any children on this thread.

All that said, I have nothing against children. In fact I love all children. I read their posts and sometimes I play their games for fun.

Then I go back to serious war games. Being former military, I’ve served on combat ships and chewed dirt with the marines. In other words, I have acquired the taste for serious adult war games.

K







(in reply to Pariah)
Post #: 39
RE: How do WITP and WITP:AE differ? - 7/25/2014 8:58:25 PM   
DanSez


Posts: 1023
Joined: 2/5/2012
Status: offline

I would echo that Uncommon Valor gives you a bit of the feel, the granularity of the WitPAE and would suffice as a demo before dropping the dollar on the main game.
The problem with that is the lack of support/other players to help with the learning curve and you risk give up on both games from not "getting it".

Some people are turned off by the lack of flash and graphics. I like it as it gives me the feel of the era, trying to listen to radio and newspaper reports (with all their errors).

Controlling more than a thousand ships, land units, air units and trying to keep them all reinforced, in supply and moving toward the right objection IS a daunting task - more like work than play unless you immerse your mind into that world. Then it becomes one of the most complex of puzzles to solve.

Good luck to the OP in either decision.


(in reply to Trugrit)
Post #: 40
RE: How do WITP and WITP:AE differ? - 7/26/2014 8:36:16 AM   
Rising-Sun


Posts: 2082
Joined: 11/5/2009
From: Clifton Park, NY
Status: offline

quote:

ORIGINAL: Pariah

You may have just saved me from getting ES online and wasting money. If it is nothing like the others, I do not want it. I am a fan of the series as far back as Morrowwind.


Well WitP:AE worth it, only if you have plenty time playing it and its quite complex game and alot of macromanagements going on. If you truly can handle this game and enjoy it, you be playing for a long time.

I loved it too, just want to finish my maps with better graphics and units.

_____________________________


(in reply to Pariah)
Post #: 41
RE: How do WITP and WITP:AE differ? - 7/26/2014 5:55:25 PM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
Status: offline

quote:

ORIGINAL: Trugrit


quote:

ORIGINAL: Pariah

$60 - $80 is a high price to pay for a game.I am sure it is worth it to those who enjoy it (if not more)


Pariah,

Here is the scoop on the cost of WITPAE.

You need to really think of WITPAE as a “bundle”.

There are 2 main campaign games that can be tweaked into 4 variations.
For practical purposes Two separate games.The allied side and the Japanese side.

The mechanics are the same but trust me the Japanese side is a completely different game strategy wise.
I know because I’ve played both sides. I have 3 college degrees and the Japanese side is almost too complex for me to handle. I’m talking advanced project management, cost benefit analysis, and industrial production management. There is a special third party utility called tracker available that sorts configurable categories into around 22 different parameters.

There are forum posts from players who have used advanced mathematics to calculate port capacity and ship load and offload times. Math formulas are embedded in the manual. Know of many games like that?

When you see a war game where engineering is sometimes more important than combat you know it's a serious war game.

Then you have the submarine game.
American, British, Dutch and Japanese subs comprising about 30 different classes of submarines.
Subs that can patrol and loiter and return to port to rearm and refuel on their own.
Sub commanders that make decisions to attack with torpedoes or surface and use deck guns on their own.
Subs that can lay mines
Subs that can transport troops and supplies.
Japanese Subs that can launch float planes for search.
Midget subs
Midget sub carriers.
All this in the entire Pacific theater at 40 NM per hex.

Where in the game universe are you going to go to get a very good and detailed strategic Pacific War submarine game that covers all nationalities in the entire geographical theater? The answer is nowhere else.

Currently there are three different map styles available with information configurable for the user.

Then you have the short scenarios about 7 official and God knows how many short mods.

Then you have what I call the big intense mods,like DaBabes. Currently about 14 games for that one alone.

Then you have the editor so you can configure the game your way.

All I’ve said above just barely scratches the surface of WITPAE.
I have not covered all the naval or the air and land forces.

So for a measly $79.99 you can get about 30 games in this one package."Bundle"
That’s around $2.60 per game. Only, If you like WW2 in the Pacific.

But here is the straight of it. WITPAE is a serious adult game.
This game is an acquired taste. If you don’t acquire the taste for it, it’s not for you.
It takes real brain work..
It can be very hard to learn.
It can be boring and tedious and frustrating just like the real military (I’m former Navy)
This is one of the reasons I like it.

Also, this game is not for children. In fact WITPAE weeds out children very fast. Just like in the adult world.
There are children on the forum.I know, I’ve seen them throw tantrums on the WITPAE forum because they had to read and understand something complex in the manual or because the game did not give them instant gratification.Or because they have played so many children’s war games that they don’t understand how modern industrial war works on the strategic level.

The great thing about the WITPAE forum is that I have not seen any children there in a very long time.
The other factor, as you have indicated,is that it costs a lot of money. That weeds out children and it’s a good thing, children would not understand it anyway.

Of course there are not any children on this thread.

All that said, I have nothing against children. In fact I love all children. I read their posts and sometimes I play their games for fun.

Then I go back to serious war games. Being former military, I’ve served on combat ships and chewed dirt with the marines. In other words, I have acquired the taste for serious adult war games.

K









Bravo Zulu!

To your list I would add that when you pay circa $80 for AE you get a game that works, has a working AI, and still has constant patching support on nearly a weekly basis. Unlike some other very expensive games sold by Matrix/Slither. (cough--WIF--cough)

To the OP I get the cost risk. I paid about $80 for WitE and hated it. OTOH, I'm at a fraction of a cent per hour on AE. I would encourage you to leave this forum behind, go to the AE forum, and absorb enough info to make up your mind. There is many months of reading there. It IS the most active forum on this site.

_____________________________

The Moose

(in reply to Trugrit)
Post #: 42
RE: How do WITP and WITP:AE differ? - 7/26/2014 6:13:16 PM   
warspite1


Posts: 41353
Joined: 2/2/2008
From: England
Status: offline
quote:

ORIGINAL: Bullwinkle58


quote:

ORIGINAL: Trugrit


quote:

ORIGINAL: Pariah

$60 - $80 is a high price to pay for a game.I am sure it is worth it to those who enjoy it (if not more)


Pariah,

Here is the scoop on the cost of WITPAE.

You need to really think of WITPAE as a “bundle”.

There are 2 main campaign games that can be tweaked into 4 variations.
For practical purposes Two separate games.The allied side and the Japanese side.

The mechanics are the same but trust me the Japanese side is a completely different game strategy wise.
I know because I’ve played both sides. I have 3 college degrees and the Japanese side is almost too complex for me to handle. I’m talking advanced project management, cost benefit analysis, and industrial production management. There is a special third party utility called tracker available that sorts configurable categories into around 22 different parameters.

There are forum posts from players who have used advanced mathematics to calculate port capacity and ship load and offload times. Math formulas are embedded in the manual. Know of many games like that?

When you see a war game where engineering is sometimes more important than combat you know it's a serious war game.

Then you have the submarine game.
American, British, Dutch and Japanese subs comprising about 30 different classes of submarines.
Subs that can patrol and loiter and return to port to rearm and refuel on their own.
Sub commanders that make decisions to attack with torpedoes or surface and use deck guns on their own.
Subs that can lay mines
Subs that can transport troops and supplies.
Japanese Subs that can launch float planes for search.
Midget subs
Midget sub carriers.
All this in the entire Pacific theater at 40 NM per hex.

Where in the game universe are you going to go to get a very good and detailed strategic Pacific War submarine game that covers all nationalities in the entire geographical theater? The answer is nowhere else.

Currently there are three different map styles available with information configurable for the user.

Then you have the short scenarios about 7 official and God knows how many short mods.

Then you have what I call the big intense mods,like DaBabes. Currently about 14 games for that one alone.

Then you have the editor so you can configure the game your way.

All I’ve said above just barely scratches the surface of WITPAE.
I have not covered all the naval or the air and land forces.

So for a measly $79.99 you can get about 30 games in this one package."Bundle"
That’s around $2.60 per game. Only, If you like WW2 in the Pacific.

But here is the straight of it. WITPAE is a serious adult game.
This game is an acquired taste. If you don’t acquire the taste for it, it’s not for you.
It takes real brain work..
It can be very hard to learn.
It can be boring and tedious and frustrating just like the real military (I’m former Navy)
This is one of the reasons I like it.

Also, this game is not for children. In fact WITPAE weeds out children very fast. Just like in the adult world.
There are children on the forum.I know, I’ve seen them throw tantrums on the WITPAE forum because they had to read and understand something complex in the manual or because the game did not give them instant gratification.Or because they have played so many children’s war games that they don’t understand how modern industrial war works on the strategic level.

The great thing about the WITPAE forum is that I have not seen any children there in a very long time.
The other factor, as you have indicated,is that it costs a lot of money. That weeds out children and it’s a good thing, children would not understand it anyway.

Of course there are not any children on this thread.

All that said, I have nothing against children. In fact I love all children. I read their posts and sometimes I play their games for fun.

Then I go back to serious war games. Being former military, I’ve served on combat ships and chewed dirt with the marines. In other words, I have acquired the taste for serious adult war games.

K









Bravo Zulu!

To your list I would add that when you pay circa $80 for AE you get a game that works, has a working AI, and still has constant patching support on nearly a weekly basis. Unlike some other very expensive games sold by Matrix/Slither. (cough--WIF--cough)

To the OP I get the cost risk. I paid about $80 for WitE and hated it. OTOH, I'm at a fraction of a cent per hour on AE. I would encourage you to leave this forum behind, go to the AE forum, and absorb enough info to make up your mind. There is many months of reading there. It IS the most active forum on this site.
warspite1

How very grown up of y...

The OP has said he does not think the game is for him. But of course you can't help your holier-than-thou attitude:

"I would encourage you to leave this forum behind, go to the AE forum, and absorb enough info to make up your mind".

Who speaks like that?

For those that really get WITP-AE - and are then seemingly hooked for years such is the impressive depth of the game - then its incredible value, no doubt about it (certainly when compared to others that are more "immediate" and less deep in scope) (but then I'm sure there are those that get value from the latter. Games do not HAVE to be complex to have longevity). But the cost is totally irrelevant if its not a game you want to play..... Duh!!!

And as for your superior attitude to MWIF - in terms of time spent, I have had my money's worth from MWIF already - and I haven't been able to play PBEM yet. Like WITP-AE it is an incredibly immersive game. Hopefully it will get finished one day, but if not then its still been worth the money to me - as indeed its been to many people (as you would know if you lowered yourself to look into other, "lesser" forums from time to time).

But as I said, its horses for courses - and you childishly knocking a game, to try and prove the value of another, adds NOTHING to the debate.


< Message edited by warspite1 -- 7/26/2014 8:20:45 PM >


_____________________________

England expects that every man will do his duty. Horatio Nelson October 1805



(in reply to Bullwinkle58)
Post #: 43
RE: How do WITP and WITP:AE differ? - 7/26/2014 11:48:44 PM   
rhondabrwn


Posts: 2570
Joined: 9/29/2004
From: Snowflake, Arizona
Status: offline
I have to agree that playing WitP (either version) is an exercise in micromanagement that can be a serious challenge. I'm ADD so I have enough trouble concentrating on a simple game, let alone something of this magnitude. I'm also more of an historian than a gamer.

That said, I've started more games of WitP than about any other Matrix title I own... not... started, not finished. I soon stall out and move on to other tasks, but each time with an enhanced knowledge of what a challenge it was to manage such an incredible large and complex war. Just playing the first 15 turns after Pearl Harbor gives you an understanding of the military situation that you just can't get from reading books and articles. Watching obsolete Brewster Buffaloes get shot out of the sky, the scramble to move shipping out of the Philippines, the desperate attempts to do SOMETHING with the diverse collection of light cruisers and destroyers scattered about Indonesia (other than getting sunk), and looking at every unit and plane in the Pacific leaves you with a real education. I've worked through a few interesting AAR's in the forums and was able to understand them because I knew the game basics. That was valuable too.

It's been worth every penny spent just on that basis. I still have a dream of actually working my way through a few years of the game some time before I die. LOL

If you can appreciate what the game offers from this perspective, it's worth the price, even if you just hack around with it.

Just my perspective.

_____________________________

Love & Peace,

Far Dareis Mai

My old Piczo site seems to be gone, so no more Navajo Nation pics :(

(in reply to warspite1)
Post #: 44
RE: How do WITP and WITP:AE differ? - 8/1/2014 8:56:50 AM   
Zap


Posts: 3639
Joined: 12/6/2004
From: LAS VEGAS TAKE A CHANCE
Status: offline
Like Rhondabrwn. That's my approach.

_____________________________


(in reply to rhondabrwn)
Post #: 45
Page:   <<   < prev  1 [2]
All Forums >> [General] >> General Discussion >> RE: How do WITP and WITP:AE differ? Page: <<   < prev  1 [2]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.484